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#---------------------------------- Content ---------------------------------#
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#---------------------------------- Content ---------------------------------#
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#begin Font/Font.spritefont
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/importer:FontDescriptionImporter
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/processor:FontDescriptionProcessor
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/processorParam:PremultiplyAlpha=True
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/processorParam:TextureFormat=Compressed
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/build:Font/Font.spritefont
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#begin Texture/GUI/MenuBackground.jpg
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:Texture/GUI/MenuBackground.jpg
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BIN
ZoFo/Content/Font/Debrosee-ALPnL.ttf
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BIN
ZoFo/Content/Font/Debrosee-ALPnL.ttf
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ZoFo/Content/Font/Font.spritefont
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ZoFo/Content/Font/Font.spritefont
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<?xml version="1.0" encoding="utf-8"?>
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<!--
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This file contains an xml description of a font, and will be read by the XNA
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Framework Content Pipeline. Follow the comments to customize the appearance
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of the font in your game, and to change the characters which are available to draw
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with.
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-->
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<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
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<Asset Type="Graphics:FontDescription">
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<!--
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Modify this string to change the font that will be imported.
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-->
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<FontName>Debrosee-ALPnL.ttf</FontName>
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<!--
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Size is a float value, measured in points. Modify this value to change
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the size of the font.
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-->
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<Size>12</Size>
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<!--
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Spacing is a float value, measured in pixels. Modify this value to change
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the amount of spacing in between characters.
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-->
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<Spacing>0</Spacing>
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<!--
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UseKerning controls the layout of the font. If this value is true, kerning information
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will be used when placing characters.
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-->
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<UseKerning>true</UseKerning>
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<!--
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Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
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and "Bold, Italic", and are case sensitive.
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-->
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<Style>Regular</Style>
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<!--
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If you uncomment this line, the default character will be substituted if you draw
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or measure text that contains characters which were not included in the font.
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-->
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<!-- <DefaultCharacter>*</DefaultCharacter> -->
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<!--
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CharacterRegions control what letters are available in the font. Every
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character from Start to End will be built and made available for drawing. The
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default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
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character set. The characters are ordered according to the Unicode standard.
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See the documentation for more information.
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-->
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<CharacterRegions>
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<CharacterRegion>
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<Start> </Start>
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<End>~</End>
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</CharacterRegion>
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</CharacterRegions>
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</Asset>
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</XnaContent>
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BIN
ZoFo/Content/Texture/GUI/MenuBackground.jpg
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ZoFo/Content/Texture/GUI/MenuBackground.jpg
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After Width: | Height: | Size: 592 KiB |
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<ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\MonogameLibrary\MonogameLibrary.csproj" />
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<ProjectReference Include="..\MonogameLibrary\MonogameLibrary.csproj" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Content\Texture\GUI\" />
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</ItemGroup>
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<Target Name="RestoreDotnetTools" BeforeTargets="Restore">
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<Target Name="RestoreDotnetTools" BeforeTargets="Restore">
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<Message Text="Restoring dotnet tools" Importance="High"/>
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<Message Text="Restoring dotnet tools" Importance="High"/>
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<Exec Command="dotnet tool restore"/>
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<Exec Command="dotnet tool restore"/>
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