133 lines
4.1 KiB
C#
133 lines
4.1 KiB
C#
using DangerousD.GameCore.Graphics;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using DangerousD.GameCore.GameObjects.MapObjects;
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namespace DangerousD.GameCore.GameObjects.LivingEntities.Monsters
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{
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public class FrankBalls : CoreEnemy
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{
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private Rectangle collision;
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private Vector2 position;
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private bool isFlyRight = true;
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private bool isFlyUp = true;
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private bool isAttacking = false;
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private int hp;
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public Rectangle Collision
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{
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get { return collision; }
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}
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public FrankBalls(Vector2 position) : base(new Vector2(300, 200))
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{
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name = "FrankBalls";
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Width = 40;
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Height = 40;
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monster_speed = 3;
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velocity = new Vector2(3,-3);
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acceleration = Vector2.Zero;
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velocity = new Vector2(monster_speed, monster_speed);
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}
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protected override GraphicsComponent GraphicsComponent { get; } = new(new List<string> { "BallMoveRight" }, "BallMoveRight");
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public override void Update(GameTime gameTime)
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{
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Move(gameTime);
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Death();
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base.Update(gameTime);
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}
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public override void Attack()
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{
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}
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public override void OnCollision(GameObject gameObject)
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{
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if (gameObject is Player)
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{
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if (AppManager.Instance.GameManager.players[0].IsAlive)
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{
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AppManager.Instance.GameManager.players[0].Death(name);
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}
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}
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base.OnCollision(gameObject);
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}
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public override void Death()
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{
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if (hp <= 0)
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{
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AppManager.Instance.GameManager.Remove(this);
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}
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}
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public override void Move(GameTime gameTime)
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{
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var getColsHor = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height / 2 - 2, 50, 2));
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var getColsVer= AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y + Height / 2 - 2, 50, 2)); ;
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if (isFlyRight)
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{
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getColsHor = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y , 42, 40));
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if(getColsHor.Count > 0)
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{
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isFlyRight = false;
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velocity.X = -velocity.X;
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hp--;
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}
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}
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else
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{
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getColsHor = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X-2, (int)Pos.Y, 42, 40));
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if (getColsHor.Count > 0)
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{
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isFlyRight = true;
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velocity.X = -velocity.X;
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hp--;
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}
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}
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if (isFlyUp)
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{
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getColsVer = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X , (int)Pos.Y-3, 40, 43));
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if (getColsVer.Count > 0)
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{
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isFlyUp = false;
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velocity.Y = -velocity.Y;
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hp--;
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}
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}
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else
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{
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getColsVer = AppManager.Instance.GameManager.physicsManager.CheckRectangle(new Rectangle((int)Pos.X, (int)Pos.Y, 40, 43));
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if (getColsVer.Count > 0)
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{
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isFlyUp = true;
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velocity.Y = -velocity.Y;
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hp--;
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}
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}
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}
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public void Target()
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{
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throw new NotImplementedException();
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}
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public override void Attack(GameTime gameTime)
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{
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throw new NotImplementedException();
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}
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}
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}
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