exit zone
This commit is contained in:
parent
aafcab47e8
commit
12c006fe0d
5 changed files with 131 additions and 68 deletions
|
@ -137,54 +137,54 @@
|
||||||
#begin Textures/Animations/player_left_idle.animation
|
#begin Textures/Animations/player_left_idle.animation
|
||||||
/copy:Textures/Animations/player_left_idle.animation
|
/copy:Textures/Animations/player_left_idle.animation
|
||||||
|
|
||||||
#begin Textures/Animations/player_look_down.animation
|
|
||||||
/copy:Textures/Animations/player_look_down.animation
|
|
||||||
|
|
||||||
#begin Textures/Animations/player_look_down_weapon.animation
|
#begin Textures/Animations/player_look_down_weapon.animation
|
||||||
/copy:Textures/Animations/player_look_down_weapon.animation
|
/copy:Textures/Animations/player_look_down_weapon.animation
|
||||||
|
|
||||||
#begin Textures/Animations/player_look_left.animation
|
#begin Textures/Animations/player_look_down.animation
|
||||||
/copy:Textures/Animations/player_look_left.animation
|
/copy:Textures/Animations/player_look_down.animation
|
||||||
|
|
||||||
#begin Textures/Animations/player_look_left_down.animation
|
|
||||||
/copy:Textures/Animations/player_look_left_down.animation
|
|
||||||
|
|
||||||
#begin Textures/Animations/player_look_left_down_weapon.animation
|
#begin Textures/Animations/player_look_left_down_weapon.animation
|
||||||
/copy:Textures/Animations/player_look_left_down_weapon.animation
|
/copy:Textures/Animations/player_look_left_down_weapon.animation
|
||||||
|
|
||||||
#begin Textures/Animations/player_look_left_up.animation
|
#begin Textures/Animations/player_look_left_down.animation
|
||||||
/copy:Textures/Animations/player_look_left_up.animation
|
/copy:Textures/Animations/player_look_left_down.animation
|
||||||
|
|
||||||
#begin Textures/Animations/player_look_left_up_weapon.animation
|
#begin Textures/Animations/player_look_left_up_weapon.animation
|
||||||
/copy:Textures/Animations/player_look_left_up_weapon.animation
|
/copy:Textures/Animations/player_look_left_up_weapon.animation
|
||||||
|
|
||||||
|
#begin Textures/Animations/player_look_left_up.animation
|
||||||
|
/copy:Textures/Animations/player_look_left_up.animation
|
||||||
|
|
||||||
#begin Textures/Animations/player_look_left_weapon.animation
|
#begin Textures/Animations/player_look_left_weapon.animation
|
||||||
/copy:Textures/Animations/player_look_left_weapon.animation
|
/copy:Textures/Animations/player_look_left_weapon.animation
|
||||||
|
|
||||||
#begin Textures/Animations/player_look_right.animation
|
#begin Textures/Animations/player_look_left.animation
|
||||||
/copy:Textures/Animations/player_look_right.animation
|
/copy:Textures/Animations/player_look_left.animation
|
||||||
|
|
||||||
#begin Textures/Animations/player_look_right_down.animation
|
|
||||||
/copy:Textures/Animations/player_look_right_down.animation
|
|
||||||
|
|
||||||
#begin Textures/Animations/player_look_right_down_weapon.animation
|
#begin Textures/Animations/player_look_right_down_weapon.animation
|
||||||
/copy:Textures/Animations/player_look_right_down_weapon.animation
|
/copy:Textures/Animations/player_look_right_down_weapon.animation
|
||||||
|
|
||||||
#begin Textures/Animations/player_look_right_up.animation
|
#begin Textures/Animations/player_look_right_down.animation
|
||||||
/copy:Textures/Animations/player_look_right_up.animation
|
/copy:Textures/Animations/player_look_right_down.animation
|
||||||
|
|
||||||
#begin Textures/Animations/player_look_right_up_weapon.animation
|
#begin Textures/Animations/player_look_right_up_weapon.animation
|
||||||
/copy:Textures/Animations/player_look_right_up_weapon.animation
|
/copy:Textures/Animations/player_look_right_up_weapon.animation
|
||||||
|
|
||||||
|
#begin Textures/Animations/player_look_right_up.animation
|
||||||
|
/copy:Textures/Animations/player_look_right_up.animation
|
||||||
|
|
||||||
#begin Textures/Animations/player_look_right_weapon.animation
|
#begin Textures/Animations/player_look_right_weapon.animation
|
||||||
/copy:Textures/Animations/player_look_right_weapon.animation
|
/copy:Textures/Animations/player_look_right_weapon.animation
|
||||||
|
|
||||||
#begin Textures/Animations/player_look_up.animation
|
#begin Textures/Animations/player_look_right.animation
|
||||||
/copy:Textures/Animations/player_look_up.animation
|
/copy:Textures/Animations/player_look_right.animation
|
||||||
|
|
||||||
#begin Textures/Animations/player_look_up_weapon.animation
|
#begin Textures/Animations/player_look_up_weapon.animation
|
||||||
/copy:Textures/Animations/player_look_up_weapon.animation
|
/copy:Textures/Animations/player_look_up_weapon.animation
|
||||||
|
|
||||||
|
#begin Textures/Animations/player_look_up.animation
|
||||||
|
/copy:Textures/Animations/player_look_up.animation
|
||||||
|
|
||||||
#begin Textures/Animations/player_right_idle.animation
|
#begin Textures/Animations/player_right_idle.animation
|
||||||
/copy:Textures/Animations/player_right_idle.animation
|
/copy:Textures/Animations/player_right_idle.animation
|
||||||
|
|
||||||
|
@ -224,18 +224,6 @@
|
||||||
#begin Textures/Animations/zombie_walk.animation
|
#begin Textures/Animations/zombie_walk.animation
|
||||||
/copy:Textures/Animations/zombie_walk.animation
|
/copy:Textures/Animations/zombie_walk.animation
|
||||||
|
|
||||||
#begin Textures/AnimationTextures/Character/hr-level1_idle.png
|
|
||||||
/importer:TextureImporter
|
|
||||||
/processor:TextureProcessor
|
|
||||||
/processorParam:ColorKeyColor=255,0,255,255
|
|
||||||
/processorParam:ColorKeyEnabled=True
|
|
||||||
/processorParam:GenerateMipmaps=False
|
|
||||||
/processorParam:PremultiplyAlpha=True
|
|
||||||
/processorParam:ResizeToPowerOfTwo=False
|
|
||||||
/processorParam:MakeSquare=False
|
|
||||||
/processorParam:TextureFormat=Color
|
|
||||||
/build:Textures/AnimationTextures/Character/hr-level1_idle.png
|
|
||||||
|
|
||||||
#begin Textures/AnimationTextures/Character/hr-level1_idle_gun.png
|
#begin Textures/AnimationTextures/Character/hr-level1_idle_gun.png
|
||||||
/importer:TextureImporter
|
/importer:TextureImporter
|
||||||
/processor:TextureProcessor
|
/processor:TextureProcessor
|
||||||
|
@ -248,6 +236,18 @@
|
||||||
/processorParam:TextureFormat=Color
|
/processorParam:TextureFormat=Color
|
||||||
/build:Textures/AnimationTextures/Character/hr-level1_idle_gun.png
|
/build:Textures/AnimationTextures/Character/hr-level1_idle_gun.png
|
||||||
|
|
||||||
|
#begin Textures/AnimationTextures/Character/hr-level1_idle.png
|
||||||
|
/importer:TextureImporter
|
||||||
|
/processor:TextureProcessor
|
||||||
|
/processorParam:ColorKeyColor=255,0,255,255
|
||||||
|
/processorParam:ColorKeyEnabled=True
|
||||||
|
/processorParam:GenerateMipmaps=False
|
||||||
|
/processorParam:PremultiplyAlpha=True
|
||||||
|
/processorParam:ResizeToPowerOfTwo=False
|
||||||
|
/processorParam:MakeSquare=False
|
||||||
|
/processorParam:TextureFormat=Color
|
||||||
|
/build:Textures/AnimationTextures/Character/hr-level1_idle.png
|
||||||
|
|
||||||
#begin Textures/AnimationTextures/Character/hr-level1_mining_tool-1.png
|
#begin Textures/AnimationTextures/Character/hr-level1_mining_tool-1.png
|
||||||
/importer:TextureImporter
|
/importer:TextureImporter
|
||||||
/processor:TextureProcessor
|
/processor:TextureProcessor
|
||||||
|
@ -272,18 +272,6 @@
|
||||||
/processorParam:TextureFormat=Color
|
/processorParam:TextureFormat=Color
|
||||||
/build:Textures/AnimationTextures/Character/hr-level1_mining_tool-2.png
|
/build:Textures/AnimationTextures/Character/hr-level1_mining_tool-2.png
|
||||||
|
|
||||||
#begin Textures/AnimationTextures/Character/hr-level1_running.png
|
|
||||||
/importer:TextureImporter
|
|
||||||
/processor:TextureProcessor
|
|
||||||
/processorParam:ColorKeyColor=255,0,255,255
|
|
||||||
/processorParam:ColorKeyEnabled=True
|
|
||||||
/processorParam:GenerateMipmaps=False
|
|
||||||
/processorParam:PremultiplyAlpha=True
|
|
||||||
/processorParam:ResizeToPowerOfTwo=False
|
|
||||||
/processorParam:MakeSquare=False
|
|
||||||
/processorParam:TextureFormat=Color
|
|
||||||
/build:Textures/AnimationTextures/Character/hr-level1_running.png
|
|
||||||
|
|
||||||
#begin Textures/AnimationTextures/Character/hr-level1_running_gun.png
|
#begin Textures/AnimationTextures/Character/hr-level1_running_gun.png
|
||||||
/importer:TextureImporter
|
/importer:TextureImporter
|
||||||
/processor:TextureProcessor
|
/processor:TextureProcessor
|
||||||
|
@ -296,6 +284,18 @@
|
||||||
/processorParam:TextureFormat=Color
|
/processorParam:TextureFormat=Color
|
||||||
/build:Textures/AnimationTextures/Character/hr-level1_running_gun.png
|
/build:Textures/AnimationTextures/Character/hr-level1_running_gun.png
|
||||||
|
|
||||||
|
#begin Textures/AnimationTextures/Character/hr-level1_running.png
|
||||||
|
/importer:TextureImporter
|
||||||
|
/processor:TextureProcessor
|
||||||
|
/processorParam:ColorKeyColor=255,0,255,255
|
||||||
|
/processorParam:ColorKeyEnabled=True
|
||||||
|
/processorParam:GenerateMipmaps=False
|
||||||
|
/processorParam:PremultiplyAlpha=True
|
||||||
|
/processorParam:ResizeToPowerOfTwo=False
|
||||||
|
/processorParam:MakeSquare=False
|
||||||
|
/processorParam:TextureFormat=Color
|
||||||
|
/build:Textures/AnimationTextures/Character/hr-level1_running.png
|
||||||
|
|
||||||
#begin Textures/AnimationTextures/unicorn.png
|
#begin Textures/AnimationTextures/unicorn.png
|
||||||
/importer:TextureImporter
|
/importer:TextureImporter
|
||||||
/processor:TextureProcessor
|
/processor:TextureProcessor
|
||||||
|
@ -416,18 +416,6 @@
|
||||||
/processorParam:TextureFormat=Color
|
/processorParam:TextureFormat=Color
|
||||||
/build:Textures/GUI/background/waiting.png
|
/build:Textures/GUI/background/waiting.png
|
||||||
|
|
||||||
#begin Textures/GUI/checkboxs_off.png
|
|
||||||
/importer:TextureImporter
|
|
||||||
/processor:TextureProcessor
|
|
||||||
/processorParam:ColorKeyColor=255,0,255,255
|
|
||||||
/processorParam:ColorKeyEnabled=True
|
|
||||||
/processorParam:GenerateMipmaps=False
|
|
||||||
/processorParam:PremultiplyAlpha=True
|
|
||||||
/processorParam:ResizeToPowerOfTwo=False
|
|
||||||
/processorParam:MakeSquare=False
|
|
||||||
/processorParam:TextureFormat=Color
|
|
||||||
/build:Textures/GUI/checkboxs_off.png
|
|
||||||
|
|
||||||
#begin Textures/GUI/checkboxs_off-on.png
|
#begin Textures/GUI/checkboxs_off-on.png
|
||||||
/importer:TextureImporter
|
/importer:TextureImporter
|
||||||
/processor:TextureProcessor
|
/processor:TextureProcessor
|
||||||
|
@ -440,6 +428,18 @@
|
||||||
/processorParam:TextureFormat=Color
|
/processorParam:TextureFormat=Color
|
||||||
/build:Textures/GUI/checkboxs_off-on.png
|
/build:Textures/GUI/checkboxs_off-on.png
|
||||||
|
|
||||||
|
#begin Textures/GUI/checkboxs_off.png
|
||||||
|
/importer:TextureImporter
|
||||||
|
/processor:TextureProcessor
|
||||||
|
/processorParam:ColorKeyColor=255,0,255,255
|
||||||
|
/processorParam:ColorKeyEnabled=True
|
||||||
|
/processorParam:GenerateMipmaps=False
|
||||||
|
/processorParam:PremultiplyAlpha=True
|
||||||
|
/processorParam:ResizeToPowerOfTwo=False
|
||||||
|
/processorParam:MakeSquare=False
|
||||||
|
/processorParam:TextureFormat=Color
|
||||||
|
/build:Textures/GUI/checkboxs_off.png
|
||||||
|
|
||||||
#begin Textures/GUI/checkboxs_on.png
|
#begin Textures/GUI/checkboxs_on.png
|
||||||
/importer:TextureImporter
|
/importer:TextureImporter
|
||||||
/processor:TextureProcessor
|
/processor:TextureProcessor
|
||||||
|
@ -476,18 +476,6 @@
|
||||||
/processorParam:TextureFormat=Color
|
/processorParam:TextureFormat=Color
|
||||||
/build:Textures/GUI/mouse.png
|
/build:Textures/GUI/mouse.png
|
||||||
|
|
||||||
#begin Textures/GUI/switch.png
|
|
||||||
/importer:TextureImporter
|
|
||||||
/processor:TextureProcessor
|
|
||||||
/processorParam:ColorKeyColor=255,0,255,255
|
|
||||||
/processorParam:ColorKeyEnabled=True
|
|
||||||
/processorParam:GenerateMipmaps=False
|
|
||||||
/processorParam:PremultiplyAlpha=True
|
|
||||||
/processorParam:ResizeToPowerOfTwo=False
|
|
||||||
/processorParam:MakeSquare=False
|
|
||||||
/processorParam:TextureFormat=Color
|
|
||||||
/build:Textures/GUI/switch.png
|
|
||||||
|
|
||||||
#begin Textures/GUI/Switch_backgrownd.png
|
#begin Textures/GUI/Switch_backgrownd.png
|
||||||
/importer:TextureImporter
|
/importer:TextureImporter
|
||||||
/processor:TextureProcessor
|
/processor:TextureProcessor
|
||||||
|
@ -500,6 +488,18 @@
|
||||||
/processorParam:TextureFormat=Color
|
/processorParam:TextureFormat=Color
|
||||||
/build:Textures/GUI/Switch_backgrownd.png
|
/build:Textures/GUI/Switch_backgrownd.png
|
||||||
|
|
||||||
|
#begin Textures/GUI/switch.png
|
||||||
|
/importer:TextureImporter
|
||||||
|
/processor:TextureProcessor
|
||||||
|
/processorParam:ColorKeyColor=255,0,255,255
|
||||||
|
/processorParam:ColorKeyEnabled=True
|
||||||
|
/processorParam:GenerateMipmaps=False
|
||||||
|
/processorParam:PremultiplyAlpha=True
|
||||||
|
/processorParam:ResizeToPowerOfTwo=False
|
||||||
|
/processorParam:MakeSquare=False
|
||||||
|
/processorParam:TextureFormat=Color
|
||||||
|
/build:Textures/GUI/switch.png
|
||||||
|
|
||||||
#begin Textures/icons/12.png
|
#begin Textures/icons/12.png
|
||||||
/importer:TextureImporter
|
/importer:TextureImporter
|
||||||
/processor:TextureProcessor
|
/processor:TextureProcessor
|
||||||
|
@ -704,6 +704,18 @@
|
||||||
/processorParam:TextureFormat=Color
|
/processorParam:TextureFormat=Color
|
||||||
/build:Textures/icons/Collectables/Wood.png
|
/build:Textures/icons/Collectables/Wood.png
|
||||||
|
|
||||||
|
#begin Textures/icons/ExitZone.png
|
||||||
|
/importer:TextureImporter
|
||||||
|
/processor:TextureProcessor
|
||||||
|
/processorParam:ColorKeyColor=255,0,255,255
|
||||||
|
/processorParam:ColorKeyEnabled=True
|
||||||
|
/processorParam:GenerateMipmaps=False
|
||||||
|
/processorParam:PremultiplyAlpha=True
|
||||||
|
/processorParam:ResizeToPowerOfTwo=False
|
||||||
|
/processorParam:MakeSquare=False
|
||||||
|
/processorParam:TextureFormat=Color
|
||||||
|
/build:Textures/icons/ExitZone.png
|
||||||
|
|
||||||
#begin Textures/icons/Material/Fabric.png
|
#begin Textures/icons/Material/Fabric.png
|
||||||
/importer:TextureImporter
|
/importer:TextureImporter
|
||||||
/processor:TextureProcessor
|
/processor:TextureProcessor
|
||||||
|
|
BIN
ZoFo/Content/Textures/icons/ExitZone.png
Normal file
BIN
ZoFo/Content/Textures/icons/ExitZone.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 179 KiB |
|
@ -206,8 +206,16 @@ namespace ZoFo.GameCore
|
||||||
DeleteObject(ent);
|
DeleteObject(ent);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
else if (update is UpdateGameEnded)
|
||||||
|
{
|
||||||
|
GameEnd();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void GameEnd()
|
||||||
|
{
|
||||||
|
AppManager.Instance.SetGUI(new FinishingGUI());
|
||||||
|
}
|
||||||
|
|
||||||
public Entity FindEntityById(int id)
|
public Entity FindEntityById(int id)
|
||||||
{
|
{
|
||||||
|
|
42
ZoFo/GameCore/GameObjects/ExitZone.cs
Normal file
42
ZoFo/GameCore/GameObjects/ExitZone.cs
Normal file
|
@ -0,0 +1,42 @@
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using ZoFo.GameCore.GameManagers;
|
||||||
|
using ZoFo.GameCore.GameManagers.CollisionManager;
|
||||||
|
using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient;
|
||||||
|
using ZoFo.GameCore.Graphics;
|
||||||
|
|
||||||
|
namespace ZoFo.GameCore.GameObjects
|
||||||
|
{
|
||||||
|
public class ExitZone : Entity
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
public override GraphicsComponent graphicsComponent { get; } = new StaticGraphicsComponent("Textures/icons/ExitZone");
|
||||||
|
public ExitZone(Vector2 position) : base(position)
|
||||||
|
{
|
||||||
|
collisionComponent.OnTriggerZone += Exit;
|
||||||
|
graphicsComponent.ObjectDrawRectangle.Width = 100;
|
||||||
|
graphicsComponent.ObjectDrawRectangle.Height = 100;
|
||||||
|
position = new Vector2(500f, 500f);
|
||||||
|
collisionComponent.isTrigger = true;
|
||||||
|
collisionComponent.triggerRectangle = new Rectangle(0, 0, 100, 100);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
public void Exit(GameObject sender)
|
||||||
|
{
|
||||||
|
if (sender is Player &&
|
||||||
|
AppManager.Instance.server.collisionManager.GetPlayersInZone(collisionComponent.triggerRectangle.SetOrigin(position)).Length == AppManager.Instance.server.players.Count)
|
||||||
|
{
|
||||||
|
sender.position = new Vector2(0f, 0f);
|
||||||
|
AppManager.Instance.server.EndGame();
|
||||||
|
AppManager.Instance.debugHud.Set("Exit", sender.position.ToString());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -146,6 +146,7 @@ namespace ZoFo.GameCore
|
||||||
|
|
||||||
AppManager.Instance.server.RegisterGameObject(new Ammo(new Vector2(140, 440)));
|
AppManager.Instance.server.RegisterGameObject(new Ammo(new Vector2(140, 440)));
|
||||||
AppManager.Instance.server.RegisterGameObject(new Ammo(new Vector2(240, 440)));
|
AppManager.Instance.server.RegisterGameObject(new Ammo(new Vector2(240, 440)));
|
||||||
|
AppManager.Instance.server.RegisterGameObject(new ExitZone(new Vector2(240, 440)));
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
@ -155,7 +156,7 @@ namespace ZoFo.GameCore
|
||||||
{
|
{
|
||||||
UpdateGameEnded gameEnded = new UpdateGameEnded();
|
UpdateGameEnded gameEnded = new UpdateGameEnded();
|
||||||
networkManager.AddData(gameEnded);
|
networkManager.AddData(gameEnded);
|
||||||
networkManager.CloseConnection();
|
// networkManager.CloseConnection();
|
||||||
}
|
}
|
||||||
|
|
||||||
public List<GameObject> gameObjects;
|
public List<GameObject> gameObjects;
|
||||||
|
|
Loading…
Add table
Reference in a new issue