40 lines
1 KiB
C#
40 lines
1 KiB
C#
using DangerousD.GameCore.Graphics;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace DangerousD.GameCore.GameObjects.LivingEntities
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{
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public abstract class CoreEnemy : LivingEntity
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{
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protected int monster_health;
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protected int monster_speed;
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protected string name;
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protected bool isAlive = true;
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public CoreEnemy(Vector2 position) : base(position)
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{
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//здесь я не понял
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}
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public virtual void Update(GameTime gameTime, Player player)
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{
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if (monster_health <= 0)
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{
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Death();
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isAlive = false;
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}
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base.Update(gameTime);
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}
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public abstract void Death();
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public abstract void Attack();
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public abstract void Move(GameTime gameTime);
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}
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}
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