Add meet into CheckComponentCollision and Create UpdateComponentCollision
This commit is contained in:
parent
86d83e8387
commit
16a40586e7
2 changed files with 8 additions and 4 deletions
|
@ -25,6 +25,11 @@ namespace ZoFo.GameCore.GameManagers.CollisionManager
|
||||||
//delegate
|
//delegate
|
||||||
public delegate void EventHandler(object sender, EventArgs e);
|
public delegate void EventHandler(object sender, EventArgs e);
|
||||||
|
|
||||||
|
public CollisionComponent(int x, int y, int width, int height)
|
||||||
|
{
|
||||||
|
Bounds = new Rectangle(x, y, width, height);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
//events
|
//events
|
||||||
public event EventHandler<CollisionComponent> OnTriggerEnter;
|
public event EventHandler<CollisionComponent> OnTriggerEnter;
|
||||||
|
|
|
@ -17,17 +17,16 @@ namespace ZoFo.GameCore.GameManagers.CollisionManager
|
||||||
public List<CollisionComponent> CollisionComponent;
|
public List<CollisionComponent> CollisionComponent;
|
||||||
public List<CollisionComponent> TriggerComponent;
|
public List<CollisionComponent> TriggerComponent;
|
||||||
|
|
||||||
public bool CheckComponentCollision(List<CollisionComponent> collisionComponents, CollisionComponent component)
|
public static bool CheckComponentCollision(List<CollisionComponent> collisionComponents, CollisionComponent component)
|
||||||
{
|
{
|
||||||
foreach (var obstacle in collisionComponents)
|
foreach (var collisionComponent in collisionComponents)
|
||||||
{
|
{
|
||||||
if (component.Bounds.Intersects(obstacle.Bounds))
|
if (component.Bounds.IntersectsWith(collisionComponent.Bounds))
|
||||||
{
|
{
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Add table
Reference in a new issue