Player List Added + animations
This commit is contained in:
parent
21a84ec5fa
commit
0336c3095b
25 changed files with 539 additions and 43 deletions
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@ -85,18 +85,111 @@
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/processorParam:Quality=Best
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/build:sounds/Zombi stoit.wav
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#begin Textures/Animations/player_down_idle.animation
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/copy:Textures/Animations/player_down_idle.animation
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#begin Textures/Animations/player_down-left_idle.animation
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/copy:Textures/Animations/player_down-left_idle.animation
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#begin Textures/Animations/player_down-right_idle.animation
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/copy:Textures/Animations/player_down-right_idle.animation
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#begin Textures/Animations/player_idle_down_mining.animation
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/copy:Textures/Animations/player_idle_down_mining.animation
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#begin Textures/Animations/player_idle_down-left_mining.animation
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/copy:Textures/Animations/player_idle_down-left_mining.animation
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#begin Textures/Animations/player_idle_left_mining.animation
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/copy:Textures/Animations/player_idle_left_mining.animation
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#begin Textures/Animations/player_idle_rights_mining.animation
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/copy:Textures/Animations/player_idle_rights_mining.animation
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#begin Textures/Animations/player_idle_top_noweapon.animation
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/copy:Textures/Animations/player_idle_top_noweapon.animation
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#begin Textures/Animations/player_idle_top-left_mining.animation
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/copy:Textures/Animations/player_idle_top-left_mining.animation
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#begin Textures/Animations/player_idle_top-right_noweapon.animation
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/copy:Textures/Animations/player_idle_top-right_noweapon.animation
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#begin Textures/Animations/player_idle_top-rights_mining.animation
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/copy:Textures/Animations/player_idle_top-rights_mining.animation
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#begin Textures/Animations/player_left_idle.animation
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/copy:Textures/Animations/player_left_idle.animation
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#begin Textures/Animations/player_look_down_weapon.animation
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/copy:Textures/Animations/player_look_down_weapon.animation
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#begin Textures/Animations/player_look_down.animation
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/copy:Textures/Animations/player_look_down.animation
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#begin Textures/Animations/player_look_left_down_weapon.animation
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/copy:Textures/Animations/player_look_left_down_weapon.animation
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#begin Textures/Animations/player_look_left_down.animation
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/copy:Textures/Animations/player_look_left_down.animation
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#begin Textures/Animations/player_look_left_up_weapon.animation
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/copy:Textures/Animations/player_look_left_up_weapon.animation
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#begin Textures/Animations/player_look_left_up.animation
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/copy:Textures/Animations/player_look_left_up.animation
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#begin Textures/Animations/player_look_left_weapon.animation
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/copy:Textures/Animations/player_look_left_weapon.animation
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#begin Textures/Animations/player_look_left.animation
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/copy:Textures/Animations/player_look_left.animation
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#begin Textures/Animations/player_look_right_down_weapon.animation
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/copy:Textures/Animations/player_look_right_down_weapon.animation
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#begin Textures/Animations/player_look_right_down.animation
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/copy:Textures/Animations/player_look_right_down.animation
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#begin Textures/Animations/player_look_right_up_weapon.animation
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/copy:Textures/Animations/player_look_right_up_weapon.animation
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#begin Textures/Animations/player_look_right_up.animation
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/copy:Textures/Animations/player_look_right_up.animation
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#begin Textures/Animations/player_look_right_weapon.animation
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/copy:Textures/Animations/player_look_right_weapon.animation
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#begin Textures/Animations/player_look_right.animation
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/copy:Textures/Animations/player_look_right.animation
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#begin Textures/Animations/player_look_up_weapon.animation
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/copy:Textures/Animations/player_look_up_weapon.animation
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#begin Textures/Animations/player_look_up.animation
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/copy:Textures/Animations/player_look_up.animation
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#begin Textures/Animations/player_right_idle.animation
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/copy:Textures/Animations/player_right_idle.animation
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#begin Textures/Animations/player_running_top_rotate.animation
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/copy:Textures/Animations/player_running_top_rotate.animation
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#begin Textures/Animations/player_top_mining.animation
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/copy:Textures/Animations/player_top_mining.animation
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#begin Textures/Animations/player_top-left_idle.animation
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/copy:Textures/Animations/player_top-left_idle.animation
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#begin Textures/Animations/player_top-right_idle.animation
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/copy:Textures/Animations/player_top-right_idle.animation
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#begin Textures/Animations/running_top.animation
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/copy:Textures/Animations/running_top.animation
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#begin Textures/Animations/testAnimation.animation
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/copy:Textures/Animations/testAnimation.animation
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#begin Textures/Animations/testAnimationExample.animation
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/copy:Textures/Animations/testAnimationExample.animation
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@ -580,15 +673,3 @@
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/processorParam:TextureFormat=Color
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/build:Textures/TileSets/TilesetFloor.png
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#begin Textures/TileSets/TilesetFloor.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:Textures/TileSets/TilesetFloor.png
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@ -0,0 +1,21 @@
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{
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"id": "player_down-left_idle",
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"textureName": "Textures/AnimationTextures/Character/hr-level1_idle",
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"startSpriteRectangle": {
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"X": 0,
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"Y": 560,
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"Width": 92,
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"Height": 116
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},
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"frameSecond": [
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{
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"Item1": 0,
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"Item2": 5
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}
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],
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"textureFrameInterval": 0,
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"framesCount": 22,
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"isCycle": true,
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"offset": "0, 0"
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}
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@ -0,0 +1,20 @@
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{
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"id": "player_down-right_idle",
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"textureName": "Textures/AnimationTextures/Character/hr-level1_idle",
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"startSpriteRectangle": {
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"X": 0,
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"Y": 358,
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"Width": 92,
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"Height": 116
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},
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"frameSecond": [
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{
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"Item1": 0,
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"Item2": 5
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}
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],
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"textureFrameInterval": 0,
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"framesCount": 22,
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"isCycle": true,
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"offset": "0, 0"
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}
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20
ZoFo/Content/Textures/Animations/player_down_idle.animation
Normal file
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ZoFo/Content/Textures/Animations/player_down_idle.animation
Normal file
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{
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"id": "player_down_idle",
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"textureName": "Textures/AnimationTextures/Character/hr-level1_idle",
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"startSpriteRectangle": {
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"X": 0,
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"Y": 464,
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"Width": 92,
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"Height": 116
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},
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"frameSecond": [
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{
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"Item1": 0,
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"Item2": 5
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}
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],
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"textureFrameInterval": 0,
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"framesCount": 22,
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"isCycle": true,
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"offset": "0, 0"
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}
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@ -0,0 +1,21 @@
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{
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"id": "player_idle_down-left_mining",
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"textureName": "Textures/AnimationTextures/Character/hr-level1_mining_tool-1",
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"startSpriteRectangle": {
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"X": 0,
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"Y": 776,
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"Width": 196,
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"Height": 194
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},
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"frameSecond": [
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{
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"Item1": 0,
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"Item2": 5
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}
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],
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"textureFrameInterval": 0,
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"framesCount": 13,
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"isCycle": true,
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"offset": "0, 0"
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}
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@ -0,0 +1,21 @@
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{
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"id": "player_idle_down_mining",
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"textureName": "Textures/AnimationTextures/Character/hr-level1_mining_tool-1",
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"startSpriteRectangle": {
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"X": 0,
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"Y": 582,
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"Width": 196,
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"Height": 194
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},
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"frameSecond": [
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{
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"Item1": 0,
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"Item2": 5
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}
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],
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"textureFrameInterval": 0,
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"framesCount": 13,
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"isCycle": true,
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"offset": "0, 0"
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}
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@ -0,0 +1,21 @@
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{
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"id": "player_idle_left_mining",
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"textureName": "Textures/AnimationTextures/Character/hr-level1_mining_tool-1",
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"startSpriteRectangle": {
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"X": 0,
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"Y": 1358,
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"Width": 196,
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"Height": 194
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},
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"frameSecond": [
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{
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"Item1": 0,
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"Item2": 5
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}
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],
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"textureFrameInterval": 0,
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"framesCount": 13,
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"isCycle": true,
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"offset": "0, 0"
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}
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@ -0,0 +1,21 @@
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{
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"id": "player_idle_rights_mining",
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"textureName": "Textures/AnimationTextures/Character/hr-level1_mining_tool-1",
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"startSpriteRectangle": {
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"X": 0,
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"Y": 388,
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"Width": 196,
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"Height": 194
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},
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"frameSecond": [
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{
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"Item1": 0,
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"Item2": 5
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}
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],
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"textureFrameInterval": 0,
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"framesCount": 13,
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"isCycle": false,
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"offset": "0, 0"
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}
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@ -0,0 +1,21 @@
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{
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"id": "player_idle_top-left_mining",
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"textureName": "Textures/AnimationTextures/Character/hr-level1_mining_tool-1",
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"startSpriteRectangle": {
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"X": 0,
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"Y": 1552,
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"Width": 196,
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"Height": 194
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},
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"frameSecond": [
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{
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"Item1": 0,
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"Item2": 5
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}
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],
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"textureFrameInterval": 0,
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"framesCount": 13,
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"isCycle": true,
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"offset": "0, 0"
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}
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@ -0,0 +1,20 @@
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{
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"id": "player_idle_top-rights_mining",
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"textureName": "Textures/AnimationTextures/Character/hr-level1_mining_tool-1",
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"startSpriteRectangle": {
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"X": 0,
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"Y": 194,
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"Width": 196,
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"Height": 194
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},
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"frameSecond": [
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{
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"Item1": 0,
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"Item2": 5
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}
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],
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"textureFrameInterval": 0,
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"framesCount": 13,
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"isCycle": true,
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"offset": "0, 0"
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}
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21
ZoFo/Content/Textures/Animations/player_left_idle.animation
Normal file
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ZoFo/Content/Textures/Animations/player_left_idle.animation
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{
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"id": "player_left_idle",
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"textureName": "Textures/AnimationTextures/Character/hr-level1_idle",
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"startSpriteRectangle": {
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"X": 0,
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"Y": 696,
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"Width": 92,
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"Height": 116
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},
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"frameSecond": [
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{
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"Item1": 0,
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"Item2": 5
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}
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],
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"textureFrameInterval": 0,
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"framesCount": 22,
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"isCycle": true,
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"offset": "0, 0"
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}
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@ -1 +1,20 @@
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{"id":"player_look_down","textureName":"Textures/AnimationTextures/Character/hr-level1_idle","startSpriteRectangle":{"X":0,"Y":464,"Width":92,"Height":116},"frameSecond":[{"Item1":0,"Item2":5}],"textureFrameInterval":0,"framesCount":22,"isCycle":true,"offset":"0, 0"}
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{
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"id": "player_look_down",
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"textureName": "Textures/AnimationTextures/Character/hr-level1_idle",
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"startSpriteRectangle": {
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"X": 0,
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"Y": 464,
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"Width": 92,
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"Height": 116
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},
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"frameSecond": [
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{
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"Item1": 0,
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"Item2": 5
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}
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],
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"textureFrameInterval": 0,
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"framesCount": 22,
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"isCycle": true,
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"offset": "0, 0"
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}
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{"id":"player_look_left_down_weapon","textureName":"Textures/AnimationTextures/Character/hr-level1_idle_gun","startSpriteRectangle":{"X":0,"Y":640,"Width":110,"Height":128},"frameSecond":[{"Item1":0,"Item2":5}],"textureFrameInterval":0,"framesCount":22,"isCycle":true,"offset":"0, 0"}
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{
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"id": "player_look_left_down_weapon",
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"textureName": "Textures/AnimationTextures/Character/hr-level1_idle_gun",
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"startSpriteRectangle": {
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"X": 0,
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"Y": 640,
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"Width": 110,
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"Height": 128
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},
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"frameSecond": [
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{
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"Item1": 0,
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"Item2": 5
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}
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],
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"textureFrameInterval": 0,
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"framesCount": 22,
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"isCycle": true,
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"offset": "0, 0"
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}
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{"id":"player_look_left_weapon","textureName":"Textures/AnimationTextures/Character/hr-level1_idle_gun","startSpriteRectangle":{"X":0,"Y":768,"Width":110,"Height":128},"frameSecond":[{"Item1":0,"Item2":5}],"textureFrameInterval":0,"framesCount":22,"isCycle":true,"offset":"0, 0"}
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{
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"id": "player_look_left_weapon",
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"textureName": "Textures/AnimationTextures/Character/hr-level1_idle_gun",
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"startSpriteRectangle": {
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"X": 0,
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"Y": 768,
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"Width": 110,
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"Height": 128
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},
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"frameSecond": [
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{
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"Item1": 0,
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"Item2": 5
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}
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],
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"textureFrameInterval": 0,
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"framesCount": 22,
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"isCycle": true,
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"offset": "0, 0"
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}
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21
ZoFo/Content/Textures/Animations/player_right_idle.animation
Normal file
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ZoFo/Content/Textures/Animations/player_right_idle.animation
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{
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"id": "player_right_idle",
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"textureName": "Textures/AnimationTextures/Character/hr-level1_idle",
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"startSpriteRectangle": {
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"X": 0,
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"Y": 232,
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"Width": 92,
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"Height": 116
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},
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"frameSecond": [
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{
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"Item1": 0,
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"Item2": 5
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}
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],
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"textureFrameInterval": 0,
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"framesCount": 22,
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"isCycle": true,
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"offset": "0, 0"
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}
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{
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"id": "player_top-left_idle",
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"textureName": "Textures/AnimationTextures/Character/hr-level1_idle",
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"startSpriteRectangle": {
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"X": 0,
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"Y": 812,
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"Width": 92,
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"Height": 116
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},
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"frameSecond": [
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{
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"Item1": 0,
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"Item2": 5
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}
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],
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"textureFrameInterval": 0,
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"framesCount": 22,
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"isCycle": true,
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"offset": "0, 0"
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}
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{
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"id": "player_top-right_idle",
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"textureName": "Textures/AnimationTextures/Character/hr-level1_idle",
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"startSpriteRectangle": {
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"X": 0,
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"Y": 116,
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"Width": 92,
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"Height": 116
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},
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"frameSecond": [
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{
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"Item1": 0,
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"Item2": 5
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}
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],
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"textureFrameInterval": 0,
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"framesCount": 22,
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"isCycle": true,
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"offset": "0, 0"
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}
|
21
ZoFo/Content/Textures/Animations/player_top_mining.animation
Normal file
21
ZoFo/Content/Textures/Animations/player_top_mining.animation
Normal file
|
@ -0,0 +1,21 @@
|
|||
{
|
||||
"id": "player_top_mining",
|
||||
"textureName": "Textures/AnimationTextures/Character/hr-level1_mining_tool-1",
|
||||
"startSpriteRectangle": {
|
||||
"X": 0,
|
||||
"Y": 0,
|
||||
"Width": 196,
|
||||
"Height": 194
|
||||
},
|
||||
"frameSecond": [
|
||||
{
|
||||
"Item1": 0,
|
||||
"Item2": 5
|
||||
}
|
||||
],
|
||||
"textureFrameInterval": 0,
|
||||
"framesCount": 13,
|
||||
"isCycle": true,
|
||||
"offset": "0, 0"
|
||||
|
||||
}
|
21
ZoFo/Content/Textures/Animations/testAnimation.animation
Normal file
21
ZoFo/Content/Textures/Animations/testAnimation.animation
Normal file
|
@ -0,0 +1,21 @@
|
|||
{
|
||||
"id": "testAnimation",
|
||||
"textureName": "Textures/AnimationTextures/Character/hr-level1_idle",
|
||||
"startSpriteRectangle": {
|
||||
"X": 0,
|
||||
"Y": 0,
|
||||
"Width": 53,
|
||||
"Height": 116
|
||||
},
|
||||
"frameSecond": [
|
||||
{
|
||||
"Item1": 0,
|
||||
"Item2": 5
|
||||
}
|
||||
],
|
||||
"textureFrameInterval": 0,
|
||||
"framesCount": 11,
|
||||
"isCycle": true,
|
||||
"offset": "0, 0"
|
||||
|
||||
}
|
|
@ -1 +1,20 @@
|
|||
{"id":"testAnimationExample","textureName":"Textures/AnimationTextures/unicorn","startSpriteRectangle":{"X":0,"Y":0,"Width":400,"Height":400},"frameSecond":[{"Item1":0,"Item2":1}],"textureFrameInterval":1,"framesCount":1,"isCycle":true,"offset":"0, 0"}
|
||||
{
|
||||
"id": "testAnimationExample",
|
||||
"textureName": "Textures/AnimationTextures/unicorn",
|
||||
"startSpriteRectangle": {
|
||||
"X": 0,
|
||||
"Y": 0,
|
||||
"Width": 400,
|
||||
"Height": 400
|
||||
},
|
||||
"frameSecond": [
|
||||
{
|
||||
"Item1": 0,
|
||||
"Item2": 1
|
||||
}
|
||||
],
|
||||
"textureFrameInterval": 1,
|
||||
"framesCount": 1,
|
||||
"isCycle": true,
|
||||
"offset": "0, 0"
|
||||
}
|
||||
|
|
|
@ -42,10 +42,14 @@ namespace ZoFo.GameCore
|
|||
|
||||
// Подписка на действия инпутменеджера.
|
||||
// Отправляются данные апдейтса с обновлением инпута
|
||||
AppManager.Instance.InputManager.ActionEvent += () => networkManager.AddData(new UpdateInput(){
|
||||
AppManager.Instance.InputManager.ActionEvent += () =>
|
||||
{
|
||||
networkManager.AddData(new UpdateInput()
|
||||
{
|
||||
InputMovementDirection = AppManager.Instance.InputManager.InputMovementDirection,
|
||||
InputAttackDirection = AppManager.Instance.InputManager.InputAttackDirection
|
||||
});
|
||||
};
|
||||
}
|
||||
|
||||
public void OnDataSend(string data)
|
||||
|
@ -71,6 +75,7 @@ namespace ZoFo.GameCore
|
|||
|
||||
List<MapObject> mapObjects = new List<MapObject>();
|
||||
List<GameObject> gameObjects = new List<GameObject>();
|
||||
List<Player> players = new List<Player>();
|
||||
List<StopObject> stopObjects = new List<StopObject>();
|
||||
/// <summary>
|
||||
/// Клиент должен обнговлять игру анимаций
|
||||
|
@ -125,12 +130,18 @@ namespace ZoFo.GameCore
|
|||
}
|
||||
else if (update is UpdateGameObjectCreated)
|
||||
{
|
||||
GameObject created_gameObject;
|
||||
if ((update as UpdateGameObjectCreated).GameObjectType == "EntittyForAnimationTests")
|
||||
gameObjects.Add(new EntittyForAnimationTests((update as UpdateGameObjectCreated).position));
|
||||
if ((update as UpdateGameObjectCreated).GameObjectType == "Player")
|
||||
gameObjects.Add(new Player((update as UpdateGameObjectCreated).position));
|
||||
{
|
||||
created_gameObject = new Player((update as UpdateGameObjectCreated).position);
|
||||
players.Add(created_gameObject as Player);
|
||||
gameObjects.Add(created_gameObject);
|
||||
}
|
||||
if ((update as UpdateGameObjectCreated).GameObjectType == "Ammo")
|
||||
gameObjects.Add(new Ammo((update as UpdateGameObjectCreated).position)) if ((update as UpdateGameObjectCreated).GameObjectType == "Zombie")
|
||||
gameObjects.Add(new Ammo((update as UpdateGameObjectCreated).position));
|
||||
if ((update as UpdateGameObjectCreated).GameObjectType == "Zombie")
|
||||
gameObjects.Add(new Zombie((update as UpdateGameObjectCreated).position));
|
||||
|
||||
|
||||
|
|
|
@ -11,7 +11,7 @@ namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities.Enemies
|
|||
{
|
||||
class Zombie : Enemy
|
||||
{
|
||||
public override GraphicsComponent graphicsComponent { get; } = new("Textures/icons/8");
|
||||
public override GraphicsComponent graphicsComponent { get; } = new AnimatedGraphicsComponent("Textures/icons/8");
|
||||
public Zombie(Vector2 position) : base(position)
|
||||
{
|
||||
health = 5;
|
||||
|
@ -22,7 +22,9 @@ namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities.Enemies
|
|||
|
||||
public override void Update()
|
||||
{
|
||||
Vector2 duration = Vector2.Normalize(new Vector2(600 - position.X, 500 - position.Y));
|
||||
Vector2 duration = Vector2.Normalize(
|
||||
AppManager.Instance.server.players[0].position - position
|
||||
);
|
||||
velocity=new Vector2(duration.X * speed, duration.Y*speed);
|
||||
if(position.X>595 && 605>position.X && position.Y>495 && 505>position.Y)
|
||||
{
|
||||
|
|
|
@ -21,7 +21,7 @@ public class Player : LivingEntity
|
|||
public bool IsTryingToShoot { get; set; }
|
||||
private float speed;
|
||||
private int health;
|
||||
public override GraphicsComponent graphicsComponent { get; } = new AnimatedGraphicsComponent(new List<string> { "player_running_top_rotate" }, "player_running_top_rotate");
|
||||
public override GraphicsComponent graphicsComponent { get; } = new AnimatedGraphicsComponent(new List<string> { "player_look_down" }, "player_look_down");
|
||||
private LootData lootData;
|
||||
public Player(Vector2 position) : base(position)
|
||||
{
|
||||
|
|
|
@ -16,6 +16,8 @@ namespace ZoFo.GameCore.Graphics
|
|||
|
||||
StreamReader reader;
|
||||
foreach (var fileName in animationFilesNames)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (!fileName.EndsWith(".animation")) continue;
|
||||
reader = new StreamReader(fileName);
|
||||
|
@ -24,6 +26,12 @@ namespace ZoFo.GameCore.Graphics
|
|||
Animations.Add(animation);
|
||||
reader.Close();
|
||||
}
|
||||
catch
|
||||
{
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
|
|
@ -124,6 +124,7 @@ namespace ZoFo.GameCore
|
|||
collisionManager = new CollisionManager();
|
||||
gameObjects = new List<GameObject>();
|
||||
entities = new List<Entity>();
|
||||
players = new List<Player>();
|
||||
new MapManager().LoadMap();
|
||||
|
||||
AppManager.Instance.server.RegisterGameObject(new EntittyForAnimationTests(new Vector2(0, 0)));
|
||||
|
@ -143,8 +144,9 @@ namespace ZoFo.GameCore
|
|||
networkManager.CloseConnection();
|
||||
}
|
||||
|
||||
private List<GameObject> gameObjects = new List<GameObject>();
|
||||
private List<Entity> entities; //entity
|
||||
public List<GameObject> gameObjects;
|
||||
public List<Entity> entities; //entity
|
||||
public List<Player> players;
|
||||
public void Update(GameTime gameTime)
|
||||
{
|
||||
if (ticks == 3) //ОБРАБАТЫВАЕТСЯ 20 РАЗ В СЕКУНДУ
|
||||
|
@ -198,11 +200,11 @@ namespace ZoFo.GameCore
|
|||
});//TODO
|
||||
return;
|
||||
}
|
||||
if (gameObject is Entity)
|
||||
if (gameObject is Entity entity)
|
||||
{
|
||||
AddData(new UpdateGameObjectCreated() { GameObjectType = gameObject.GetType().Name, IdEntity = (gameObject as Entity).Id,
|
||||
AddData(new UpdateGameObjectCreated() { GameObjectType = gameObject.GetType().Name, IdEntity = entity.Id,
|
||||
position = gameObject.position});
|
||||
collisionManager.Register((gameObject as Entity).collisionComponent);
|
||||
collisionManager.Register(entity.collisionComponent);
|
||||
}
|
||||
else
|
||||
AddData(new UpdateGameObjectCreated() { GameObjectType = gameObject.GetType().Name,
|
||||
|
@ -210,6 +212,10 @@ namespace ZoFo.GameCore
|
|||
});
|
||||
|
||||
|
||||
if (gameObject is Player)
|
||||
{
|
||||
players.Add(gameObject as Player);
|
||||
}
|
||||
////var elems = gameObject.GetType().GetProperties(System.Reflection.BindingFlags.Public);
|
||||
////if (elems.Count()>0) TODO
|
||||
////{
|
||||
|
|
Loading…
Add table
Reference in a new issue