HUDInvOtherMenu
This commit is contained in:
parent
06ce01e3a3
commit
2d6f8c47da
13 changed files with 359 additions and 17 deletions
49
MonogameLibrary/UI/Elements/Bar.cs
Normal file
49
MonogameLibrary/UI/Elements/Bar.cs
Normal file
|
@ -0,0 +1,49 @@
|
|||
using Microsoft.Xna.Framework.Graphics;
|
||||
using MonogameLibrary.UI.Base;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using MonogameLibrary.UI.Enums;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Security.Cryptography.X509Certificates;
|
||||
using System.Text;
|
||||
using System.Threading;
|
||||
using Microsoft.Xna.Framework.Content;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
|
||||
namespace MonogameLibrary.UI.Elements;
|
||||
|
||||
public class Bar : DrawableUIElement
|
||||
{
|
||||
public float percent = 0.5f;
|
||||
private DrawableUIElement barInside;
|
||||
public Color inColor;
|
||||
public string inTextureName;
|
||||
|
||||
public Bar(UIManager manager, int layerIndex = 0, string textureName = "") : base(manager, layerIndex, textureName)
|
||||
{
|
||||
}
|
||||
|
||||
public void Initialize()
|
||||
{
|
||||
barInside = new DrawableUIElement(Manager)
|
||||
{
|
||||
rectangle = new Rectangle(rectangle.X + rectangle.Height / 8, rectangle.Y + rectangle.Height / 8,
|
||||
(int)((rectangle.Width - rectangle.Height / 4) * percent), rectangle.Height / 8 * 7),
|
||||
mainColor = inColor,
|
||||
textureName = inTextureName
|
||||
};
|
||||
}
|
||||
|
||||
public override void LoadTexture(ContentManager content)
|
||||
{
|
||||
barInside.LoadTexture(content);
|
||||
base.LoadTexture(content);
|
||||
}
|
||||
|
||||
public void Update(GameTime gameTime, float percent)
|
||||
{
|
||||
barInside.rectangle = new Rectangle(rectangle.X + rectangle.Height / 8, rectangle.Y + rectangle.Height / 8,
|
||||
(int)((rectangle.Width - rectangle.Height / 4) * percent), rectangle.Height / 8 * 7);
|
||||
}
|
||||
}
|
Binary file not shown.
Before Width: | Height: | Size: 256 KiB After Width: | Height: | Size: 3.8 MiB |
|
@ -93,7 +93,7 @@ namespace ZoFo.GameCore
|
|||
|
||||
#endregion
|
||||
|
||||
Player myPlayer;
|
||||
public Player myPlayer;
|
||||
List<MapObject> mapObjects = new List<MapObject>();
|
||||
List<GameObject> gameObjects = new List<GameObject>();
|
||||
List<Player> players = new List<Player>();
|
||||
|
|
52
ZoFo/GameCore/GUI/ExitGameGUI.cs
Normal file
52
ZoFo/GameCore/GUI/ExitGameGUI.cs
Normal file
|
@ -0,0 +1,52 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Xml;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Content;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using MonogameLibrary.UI.Base;
|
||||
using MonogameLibrary.UI.Elements;
|
||||
using ZoFo.GameCore.GameManagers;
|
||||
using ZoFo.GameCore.GameManagers.ItemManager;
|
||||
|
||||
namespace ZoFo.GameCore.GUI;
|
||||
|
||||
public class ExitGameGUI : AbstractGUI
|
||||
{
|
||||
private DrawableUIElement menuBackground;
|
||||
protected override void CreateUI()
|
||||
{
|
||||
int width = AppManager.Instance.CurentScreenResolution.X;
|
||||
int height = AppManager.Instance.CurentScreenResolution.Y;
|
||||
|
||||
menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, width, height), mainColor = Color.White, textureName = "Textures/GUI/background/waiting" };
|
||||
Elements.Add(menuBackground);
|
||||
menuBackground.LoadTexture(AppManager.Instance.Content);
|
||||
|
||||
Elements.Add(new Label(Manager) { rectangle = new Rectangle(width / 2 - (int)(width / 8), height / 5, (int)(width / 4), (int)(height / 20)), text = "Ты вышел из игры и потерял весь лут(((", fontColor = Color.Black, mainColor = Color.Transparent, scale = 0.9f, fontName = "Fonts/Font4"});
|
||||
|
||||
Button endButton = new Button(Manager)
|
||||
{
|
||||
rectangle = new Rectangle(width / 2 - (width / 15) / 2, height / 2 + height / 4, (int)(width / 15), (int)(height / 20)),
|
||||
text = "Exit",
|
||||
scale = 0.3f,
|
||||
fontColor = Color.White,
|
||||
mainColor = Color.Gray,
|
||||
fontName = "Fonts/Font"
|
||||
};
|
||||
endButton.LeftButtonPressed += () =>
|
||||
{
|
||||
AppManager.Instance.SetGUI(new MainMenuGUI());
|
||||
};
|
||||
Elements.Add(endButton);
|
||||
}
|
||||
|
||||
public override void Update(GameTime gameTime)
|
||||
{
|
||||
base.Update(gameTime);
|
||||
}
|
||||
}
|
95
ZoFo/GameCore/GUI/FinishingGUI.cs
Normal file
95
ZoFo/GameCore/GUI/FinishingGUI.cs
Normal file
|
@ -0,0 +1,95 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Xml;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Content;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using MonogameLibrary.UI.Base;
|
||||
using MonogameLibrary.UI.Elements;
|
||||
using ZoFo.GameCore.GameManagers;
|
||||
using ZoFo.GameCore.GameManagers.ItemManager;
|
||||
|
||||
namespace ZoFo.GameCore.GUI;
|
||||
|
||||
public class FinishingGUI : AbstractGUI
|
||||
{
|
||||
private List<ItemDisplayLabel> ItemDisplayLabelsList;
|
||||
private int labelIndex = 0;
|
||||
private DrawableUIElement menuBackground;
|
||||
|
||||
protected override void CreateUI()
|
||||
{
|
||||
ItemDisplayLabelsList = new List<ItemDisplayLabel>();
|
||||
int width = AppManager.Instance.CurentScreenResolution.X;
|
||||
int height = AppManager.Instance.CurentScreenResolution.Y;
|
||||
|
||||
menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, width, height), mainColor = Color.White, textureName = "Textures/GUI/background/endGame" };
|
||||
Elements.Add(menuBackground);
|
||||
menuBackground.LoadTexture(AppManager.Instance.Content);
|
||||
|
||||
Elements.Add(new Label(Manager) { rectangle = new Rectangle(width / 2 - (int)(width / 8), height / 15, (int)(width / 4), (int)(height / 20)), text = "Mission completed", fontColor = Color.Black, mainColor = Color.Transparent, scale = 0.9f, fontName = "Fonts/Font"});
|
||||
|
||||
DrawableUIElement inventoryBack = new DrawableUIElement(Manager)
|
||||
{
|
||||
rectangle = new Rectangle(width / 2 - height / 80 - width / 5 / 2,
|
||||
height / 2 - (int)(height / 1.5) / 2,
|
||||
height / 40 + width / 5, (int)(height / 1.5)),
|
||||
mainColor = Color.LightGray
|
||||
};
|
||||
Elements.Add(inventoryBack);
|
||||
|
||||
Button ExitButton = new Button(Manager)
|
||||
{
|
||||
rectangle = new Rectangle(width / 2 - width / 15 / 2,
|
||||
height / 2 + (int)(height / 1.5) / 2 + height / 40, (int)(width / 15), (int)(height / 20)),
|
||||
text = "Exit",
|
||||
scale = 0.2f,
|
||||
fontColor = Color.White,
|
||||
mainColor = Color.Gray,
|
||||
fontName = "Fonts\\Font"
|
||||
};
|
||||
ExitButton.LeftButtonPressed += () => { AppManager.Instance.SetGUI(new MainMenuGUI()); };
|
||||
Elements.Add(ExitButton);
|
||||
|
||||
//player itams
|
||||
foreach (var item in AppManager.Instance.client.myPlayer.lootData.loots)
|
||||
{
|
||||
if (item.Value > 0)
|
||||
{
|
||||
ItemInfo itemInfo = AppManager.Instance.ItemManager.GetItemInfo(item.Key);
|
||||
var temp = new ItemDisplayLabel(Manager)
|
||||
{
|
||||
rectangle = new Rectangle(
|
||||
width / 2 - width / 5 / 2,
|
||||
height / 2 - (int)(height / 1.5) / 2 + height / 80 +
|
||||
(height / 20 + height / 80) * (labelIndex),
|
||||
(int)(width / 5), (int)(height / 20)),
|
||||
text1 = item.Key,
|
||||
scale1 = 0.4f,
|
||||
count = item.Value,
|
||||
itemTextureName = itemInfo.textureName,
|
||||
fontColor1 = Color.White,
|
||||
mainColor = Color.Gray,
|
||||
fontName1 = "Fonts\\Font4",
|
||||
discriptions1 = itemInfo.description,
|
||||
resourcesNeededToCraft1 = itemInfo.resourcesNeededToCraft
|
||||
};
|
||||
Elements.Add(temp);
|
||||
temp.Initialize();
|
||||
temp.LoadTexture(AppManager.Instance.Content);
|
||||
ItemDisplayLabelsList.Add(temp);
|
||||
|
||||
labelIndex++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void Update(GameTime gameTime)
|
||||
{
|
||||
base.Update(gameTime);
|
||||
}
|
||||
}
|
|
@ -2,6 +2,7 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Xml;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Content;
|
||||
|
@ -9,19 +10,43 @@ using Microsoft.Xna.Framework.Graphics;
|
|||
using Microsoft.Xna.Framework.Input;
|
||||
using MonogameLibrary.UI.Base;
|
||||
using MonogameLibrary.UI.Elements;
|
||||
using ZoFo.GameCore.GameManagers;
|
||||
using ZoFo.GameCore.GameManagers.ItemManager;
|
||||
|
||||
namespace ZoFo.GameCore.GUI;
|
||||
|
||||
public class GameEndedGUI : AbstractGUI
|
||||
{
|
||||
private DrawableUIElement menuBackground;
|
||||
protected override void CreateUI()
|
||||
{
|
||||
// int width = AppManager.Instance.inGameHUDHelperResolution.X;
|
||||
// int height = AppManager.Instance.inGameHUDHelperResolution.Y;
|
||||
int width = AppManager.Instance.CurentScreenResolution.X;
|
||||
int height = AppManager.Instance.CurentScreenResolution.Y;
|
||||
|
||||
menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, width, height), mainColor = Color.White, textureName = "Textures/GUI/background/endGame" };
|
||||
Elements.Add(menuBackground);
|
||||
menuBackground.LoadTexture(AppManager.Instance.Content);
|
||||
|
||||
Elements.Add(new Label(Manager) { rectangle = new Rectangle(width / 2 - (int)(width / 8), height / 5, (int)(width / 4), (int)(height / 20)), text = "The End", fontColor = Color.Black, mainColor = Color.Transparent, scale = 0.9f, fontName = "Fonts/Font"});
|
||||
|
||||
Button endButton = new Button(Manager)
|
||||
{
|
||||
rectangle = new Rectangle(width / 2 - (width / 15) / 2, height / 2 + height / 4, (int)(width / 15), (int)(height / 20)),
|
||||
text = "End",
|
||||
scale = 0.3f,
|
||||
fontColor = Color.White,
|
||||
mainColor = Color.Gray,
|
||||
fontName = "Fonts/Font"
|
||||
};
|
||||
endButton.LeftButtonPressed += () =>
|
||||
{
|
||||
AppManager.Instance.SetGUI(new MainMenuGUI());
|
||||
};
|
||||
Elements.Add(endButton);
|
||||
}
|
||||
|
||||
public override void Update(GameTime gameTime)
|
||||
{
|
||||
|
||||
base.Update(gameTime);
|
||||
}
|
||||
}
|
|
@ -13,23 +13,68 @@ using ZoFo.GameCore.GameManagers;
|
|||
|
||||
namespace ZoFo.GameCore.GUI;
|
||||
|
||||
public class HUD : AbstractGUI
|
||||
public class HUD : AbstractGUI
|
||||
{
|
||||
protected override void CreateUI()
|
||||
private Bar hpBar;
|
||||
private Bar radBar;
|
||||
private AbstractGUI overlayGUI;
|
||||
protected override void CreateUI()
|
||||
{
|
||||
int width = AppManager.Instance.CurentScreenResolution.X;
|
||||
int height = AppManager.Instance.CurentScreenResolution.Y;
|
||||
|
||||
Button pauseButton = new Button(Manager)
|
||||
{ fontName = "Fonts\\Font3", scale = 0.4f, text = "| |", fontColor = Color.Black, mainColor = Color.Transparent, rectangle = new Rectangle(width / 30, height / 30, width / 40, width / 40), textureName = "Textures\\GUI\\checkboxs_off"};
|
||||
{ fontName = "Fonts\\Font3", scale = 0.4f, text = "| |", fontColor = Color.Black, mainColor = Color.Transparent, rectangle = new Rectangle(width - width / 30 - width / 40, height / 30, width / 40, width / 40), textureName = "Textures\\GUI\\checkboxs_off"};
|
||||
Elements.Add(pauseButton);
|
||||
pauseButton.LeftButtonPressed += () =>
|
||||
{
|
||||
AppManager.Instance.SetGUI(new PauseGUI());
|
||||
AppManager.Instance.SetGUI(new FinishingGUI());
|
||||
//overlayGUI = new PauseGUI();
|
||||
//overlayGUI.Initialize();
|
||||
//overlayGUI.LoadContent();
|
||||
};
|
||||
Button invButton = new Button(Manager)
|
||||
{ fontName = "Fonts\\Font3", scale = 0.4f, text = "inv", fontColor = Color.Black, mainColor = Color.Transparent, rectangle = new Rectangle(width - width / 30 - width / 40, height / 15 + width / 40, width / 40, width / 40), textureName = "Textures\\GUI\\checkboxs_off"};
|
||||
Elements.Add(invButton);
|
||||
invButton.LeftButtonPressed += () =>
|
||||
{
|
||||
overlayGUI = new InventoryGUI();
|
||||
overlayGUI.Initialize();
|
||||
overlayGUI.LoadContent();
|
||||
};
|
||||
|
||||
hpBar = new Bar(Manager)
|
||||
{
|
||||
rectangle = new Rectangle(width / 2 - width / 8 - width / 16, height - height / 10, width / 8, height / 25),
|
||||
percent = 1f,
|
||||
mainColor = Color.LightGray,
|
||||
inColor = Color.Red
|
||||
};
|
||||
hpBar.Initialize();
|
||||
hpBar.LoadTexture(AppManager.Instance.Content);
|
||||
radBar = new Bar(Manager)
|
||||
{
|
||||
rectangle = new Rectangle(width / 2 + width / 16, height - height / 10, width / 8, height / 25),
|
||||
percent = 0f,
|
||||
mainColor = Color.LightGray,
|
||||
inColor = Color.GreenYellow
|
||||
};
|
||||
radBar.Initialize();
|
||||
radBar.LoadTexture(AppManager.Instance.Content);
|
||||
|
||||
}
|
||||
public override void Update(GameTime gameTime)
|
||||
{
|
||||
overlayGUI?.Update(gameTime);
|
||||
//hpBar.Update(gameTime, AppManager.Instance.client.myPlayer.health / 100f);
|
||||
//radBar.Update(gameTime, AppManager.Instance.client.myPlayer.rad / 100f);
|
||||
radBar.Update(gameTime, gameTime.TotalGameTime.Seconds / 100f);
|
||||
base.Update(gameTime);
|
||||
}
|
||||
|
||||
public override void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
overlayGUI?.Draw(spriteBatch);
|
||||
base.Draw(spriteBatch);
|
||||
}
|
||||
}
|
|
@ -2,6 +2,7 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using System.Xml;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Content;
|
||||
|
@ -9,19 +10,83 @@ using Microsoft.Xna.Framework.Graphics;
|
|||
using Microsoft.Xna.Framework.Input;
|
||||
using MonogameLibrary.UI.Base;
|
||||
using MonogameLibrary.UI.Elements;
|
||||
using ZoFo.GameCore.GameManagers;
|
||||
using ZoFo.GameCore.GameManagers.ItemManager;
|
||||
|
||||
namespace ZoFo.GameCore.GUI;
|
||||
|
||||
public class InventoryGUI : AbstractGUI
|
||||
{
|
||||
private List<ItemDisplayButton> ItemDisplayButtonsList;
|
||||
private int buttonIndex = 0;
|
||||
|
||||
protected override void CreateUI()
|
||||
{
|
||||
// int width = AppManager.Instance.inGameHUDHelperResolution.X;
|
||||
// int height = AppManager.Instance.inGameHUDHelperResolution.Y;
|
||||
ItemDisplayButtonsList = new List<ItemDisplayButton>();
|
||||
int width = AppManager.Instance.CurentScreenResolution.X;
|
||||
int height = AppManager.Instance.CurentScreenResolution.Y;
|
||||
|
||||
DrawableUIElement inventoryBack = new DrawableUIElement(Manager)
|
||||
{
|
||||
rectangle = new Rectangle(width / 2 - height / 80 - width / 5 / 2,
|
||||
height / 2 - (int)(height / 1.5) / 2 - height / 10,
|
||||
height / 40 + width / 5, (int)(height / 1.5)),
|
||||
mainColor = Color.LightGray
|
||||
};
|
||||
Elements.Add(inventoryBack);
|
||||
|
||||
Button continueButton = new Button(Manager)
|
||||
{
|
||||
rectangle = new Rectangle(width / 2 - width / 5 / 2,
|
||||
height / 2 + (int)(height / 1.5) / 2 + height / 40 - height / 10, (int)(width / 5), (int)(height / 20)),
|
||||
text = "Continue",
|
||||
scale = 0.2f,
|
||||
fontColor = Color.White,
|
||||
mainColor = Color.Gray,
|
||||
fontName = "Fonts\\Font"
|
||||
};
|
||||
continueButton.LeftButtonPressed += () => { AppManager.Instance.SetGUI(new HUD()); };
|
||||
Elements.Add(continueButton);
|
||||
|
||||
//player itams
|
||||
foreach (var item in AppManager.Instance.client.myPlayer.lootData.loots)
|
||||
{
|
||||
if (item.Value > 0)
|
||||
{
|
||||
ItemInfo itemInfo = AppManager.Instance.ItemManager.GetItemInfo(item.Key);
|
||||
var temp = new ItemDisplayButton(Manager)
|
||||
{
|
||||
rectangle = new Rectangle(
|
||||
width / 2 - width / 5 / 2,
|
||||
height / 2 - (int)(height / 1.5) / 2 + height / 80 +
|
||||
(height / 20 + height / 80) * (buttonIndex) - height / 10,
|
||||
(int)(width / 5), (int)(height / 20)),
|
||||
text1 = item.Key,
|
||||
scale1 = 0.4f,
|
||||
count = item.Value,
|
||||
itemTextureName = itemInfo.textureName,
|
||||
fontColor1 = Color.White,
|
||||
mainColor = Color.Gray,
|
||||
fontName1 = "Fonts\\Font4",
|
||||
discriptions1 = itemInfo.description,
|
||||
resourcesNeededToCraft1 = itemInfo.resourcesNeededToCraft
|
||||
};
|
||||
Elements.Add(temp);
|
||||
temp.Initialize();
|
||||
temp.LoadTexture(AppManager.Instance.Content);
|
||||
ItemDisplayButtonsList.Add(temp);
|
||||
temp.LeftButtonPressed += () =>
|
||||
{
|
||||
|
||||
};
|
||||
|
||||
buttonIndex++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void Update(GameTime gameTime)
|
||||
{
|
||||
|
||||
base.Update(gameTime);
|
||||
}
|
||||
}
|
|
@ -56,7 +56,6 @@ namespace ZoFo.GameCore.GameManagers
|
|||
Content.RootDirectory = "Content";
|
||||
IsMouseVisible = true;
|
||||
|
||||
server = new Server();
|
||||
playerData = new PlayerData();
|
||||
ItemManager = new ItemManager.ItemManager();
|
||||
Instance = this;
|
||||
|
@ -102,7 +101,7 @@ namespace ZoFo.GameCore.GameManagers
|
|||
protected override void Update(GameTime gameTime)
|
||||
{
|
||||
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed ||
|
||||
Keyboard.GetState().IsKeyDown(Keys.Escape)) { server.CloseConnection(); Exit(); }
|
||||
Keyboard.GetState().IsKeyDown(Keys.Escape)) { server?.CloseConnection(); Exit(); }
|
||||
|
||||
|
||||
// debugHud.Set("key", "value");
|
||||
|
|
|
@ -25,6 +25,7 @@ namespace ZoFo.GameCore.GameManagers.ItemManager
|
|||
public void Initialize()
|
||||
{
|
||||
tagItemPairs = new Dictionary<string, ItemInfo>();
|
||||
tagItemPairs.Add("Ammo", new ItemInfo("Ammo", "деньги в метро", "Textures\\icons\\Collectables\\Ammo",false,null));
|
||||
tagItemPairs.Add("wood", new ItemInfo("wood", "бревна кусок", "Textures\\Test\\wood",false,null));
|
||||
tagItemPairs.Add("rock", new ItemInfo("rock", "пять галек", "Textures\\Test\\rock", false, null));
|
||||
tagItemPairs.Add("steel", new ItemInfo("steel", "метал, метал, \nжелезо, метал", "Textures\\Test\\steel", false, null));
|
||||
|
|
|
@ -13,7 +13,7 @@ using ZoFo.GameCore.GUI;
|
|||
|
||||
namespace ZoFo.GameCore.GameObjects.Entities.Interactables.Collectables
|
||||
{
|
||||
class Ammo:Collectable
|
||||
class Ammo : Collectable
|
||||
{
|
||||
public override StaticGraphicsComponent graphicsComponent { get; } = new(_path + "Ammo");
|
||||
public Ammo(Vector2 position) : base(position)
|
||||
|
@ -26,6 +26,14 @@ namespace ZoFo.GameCore.GameObjects.Entities.Interactables.Collectables
|
|||
public override void OnInteraction(GameObject sender)
|
||||
{
|
||||
DebugHUD.DebugLog("collected");
|
||||
if (AppManager.Instance.client.myPlayer.lootData.loots.Keys.Contains("Ammo"))
|
||||
{
|
||||
AppManager.Instance.client.myPlayer.lootData.loots["Ammo"] += 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
AppManager.Instance.client.myPlayer.lootData.loots.Add("Ammo", 1);
|
||||
}
|
||||
AppManager.Instance.server.AddData(new UpdateLoot("Ammo"));
|
||||
AppManager.Instance.server.DeleteObject(this);
|
||||
}
|
||||
|
|
|
@ -6,7 +6,7 @@ using System.Threading.Tasks;
|
|||
|
||||
namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities.Player
|
||||
{
|
||||
class LootData
|
||||
public class LootData
|
||||
{
|
||||
public Dictionary<string, int> loots;
|
||||
|
||||
|
|
|
@ -20,12 +20,15 @@ public class Player : LivingEntity
|
|||
/// </summary>
|
||||
//public bool IsTryingToShoot { get; set; }
|
||||
private float speed;
|
||||
private int health;
|
||||
public int health = 100;
|
||||
public int rad = 0;
|
||||
public override GraphicsComponent graphicsComponent { get; } = new AnimatedGraphicsComponent(new List<string> { "player_look_down" }, "player_look_down");
|
||||
private LootData lootData;
|
||||
public LootData lootData;
|
||||
//public bool isTryingToInteract { get; set; }
|
||||
public Player(Vector2 position) : base(position)
|
||||
{
|
||||
lootData = new LootData();
|
||||
lootData.loots = new Dictionary<string, int>();
|
||||
graphicsComponent.ObjectDrawRectangle = new Rectangle(0, 0, 30, 30);
|
||||
collisionComponent.stopRectangle = new Rectangle(0, 20, 30, 10);
|
||||
speed = 10;
|
||||
|
|
Loading…
Add table
Reference in a new issue