Merge branch 'NetworkManagerDev' into Development
This commit is contained in:
commit
0808af6713
5 changed files with 109 additions and 3 deletions
14
ZoFo/GameCore/Client.cs
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14
ZoFo/GameCore/Client.cs
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namespace ZoFo.GameCore
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{
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public class Client
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{
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public void OnDataSend(string Data){ }
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public void GameEndedUnexpectedly(){ }
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public void JoinRoom() { }
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public void JoinYourself(){ }
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}
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}
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using System.Security.Cryptography.X509Certificates;
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using System.Threading;
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namespace ZoFo.GameCore.GameManagers.NetworkManager
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{
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public delegate void OnDataSent(string Data);
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public class ClientNetworkManager
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{
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public event OnDataSent DataSent;
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public static void StartListening()
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{
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}
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}
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}
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@ -1,12 +1,64 @@
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using System;
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using Microsoft.Xna.Framework.Graphics.PackedVector;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net;
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using System.Net.Sockets;
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using System.Text;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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using System.Threading;
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using System.Threading.Tasks;
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using ZoFo.GameCore.GameManagers.NetworkManager.Updates;
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namespace ZoFo.GameCore.GameManagers.NetworkManager
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{
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internal class ServerNetworkManager
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public class ServerNetworkManager
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{
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private IPAddress ip = IPAddress.Any;
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private int port = 7632;
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private IPEndPoint endPoint;
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private Socket socket;
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private List<Socket> clients;
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private List<IUpdateData> updates;
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delegate void OnDataSend(string data); //
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public void Init() //create Socket
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{
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endPoint = new IPEndPoint(ip, port);
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socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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}
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public void SendData()
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{
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}
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public void AddData(IUpdateData data) { }
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//Поток 2
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public void StartWaitingForPlayers()//Слушает игроков, которые хотят подключиться
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{
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socket.Bind(endPoint);
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socket.Listen(10);
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for (int i = 0; i < 10; i++)
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{
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Socket client = socket.Accept();
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clients.Add(client); //добавляем клиентов в лист
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}
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StartListening();
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}
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public void StartListening()//начать слушать клиентов в самой игре активируют Ивент
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{
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var buff = new byte[1024];
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foreach (var client in clients)
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{
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var answ = client.Receive(buff);
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string response = Encoding.UTF8.GetString(buff, 0, answ);
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// List<IUpdateData> updateDatas =
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}
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}
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}
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}
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@ -1,4 +1,5 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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22
ZoFo/GameCore/Server.cs
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22
ZoFo/GameCore/Server.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using ZoFo.GameCore.GameObjects;
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namespace ZoFo.GameCore
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{
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public class Server
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{
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private List<GameObject> gameObjects;
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// private List<> entity; //entity
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public void OnDataSend(string data) { }
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public void CreateRoom() { }
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public void StartGame() { }
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public void EndGame() { }
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}
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}
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