WorkConnectMultiPlayer
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2 changed files with 3 additions and 3 deletions
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@ -108,7 +108,7 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
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while(socket.Connected)
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{
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byte[] bytes = new byte[2048];
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var countAnsw = socket.Receive(bytes);
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var countAnsw = socket.Receive(bytes); //Вылетает если кто то закрыл
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string update = Encoding.UTF8.GetString(bytes, 0, countAnsw); // обновление отосланные сервером
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GetDataSent(update);
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}
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@ -71,7 +71,7 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
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}
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updates.Clear();
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return; //TODO TODO REMOVE TO ADD NETWORK TODO REMOVE TO ADD NETWORK TODO REMOVE TO ADD NETWORK TODO REMOVE TO ADD NETWORK
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//Что это?
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//по 10 паков за раз TODO FIXITFIXITFIXITFIXITFIXITFIXITFIXITFIXITFIXITFIXITFIXITFIXIT
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List<UpdateData> datasToSend = new List<UpdateData>();
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for (int i = 0; i < 5 && i<updates.Count; i++)
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@ -143,7 +143,7 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
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for (int i = 0; i < playNumber; i++)
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{
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Socket client = socket.Accept();
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AppManager.Instance.debugHud.Set("Connect", client.LocalEndPoint.ToString());
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AppManager.Instance.debugHud.Log($"Connect {client.LocalEndPoint.ToString()}");
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Thread thread = new Thread(StartListening);
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thread.IsBackground = true;
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thread.Start(client);
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