Single
|
@ -89,9 +89,9 @@ namespace MonogameLibrary.UI.Elements
|
|||
if (hoverState == HoverState.None)
|
||||
{
|
||||
if (isSelected == IsSelected.Selected)
|
||||
_spriteBatch.Draw(texture, rectangle, new Color(220, 220, 220));
|
||||
_spriteBatch.Draw(texture, rectangle, new Color(211, 211, 211));
|
||||
else
|
||||
_spriteBatch.Draw(texture, rectangle, new Color(245, 245, 245));
|
||||
_spriteBatch.Draw(texture, rectangle, Color.White);
|
||||
}
|
||||
else if (hoverState == HoverState.Hovering)
|
||||
_spriteBatch.Draw(texture, rectangle, new Color(211, 211, 211));
|
||||
|
|
|
@ -34,6 +34,54 @@
|
|||
/processorParam:TextureFormat=Compressed
|
||||
/build:Fonts/Font3.spritefont
|
||||
|
||||
#begin Textures/GUI/background/base.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:Textures/GUI/background/base.png
|
||||
|
||||
#begin Textures/GUI/background/join.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:Textures/GUI/background/join.png
|
||||
|
||||
#begin Textures/GUI/background/selectMode.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:Textures/GUI/background/selectMode.png
|
||||
|
||||
#begin Textures/GUI/background/waiting.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:Textures/GUI/background/waiting.png
|
||||
|
||||
#begin Textures/GUI/checkboxs_off-on.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
|
|
BIN
ZoFo/Content/Textures/GUI/background/base.png
Normal file
After Width: | Height: | Size: 648 KiB |
BIN
ZoFo/Content/Textures/GUI/background/join.png
Normal file
After Width: | Height: | Size: 320 KiB |
BIN
ZoFo/Content/Textures/GUI/background/selectMode.png
Normal file
After Width: | Height: | Size: 198 KiB |
BIN
ZoFo/Content/Textures/GUI/background/waiting.png
Normal file
After Width: | Height: | Size: 148 KiB |
BIN
ZoFo/Content/Textures/GUI/feature/i (1).webp
Normal file
After Width: | Height: | Size: 7.7 KiB |
BIN
ZoFo/Content/Textures/GUI/feature/i (2).webp
Normal file
After Width: | Height: | Size: 7.8 KiB |
BIN
ZoFo/Content/Textures/GUI/feature/i.webp
Normal file
After Width: | Height: | Size: 11 KiB |
After Width: | Height: | Size: 11 KiB |
|
@ -12,7 +12,9 @@ namespace ZoFo.GameCore
|
|||
{
|
||||
public class Client
|
||||
{
|
||||
public ClientNetworkManager networkManager;
|
||||
ClientNetworkManager networkManager;
|
||||
|
||||
public bool IsConnected { get { return networkManager.IsConnected; } }
|
||||
public Client()
|
||||
{
|
||||
networkManager = new ClientNetworkManager();
|
||||
|
@ -24,19 +26,15 @@ namespace ZoFo.GameCore
|
|||
List<IUpdateData> updateDatas = JsonSerializer.Deserialize<List<IUpdateData>>(data);
|
||||
// тут будет switch
|
||||
}
|
||||
|
||||
public void GameEndedUnexpectedly(){ }
|
||||
|
||||
public void JoinRoom(string ip)
|
||||
{
|
||||
networkManager.JoinRoom(ip);
|
||||
}
|
||||
|
||||
public void JoinYourself(){ networkManager.JoinYourself(); }
|
||||
internal void Update(GameTime gameTime)
|
||||
{
|
||||
}
|
||||
|
||||
internal void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
}
|
||||
|
|
|
@ -39,8 +39,8 @@ public class MainMenuGUI : AbstractGUI
|
|||
fontName = "Fonts\\Font"
|
||||
};
|
||||
playButton.LeftButtonPressed += () =>
|
||||
{
|
||||
AppManager.Instance.SetGUI(new SelectModeMenu());
|
||||
{
|
||||
AppManager.Instance.SetGUI(new SelectModeMenu());
|
||||
};
|
||||
Elements.Add(playButton);
|
||||
Button optionButton = new Button(Manager)
|
||||
|
|
|
@ -21,13 +21,13 @@ public class SelectModeMenu : AbstractGUI
|
|||
int width = AppManager.Instance.CurentScreenResolution.X;
|
||||
int height = AppManager.Instance.CurentScreenResolution.Y;
|
||||
|
||||
menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, width, height), mainColor = Color.White, textureName = "Textures\\GUI\\MenuBackground" };
|
||||
menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, width, height), mainColor = Color.White, textureName = "Textures\\GUI\\background\\selectMode" };
|
||||
Elements.Add(menuBackground);
|
||||
menuBackground.LoadTexture(AppManager.Instance.Content);
|
||||
|
||||
Elements.Add(new Label(Manager) { rectangle = new Rectangle(width / 2 - (int)(width / 8), height / 6, (int)(width / 4), (int)(height / 20)), text = "Select mode", fontColor = Color.White, mainColor = Color.Transparent, scale = 0.9f, fontName = "Fonts\\Font"});
|
||||
|
||||
Button playButton = new Button(Manager)
|
||||
Button singleButton = new Button(Manager)
|
||||
{
|
||||
rectangle = new Rectangle(width / 4 - (width / 7) / 2, height / 2, (int)(width / 7), (int)(height / 20)),
|
||||
text = "singleplayer",
|
||||
|
@ -36,16 +36,23 @@ public class SelectModeMenu : AbstractGUI
|
|||
mainColor = Color.Gray,
|
||||
fontName = "Fonts\\Font"
|
||||
};
|
||||
playButton.LeftButtonPressed += () =>
|
||||
singleButton.LeftButtonPressed += () =>
|
||||
{
|
||||
// single
|
||||
Server server = new Server();
|
||||
Client client = new Client();
|
||||
server.CreateRoom(2);
|
||||
TextBox textBox = new TextBox(Manager) { text = client.networkManager.SocketConnected().ToString()};
|
||||
server.CreateRoom(1);
|
||||
client.JoinYourself();
|
||||
|
||||
AppManager.Instance.SetServer(server);
|
||||
AppManager.Instance.SetClient(client);
|
||||
AppManager.Instance.ChangeState(GameState.HostPlaying);
|
||||
|
||||
string key = client.IsConnected.ToString();
|
||||
AppManager.Instance.debugHud.Set(key,"SinglePlayer");
|
||||
// ваш код здесь
|
||||
};
|
||||
Elements.Add(playButton);
|
||||
Elements.Add(singleButton);
|
||||
Button optionButton = new Button(Manager)
|
||||
{
|
||||
rectangle = new Rectangle(width / 2 + width / 4 - (width / 7) / 2, height / 2, (int)(width / 7), (int)(height / 20)),
|
||||
|
@ -57,11 +64,25 @@ public class SelectModeMenu : AbstractGUI
|
|||
};
|
||||
optionButton.LeftButtonPressed += () =>
|
||||
{
|
||||
AppManager.Instance.SetGUI(new SelectingServerGUI());
|
||||
// multi
|
||||
|
||||
Server server = new Server(); //Server Logic SinglePlayer
|
||||
Client client = new Client();
|
||||
server.CreateRoom(1);
|
||||
client.JoinYourself();
|
||||
AppManager.Instance.SetServer(server);
|
||||
AppManager.Instance.SetClient(client);
|
||||
// ваш код здесь
|
||||
};
|
||||
Elements.Add(optionButton);
|
||||
|
||||
Button bTExit = new Button(Manager)
|
||||
{ fontName = "Fonts\\Font3", scale = 0.4f, text = "<-", fontColor = Color.Black, mainColor = Color.Transparent, rectangle = new Rectangle(width / 30, height / 30, width / 40, width / 40), textureName = "Textures\\GUI\\checkboxs_off"};
|
||||
Elements.Add(bTExit);
|
||||
bTExit.LeftButtonPressed += () =>
|
||||
{
|
||||
AppManager.Instance.SetGUI(new MainMenuGUI());
|
||||
};
|
||||
}
|
||||
|
||||
public override void Update(GameTime gameTime)
|
||||
|
|
|
@ -9,19 +9,94 @@ using Microsoft.Xna.Framework.Graphics;
|
|||
using Microsoft.Xna.Framework.Input;
|
||||
using MonogameLibrary.UI.Base;
|
||||
using MonogameLibrary.UI.Elements;
|
||||
using ZoFo.GameCore.GameManagers;
|
||||
|
||||
namespace ZoFo.GameCore.GUI;
|
||||
|
||||
public class SelectingServerGUI : AbstractGUI
|
||||
{
|
||||
private DrawableUIElement menuBackground;
|
||||
protected override void CreateUI()
|
||||
{
|
||||
// int width = AppManager.Instance.inGameHUDHelperResolution.X;
|
||||
// int height = AppManager.Instance.inGameHUDHelperResolution.Y;
|
||||
int width = AppManager.Instance.CurentScreenResolution.X;
|
||||
int height = AppManager.Instance.CurentScreenResolution.Y;
|
||||
|
||||
menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, width, height), mainColor = Color.White, textureName = "Textures\\GUI\\background\\join" };
|
||||
Elements.Add(menuBackground);
|
||||
menuBackground.LoadTexture(AppManager.Instance.Content);
|
||||
|
||||
Elements.Add(new Label(Manager) { rectangle = new Rectangle(width / 2 - (int)(width / 8), height / 7, (int)(width / 4), (int)(height / 20)), text = "Select server", fontColor = Color.White, mainColor = Color.Transparent, scale = 0.9f, fontName = "Fonts\\Font"});
|
||||
|
||||
TextBox ipBox = new TextBox(Manager)
|
||||
{
|
||||
rectangle = new Rectangle(width / 4 - (width / 4) / 2, height / 4, (int)(width / 4), (int)(height / 20)),
|
||||
text = "ip",
|
||||
scale = 0.2f,
|
||||
fontColor = Color.White,
|
||||
mainColor = Color.Gray,
|
||||
textAligment = MonogameLibrary.UI.Enums.TextAligment.Left,
|
||||
fontName = "Fonts\\Font"
|
||||
};
|
||||
ipBox.TextChanged += input => {
|
||||
if (input == "ip")
|
||||
{
|
||||
ipBox.text = ""; ipBox.fontColor = Color.White;
|
||||
}
|
||||
};
|
||||
ipBox.StopChanging += input => {
|
||||
if (input.Length == 0)
|
||||
{
|
||||
ipBox.fontColor = Color.White;
|
||||
ipBox.text = "ip";
|
||||
}
|
||||
};
|
||||
Elements.Add(ipBox);
|
||||
Button joinButton = new Button(Manager)
|
||||
{
|
||||
rectangle = new Rectangle(width / 4 + (width / 4) / 2, height / 4, (int)(width / 15), (int)(height / 20)),
|
||||
text = "Join",
|
||||
scale = 0.3f,
|
||||
fontColor = Color.White,
|
||||
mainColor = Color.Gray,
|
||||
fontName = "Fonts\\Font"
|
||||
};
|
||||
joinButton.LeftButtonPressed += () =>
|
||||
{
|
||||
AppManager.Instance.SetGUI(new WaitingForPlayersGUI(false));
|
||||
// join
|
||||
|
||||
// ваш код здесь
|
||||
};
|
||||
Elements.Add(joinButton);
|
||||
Button hostButton = new Button(Manager)
|
||||
{
|
||||
rectangle = new Rectangle(width / 4 + (width / 4) / 2 + (width / 15), height / 4, (int)(width / 15), (int)(height / 20)),
|
||||
text = "Host",
|
||||
scale = 0.3f,
|
||||
fontColor = Color.White,
|
||||
mainColor = Color.Gray,
|
||||
fontName = "Fonts\\Font"
|
||||
};
|
||||
hostButton.LeftButtonPressed += () =>
|
||||
{
|
||||
AppManager.Instance.SetGUI(new WaitingForPlayersGUI(true));
|
||||
// host
|
||||
|
||||
// ваш код здесь
|
||||
};
|
||||
Elements.Add(hostButton);
|
||||
|
||||
Button bTExit = new Button(Manager)
|
||||
{ fontName = "Fonts\\Font3", scale = 0.4f, text = "<-", fontColor = Color.Black, mainColor = Color.Transparent, rectangle = new Rectangle(width / 30, height / 30, width / 40, width / 40), textureName = "Textures\\GUI\\checkboxs_off"};
|
||||
Elements.Add(bTExit);
|
||||
bTExit.LeftButtonPressed += () =>
|
||||
{
|
||||
AppManager.Instance.SetGUI(new SelectModeMenu());
|
||||
};
|
||||
}
|
||||
|
||||
public override void Update(GameTime gameTime)
|
||||
{
|
||||
|
||||
base.Update(gameTime);
|
||||
}
|
||||
}
|
|
@ -9,19 +9,61 @@ using Microsoft.Xna.Framework.Graphics;
|
|||
using Microsoft.Xna.Framework.Input;
|
||||
using MonogameLibrary.UI.Base;
|
||||
using MonogameLibrary.UI.Elements;
|
||||
using ZoFo.GameCore.GameManagers;
|
||||
|
||||
namespace ZoFo.GameCore.GUI;
|
||||
|
||||
public class WaitingForPlayersGUI : AbstractGUI
|
||||
{
|
||||
private DrawableUIElement menuBackground;
|
||||
private bool isHost;
|
||||
|
||||
public WaitingForPlayersGUI(bool isHost)
|
||||
{
|
||||
this.isHost = isHost;
|
||||
}
|
||||
protected override void CreateUI()
|
||||
{
|
||||
// int width = AppManager.Instance.inGameHUDHelperResolution.X;
|
||||
// int height = AppManager.Instance.inGameHUDHelperResolution.Y;
|
||||
int width = AppManager.Instance.CurentScreenResolution.X;
|
||||
int height = AppManager.Instance.CurentScreenResolution.Y;
|
||||
|
||||
menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, width, height), mainColor = Color.White, textureName = "Textures\\GUI\\background\\Waiting" };
|
||||
Elements.Add(menuBackground);
|
||||
menuBackground.LoadTexture(AppManager.Instance.Content);
|
||||
|
||||
Elements.Add(new Label(Manager) { rectangle = new Rectangle(width / 2 - (int)(width / 8), height / 7, (int)(width / 4), (int)(height / 20)), text = "Waiting", fontColor = Color.White, mainColor = Color.Transparent, scale = 0.9f, fontName = "Fonts\\Font"});
|
||||
|
||||
if (isHost)
|
||||
{
|
||||
Button startButton = new Button(Manager)
|
||||
{
|
||||
rectangle = new Rectangle(width / 2 - (width / 15) / 2, height / 2 + height / 4, (int)(width / 15), (int)(height / 20)),
|
||||
text = "Start",
|
||||
scale = 0.3f,
|
||||
fontColor = Color.White,
|
||||
mainColor = Color.Gray,
|
||||
fontName = "Fonts\\Font"
|
||||
};
|
||||
startButton.LeftButtonPressed += () =>
|
||||
{
|
||||
// start
|
||||
|
||||
// ваш код здесь
|
||||
};
|
||||
Elements.Add(startButton);
|
||||
}
|
||||
|
||||
Button bTExit = new Button(Manager)
|
||||
{ fontName = "Fonts\\Font3", scale = 0.4f, text = "<-", fontColor = Color.Black, mainColor = Color.Transparent, rectangle = new Rectangle(width / 30, height / 30, width / 40, width / 40), textureName = "Textures\\GUI\\checkboxs_off"};
|
||||
Elements.Add(bTExit);
|
||||
bTExit.LeftButtonPressed += () =>
|
||||
{
|
||||
AppManager.Instance.SetGUI(new SelectingServerGUI());
|
||||
};
|
||||
}
|
||||
|
||||
public override void Update(GameTime gameTime)
|
||||
{
|
||||
|
||||
base.Update(gameTime);
|
||||
}
|
||||
}
|
|
@ -113,8 +113,6 @@ namespace ZoFo.GameCore.GameManagers
|
|||
{
|
||||
GraphicsDevice.Clear(Color.CornflowerBlue);
|
||||
|
||||
|
||||
|
||||
currentGUI.Draw(_spriteBatch);
|
||||
debugHud.Draw(_spriteBatch);
|
||||
switch (gamestate)
|
||||
|
|
|
@ -3,63 +3,59 @@ using Microsoft.Xna.Framework.Input;
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Formats.Tar;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ZoFo.GameCore.GameManagers
|
||||
{
|
||||
public enum ScopeState { Up, Middle, Down }
|
||||
public enum ControlsState { Gamepad, Keyboard }
|
||||
public enum ScopeState { Left, Right, Straight, Back, StraightLeft, StraightRight, BackLeft, BackRight }
|
||||
public class InputManager
|
||||
{
|
||||
public delegate void Delegat();
|
||||
public event Delegat MovEventJump;
|
||||
public event Delegat MovEventDown;
|
||||
public event Delegat ShootEvent;
|
||||
public event Delegat ShootEvent; // событие удара(когда нажат X, событие срабатывает)
|
||||
|
||||
public event Delegat OnInteract; // событие взаимодействия с collectable(например, лутом)
|
||||
//с помощью кнопки E.
|
||||
|
||||
public event Delegat TalkEvent;
|
||||
|
||||
Vector2 vectorMovementDirection;
|
||||
ScopeState scopeState; // Положение оружия. Up, Middle, Down.
|
||||
ControlsState controlsState;
|
||||
private bool _overrideControls = false;
|
||||
ScopeState currentScopeState; // Положение оружия. Left, Right, Straight, Back, StraightLeft, StraightRight, BackLeft, BackRight.
|
||||
private bool _cheatsEnabled = false;
|
||||
public bool InvincibilityCheat { get; private set; } = false;
|
||||
public bool CollisionsCheat { get; private set; } = false;
|
||||
public bool InfiniteAmmoCheat { get; private set; } = false;
|
||||
|
||||
private bool isJumpDown; // Блокирует физическое нажатие прыжка и спуска
|
||||
private bool isShoot;
|
||||
private bool isInteract;
|
||||
|
||||
private KeyboardState lastKeyboardState;
|
||||
private GamePadState lastGamePadState;
|
||||
|
||||
|
||||
public Vector2 VectorMovementDirection { get => vectorMovementDirection; }
|
||||
public ScopeState ScopeState { get => scopeState; }
|
||||
public ScopeState ScopeState { get => currentScopeState; }
|
||||
public string currentControlsState;
|
||||
public ScopeState CurrentScopeState { get => currentScopeState; } // получить текущее состояние
|
||||
|
||||
public InputManager()
|
||||
{
|
||||
this.isJumpDown = false;
|
||||
this.isShoot = false;
|
||||
scopeState = ScopeState.Middle;
|
||||
controlsState = ControlsState.Keyboard;
|
||||
currentScopeState = ScopeState.Straight;
|
||||
vectorMovementDirection = new Vector2(0, 0);
|
||||
}
|
||||
public void Update()
|
||||
{
|
||||
if (_cheatsEnabled)
|
||||
{
|
||||
//AppManager.Instance.DebugHUD.Set("cheats", _cheatsEnabled.ToString());
|
||||
//AppManager.Instance.DebugHUD.Set("invincible", InvincibilityCheat.ToString());
|
||||
//AppManager.Instance.DebugHUD.Set("infinite ammo", InfiniteAmmoCheat.ToString()); //TODO
|
||||
AppManager.Instance.debugHud.Set("cheats", _cheatsEnabled.ToString());
|
||||
AppManager.Instance.debugHud.Set("invincible", InvincibilityCheat.ToString());
|
||||
AppManager.Instance.debugHud.Set("infinite ammo", InfiniteAmmoCheat.ToString()); //TODO
|
||||
}
|
||||
|
||||
#region Работа с GamePad
|
||||
if (_overrideControls ? controlsState == ControlsState.Gamepad : GamePad.GetState(0).IsConnected)
|
||||
{
|
||||
controlsState = ControlsState.Gamepad;
|
||||
|
||||
#region Обработка гейм-пада. Задает Vector2 vectorMovementDirection являющийся вектором отклонения левого стика.
|
||||
GamePadState gamePadState = GamePad.GetState(0);
|
||||
vectorMovementDirection = gamePadState.ThumbSticks.Left;
|
||||
|
@ -78,56 +74,57 @@ namespace ZoFo.GameCore.GameManagers
|
|||
}
|
||||
#endregion // Cheats
|
||||
|
||||
#region Обработка нажатия прыжка и спуска. Вызывает события MovEvent.
|
||||
if (vectorMovementDirection.Y < -0.2 && gamePadState.Buttons.A == ButtonState.Pressed && !isJumpDown)
|
||||
{
|
||||
isJumpDown = true;
|
||||
MovEventDown?.Invoke();
|
||||
Debug.WriteLine("Спуск");
|
||||
}
|
||||
else if (gamePadState.Buttons.A == ButtonState.Pressed && lastGamePadState.Buttons.A == ButtonState.Released)
|
||||
{
|
||||
MovEventJump?.Invoke();
|
||||
Debug.WriteLine("Прыжок");
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Обработка положения оружия. Задает значение полю scopeState.
|
||||
if (vectorMovementDirection.Y >= 0.7)
|
||||
if (vectorMovementDirection.Y >= 0.6)
|
||||
{
|
||||
scopeState = ScopeState.Up;
|
||||
currentScopeState = ScopeState.Straight;
|
||||
}
|
||||
else if (vectorMovementDirection.Y <= -0.7 && !isJumpDown)
|
||||
else if(vectorMovementDirection.Y <= 0.6)
|
||||
{
|
||||
scopeState = ScopeState.Down;
|
||||
currentScopeState = ScopeState.Back;
|
||||
}
|
||||
else
|
||||
else if(vectorMovementDirection.X >= 0.6)
|
||||
{
|
||||
scopeState = ScopeState.Middle;
|
||||
currentScopeState = ScopeState.Right;
|
||||
}
|
||||
else if(vectorMovementDirection.X <= 0.6)
|
||||
{
|
||||
currentScopeState = ScopeState.Left;
|
||||
}
|
||||
else if(vectorMovementDirection.Y >= 0.6 && vectorMovementDirection.X >= 0.6)
|
||||
{
|
||||
currentScopeState = ScopeState.StraightRight;
|
||||
}
|
||||
else if(vectorMovementDirection.Y >= 0.6 && vectorMovementDirection.X <= 0.6)
|
||||
{
|
||||
currentScopeState = ScopeState.StraightLeft;
|
||||
}
|
||||
else if(vectorMovementDirection.Y <= 0.6 && vectorMovementDirection.X >= 0.6)
|
||||
{
|
||||
currentScopeState = ScopeState.BackRight;
|
||||
}
|
||||
else if(vectorMovementDirection.Y <= 0.6 && vectorMovementDirection.X <= 0.6)
|
||||
{
|
||||
currentScopeState = ScopeState.BackLeft;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Обработка нажатия выстрела. Вызывает событие ShootEvent
|
||||
if (gamePadState.Buttons.X == ButtonState.Pressed && !isJumpDown && !isShoot)
|
||||
if (gamePadState.Buttons.X == ButtonState.Pressed && !isShoot)
|
||||
{
|
||||
isShoot = true;
|
||||
ShootEvent?.Invoke();
|
||||
Debug.WriteLine("Выстрел");
|
||||
}
|
||||
else if (gamePadState.Buttons.X == ButtonState.Released && !isJumpDown)
|
||||
else if (gamePadState.Buttons.X == ButtonState.Released)
|
||||
{
|
||||
isShoot = false;
|
||||
}
|
||||
#endregion
|
||||
|
||||
lastGamePadState = gamePadState;
|
||||
}
|
||||
#endregion
|
||||
#region Работа с KeyBoard
|
||||
else
|
||||
{
|
||||
controlsState = ControlsState.Keyboard;
|
||||
|
||||
#region Состояние клавиатуры
|
||||
KeyboardState keyBoardState = Keyboard.GetState(); // Состояние клавиатуры
|
||||
#endregion
|
||||
|
@ -154,76 +151,73 @@ namespace ZoFo.GameCore.GameManagers
|
|||
}
|
||||
#endregion // Cheats
|
||||
|
||||
#region Обработка движения вправо-влево. Меняет у вектора vectorMovementDirection значение X на -1/0/1.
|
||||
if (keyBoardState.IsKeyDown(Keys.Left))
|
||||
#region Обработка состояния объекта. Задает значение полю scopeState.
|
||||
if (keyBoardState.IsKeyDown(Keys.Up) || keyBoardState.IsKeyDown(Keys.W))
|
||||
{
|
||||
vectorMovementDirection.X = -1;
|
||||
currentScopeState = ScopeState.Straight;
|
||||
}
|
||||
else if (keyBoardState.IsKeyDown(Keys.Right))
|
||||
else if (keyBoardState.IsKeyDown(Keys.Down) || keyBoardState.IsKeyDown(Keys.S))
|
||||
{
|
||||
vectorMovementDirection.X = 1;
|
||||
currentScopeState = ScopeState.Back;
|
||||
}
|
||||
else
|
||||
else if(keyBoardState.IsKeyDown(Keys.Left) || keyBoardState.IsKeyDown(Keys.A))
|
||||
{
|
||||
vectorMovementDirection.X = 0;
|
||||
currentScopeState = ScopeState.Left;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Обработка прыжка и спуска. Вызываются события MovEvent.
|
||||
if (keyBoardState.IsKeyDown(Keys.LeftShift) && !isJumpDown && keyBoardState.IsKeyDown(Keys.Down))
|
||||
else if(keyBoardState.IsKeyDown(Keys.Right) || keyBoardState.IsKeyDown(Keys.D))
|
||||
{
|
||||
isJumpDown = true;
|
||||
MovEventDown?.Invoke();
|
||||
Debug.WriteLine("Спуск");
|
||||
currentScopeState = ScopeState.Right;
|
||||
}
|
||||
else if (keyBoardState.IsKeyDown(Keys.LeftShift) && !isJumpDown)
|
||||
else if(keyBoardState.IsKeyDown(Keys.Right) && keyBoardState.IsKeyDown(Keys.Up) ||
|
||||
keyBoardState.IsKeyDown(Keys.D) && keyBoardState.IsKeyDown(Keys.W))
|
||||
{
|
||||
isJumpDown = true;
|
||||
MovEventJump?.Invoke();
|
||||
Debug.WriteLine("Прыжок");
|
||||
currentScopeState = ScopeState.StraightRight;
|
||||
}
|
||||
else if (keyBoardState.IsKeyUp(Keys.LeftShift))
|
||||
else if(keyBoardState.IsKeyDown(Keys.Left) && keyBoardState.IsKeyDown(Keys.Up) ||
|
||||
keyBoardState.IsKeyDown(Keys.A) && keyBoardState.IsKeyDown(Keys.W))
|
||||
{
|
||||
isJumpDown = false;
|
||||
currentScopeState = ScopeState.StraightLeft;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Обработка положения оружия. Задает значение полю scopeState.
|
||||
if (keyBoardState.IsKeyDown(Keys.Up))
|
||||
else if(keyBoardState.IsKeyDown(Keys.Right) && keyBoardState.IsKeyDown(Keys.Down) ||
|
||||
keyBoardState.IsKeyDown(Keys.D) && keyBoardState.IsKeyDown(Keys.S))
|
||||
{
|
||||
scopeState = ScopeState.Up;
|
||||
currentScopeState = ScopeState.BackRight;
|
||||
}
|
||||
else if (keyBoardState.IsKeyDown(Keys.Down) && !isJumpDown)
|
||||
else if(keyBoardState.IsKeyDown(Keys.Left) && keyBoardState.IsKeyDown(Keys.Down) ||
|
||||
keyBoardState.IsKeyDown(Keys.A) && keyBoardState.IsKeyDown(Keys.S))
|
||||
{
|
||||
scopeState = ScopeState.Down;
|
||||
}
|
||||
else
|
||||
{
|
||||
scopeState = ScopeState.Middle;
|
||||
currentScopeState = ScopeState.BackLeft;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Обработка нажатия выстрела. Вызывает событие ShootEvent
|
||||
if (keyBoardState.IsKeyDown(Keys.X) && !isJumpDown && !isShoot)
|
||||
if (keyBoardState.IsKeyDown(Keys.P) && !isShoot)
|
||||
{
|
||||
isShoot = true;
|
||||
ShootEvent?.Invoke();
|
||||
Debug.WriteLine("Выстрел");
|
||||
}
|
||||
else if (keyBoardState.IsKeyUp(Keys.X) && !isJumpDown)
|
||||
else if (keyBoardState.IsKeyUp(Keys.P))
|
||||
{
|
||||
isShoot = false;
|
||||
}
|
||||
#endregion
|
||||
|
||||
SetState(ControlsState.Keyboard);
|
||||
#region Обработка взаимодействия с collectable(например лутом). Вызывает событие OnInteract
|
||||
if (keyBoardState.IsKeyDown(Keys.E) && !isInteract)
|
||||
{
|
||||
|
||||
OnInteract?.Invoke();
|
||||
Debug.WriteLine("взаимодействие с Collectable");
|
||||
}
|
||||
else if (keyBoardState.IsKeyUp(Keys.E))
|
||||
{
|
||||
isInteract = false;
|
||||
}
|
||||
#endregion
|
||||
lastKeyboardState = keyBoardState;
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
public void SetState(ControlsState controlsState)
|
||||
{
|
||||
currentControlsState = controlsState.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -21,6 +21,7 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
|
|||
List<IUpdateData> updates = new List<IUpdateData>();
|
||||
public delegate void OnDataSent(string Data);
|
||||
public event OnDataSent GetDataSent; // event
|
||||
public bool IsConnected { get { return socket.Connected; } }
|
||||
|
||||
public ClientNetworkManager()
|
||||
{
|
||||
|
@ -69,8 +70,8 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
|
|||
listen.Start();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// создается одиночная комната к которой ты подключаешься
|
||||
/// <summary>
|
||||
/// создается одиночная комната к которой ты подключаешься
|
||||
/// </summary>
|
||||
public void JoinYourself() // single player
|
||||
{
|
||||
|
|
|
@ -29,7 +29,10 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
|
|||
|
||||
public ServerNetworkManager() { Init(); }
|
||||
|
||||
public void Init() //create Socket
|
||||
/// <summary>
|
||||
/// Initialize varibles and Sockets
|
||||
/// </summary>
|
||||
private void Init()
|
||||
{
|
||||
endPoint = new IPEndPoint(ip, port);
|
||||
socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
|
||||
|
@ -37,7 +40,9 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
|
|||
clients = new List<Socket>();
|
||||
updates = new List<IUpdateData>();
|
||||
managerThread = new Dictionary<Socket, Thread>();
|
||||
socket.Bind(endPoint);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// отправляет клиенту Data
|
||||
/// </summary>
|
||||
|
@ -50,6 +55,7 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
|
|||
item.SendAsync(databytes);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// добавляет в лист updates новую data
|
||||
/// </summary>
|
||||
|
@ -57,8 +63,12 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
|
|||
public void AddData(IUpdateData data)
|
||||
{
|
||||
updates.Add(data);
|
||||
}
|
||||
public void CloseConnection() //По сути коне игры и отключение игроков
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// По сути конец игры и отключение игроков
|
||||
/// </summary>
|
||||
public void CloseConnection()
|
||||
{
|
||||
foreach (var item in clients)
|
||||
{
|
||||
|
@ -79,6 +89,10 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
|
|||
clients.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Начинает работу сервера (Ожидает подключений)
|
||||
/// </summary>
|
||||
/// <param name="players"></param>
|
||||
public void Start(object players)
|
||||
{
|
||||
serverTheread = new Thread(StartWaitingForPlayers);
|
||||
|
@ -86,10 +100,15 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
|
|||
}
|
||||
|
||||
//Потоки Клиентов
|
||||
public void StartWaitingForPlayers(object players)//Слушает игроков, которые хотят подключиться
|
||||
|
||||
/// <summary>
|
||||
/// Слушает игроков, которые хотят подключиться
|
||||
/// </summary>
|
||||
/// <param name="players"></param>
|
||||
public void StartWaitingForPlayers(object players)
|
||||
{
|
||||
int playNumber = (int)players;
|
||||
socket.Bind(endPoint);
|
||||
|
||||
socket.Listen(playNumber);
|
||||
for (int i = 0; i < playNumber; i++)
|
||||
{
|
||||
|
@ -101,7 +120,12 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
|
|||
}
|
||||
|
||||
}
|
||||
private void StartListening(object socket)//начать слушать клиентов в самой игре активируют Ивент
|
||||
|
||||
/// <summary>
|
||||
/// начать слушать клиентов в самой игре активируют Ивент
|
||||
/// </summary>
|
||||
/// <param name="socket"></param>
|
||||
private void StartListening(object socket)
|
||||
{
|
||||
// obj to Socket
|
||||
Socket client = (Socket)socket;
|
||||
|
|
|
@ -13,25 +13,11 @@ namespace ZoFo.GameCore.GameObjects.Entities
|
|||
protected override GraphicsComponent graphicsComponent => null;
|
||||
public CollisionComponent collisionComponent { get; protected set; }
|
||||
public int Id { get; set; }
|
||||
public void CollisionComponent()
|
||||
protected Entity(Vector2 position) : base(position)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void AnimationComponent()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void UpdateLogic()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
//вектор
|
||||
//вилосити
|
||||
//поситион
|
||||
//текстура
|
||||
|
|
|
@ -1,7 +1,10 @@
|
|||
using System;
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
|
||||
namespace ZoFo.GameCore.GameObjects.Entities.Interactables.Collectables;
|
||||
public class Collectable : Entity
|
||||
{
|
||||
|
||||
public Collectable(Vector2 position) : base(position)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
|
|
@ -2,10 +2,13 @@
|
|||
using System.Collections.Generic;
|
||||
using System.Net.Mime;
|
||||
using System.Reflection;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Content;
|
||||
|
||||
namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities.Enemies;
|
||||
public class Enemy : LivingEntity
|
||||
{
|
||||
|
||||
public Enemy(Vector2 position) : base(position)
|
||||
{
|
||||
}
|
||||
}
|
|
@ -9,6 +9,9 @@ public class LivingEntity : Entity
|
|||
{
|
||||
public Vector2 velocity;
|
||||
|
||||
public LivingEntity(Vector2 position) : base(position)
|
||||
{
|
||||
}
|
||||
|
||||
public void TextureLoad(SpriteBatch spriteBatch)
|
||||
{
|
||||
|
|
|
@ -9,6 +9,10 @@ public class Player : LivingEntity
|
|||
private int health;
|
||||
Server server = new Server();
|
||||
|
||||
public Player(Vector2 position) : base(position)
|
||||
{
|
||||
}
|
||||
|
||||
public void Update(GameTime gameTime)
|
||||
{
|
||||
// server.AddData();
|
||||
|
|
|
@ -1,7 +1,10 @@
|
|||
using System;
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
|
||||
namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities.Projectiles;
|
||||
public class Bullet : Projectile
|
||||
{
|
||||
|
||||
public Bullet(Vector2 position) : base(position)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,7 +1,10 @@
|
|||
using System;
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
|
||||
namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities.Projectiles;
|
||||
public class Projectile : LivingEntity
|
||||
{
|
||||
|
||||
public Projectile(Vector2 position) : base(position)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,7 +1,10 @@
|
|||
using System;
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
|
||||
namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities.Projectiles;
|
||||
public class Rock : Projectile
|
||||
{
|
||||
|
||||
public Rock(Vector2 position) : base(position)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,5 +1,8 @@
|
|||
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using ZoFo.GameCore.GameManagers;
|
||||
using ZoFo.GameCore.ZoFo_graphics;
|
||||
|
||||
namespace ZoFo.GameCore.GameObjects;
|
||||
|
@ -7,9 +10,82 @@ namespace ZoFo.GameCore.GameObjects;
|
|||
public abstract class GameObject
|
||||
{
|
||||
public Vector2 position;
|
||||
public Vector2 rotation;
|
||||
|
||||
public Vector2 rotation; //вектор направления объекта
|
||||
protected abstract GraphicsComponent graphicsComponent { get; }
|
||||
public void Draw() { }
|
||||
|
||||
#region ServerSide
|
||||
public GameObject(Vector2 position)
|
||||
{
|
||||
this.position = position;
|
||||
}
|
||||
public virtual void UpdateLogic(GameTime gameTime)
|
||||
{
|
||||
PlayAnimation_OnServer();
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Это вызывается в логике игры, которая на сервере, здесь будет вызываться уведомление об анимации
|
||||
/// </summary>
|
||||
public void PlayAnimation_OnServer()
|
||||
{
|
||||
graphicsComponent.Update();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Client Side
|
||||
|
||||
/// <summary>
|
||||
/// Для клиента
|
||||
/// Это вызывается в клиентской части игры
|
||||
/// </summary>
|
||||
public void PlayAnimation_OnClient()
|
||||
{
|
||||
graphicsComponent.Update();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Для клиента
|
||||
/// Загрузка графического компонента
|
||||
/// </summary>
|
||||
public void LoadContent()
|
||||
{
|
||||
graphicsComponent.LoadContent();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Для клиента
|
||||
/// Обновление, которое вызывается у клиента, для просмотра анимаций
|
||||
/// </summary>
|
||||
public virtual void UpdateAnimations(GameTime gameTime)
|
||||
{
|
||||
PlayAnimation_OnClient();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Для клиента
|
||||
/// </summary>
|
||||
public virtual void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
graphicsComponent.DrawAnimation(graphicsComponent.ObjectDrawRectangle, spriteBatch);
|
||||
//debug
|
||||
if (AppManager.Instance.InputManager.CollisionsCheat)
|
||||
DrawDebugRectangle(spriteBatch, graphicsComponent.ObjectDrawRectangle);
|
||||
|
||||
}
|
||||
public void DrawDebugRectangle(SpriteBatch spriteBatch, Rectangle _rectangle, Nullable<Color> color = null)
|
||||
{
|
||||
if (color is null) color = new Color(1, 0, 0, 0.25f);
|
||||
if (color.Value.A == 255) color = new Color(color.Value, 0.25f);
|
||||
//spriteBatch.Draw(debugTexture,
|
||||
// new Rectangle((_rectangle.X - GraphicsComponent.CameraPosition.X) * GraphicsComponent.scaling,
|
||||
// (_rectangle.Y - GraphicsComponent.CameraPosition.Y) * GraphicsComponent.scaling,
|
||||
// _rectangle.Width * GraphicsComponent.scaling,
|
||||
// _rectangle.Height * GraphicsComponent.scaling), color.Value);
|
||||
|
||||
//TODO: debugTexture
|
||||
}
|
||||
#endregion
|
||||
}
|
30
ZoFo/GameCore/GameObjects/MapObjects/MapObject.cs
Normal file
|
@ -0,0 +1,30 @@
|
|||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using ZoFo.GameCore.GameManagers;
|
||||
using ZoFo.GameCore.ZoFo_graphics;
|
||||
|
||||
namespace ZoFo.GameCore.GameObjects.MapObjects
|
||||
{
|
||||
public class MapObject : GameObject
|
||||
{
|
||||
public virtual bool IsColliderOn { get; protected set; } = true;
|
||||
private Rectangle _sourceRectangle;
|
||||
protected override GraphicsComponent graphicsComponent => new("tiles");
|
||||
|
||||
public MapObject(Vector2 position, Vector2 size, Rectangle sourceRectangle, string textureName) : base(position)
|
||||
{
|
||||
_sourceRectangle = sourceRectangle;
|
||||
graphicsComponent.ObjectDrawRectangle = new Rectangle(0,0, (int)size.X, (int)size.Y);
|
||||
}
|
||||
public override void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
graphicsComponent.DrawAnimation(graphicsComponent.ObjectDrawRectangle, spriteBatch, _sourceRectangle);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -0,0 +1,15 @@
|
|||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using ZoFo.GameCore.GameManagers.CollisionManager;
|
||||
using ZoFo.GameCore.ZoFo_graphics;
|
||||
|
||||
namespace ZoFo.GameCore.GameObjects.MapObjects.StopObjects;
|
||||
|
||||
public class StopObject : MapObject
|
||||
{
|
||||
CollisionComponent collisionComponent;
|
||||
|
||||
protected StopObject(Vector2 position, Vector2 size, Rectangle sourceRectangle, string textureName) : base(position, size, sourceRectangle, textureName)
|
||||
{
|
||||
}
|
||||
}
|
8
ZoFo/GameCore/GameObjects/MapObjects/Tiles/Tile.cs
Normal file
|
@ -0,0 +1,8 @@
|
|||
using System;
|
||||
|
||||
namespace ZoFo.GameCore.GameObjects.MapObjects.Tiles;
|
||||
|
||||
public class Tile
|
||||
{
|
||||
|
||||
}
|
|
@ -15,9 +15,7 @@ namespace ZoFo.GameCore
|
|||
{
|
||||
public class Server
|
||||
{
|
||||
private List<GameObject> gameObjects;
|
||||
private ServerNetworkManager networkManager;
|
||||
private List<Entity> entity; //entity
|
||||
public Server()
|
||||
{
|
||||
networkManager = new ServerNetworkManager();
|
||||
|
@ -30,13 +28,14 @@ namespace ZoFo.GameCore
|
|||
//ТУТ Switch case будет честное слово
|
||||
}
|
||||
/// <summary>
|
||||
/// Для красоты) Отдел Серверов
|
||||
/// Для красоты) Отдел Серверов
|
||||
/// </summary>
|
||||
/// <param name="data"></param>
|
||||
public void AddData(IUpdateData data)//добавляет в лист updates новую data
|
||||
{
|
||||
networkManager.AddData(data);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Создает комнату и запускает ожидание подключений
|
||||
/// </summary>
|
||||
|
@ -56,11 +55,22 @@ namespace ZoFo.GameCore
|
|||
UpdateGameEnded gameEnded = new UpdateGameEnded();
|
||||
networkManager.AddData(gameEnded);
|
||||
networkManager.CloseConnection();
|
||||
}
|
||||
public void Update(GameTime gameTime)
|
||||
{
|
||||
}
|
||||
|
||||
private List<GameObject> gameObjects;
|
||||
private List<Entity> entities; //entity
|
||||
public void Update(GameTime gameTime)
|
||||
{
|
||||
foreach (var go in gameObjects)
|
||||
{
|
||||
go.UpdateLogic(gameTime);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Регистрирует игровой объект
|
||||
/// </summary>
|
||||
/// <param name="gameObject"></param>
|
||||
public void RegisterEntity(GameObject gameObject)
|
||||
{
|
||||
gameObjects.Add(gameObject);
|
||||
|
|
|
@ -15,6 +15,10 @@ namespace ZoFo.GameCore.ZoFo_graphics
|
|||
|
||||
public class GraphicsComponent
|
||||
{
|
||||
public Rectangle ObjectDrawRectangle { get; set; }
|
||||
|
||||
|
||||
|
||||
public event Action<string> actionOfAnimationEnd;
|
||||
private List<AnimationContainer> animations;
|
||||
private List<Texture2D> textures;
|
||||
|
|