the fikx
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0ae47df396
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1be2ca09c5
7 changed files with 8 additions and 4 deletions
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@ -107,7 +107,7 @@ namespace ZoFo.GameCore
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float shakeEffect = 0;
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public void AddShaking(float power)
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{
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shakeEffect += power;
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shakeEffect += power*3;
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}
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public void UpdateShaking()
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{
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@ -31,6 +31,7 @@ public class DebugHUD
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public void Draw(SpriteBatch spriteBatch)
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{
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return;//TODO delete
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var keysString = Join("\n", _text.Select(el => el.Key + ": " + el.Value).ToList());
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spriteBatch.Begin();
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spriteBatch.DrawString(
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@ -133,7 +133,7 @@ namespace ZoFo.GameCore.GameManagers
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protected override void Draw(GameTime gameTime)
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{
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GraphicsDevice.Clear(Color.CornflowerBlue);
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GraphicsDevice.Clear(Color.Black);
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// Pointwrap
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@ -13,6 +13,8 @@ namespace ZoFo.GameCore.GameManagers.ItemManager
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//методы
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public ItemInfo GetItemInfo(string tag)
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{
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if (tag == "peeble")
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return tagItemPairs["pebble"];
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return tagItemPairs[tag];
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}
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public void LoadItemTextures()
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@ -22,7 +22,7 @@ namespace ZoFo.GameCore.GameObjects
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public Zombie(Vector2 position) : base(position)
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{
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health = 5;
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speed = 0.5f;
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speed = 2.0f;
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graphicsComponent.ObjectDrawRectangle = new Rectangle(0, 0, 30, 30);
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collisionComponent.stopRectangle = new Rectangle(10, 20, 10, 10);
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isAttacking = false;
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@ -50,7 +50,7 @@ public class Player : LivingEntity
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lootData.loots = new Dictionary<string, int>();
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graphicsComponent.ObjectDrawRectangle = new Rectangle(0, 0, 30, 30);
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collisionComponent.stopRectangle = new Rectangle(10, 15, 10, 15);
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speed = 5;
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speed = 7;
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StartAnimation("player_look_down");
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}
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@ -103,6 +103,7 @@ public abstract class GameObject
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}
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public void DrawDebugRectangle(SpriteBatch spriteBatch, Rectangle _rectangle, Nullable<Color> color = null)
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{
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return;
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if (color is null) color = new Color(1, 0, 0, 0.1f);
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if (color.Value.A == 255) color = new Color(color.Value, 0.25f);
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spriteBatch.Draw(debugTexture,
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