DangerousD/DangerousD/GameCore/GUI/DebugHUD.cs
2023-08-18 02:27:44 +03:00

72 lines
No EOL
1.8 KiB
C#

using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MonogameLibrary.UI.Elements;
using static System.String;
namespace DangerousD.GameCore.GUI
{
public class DebugHUD : IDrawableObject
{
private SpriteFont _spriteFont;
private Dictionary<string, string> _text = new();
private List<string> _log = new();
public void Initialize()
{
}
public void LoadContent()
{
_spriteFont = AppManager.Instance.Content.Load<SpriteFont>("Font_12");
}
public void Update(GameTime gameTime)
{
}
public void Draw(SpriteBatch spriteBatch)
{
var keysString = Join("\n", _text.Select(el => el.Key + ": " + el.Value).ToList());
spriteBatch.Begin();
spriteBatch.DrawString(
_spriteFont,
keysString,
new Vector2(10, 10),
Color.Cyan,
0,
Vector2.Zero,
1,
SpriteEffects.None,
0
);
spriteBatch.DrawString(
_spriteFont,
Join("\n", _log),
new Vector2(10, 10 + _spriteFont.MeasureString(keysString).Y),
Color.Green,
0,
Vector2.Zero,
1,
SpriteEffects.None,
0
);
spriteBatch.End();
}
public void Set(string key, string value)
{
_text[key] = value;
}
public void Log(string value)
{
_log.Add(value);
if (_log.Count > 30)
{
_log.RemoveAt(0);
}
}
}
}