
#----------------------------- Global Properties ----------------------------#

/outputDir:bin/$(Platform)
/intermediateDir:obj/$(Platform)
/platform:DesktopGL
/config:
/profile:Reach
/compress:False

#-------------------------------- References --------------------------------#


#---------------------------------- Content ---------------------------------#

#begin Fonts/Font.spritefont
/importer:FontDescriptionImporter
/processor:FontDescriptionProcessor
/processorParam:PremultiplyAlpha=True
/processorParam:TextureFormat=Compressed
/build:Fonts/Font.spritefont

#begin Fonts/Font2.spritefont
/importer:FontDescriptionImporter
/processor:FontDescriptionProcessor
/processorParam:PremultiplyAlpha=True
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/build:Fonts/Font2.spritefont

#begin Fonts/Font3.spritefont
/importer:FontDescriptionImporter
/processor:FontDescriptionProcessor
/processorParam:PremultiplyAlpha=True
/processorParam:TextureFormat=Compressed
/build:Fonts/Font3.spritefont

#begin MapData/TileMaps/main.tmj
/copy:MapData/TileMaps/main.tmj

#begin MapData/TileMaps/main.tmx
/copy:MapData/TileMaps/main.tmx

#begin MapData/TileSets/TileSet 1.tsj
/copy:MapData/TileSets/TileSet 1.tsj

#begin sounds/Loot.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:sounds/Loot.wav

#begin sounds/Odevanie odezdi.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:sounds/Odevanie odezdi.wav

#begin sounds/Pieot wodichky.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:sounds/Pieot wodichky.wav

#begin sounds/Sshetchik geigera.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:sounds/Sshetchik geigera.wav

#begin sounds/Tabletki 2.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:sounds/Tabletki 2.wav

#begin sounds/Zombi napal.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:sounds/Zombi napal.wav

#begin sounds/Zombi stoit.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:sounds/Zombi stoit.wav

#begin Textures/AnimationTextures/Character/hr-level1_idle.png
/importer:TextureImporter
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/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/AnimationTextures/Character/hr-level1_idle.png

#begin Textures/AnimationTextures/Character/hr-level1_idle_gun.png
/importer:TextureImporter
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/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/AnimationTextures/Character/hr-level1_idle_gun.png

#begin Textures/AnimationTextures/Character/hr-level1_mining_tool-1.png
/importer:TextureImporter
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/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/AnimationTextures/Character/hr-level1_mining_tool-1.png

#begin Textures/AnimationTextures/Character/hr-level1_mining_tool-2.png
/importer:TextureImporter
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/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/AnimationTextures/Character/hr-level1_mining_tool-2.png

#begin Textures/AnimationTextures/Character/hr-level1_running.png
/importer:TextureImporter
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/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/AnimationTextures/Character/hr-level1_running.png

#begin Textures/AnimationTextures/Character/hr-level1_running_gun.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
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/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/AnimationTextures/Character/hr-level1_running_gun.png

#begin Textures/AnimationTextures/unicorn.png
/importer:TextureImporter
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/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
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/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/AnimationTextures/unicorn.png

#begin Textures/GUI/background/base.png
/importer:TextureImporter
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/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
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/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/GUI/background/base.png

#begin Textures/GUI/background/endGame.png
/importer:TextureImporter
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/processorParam:GenerateMipmaps=False
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/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/GUI/background/endGame.png

#begin Textures/GUI/background/join.png
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/processorParam:MakeSquare=False
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/build:Textures/GUI/background/join.png

#begin Textures/GUI/background/mainMenu.png
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/processorParam:MakeSquare=False
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/build:Textures/GUI/background/mainMenu.png

#begin Textures/GUI/background/options.png
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/build:Textures/GUI/background/options.png

#begin Textures/GUI/background/selectMode.png
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/build:Textures/GUI/background/selectMode.png

#begin Textures/GUI/background/waiting.png
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/build:Textures/GUI/background/waiting.png

#begin Textures/GUI/checkboxs_off.png
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/processorParam:TextureFormat=Color
/build:Textures/GUI/checkboxs_off.png

#begin Textures/GUI/checkboxs_off-on.png
/importer:TextureImporter
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/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
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/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/GUI/checkboxs_off-on.png

#begin Textures/GUI/checkboxs_on.png
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/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/GUI/checkboxs_on.png

#begin Textures/GUI/MenuBackground.jpg
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/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/GUI/MenuBackground.jpg

#begin Textures/GUI/mouse.png
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/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/GUI/mouse.png

#begin Textures/GUI/switch.png
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/build:Textures/GUI/switch.png

#begin Textures/GUI/Switch_backgrownd.png
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/build:Textures/GUI/Switch_backgrownd.png

#begin Textures/TileSetImages/TilesetFloor.png
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/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/TileSetImages/TilesetFloor.png

