Merge pull request #98 from progtime-net/GUITextures

Textures
This commit is contained in:
SergoDobro 2024-08-20 17:14:31 +03:00 committed by GitHub
commit 1e1be7d923
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
18 changed files with 122 additions and 36 deletions

View file

@ -102,7 +102,8 @@ public class ItemDisplayButton : Button
fontColor2 = fontColor1,
fontName2 = fontName1,
scale2 = scale1,
itemTextureName1 = itemTextureName
itemTextureName1 = itemTextureName,
textureName = "Textures/GUI/Back"
};
hoverWindow.Initialize(content);
hoverWindow.LoadTexture(content);

View file

@ -111,7 +111,8 @@ public class ItemDisplayLabel : DrawableUIElement
fontColor2 = fontColor1,
fontName2 = fontName1,
scale2 = scale1,
itemTextureName1 = itemTextureName
itemTextureName1 = itemTextureName,
textureName = "Textures/GUI/Back"
};
hoverWindow.Initialize(content);
hoverWindow.LoadTexture(content);

View file

@ -394,6 +394,18 @@
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/AnimationTextures/Zombie/zombie_spritesheet_v2.png
#begin Textures/GUI/back.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/GUI/back.png
#begin Textures/Effects/explosion.png
/importer:TextureImporter
@ -405,7 +417,7 @@
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/Effects/explosion.png
/build:Textures/Effects/explosion.png
#begin Textures/GUI/background/base.png
/importer:TextureImporter
@ -491,6 +503,30 @@
/processorParam:TextureFormat=Color
/build:Textures/GUI/background/waiting.png
#begin Textures/GUI/Button.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/GUI/Button.png
#begin Textures/GUI/Button2.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/GUI/Button2.png
#begin Textures/GUI/checkboxs_off-on.png
/importer:TextureImporter
/processor:TextureProcessor

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@ -54,14 +54,16 @@ public class BaseGUI : AbstractGUI
rectangle = new Rectangle(width / 2 - (height / 16 + (int)(width / 2.5)) / 2,
height / 2 - (int)(height / 1.5) / 2,
height / 40 + width / 5, (int)(height / 1.5)),
mainColor = Color.LightGray
mainColor = Color.LightGray,
textureName = "Textures/GUI/Back"
};
Elements.Add(baseItemBack);
DrawableUIElement baseCraftBack = new DrawableUIElement(Manager)
{
rectangle = new Rectangle(width / 2 + height / 160, height / 2 - (int)(height / 1.5) / 2,
height / 40 + width / 5, (int)(height / 1.5)),
mainColor = Color.LightGray
mainColor = Color.LightGray,
textureName = "Textures/GUI/Back"
};
Elements.Add(baseCraftBack);
@ -85,7 +87,8 @@ public class BaseGUI : AbstractGUI
mainColor = Color.Gray,
fontName1 = "Fonts\\Font4",
discriptions1 = itemInfo.description,
resourcesNeededToCraft1 = itemInfo.resourcesNeededToCraft
resourcesNeededToCraft1 = itemInfo.resourcesNeededToCraft,
textureName = "Textures/GUI/Button"
};
Elements.Add(temp);
temp.Initialize();
@ -134,7 +137,8 @@ public class BaseGUI : AbstractGUI
mainColor = Color.Gray,
fontName1 = "Fonts\\Font4",
discriptions1 = itemInfo.description,
resourcesNeededToCraft1 = itemInfo.resourcesNeededToCraft
resourcesNeededToCraft1 = itemInfo.resourcesNeededToCraft,
textureName = "Textures/GUI/Button"
};
Elements.Add(temp);
temp.Initialize();
@ -161,7 +165,7 @@ public class BaseGUI : AbstractGUI
{
fontName = "Fonts\\Font3", scale = 0.4f, text = "<-", fontColor = Color.Black,
mainColor = Color.Transparent, rectangle = new Rectangle(width / 30, height / 30, width / 40, width / 40),
textureName = "Textures\\GUI\\checkboxs_off"
textureName = "Textures/GUI/Button2"
};
Elements.Add(bTExit);
bTExit.LeftButtonPressed += () => { AppManager.Instance.SetGUI(new MainMenuGUI());

View file

@ -36,7 +36,8 @@ public class ExitGameGUI : AbstractGUI
scale = 0.3f,
fontColor = Color.White,
mainColor = Color.Gray,
fontName = "Fonts/Font"
fontName = "Fonts/Font",
textureName = "Textures/GUI/Button"
};
endButton.LeftButtonPressed += () =>
{

View file

@ -38,7 +38,8 @@ public class FinishingGUI : AbstractGUI
rectangle = new Rectangle(width / 2 - height / 80 - width / 5 / 2,
height / 2 - (int)(height / 1.5) / 2,
height / 40 + width / 5, (int)(height / 1.5)),
mainColor = Color.LightGray
mainColor = Color.LightGray,
textureName = "Textures/GUI/Back"
};
Elements.Add(inventoryBack);
@ -50,7 +51,8 @@ public class FinishingGUI : AbstractGUI
scale = 0.2f,
fontColor = Color.White,
mainColor = Color.Gray,
fontName = "Fonts\\Font"
fontName = "Fonts\\Font",
textureName = "Textures/GUI/Button"
};
ExitButton.LeftButtonPressed += () => { AppManager.Instance.SetGUI(new MainMenuGUI()); };
Elements.Add(ExitButton);

View file

@ -36,7 +36,8 @@ public class GameEndedGUI : AbstractGUI
scale = 0.3f,
fontColor = Color.White,
mainColor = Color.Gray,
fontName = "Fonts/Font"
fontName = "Fonts/Font",
textureName = "Textures/GUI/Button"
};
endButton.LeftButtonPressed += () =>
{

View file

@ -23,8 +23,12 @@ public class HUD : AbstractGUI
int width = AppManager.Instance.CurentScreenResolution.X;
int height = AppManager.Instance.CurentScreenResolution.Y;
Button pauseButton = new Button(Manager)
{ fontName = "Fonts\\Font3", scale = 0.4f, text = "| |", fontColor = Color.Black, mainColor = Color.Transparent, rectangle = new Rectangle(width - width / 30 - width / 40, height / 30, width / 40, width / 40), textureName = "Textures/GUI/checkboxs_off"};
Button pauseButton = new Button(Manager)
{
fontName = "Fonts\\Font3", scale = 0.4f, text = "| |", fontColor = Color.Black,
mainColor = Color.Transparent, rectangle = new Rectangle(width - width / 30 - width / 40, height / 30, width / 40, width / 40),
textureName = "Textures/GUI/Button2"
};
Elements.Add(pauseButton);
pauseButton.LoadTexture(AppManager.Instance.Content);
pauseButton.LeftButtonPressed += () =>
@ -36,8 +40,12 @@ public class HUD : AbstractGUI
overlayGUI.Initialize();
overlayGUI.LoadContent();
};
Button invButton = new Button(Manager)
{ fontName = "Fonts\\Font3", scale = 0.4f, text = "inv", fontColor = Color.Black, mainColor = Color.Transparent, rectangle = new Rectangle(width - width / 30 - width / 40, height / 15 + width / 40, width / 40, width / 40), textureName = "Textures/GUI/checkboxs_off"};
Button invButton = new Button(Manager)
{
fontName = "Fonts\\Font3", scale = 0.4f, text = "inv", fontColor = Color.Black,
mainColor = Color.Transparent, rectangle = new Rectangle(width - width / 30 - width / 40, height / 15 + width / 40, width / 40, width / 40),
textureName = "Textures/GUI/Button2"
};
Elements.Add(invButton);
invButton.LoadTexture(AppManager.Instance.Content);
invButton.LeftButtonPressed += () =>

View file

@ -31,7 +31,8 @@ public class InventoryGUI : AbstractGUI
rectangle = new Rectangle(width / 2 - height / 80 - width / 5 / 2,
height / 2 - (int)(height / 1.5) / 2 - height / 10,
height / 40 + width / 5, (int)(height / 1.5)),
mainColor = Color.LightGray
mainColor = Color.LightGray,
textureName = "Textures/GUI/Back"
};
Elements.Add(inventoryBack);
@ -43,7 +44,8 @@ public class InventoryGUI : AbstractGUI
scale = 0.2f,
fontColor = Color.White,
mainColor = Color.Gray,
fontName = "Fonts\\Font"
fontName = "Fonts\\Font",
textureName = "Textures/GUI/Button"
};
continueButton.LeftButtonPressed += () => { AppManager.Instance.SetGUI(new HUD()); };
Elements.Add(continueButton);
@ -69,7 +71,8 @@ public class InventoryGUI : AbstractGUI
mainColor = Color.Gray,
fontName1 = "Fonts\\Font4",
discriptions1 = itemInfo.description,
resourcesNeededToCraft1 = itemInfo.resourcesNeededToCraft
resourcesNeededToCraft1 = itemInfo.resourcesNeededToCraft,
textureName = "Texturs/GUI/Button"
};
Elements.Add(temp);
temp.Initialize();

View file

@ -36,7 +36,8 @@ public class MainMenuGUI : AbstractGUI
scale = 0.2f,
fontColor = Color.White,
mainColor = Color.Gray,
fontName = "Fonts/Font"
fontName = "Fonts/Font",
textureName = "Textures/GUI/Button"
};
playButton.LeftButtonPressed += () =>
{
@ -51,7 +52,8 @@ public class MainMenuGUI : AbstractGUI
scale = 0.2f,
fontColor = Color.White,
mainColor = Color.Gray,
fontName = "Fonts\\Font"
fontName = "Fonts\\Font",
textureName = "Textures/GUI/Button"
};
baseButton.LeftButtonPressed += () =>
{
@ -66,7 +68,8 @@ public class MainMenuGUI : AbstractGUI
scale = 0.2f,
fontColor = Color.White,
mainColor = Color.Gray,
fontName = "Fonts/Font"
fontName = "Fonts/Font",
textureName = "Textures/GUI/Button"
};
optionButton.LeftButtonPressed += () =>
{
@ -81,7 +84,8 @@ public class MainMenuGUI : AbstractGUI
scale = 0.2f,
fontColor = Color.White,
mainColor = Color.Gray,
fontName = "Fonts/Font"
fontName = "Fonts/Font",
textureName = "Textures/GUI/Button"
};
exitButton.LeftButtonPressed += () =>
{

View file

@ -120,7 +120,11 @@ public class OptionsGUI : AbstractGUI
//--------------------------------------
Button bTExit = new Button(Manager)
{ fontName = "Fonts/Font3", scale = 0.4f, text = "<-", fontColor = Color.Black, mainColor = Color.Transparent, rectangle = new Rectangle(width / 30, height / 30, width / 40, width / 40), textureName = "Textures/GUI/checkboxs_off"};
{
fontName = "Fonts/Font3", scale = 0.4f, text = "<-", fontColor = Color.Black, mainColor = Color.Transparent,
rectangle = new Rectangle(width / 30, height / 30, width / 40, width / 40),
textureName = "Textures/GUI/Button2"
};
Elements.Add(bTExit);
bTExit.LeftButtonPressed += () =>
{

View file

@ -27,7 +27,8 @@ public class PauseGUI : AbstractGUI
scale = 0.2f,
fontColor = Color.White,
mainColor = Color.Gray,
fontName = "Fonts\\Font"
fontName = "Fonts\\Font",
textureName = "Textures/GUI/Button"
};
continueButton.LeftButtonPressed += () =>
{
@ -42,7 +43,8 @@ public class PauseGUI : AbstractGUI
scale = 0.2f,
fontColor = Color.White,
mainColor = Color.Gray,
fontName = "Fonts\\Font"
fontName = "Fonts\\Font",
textureName = "Textures/GUI/Button"
};
exitButton.LeftButtonPressed += () =>
{

View file

@ -34,7 +34,8 @@ public class SelectModeMenu : AbstractGUI
scale = 0.3f,
fontColor = Color.White,
mainColor = Color.Gray,
fontName = "Fonts/Font"
fontName = "Fonts/Font",
textureName = "Textures/GUI/Button"
};
singleButton.LeftButtonPressed += () =>
{
@ -67,7 +68,8 @@ public class SelectModeMenu : AbstractGUI
scale = 0.3f,
fontColor = Color.White,
mainColor = Color.Gray,
fontName = "Fonts/Font"
fontName = "Fonts/Font",
textureName = "Textures/GUI/Button"
};
optionButton.LeftButtonPressed += () =>
{
@ -80,7 +82,11 @@ public class SelectModeMenu : AbstractGUI
Elements.Add(optionButton);
Button bTExit = new Button(Manager)
{ fontName = "Fonts/Font3", scale = 0.4f, text = "<-", fontColor = Color.Black, mainColor = Color.Transparent, rectangle = new Rectangle(width / 30, height / 30, width / 40, width / 40), textureName = "Textures/GUI/checkboxs_off"};
{
fontName = "Fonts/Font3", scale = 0.4f, text = "<-", fontColor = Color.Black, mainColor = Color.Transparent,
rectangle = new Rectangle(width / 30, height / 30, width / 40, width / 40),
textureName = "Textures/GUI/Button2"
};
Elements.Add(bTExit);
bTExit.LeftButtonPressed += () =>
{

View file

@ -36,7 +36,8 @@ public class SelectingServerGUI : AbstractGUI
fontColor = Color.White,
mainColor = Color.Gray,
textAligment = MonogameLibrary.UI.Enums.TextAligment.Left,
fontName = "Fonts/Font3"
fontName = "Fonts/Font3",
textureName = "Textures/GUI/Button"
};
ipBox.TextChanged += input =>
{
@ -61,7 +62,8 @@ public class SelectingServerGUI : AbstractGUI
scale = 0.3f,
fontColor = Color.White,
mainColor = Color.Gray,
fontName = "Fonts/Font"
fontName = "Fonts/Font",
textureName = "Textures/GUI/Button"
};
joinButton.LeftButtonPressed += () =>
{
@ -96,7 +98,8 @@ public class SelectingServerGUI : AbstractGUI
scale = 0.3f,
fontColor = Color.White,
mainColor = Color.Gray,
fontName = "Fonts/Font"
fontName = "Fonts/Font",
textureName = "Textures/GUI/Button"
};
hostButton.LeftButtonPressed += () =>
{
@ -116,7 +119,11 @@ public class SelectingServerGUI : AbstractGUI
Elements.Add(hostButton);
Button bTExit = new Button(Manager)
{ fontName = "Fonts/Font3", scale = 0.4f, text = "<-", fontColor = Color.Black, mainColor = Color.Transparent, rectangle = new Rectangle(width / 30, height / 30, width / 40, width / 40), textureName = "Textures/GUI/checkboxs_off" };
{
fontName = "Fonts/Font3", scale = 0.4f, text = "<-", fontColor = Color.Black, mainColor = Color.Transparent,
rectangle = new Rectangle(width / 30, height / 30, width / 40, width / 40),
textureName = "Textures/GUI/Button2"
};
Elements.Add(bTExit);
bTExit.LeftButtonPressed += () =>
{

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@ -47,7 +47,8 @@ public class WaitingForPlayersGUI : AbstractGUI
scale = 0.3f,
fontColor = Color.White,
mainColor = Color.Gray,
fontName = "Fonts/Font"
fontName = "Fonts/Font",
textureName = "Textures/GUI/Button"
};
startButton.LeftButtonPressed += () =>
{
@ -67,7 +68,8 @@ public class WaitingForPlayersGUI : AbstractGUI
scale = 0.3f,
fontColor = Color.White,
mainColor = Color.Gray,
fontName = "Fonts/Font"
fontName = "Fonts/Font",
textureName = "Textures/GUI/Button"
};
waitButton.LeftButtonPressed += () =>
{
@ -79,7 +81,11 @@ public class WaitingForPlayersGUI : AbstractGUI
}
Button bTExit = new Button(Manager)
{ fontName = "Fonts/Font3", scale = 0.4f, text = "<-", fontColor = Color.Black, mainColor = Color.Transparent, rectangle = new Rectangle(width / 30, height / 30, width / 40, width / 40), textureName = "Textures/GUI/checkboxs_off"};
{
fontName = "Fonts/Font3", scale = 0.4f, text = "<-", fontColor = Color.Black, mainColor = Color.Transparent,
rectangle = new Rectangle(width / 30, height / 30, width / 40, width / 40),
textureName = "Textures/GUI/Button2"
};
Elements.Add(bTExit);
bTExit.LeftButtonPressed += () =>
{