DangerousD/DangerousD/GameCore/GameObjects/LivingEntities/Monsters/FlameSkull.cs
2023-08-18 05:46:37 +03:00

81 lines
2.1 KiB
C#

using DangerousD.GameCore.Graphics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
{
public class FlameSkull : CoreEnemy
{
private bool isAttack;
public FlameSkull(Vector2 position) : base(position)
{
Width = 62;
Height = 40;
monster_speed = 3;
name = "Skull";
acceleration = Vector2.Zero;
}
protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "FlameSkullMoveRight" , "FlameSkullMoveLeft"}, "FlameSkullMoveRight");
public override void Update(GameTime gameTime)
{
if (!isAttack)
{
Move(gameTime);
}
base.Update(gameTime);
}
public override void Attack()
{
}
public override void Death()
{
}
public override void Move(GameTime gameTime)
{
if (isGoRight)
{
if (GraphicsComponent.GetCurrentAnimation != "FlameSkullMoveRight")
{
GraphicsComponent.StartAnimation("FlameSkullMoveRight");
}
velocity.X = monster_speed;
}
else
{
if (GraphicsComponent.GetCurrentAnimation != "FlameSkullMoveLeft")
{
GraphicsComponent.StartAnimation("FlameSkullMoveLeft");
}
velocity.X = -monster_speed;
}
if (Pos.X >= rightBoarder)
{
isGoRight = false;
}
else if (Pos.X <= leftBoarder)
{
isGoRight = true;
}
}
public override void Attack(GameTime gameTime)
{
throw new NotImplementedException();
}
}
}