
#----------------------------- Global Properties ----------------------------#

/outputDir:bin/$(Platform)
/intermediateDir:obj/$(Platform)
/platform:DesktopGL
/config:
/profile:Reach
/compress:False

#-------------------------------- References --------------------------------#


#---------------------------------- Content ---------------------------------#

#begin Fonts/Font.spritefont
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#begin Fonts/Font2.spritefont
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#begin Fonts/Font3.spritefont
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/build:Fonts/Font3.spritefont

#begin MapData/TileMaps/main.tmj
/copy:MapData/TileMaps/main.tmj

#begin MapData/TileSets/tileset 1 collision.tsj
/copy:MapData/TileSets/tileset 1 collision.tsj

#begin MapData/TileSets/TileSet 1.tsj
/copy:MapData/TileSets/TileSet 1.tsj

#begin MapData/TileSets/TilesetNature.tsj
/copy:MapData/TileSets/TilesetNature.tsj

#begin sounds/Loot.wav
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/build:sounds/Loot.wav

#begin sounds/Odevanie odezdi.wav
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/build:sounds/Odevanie odezdi.wav

#begin sounds/Pieot wodichky.wav
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/build:sounds/Pieot wodichky.wav

#begin sounds/Sshetchik geigera.wav
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/build:sounds/Sshetchik geigera.wav

#begin sounds/Tabletki 2.wav
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/build:sounds/Tabletki 2.wav

#begin sounds/Zombi napal.wav
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/build:sounds/Zombi napal.wav

#begin sounds/Zombi stoit.wav
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/build:sounds/Zombi stoit.wav

#begin Textures/Animations/player_down_idle.animation
/copy:Textures/Animations/player_down_idle.animation

#begin Textures/Animations/player_down-left_idle.animation
/copy:Textures/Animations/player_down-left_idle.animation

#begin Textures/Animations/player_down-right_idle.animation
/copy:Textures/Animations/player_down-right_idle.animation

#begin Textures/Animations/player_idle_down_mining.animation
/copy:Textures/Animations/player_idle_down_mining.animation

#begin Textures/Animations/player_idle_down-left_mining.animation
/copy:Textures/Animations/player_idle_down-left_mining.animation

#begin Textures/Animations/player_idle_left_mining.animation
/copy:Textures/Animations/player_idle_left_mining.animation

#begin Textures/Animations/player_idle_rights_mining.animation
/copy:Textures/Animations/player_idle_rights_mining.animation

#begin Textures/Animations/player_idle_top_noweapon.animation
/copy:Textures/Animations/player_idle_top_noweapon.animation

#begin Textures/Animations/player_idle_top-left_mining.animation
/copy:Textures/Animations/player_idle_top-left_mining.animation

#begin Textures/Animations/player_idle_top-right_noweapon.animation
/copy:Textures/Animations/player_idle_top-right_noweapon.animation

#begin Textures/Animations/player_idle_top-rights_mining.animation
/copy:Textures/Animations/player_idle_top-rights_mining.animation

#begin Textures/Animations/player_left_idle.animation
/copy:Textures/Animations/player_left_idle.animation

#begin Textures/Animations/player_look_down_weapon.animation
/copy:Textures/Animations/player_look_down_weapon.animation

#begin Textures/Animations/player_look_down.animation
/copy:Textures/Animations/player_look_down.animation

#begin Textures/Animations/player_look_left_down_weapon.animation
/copy:Textures/Animations/player_look_left_down_weapon.animation

#begin Textures/Animations/player_look_left_down.animation
/copy:Textures/Animations/player_look_left_down.animation

#begin Textures/Animations/player_look_left_up_weapon.animation
/copy:Textures/Animations/player_look_left_up_weapon.animation

#begin Textures/Animations/player_look_left_up.animation
/copy:Textures/Animations/player_look_left_up.animation

#begin Textures/Animations/player_look_left_weapon.animation
/copy:Textures/Animations/player_look_left_weapon.animation

#begin Textures/Animations/player_look_left.animation
/copy:Textures/Animations/player_look_left.animation

#begin Textures/Animations/player_look_right_down_weapon.animation
/copy:Textures/Animations/player_look_right_down_weapon.animation

#begin Textures/Animations/player_look_right_down.animation
/copy:Textures/Animations/player_look_right_down.animation

#begin Textures/Animations/player_look_right_up_weapon.animation
/copy:Textures/Animations/player_look_right_up_weapon.animation

#begin Textures/Animations/player_look_right_up.animation
/copy:Textures/Animations/player_look_right_up.animation

#begin Textures/Animations/player_look_right_weapon.animation
/copy:Textures/Animations/player_look_right_weapon.animation

#begin Textures/Animations/player_look_right.animation
/copy:Textures/Animations/player_look_right.animation

#begin Textures/Animations/player_look_up_weapon.animation
/copy:Textures/Animations/player_look_up_weapon.animation

#begin Textures/Animations/player_look_up.animation
/copy:Textures/Animations/player_look_up.animation

#begin Textures/Animations/player_right_idle.animation
/copy:Textures/Animations/player_right_idle.animation

#begin Textures/Animations/player_running_top_rotate.animation
/copy:Textures/Animations/player_running_top_rotate.animation

#begin Textures/Animations/player_top_mining.animation
/copy:Textures/Animations/player_top_mining.animation

#begin Textures/Animations/player_top-left_idle.animation
/copy:Textures/Animations/player_top-left_idle.animation

#begin Textures/Animations/player_top-right_idle.animation
/copy:Textures/Animations/player_top-right_idle.animation

#begin Textures/Animations/running_top.animation
/copy:Textures/Animations/running_top.animation

#begin Textures/Animations/testAnimation.animation
/copy:Textures/Animations/testAnimation.animation

#begin Textures/Animations/testAnimationExample.animation
/copy:Textures/Animations/testAnimationExample.animation

#begin Textures/AnimationTextures/Character/hr-level1_idle.png
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#begin Textures/AnimationTextures/Character/hr-level1_idle_gun.png
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#begin Textures/AnimationTextures/Character/hr-level1_mining_tool-1.png
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#begin Textures/AnimationTextures/Character/hr-level1_mining_tool-2.png
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#begin Textures/AnimationTextures/Character/hr-level1_running.png
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#begin Textures/AnimationTextures/Character/hr-level1_running_gun.png
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#begin Textures/AnimationTextures/unicorn.png
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#begin Textures/GUI/background/base.png
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#begin Textures/GUI/background/endGame.png
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#begin Textures/GUI/background/join.png
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#begin Textures/GUI/background/mainMenu.png
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#begin Textures/GUI/background/options.png
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/build:Textures/GUI/background/options.png

#begin Textures/GUI/background/selectMode.png
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/build:Textures/GUI/background/selectMode.png

#begin Textures/GUI/background/waiting.png
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#begin Textures/GUI/checkboxs_off.png
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/build:Textures/GUI/checkboxs_off.png

#begin Textures/GUI/checkboxs_off-on.png
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/build:Textures/GUI/checkboxs_off-on.png

#begin Textures/GUI/checkboxs_on.png
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/build:Textures/GUI/checkboxs_on.png

#begin Textures/GUI/MenuBackground.jpg
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/build:Textures/GUI/MenuBackground.jpg

#begin Textures/GUI/mouse.png
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#begin Textures/GUI/switch.png
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#begin Textures/GUI/Switch_backgrownd.png
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/build:Textures/GUI/Switch_backgrownd.png

#begin Textures/icons/12.png
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#begin Textures/icons/13.png
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#begin Textures/icons/14.png
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#begin Textures/icons/21.png
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/build:Textures/icons/21.png

#begin Textures/icons/22.png
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/build:Textures/icons/22.png

#begin Textures/icons/5.png
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#begin Textures/icons/6.png
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/build:Textures/icons/6.png

#begin Textures/icons/7.png
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/build:Textures/icons/7.png

#begin Textures/icons/8.png
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/build:Textures/icons/8.png

#begin Textures/icons/9.png
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#begin Textures/Test/pickaxe.webp
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#begin Textures/Test/rock.jpg
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#begin Textures/Test/steel.png
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#begin Textures/Test/wood.jpg
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#begin Textures/TileSetImages/Pipes.png
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#begin Textures/TileSetImages/Tilelist1.png
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/build:Textures/TileSetImages/Tilelist1.png

#begin Textures/TileSetImages/Tilelist2.png
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#begin Textures/TileSetImages/Tilelist3.png
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#begin Textures/TileSetImages/Tilelist4.png
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#begin Textures/TileSetImages/TilesetDesert.png
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#begin Textures/TileSetImages/TilesetDungeon.png
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#begin Textures/TileSetImages/TilesetElement.png
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#begin Textures/TileSetImages/TilesetField.png
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/processorParam:TextureFormat=Color
/build:Textures/TileSetImages/TilesetField.png

#begin Textures/TileSetImages/TilesetFloor.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/TileSetImages/TilesetFloor.png

#begin Textures/TileSetImages/TilesetFloorB.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/TileSetImages/TilesetFloorB.png

#begin Textures/TileSetImages/TilesetFloorDetail.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/TileSetImages/TilesetFloorDetail.png

#begin Textures/TileSetImages/TilesetHole.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/TileSetImages/TilesetHole.png

#begin Textures/TileSetImages/TilesetHouse.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/TileSetImages/TilesetHouse.png

#begin Textures/TileSetImages/TilesetLogic.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/TileSetImages/TilesetLogic.png

#begin Textures/TileSetImages/TilesetNature.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/TileSetImages/TilesetNature.png

#begin Textures/TileSetImages/TilesetRelief.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/TileSetImages/TilesetRelief.png

#begin Textures/TileSetImages/TilesetReliefDetail.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/TileSetImages/TilesetReliefDetail.png

#begin Textures/TileSetImages/TilesetTowers.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/TileSetImages/TilesetTowers.png

#begin Textures/TileSetImages/TilesetVillageAbandoned.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/TileSetImages/TilesetVillageAbandoned.png

#begin Textures/TileSetImages/TilesetWater.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/TileSetImages/TilesetWater.png

