addToClient
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@ -128,7 +128,14 @@ namespace ZoFo.GameCore
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gameObjects.Add(new Player((update as UpdateGameObjectCreated).position));
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if ((update as UpdateGameObjectCreated).GameObjectType == "Ammo")
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gameObjects.Add(new Ammo((update as UpdateGameObjectCreated).position));
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<<<<<<< Updated upstream
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if ((update as UpdateGameObjectCreated).GameObjectType == "Zombie")
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gameObjects.Add(new Zombie((update as UpdateGameObjectCreated).position));
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=======
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>>>>>>> Stashed changes
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(gameObjects.Last() as Entity).SetIdByClient((update as UpdateGameObjectCreated).IdEntity);
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//var a = Assembly.GetAssembly(typeof(GameObject));
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//gameObjects.Add( TODO reflection
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