81 lines
2.1 KiB
C#
81 lines
2.1 KiB
C#
using DangerousD.GameCore.Graphics;
|
|
using Microsoft.Xna.Framework;
|
|
using Microsoft.Xna.Framework.Content;
|
|
using Microsoft.Xna.Framework.Graphics;
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
|
|
namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
|
|
{
|
|
public class FlameSkull : CoreEnemy
|
|
{
|
|
private bool isAttack;
|
|
|
|
public FlameSkull(Vector2 position) : base(position)
|
|
{
|
|
Width = 62;
|
|
Height = 40;
|
|
monster_speed = 3;
|
|
name = "Skull";
|
|
acceleration = Vector2.Zero;
|
|
}
|
|
|
|
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "FlameSkullMoveRight" , "FlameSkullMoveLeft"}, "FlameSkullMoveRight");
|
|
|
|
public override void Update(GameTime gameTime)
|
|
{
|
|
if (!isAttack)
|
|
{
|
|
Move(gameTime);
|
|
}
|
|
|
|
base.Update(gameTime);
|
|
}
|
|
|
|
public override void Attack()
|
|
{
|
|
|
|
}
|
|
|
|
public override void Death()
|
|
{
|
|
|
|
}
|
|
|
|
public override void Move(GameTime gameTime)
|
|
{
|
|
if (isGoRight)
|
|
{
|
|
if (GraphicsComponent.GetCurrentAnimation != "FlameSkullMoveRight")
|
|
{
|
|
GraphicsComponent.StartAnimation("FlameSkullMoveRight");
|
|
}
|
|
velocity.X = monster_speed;
|
|
}
|
|
else
|
|
{
|
|
if (GraphicsComponent.GetCurrentAnimation != "FlameSkullMoveLeft")
|
|
{
|
|
GraphicsComponent.StartAnimation("FlameSkullMoveLeft");
|
|
}
|
|
velocity.X = -monster_speed;
|
|
}
|
|
if (Pos.X >= rightBoarder)
|
|
{
|
|
isGoRight = false;
|
|
}
|
|
else if (Pos.X <= leftBoarder)
|
|
{
|
|
isGoRight = true;
|
|
}
|
|
}
|
|
|
|
public override void Attack(GameTime gameTime)
|
|
{
|
|
throw new NotImplementedException();
|
|
}
|
|
}
|
|
}
|