Player List Added + animations
This commit is contained in:
parent
21a84ec5fa
commit
0336c3095b
25 changed files with 539 additions and 43 deletions
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@ -85,18 +85,111 @@
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/processorParam:Quality=Best
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/processorParam:Quality=Best
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/build:sounds/Zombi stoit.wav
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/build:sounds/Zombi stoit.wav
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#begin Textures/Animations/player_down_idle.animation
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/copy:Textures/Animations/player_down_idle.animation
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#begin Textures/Animations/player_down-left_idle.animation
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/copy:Textures/Animations/player_down-left_idle.animation
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#begin Textures/Animations/player_down-right_idle.animation
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/copy:Textures/Animations/player_down-right_idle.animation
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#begin Textures/Animations/player_idle_down_mining.animation
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/copy:Textures/Animations/player_idle_down_mining.animation
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#begin Textures/Animations/player_idle_down-left_mining.animation
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/copy:Textures/Animations/player_idle_down-left_mining.animation
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#begin Textures/Animations/player_idle_left_mining.animation
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/copy:Textures/Animations/player_idle_left_mining.animation
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#begin Textures/Animations/player_idle_rights_mining.animation
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/copy:Textures/Animations/player_idle_rights_mining.animation
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#begin Textures/Animations/player_idle_top_noweapon.animation
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#begin Textures/Animations/player_idle_top_noweapon.animation
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/copy:Textures/Animations/player_idle_top_noweapon.animation
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/copy:Textures/Animations/player_idle_top_noweapon.animation
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#begin Textures/Animations/player_idle_top-left_mining.animation
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/copy:Textures/Animations/player_idle_top-left_mining.animation
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#begin Textures/Animations/player_idle_top-right_noweapon.animation
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#begin Textures/Animations/player_idle_top-right_noweapon.animation
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/copy:Textures/Animations/player_idle_top-right_noweapon.animation
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/copy:Textures/Animations/player_idle_top-right_noweapon.animation
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#begin Textures/Animations/player_idle_top-rights_mining.animation
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/copy:Textures/Animations/player_idle_top-rights_mining.animation
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#begin Textures/Animations/player_left_idle.animation
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/copy:Textures/Animations/player_left_idle.animation
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#begin Textures/Animations/player_look_down_weapon.animation
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/copy:Textures/Animations/player_look_down_weapon.animation
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#begin Textures/Animations/player_look_down.animation
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/copy:Textures/Animations/player_look_down.animation
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#begin Textures/Animations/player_look_left_down_weapon.animation
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/copy:Textures/Animations/player_look_left_down_weapon.animation
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#begin Textures/Animations/player_look_left_down.animation
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/copy:Textures/Animations/player_look_left_down.animation
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#begin Textures/Animations/player_look_left_up_weapon.animation
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/copy:Textures/Animations/player_look_left_up_weapon.animation
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#begin Textures/Animations/player_look_left_up.animation
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/copy:Textures/Animations/player_look_left_up.animation
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#begin Textures/Animations/player_look_left_weapon.animation
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/copy:Textures/Animations/player_look_left_weapon.animation
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#begin Textures/Animations/player_look_left.animation
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/copy:Textures/Animations/player_look_left.animation
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#begin Textures/Animations/player_look_right_down_weapon.animation
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/copy:Textures/Animations/player_look_right_down_weapon.animation
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#begin Textures/Animations/player_look_right_down.animation
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/copy:Textures/Animations/player_look_right_down.animation
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#begin Textures/Animations/player_look_right_up_weapon.animation
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/copy:Textures/Animations/player_look_right_up_weapon.animation
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#begin Textures/Animations/player_look_right_up.animation
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/copy:Textures/Animations/player_look_right_up.animation
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#begin Textures/Animations/player_look_right_weapon.animation
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/copy:Textures/Animations/player_look_right_weapon.animation
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#begin Textures/Animations/player_look_right.animation
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/copy:Textures/Animations/player_look_right.animation
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#begin Textures/Animations/player_look_up_weapon.animation
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/copy:Textures/Animations/player_look_up_weapon.animation
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#begin Textures/Animations/player_look_up.animation
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/copy:Textures/Animations/player_look_up.animation
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#begin Textures/Animations/player_right_idle.animation
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/copy:Textures/Animations/player_right_idle.animation
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#begin Textures/Animations/player_running_top_rotate.animation
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#begin Textures/Animations/player_running_top_rotate.animation
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/copy:Textures/Animations/player_running_top_rotate.animation
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/copy:Textures/Animations/player_running_top_rotate.animation
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#begin Textures/Animations/player_top_mining.animation
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/copy:Textures/Animations/player_top_mining.animation
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#begin Textures/Animations/player_top-left_idle.animation
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/copy:Textures/Animations/player_top-left_idle.animation
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#begin Textures/Animations/player_top-right_idle.animation
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/copy:Textures/Animations/player_top-right_idle.animation
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#begin Textures/Animations/running_top.animation
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#begin Textures/Animations/running_top.animation
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/copy:Textures/Animations/running_top.animation
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/copy:Textures/Animations/running_top.animation
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#begin Textures/Animations/testAnimation.animation
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/copy:Textures/Animations/testAnimation.animation
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#begin Textures/Animations/testAnimationExample.animation
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#begin Textures/Animations/testAnimationExample.animation
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/copy:Textures/Animations/testAnimationExample.animation
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/copy:Textures/Animations/testAnimationExample.animation
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@ -580,15 +673,3 @@
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/processorParam:TextureFormat=Color
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/processorParam:TextureFormat=Color
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/build:Textures/TileSets/TilesetFloor.png
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/build:Textures/TileSets/TilesetFloor.png
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#begin Textures/TileSets/TilesetFloor.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:Textures/TileSets/TilesetFloor.png
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@ -0,0 +1,21 @@
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{
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"id": "player_down-left_idle",
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"textureName": "Textures/AnimationTextures/Character/hr-level1_idle",
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"startSpriteRectangle": {
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"X": 0,
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"Y": 560,
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"Width": 92,
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"Height": 116
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},
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"frameSecond": [
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{
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"Item1": 0,
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"Item2": 5
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}
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],
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"textureFrameInterval": 0,
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"framesCount": 22,
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"isCycle": true,
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"offset": "0, 0"
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}
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@ -0,0 +1,20 @@
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{
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"id": "player_down-right_idle",
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"textureName": "Textures/AnimationTextures/Character/hr-level1_idle",
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"startSpriteRectangle": {
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"X": 0,
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"Y": 358,
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"Width": 92,
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"Height": 116
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},
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"frameSecond": [
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{
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"Item1": 0,
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"Item2": 5
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}
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],
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"textureFrameInterval": 0,
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"framesCount": 22,
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"isCycle": true,
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"offset": "0, 0"
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}
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20
ZoFo/Content/Textures/Animations/player_down_idle.animation
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ZoFo/Content/Textures/Animations/player_down_idle.animation
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{
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"id": "player_down_idle",
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"textureName": "Textures/AnimationTextures/Character/hr-level1_idle",
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"startSpriteRectangle": {
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"X": 0,
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"Y": 464,
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"Width": 92,
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"Height": 116
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},
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"frameSecond": [
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{
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"Item1": 0,
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"Item2": 5
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}
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],
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"textureFrameInterval": 0,
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"framesCount": 22,
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"isCycle": true,
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"offset": "0, 0"
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}
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@ -0,0 +1,21 @@
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{
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"id": "player_idle_down-left_mining",
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"textureName": "Textures/AnimationTextures/Character/hr-level1_mining_tool-1",
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"startSpriteRectangle": {
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"X": 0,
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"Y": 776,
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"Width": 196,
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"Height": 194
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},
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"frameSecond": [
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{
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"Item1": 0,
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"Item2": 5
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}
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],
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"textureFrameInterval": 0,
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"framesCount": 13,
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"isCycle": true,
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"offset": "0, 0"
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}
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@ -0,0 +1,21 @@
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{
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"id": "player_idle_down_mining",
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"textureName": "Textures/AnimationTextures/Character/hr-level1_mining_tool-1",
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"startSpriteRectangle": {
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"X": 0,
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"Y": 582,
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"Width": 196,
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"Height": 194
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},
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"frameSecond": [
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{
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"Item1": 0,
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"Item2": 5
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}
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],
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"textureFrameInterval": 0,
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"framesCount": 13,
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"isCycle": true,
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"offset": "0, 0"
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}
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{
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"id": "player_idle_left_mining",
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"textureName": "Textures/AnimationTextures/Character/hr-level1_mining_tool-1",
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"startSpriteRectangle": {
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"X": 0,
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"Y": 1358,
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"Width": 196,
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"Height": 194
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},
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"frameSecond": [
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{
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"Item1": 0,
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"Item2": 5
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}
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],
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"textureFrameInterval": 0,
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"framesCount": 13,
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"isCycle": true,
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"offset": "0, 0"
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}
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{
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"id": "player_idle_rights_mining",
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"textureName": "Textures/AnimationTextures/Character/hr-level1_mining_tool-1",
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"startSpriteRectangle": {
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"X": 0,
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"Y": 388,
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"Width": 196,
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"Height": 194
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},
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"frameSecond": [
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{
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"Item1": 0,
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"Item2": 5
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}
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],
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"textureFrameInterval": 0,
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"framesCount": 13,
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"isCycle": false,
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"offset": "0, 0"
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}
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{
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"id": "player_idle_top-left_mining",
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"textureName": "Textures/AnimationTextures/Character/hr-level1_mining_tool-1",
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"startSpriteRectangle": {
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"X": 0,
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"Y": 1552,
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"Width": 196,
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"Height": 194
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},
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"frameSecond": [
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{
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"Item1": 0,
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"Item2": 5
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}
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],
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"textureFrameInterval": 0,
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"framesCount": 13,
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"isCycle": true,
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"offset": "0, 0"
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}
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{
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"id": "player_idle_top-rights_mining",
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"textureName": "Textures/AnimationTextures/Character/hr-level1_mining_tool-1",
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"startSpriteRectangle": {
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"X": 0,
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"Y": 194,
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"Width": 196,
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"Height": 194
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},
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"frameSecond": [
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{
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"Item1": 0,
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"Item2": 5
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}
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],
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"textureFrameInterval": 0,
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"framesCount": 13,
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"isCycle": true,
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"offset": "0, 0"
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}
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ZoFo/Content/Textures/Animations/player_left_idle.animation
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ZoFo/Content/Textures/Animations/player_left_idle.animation
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{
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"id": "player_left_idle",
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"textureName": "Textures/AnimationTextures/Character/hr-level1_idle",
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"startSpriteRectangle": {
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"X": 0,
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"Y": 696,
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"Width": 92,
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"Height": 116
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},
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"frameSecond": [
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{
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"Item1": 0,
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"Item2": 5
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}
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],
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"textureFrameInterval": 0,
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"framesCount": 22,
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"isCycle": true,
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"offset": "0, 0"
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}
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{"id":"player_look_down","textureName":"Textures/AnimationTextures/Character/hr-level1_idle","startSpriteRectangle":{"X":0,"Y":464,"Width":92,"Height":116},"frameSecond":[{"Item1":0,"Item2":5}],"textureFrameInterval":0,"framesCount":22,"isCycle":true,"offset":"0, 0"}
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{
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"id": "player_look_down",
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"textureName": "Textures/AnimationTextures/Character/hr-level1_idle",
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"startSpriteRectangle": {
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"X": 0,
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"Y": 464,
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"Width": 92,
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"Height": 116
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},
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"frameSecond": [
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{
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"Item1": 0,
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"Item2": 5
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}
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],
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"textureFrameInterval": 0,
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"framesCount": 22,
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"isCycle": true,
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"offset": "0, 0"
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}
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{"id":"player_look_left_down_weapon","textureName":"Textures/AnimationTextures/Character/hr-level1_idle_gun","startSpriteRectangle":{"X":0,"Y":640,"Width":110,"Height":128},"frameSecond":[{"Item1":0,"Item2":5}],"textureFrameInterval":0,"framesCount":22,"isCycle":true,"offset":"0, 0"}
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{
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"id": "player_look_left_down_weapon",
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"textureName": "Textures/AnimationTextures/Character/hr-level1_idle_gun",
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"startSpriteRectangle": {
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||||||
|
"X": 0,
|
||||||
|
"Y": 640,
|
||||||
|
"Width": 110,
|
||||||
|
"Height": 128
|
||||||
|
},
|
||||||
|
"frameSecond": [
|
||||||
|
{
|
||||||
|
"Item1": 0,
|
||||||
|
"Item2": 5
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"textureFrameInterval": 0,
|
||||||
|
"framesCount": 22,
|
||||||
|
"isCycle": true,
|
||||||
|
"offset": "0, 0"
|
||||||
|
}
|
||||||
|
|
|
@ -1 +1,20 @@
|
||||||
{"id":"player_look_left_weapon","textureName":"Textures/AnimationTextures/Character/hr-level1_idle_gun","startSpriteRectangle":{"X":0,"Y":768,"Width":110,"Height":128},"frameSecond":[{"Item1":0,"Item2":5}],"textureFrameInterval":0,"framesCount":22,"isCycle":true,"offset":"0, 0"}
|
{
|
||||||
|
"id": "player_look_left_weapon",
|
||||||
|
"textureName": "Textures/AnimationTextures/Character/hr-level1_idle_gun",
|
||||||
|
"startSpriteRectangle": {
|
||||||
|
"X": 0,
|
||||||
|
"Y": 768,
|
||||||
|
"Width": 110,
|
||||||
|
"Height": 128
|
||||||
|
},
|
||||||
|
"frameSecond": [
|
||||||
|
{
|
||||||
|
"Item1": 0,
|
||||||
|
"Item2": 5
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"textureFrameInterval": 0,
|
||||||
|
"framesCount": 22,
|
||||||
|
"isCycle": true,
|
||||||
|
"offset": "0, 0"
|
||||||
|
}
|
||||||
|
|
21
ZoFo/Content/Textures/Animations/player_right_idle.animation
Normal file
21
ZoFo/Content/Textures/Animations/player_right_idle.animation
Normal file
|
@ -0,0 +1,21 @@
|
||||||
|
{
|
||||||
|
"id": "player_right_idle",
|
||||||
|
"textureName": "Textures/AnimationTextures/Character/hr-level1_idle",
|
||||||
|
"startSpriteRectangle": {
|
||||||
|
"X": 0,
|
||||||
|
"Y": 232,
|
||||||
|
"Width": 92,
|
||||||
|
"Height": 116
|
||||||
|
},
|
||||||
|
"frameSecond": [
|
||||||
|
{
|
||||||
|
"Item1": 0,
|
||||||
|
"Item2": 5
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"textureFrameInterval": 0,
|
||||||
|
"framesCount": 22,
|
||||||
|
"isCycle": true,
|
||||||
|
"offset": "0, 0"
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,21 @@
|
||||||
|
{
|
||||||
|
"id": "player_top-left_idle",
|
||||||
|
"textureName": "Textures/AnimationTextures/Character/hr-level1_idle",
|
||||||
|
"startSpriteRectangle": {
|
||||||
|
"X": 0,
|
||||||
|
"Y": 812,
|
||||||
|
"Width": 92,
|
||||||
|
"Height": 116
|
||||||
|
},
|
||||||
|
"frameSecond": [
|
||||||
|
{
|
||||||
|
"Item1": 0,
|
||||||
|
"Item2": 5
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"textureFrameInterval": 0,
|
||||||
|
"framesCount": 22,
|
||||||
|
"isCycle": true,
|
||||||
|
"offset": "0, 0"
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,21 @@
|
||||||
|
{
|
||||||
|
"id": "player_top-right_idle",
|
||||||
|
"textureName": "Textures/AnimationTextures/Character/hr-level1_idle",
|
||||||
|
"startSpriteRectangle": {
|
||||||
|
"X": 0,
|
||||||
|
"Y": 116,
|
||||||
|
"Width": 92,
|
||||||
|
"Height": 116
|
||||||
|
},
|
||||||
|
"frameSecond": [
|
||||||
|
{
|
||||||
|
"Item1": 0,
|
||||||
|
"Item2": 5
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"textureFrameInterval": 0,
|
||||||
|
"framesCount": 22,
|
||||||
|
"isCycle": true,
|
||||||
|
"offset": "0, 0"
|
||||||
|
|
||||||
|
}
|
21
ZoFo/Content/Textures/Animations/player_top_mining.animation
Normal file
21
ZoFo/Content/Textures/Animations/player_top_mining.animation
Normal file
|
@ -0,0 +1,21 @@
|
||||||
|
{
|
||||||
|
"id": "player_top_mining",
|
||||||
|
"textureName": "Textures/AnimationTextures/Character/hr-level1_mining_tool-1",
|
||||||
|
"startSpriteRectangle": {
|
||||||
|
"X": 0,
|
||||||
|
"Y": 0,
|
||||||
|
"Width": 196,
|
||||||
|
"Height": 194
|
||||||
|
},
|
||||||
|
"frameSecond": [
|
||||||
|
{
|
||||||
|
"Item1": 0,
|
||||||
|
"Item2": 5
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"textureFrameInterval": 0,
|
||||||
|
"framesCount": 13,
|
||||||
|
"isCycle": true,
|
||||||
|
"offset": "0, 0"
|
||||||
|
|
||||||
|
}
|
21
ZoFo/Content/Textures/Animations/testAnimation.animation
Normal file
21
ZoFo/Content/Textures/Animations/testAnimation.animation
Normal file
|
@ -0,0 +1,21 @@
|
||||||
|
{
|
||||||
|
"id": "testAnimation",
|
||||||
|
"textureName": "Textures/AnimationTextures/Character/hr-level1_idle",
|
||||||
|
"startSpriteRectangle": {
|
||||||
|
"X": 0,
|
||||||
|
"Y": 0,
|
||||||
|
"Width": 53,
|
||||||
|
"Height": 116
|
||||||
|
},
|
||||||
|
"frameSecond": [
|
||||||
|
{
|
||||||
|
"Item1": 0,
|
||||||
|
"Item2": 5
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"textureFrameInterval": 0,
|
||||||
|
"framesCount": 11,
|
||||||
|
"isCycle": true,
|
||||||
|
"offset": "0, 0"
|
||||||
|
|
||||||
|
}
|
|
@ -1 +1,20 @@
|
||||||
{"id":"testAnimationExample","textureName":"Textures/AnimationTextures/unicorn","startSpriteRectangle":{"X":0,"Y":0,"Width":400,"Height":400},"frameSecond":[{"Item1":0,"Item2":1}],"textureFrameInterval":1,"framesCount":1,"isCycle":true,"offset":"0, 0"}
|
{
|
||||||
|
"id": "testAnimationExample",
|
||||||
|
"textureName": "Textures/AnimationTextures/unicorn",
|
||||||
|
"startSpriteRectangle": {
|
||||||
|
"X": 0,
|
||||||
|
"Y": 0,
|
||||||
|
"Width": 400,
|
||||||
|
"Height": 400
|
||||||
|
},
|
||||||
|
"frameSecond": [
|
||||||
|
{
|
||||||
|
"Item1": 0,
|
||||||
|
"Item2": 1
|
||||||
|
}
|
||||||
|
],
|
||||||
|
"textureFrameInterval": 1,
|
||||||
|
"framesCount": 1,
|
||||||
|
"isCycle": true,
|
||||||
|
"offset": "0, 0"
|
||||||
|
}
|
||||||
|
|
|
@ -42,10 +42,14 @@ namespace ZoFo.GameCore
|
||||||
|
|
||||||
// Подписка на действия инпутменеджера.
|
// Подписка на действия инпутменеджера.
|
||||||
// Отправляются данные апдейтса с обновлением инпута
|
// Отправляются данные апдейтса с обновлением инпута
|
||||||
AppManager.Instance.InputManager.ActionEvent += () => networkManager.AddData(new UpdateInput(){
|
AppManager.Instance.InputManager.ActionEvent += () =>
|
||||||
InputMovementDirection = AppManager.Instance.InputManager.InputMovementDirection,
|
{
|
||||||
InputAttackDirection = AppManager.Instance.InputManager.InputAttackDirection
|
networkManager.AddData(new UpdateInput()
|
||||||
});
|
{
|
||||||
|
InputMovementDirection = AppManager.Instance.InputManager.InputMovementDirection,
|
||||||
|
InputAttackDirection = AppManager.Instance.InputManager.InputAttackDirection
|
||||||
|
});
|
||||||
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
public void OnDataSend(string data)
|
public void OnDataSend(string data)
|
||||||
|
@ -71,6 +75,7 @@ namespace ZoFo.GameCore
|
||||||
|
|
||||||
List<MapObject> mapObjects = new List<MapObject>();
|
List<MapObject> mapObjects = new List<MapObject>();
|
||||||
List<GameObject> gameObjects = new List<GameObject>();
|
List<GameObject> gameObjects = new List<GameObject>();
|
||||||
|
List<Player> players = new List<Player>();
|
||||||
List<StopObject> stopObjects = new List<StopObject>();
|
List<StopObject> stopObjects = new List<StopObject>();
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Клиент должен обнговлять игру анимаций
|
/// Клиент должен обнговлять игру анимаций
|
||||||
|
@ -125,12 +130,18 @@ namespace ZoFo.GameCore
|
||||||
}
|
}
|
||||||
else if (update is UpdateGameObjectCreated)
|
else if (update is UpdateGameObjectCreated)
|
||||||
{
|
{
|
||||||
|
GameObject created_gameObject;
|
||||||
if ((update as UpdateGameObjectCreated).GameObjectType == "EntittyForAnimationTests")
|
if ((update as UpdateGameObjectCreated).GameObjectType == "EntittyForAnimationTests")
|
||||||
gameObjects.Add(new EntittyForAnimationTests((update as UpdateGameObjectCreated).position));
|
gameObjects.Add(new EntittyForAnimationTests((update as UpdateGameObjectCreated).position));
|
||||||
if ((update as UpdateGameObjectCreated).GameObjectType == "Player")
|
if ((update as UpdateGameObjectCreated).GameObjectType == "Player")
|
||||||
gameObjects.Add(new Player((update as UpdateGameObjectCreated).position));
|
{
|
||||||
|
created_gameObject = new Player((update as UpdateGameObjectCreated).position);
|
||||||
|
players.Add(created_gameObject as Player);
|
||||||
|
gameObjects.Add(created_gameObject);
|
||||||
|
}
|
||||||
if ((update as UpdateGameObjectCreated).GameObjectType == "Ammo")
|
if ((update as UpdateGameObjectCreated).GameObjectType == "Ammo")
|
||||||
gameObjects.Add(new Ammo((update as UpdateGameObjectCreated).position)) if ((update as UpdateGameObjectCreated).GameObjectType == "Zombie")
|
gameObjects.Add(new Ammo((update as UpdateGameObjectCreated).position));
|
||||||
|
if ((update as UpdateGameObjectCreated).GameObjectType == "Zombie")
|
||||||
gameObjects.Add(new Zombie((update as UpdateGameObjectCreated).position));
|
gameObjects.Add(new Zombie((update as UpdateGameObjectCreated).position));
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -11,7 +11,7 @@ namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities.Enemies
|
||||||
{
|
{
|
||||||
class Zombie : Enemy
|
class Zombie : Enemy
|
||||||
{
|
{
|
||||||
public override GraphicsComponent graphicsComponent { get; } = new("Textures/icons/8");
|
public override GraphicsComponent graphicsComponent { get; } = new AnimatedGraphicsComponent("Textures/icons/8");
|
||||||
public Zombie(Vector2 position) : base(position)
|
public Zombie(Vector2 position) : base(position)
|
||||||
{
|
{
|
||||||
health = 5;
|
health = 5;
|
||||||
|
@ -22,7 +22,9 @@ namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities.Enemies
|
||||||
|
|
||||||
public override void Update()
|
public override void Update()
|
||||||
{
|
{
|
||||||
Vector2 duration = Vector2.Normalize(new Vector2(600 - position.X, 500 - position.Y));
|
Vector2 duration = Vector2.Normalize(
|
||||||
|
AppManager.Instance.server.players[0].position - position
|
||||||
|
);
|
||||||
velocity=new Vector2(duration.X * speed, duration.Y*speed);
|
velocity=new Vector2(duration.X * speed, duration.Y*speed);
|
||||||
if(position.X>595 && 605>position.X && position.Y>495 && 505>position.Y)
|
if(position.X>595 && 605>position.X && position.Y>495 && 505>position.Y)
|
||||||
{
|
{
|
||||||
|
|
|
@ -21,7 +21,7 @@ public class Player : LivingEntity
|
||||||
public bool IsTryingToShoot { get; set; }
|
public bool IsTryingToShoot { get; set; }
|
||||||
private float speed;
|
private float speed;
|
||||||
private int health;
|
private int health;
|
||||||
public override GraphicsComponent graphicsComponent { get; } = new AnimatedGraphicsComponent(new List<string> { "player_running_top_rotate" }, "player_running_top_rotate");
|
public override GraphicsComponent graphicsComponent { get; } = new AnimatedGraphicsComponent(new List<string> { "player_look_down" }, "player_look_down");
|
||||||
private LootData lootData;
|
private LootData lootData;
|
||||||
public Player(Vector2 position) : base(position)
|
public Player(Vector2 position) : base(position)
|
||||||
{
|
{
|
||||||
|
|
|
@ -17,12 +17,20 @@ namespace ZoFo.GameCore.Graphics
|
||||||
StreamReader reader;
|
StreamReader reader;
|
||||||
foreach (var fileName in animationFilesNames)
|
foreach (var fileName in animationFilesNames)
|
||||||
{
|
{
|
||||||
if (!fileName.EndsWith(".animation")) continue;
|
try
|
||||||
reader = new StreamReader(fileName);
|
{
|
||||||
string json = reader.ReadToEnd();
|
if (!fileName.EndsWith(".animation")) continue;
|
||||||
AnimationContainer animation = JsonConvert.DeserializeObject<AnimationContainer>(json);
|
reader = new StreamReader(fileName);
|
||||||
Animations.Add(animation);
|
string json = reader.ReadToEnd();
|
||||||
reader.Close();
|
AnimationContainer animation = JsonConvert.DeserializeObject<AnimationContainer>(json);
|
||||||
|
Animations.Add(animation);
|
||||||
|
reader.Close();
|
||||||
|
}
|
||||||
|
catch
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -124,6 +124,7 @@ namespace ZoFo.GameCore
|
||||||
collisionManager = new CollisionManager();
|
collisionManager = new CollisionManager();
|
||||||
gameObjects = new List<GameObject>();
|
gameObjects = new List<GameObject>();
|
||||||
entities = new List<Entity>();
|
entities = new List<Entity>();
|
||||||
|
players = new List<Player>();
|
||||||
new MapManager().LoadMap();
|
new MapManager().LoadMap();
|
||||||
|
|
||||||
AppManager.Instance.server.RegisterGameObject(new EntittyForAnimationTests(new Vector2(0, 0)));
|
AppManager.Instance.server.RegisterGameObject(new EntittyForAnimationTests(new Vector2(0, 0)));
|
||||||
|
@ -143,8 +144,9 @@ namespace ZoFo.GameCore
|
||||||
networkManager.CloseConnection();
|
networkManager.CloseConnection();
|
||||||
}
|
}
|
||||||
|
|
||||||
private List<GameObject> gameObjects = new List<GameObject>();
|
public List<GameObject> gameObjects;
|
||||||
private List<Entity> entities; //entity
|
public List<Entity> entities; //entity
|
||||||
|
public List<Player> players;
|
||||||
public void Update(GameTime gameTime)
|
public void Update(GameTime gameTime)
|
||||||
{
|
{
|
||||||
if (ticks == 3) //ОБРАБАТЫВАЕТСЯ 20 РАЗ В СЕКУНДУ
|
if (ticks == 3) //ОБРАБАТЫВАЕТСЯ 20 РАЗ В СЕКУНДУ
|
||||||
|
@ -198,11 +200,11 @@ namespace ZoFo.GameCore
|
||||||
});//TODO
|
});//TODO
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (gameObject is Entity)
|
if (gameObject is Entity entity)
|
||||||
{
|
{
|
||||||
AddData(new UpdateGameObjectCreated() { GameObjectType = gameObject.GetType().Name, IdEntity = (gameObject as Entity).Id,
|
AddData(new UpdateGameObjectCreated() { GameObjectType = gameObject.GetType().Name, IdEntity = entity.Id,
|
||||||
position = gameObject.position});
|
position = gameObject.position});
|
||||||
collisionManager.Register((gameObject as Entity).collisionComponent);
|
collisionManager.Register(entity.collisionComponent);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
AddData(new UpdateGameObjectCreated() { GameObjectType = gameObject.GetType().Name,
|
AddData(new UpdateGameObjectCreated() { GameObjectType = gameObject.GetType().Name,
|
||||||
|
@ -210,6 +212,10 @@ namespace ZoFo.GameCore
|
||||||
});
|
});
|
||||||
|
|
||||||
|
|
||||||
|
if (gameObject is Player)
|
||||||
|
{
|
||||||
|
players.Add(gameObject as Player);
|
||||||
|
}
|
||||||
////var elems = gameObject.GetType().GetProperties(System.Reflection.BindingFlags.Public);
|
////var elems = gameObject.GetType().GetProperties(System.Reflection.BindingFlags.Public);
|
||||||
////if (elems.Count()>0) TODO
|
////if (elems.Count()>0) TODO
|
||||||
////{
|
////{
|
||||||
|
|
Loading…
Add table
Reference in a new issue