Merge pull request #22 from progtime-net/GUI

servergui
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SergoDobro 2024-08-16 15:10:07 +03:00 committed by GitHub
commit 32a4ff624f
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GPG key ID: B5690EEEBB952194
13 changed files with 186 additions and 12 deletions

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@ -89,9 +89,9 @@ namespace MonogameLibrary.UI.Elements
if (hoverState == HoverState.None) if (hoverState == HoverState.None)
{ {
if (isSelected == IsSelected.Selected) if (isSelected == IsSelected.Selected)
_spriteBatch.Draw(texture, rectangle, new Color(220, 220, 220)); _spriteBatch.Draw(texture, rectangle, new Color(211, 211, 211));
else else
_spriteBatch.Draw(texture, rectangle, new Color(245, 245, 245)); _spriteBatch.Draw(texture, rectangle, Color.White);
} }
else if (hoverState == HoverState.Hovering) else if (hoverState == HoverState.Hovering)
_spriteBatch.Draw(texture, rectangle, new Color(211, 211, 211)); _spriteBatch.Draw(texture, rectangle, new Color(211, 211, 211));

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@ -34,6 +34,54 @@
/processorParam:TextureFormat=Compressed /processorParam:TextureFormat=Compressed
/build:Fonts/Font3.spritefont /build:Fonts/Font3.spritefont
#begin Textures/GUI/background/base.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/GUI/background/base.png
#begin Textures/GUI/background/join.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/GUI/background/join.png
#begin Textures/GUI/background/selectMode.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/GUI/background/selectMode.png
#begin Textures/GUI/background/waiting.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/GUI/background/waiting.png
#begin Textures/GUI/checkboxs_off-on.png #begin Textures/GUI/checkboxs_off-on.png
/importer:TextureImporter /importer:TextureImporter
/processor:TextureProcessor /processor:TextureProcessor

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@ -21,13 +21,13 @@ public class SelectModeMenu : AbstractGUI
int width = AppManager.Instance.CurentScreenResolution.X; int width = AppManager.Instance.CurentScreenResolution.X;
int height = AppManager.Instance.CurentScreenResolution.Y; int height = AppManager.Instance.CurentScreenResolution.Y;
menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, width, height), mainColor = Color.White, textureName = "Textures\\GUI\\MenuBackground" }; menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, width, height), mainColor = Color.White, textureName = "Textures\\GUI\\background\\selectMode" };
Elements.Add(menuBackground); Elements.Add(menuBackground);
menuBackground.LoadTexture(AppManager.Instance.Content); menuBackground.LoadTexture(AppManager.Instance.Content);
Elements.Add(new Label(Manager) { rectangle = new Rectangle(width / 2 - (int)(width / 8), height / 6, (int)(width / 4), (int)(height / 20)), text = "Select mode", fontColor = Color.White, mainColor = Color.Transparent, scale = 0.9f, fontName = "Fonts\\Font"}); Elements.Add(new Label(Manager) { rectangle = new Rectangle(width / 2 - (int)(width / 8), height / 6, (int)(width / 4), (int)(height / 20)), text = "Select mode", fontColor = Color.White, mainColor = Color.Transparent, scale = 0.9f, fontName = "Fonts\\Font"});
Button playButton = new Button(Manager) Button singleButton = new Button(Manager)
{ {
rectangle = new Rectangle(width / 4 - (width / 7) / 2, height / 2, (int)(width / 7), (int)(height / 20)), rectangle = new Rectangle(width / 4 - (width / 7) / 2, height / 2, (int)(width / 7), (int)(height / 20)),
text = "singleplayer", text = "singleplayer",
@ -36,13 +36,13 @@ public class SelectModeMenu : AbstractGUI
mainColor = Color.Gray, mainColor = Color.Gray,
fontName = "Fonts\\Font" fontName = "Fonts\\Font"
}; };
playButton.LeftButtonPressed += () => singleButton.LeftButtonPressed += () =>
{ {
// single // single
// ваш код здесь // ваш код здесь
}; };
Elements.Add(playButton); Elements.Add(singleButton);
Button optionButton = new Button(Manager) Button optionButton = new Button(Manager)
{ {
rectangle = new Rectangle(width / 2 + width / 4 - (width / 7) / 2, height / 2, (int)(width / 7), (int)(height / 20)), rectangle = new Rectangle(width / 2 + width / 4 - (width / 7) / 2, height / 2, (int)(width / 7), (int)(height / 20)),
@ -54,11 +54,20 @@ public class SelectModeMenu : AbstractGUI
}; };
optionButton.LeftButtonPressed += () => optionButton.LeftButtonPressed += () =>
{ {
AppManager.Instance.SetGUI(new SelectingServerGUI());
// multi // multi
// ваш код здесь // ваш код здесь
}; };
Elements.Add(optionButton); Elements.Add(optionButton);
Button bTExit = new Button(Manager)
{ fontName = "Fonts\\Font3", scale = 0.4f, text = "<-", fontColor = Color.Black, mainColor = Color.Transparent, rectangle = new Rectangle(width / 30, height / 30, width / 40, width / 40), textureName = "Textures\\GUI\\checkboxs_off"};
Elements.Add(bTExit);
bTExit.LeftButtonPressed += () =>
{
AppManager.Instance.SetGUI(new MainMenuGUI());
};
} }
public override void Update(GameTime gameTime) public override void Update(GameTime gameTime)

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@ -9,19 +9,94 @@ using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Input;
using MonogameLibrary.UI.Base; using MonogameLibrary.UI.Base;
using MonogameLibrary.UI.Elements; using MonogameLibrary.UI.Elements;
using ZoFo.GameCore.GameManagers;
namespace ZoFo.GameCore.GUI; namespace ZoFo.GameCore.GUI;
public class SelectingServerGUI : AbstractGUI public class SelectingServerGUI : AbstractGUI
{ {
private DrawableUIElement menuBackground;
protected override void CreateUI() protected override void CreateUI()
{ {
// int width = AppManager.Instance.inGameHUDHelperResolution.X; int width = AppManager.Instance.CurentScreenResolution.X;
// int height = AppManager.Instance.inGameHUDHelperResolution.Y; int height = AppManager.Instance.CurentScreenResolution.Y;
menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, width, height), mainColor = Color.White, textureName = "Textures\\GUI\\background\\join" };
Elements.Add(menuBackground);
menuBackground.LoadTexture(AppManager.Instance.Content);
Elements.Add(new Label(Manager) { rectangle = new Rectangle(width / 2 - (int)(width / 8), height / 7, (int)(width / 4), (int)(height / 20)), text = "Select server", fontColor = Color.White, mainColor = Color.Transparent, scale = 0.9f, fontName = "Fonts\\Font"});
TextBox ipBox = new TextBox(Manager)
{
rectangle = new Rectangle(width / 4 - (width / 4) / 2, height / 4, (int)(width / 4), (int)(height / 20)),
text = "ip",
scale = 0.2f,
fontColor = Color.White,
mainColor = Color.Gray,
textAligment = MonogameLibrary.UI.Enums.TextAligment.Left,
fontName = "Fonts\\Font"
};
ipBox.TextChanged += input => {
if (input == "ip")
{
ipBox.text = ""; ipBox.fontColor = Color.White;
}
};
ipBox.StopChanging += input => {
if (input.Length == 0)
{
ipBox.fontColor = Color.White;
ipBox.text = "ip";
}
};
Elements.Add(ipBox);
Button joinButton = new Button(Manager)
{
rectangle = new Rectangle(width / 4 + (width / 4) / 2, height / 4, (int)(width / 15), (int)(height / 20)),
text = "Join",
scale = 0.3f,
fontColor = Color.White,
mainColor = Color.Gray,
fontName = "Fonts\\Font"
};
joinButton.LeftButtonPressed += () =>
{
AppManager.Instance.SetGUI(new WaitingForPlayersGUI(false));
// join
// ваш код здесь
};
Elements.Add(joinButton);
Button hostButton = new Button(Manager)
{
rectangle = new Rectangle(width / 4 + (width / 4) / 2 + (width / 15), height / 4, (int)(width / 15), (int)(height / 20)),
text = "Host",
scale = 0.3f,
fontColor = Color.White,
mainColor = Color.Gray,
fontName = "Fonts\\Font"
};
hostButton.LeftButtonPressed += () =>
{
AppManager.Instance.SetGUI(new WaitingForPlayersGUI(true));
// host
// ваш код здесь
};
Elements.Add(hostButton);
Button bTExit = new Button(Manager)
{ fontName = "Fonts\\Font3", scale = 0.4f, text = "<-", fontColor = Color.Black, mainColor = Color.Transparent, rectangle = new Rectangle(width / 30, height / 30, width / 40, width / 40), textureName = "Textures\\GUI\\checkboxs_off"};
Elements.Add(bTExit);
bTExit.LeftButtonPressed += () =>
{
AppManager.Instance.SetGUI(new SelectModeMenu());
};
} }
public override void Update(GameTime gameTime) public override void Update(GameTime gameTime)
{ {
base.Update(gameTime);
} }
} }

View file

@ -9,19 +9,61 @@ using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Input;
using MonogameLibrary.UI.Base; using MonogameLibrary.UI.Base;
using MonogameLibrary.UI.Elements; using MonogameLibrary.UI.Elements;
using ZoFo.GameCore.GameManagers;
namespace ZoFo.GameCore.GUI; namespace ZoFo.GameCore.GUI;
public class WaitingForPlayersGUI : AbstractGUI public class WaitingForPlayersGUI : AbstractGUI
{ {
private DrawableUIElement menuBackground;
private bool isHost;
public WaitingForPlayersGUI(bool isHost)
{
this.isHost = isHost;
}
protected override void CreateUI() protected override void CreateUI()
{ {
// int width = AppManager.Instance.inGameHUDHelperResolution.X; int width = AppManager.Instance.CurentScreenResolution.X;
// int height = AppManager.Instance.inGameHUDHelperResolution.Y; int height = AppManager.Instance.CurentScreenResolution.Y;
menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, width, height), mainColor = Color.White, textureName = "Textures\\GUI\\background\\Waiting" };
Elements.Add(menuBackground);
menuBackground.LoadTexture(AppManager.Instance.Content);
Elements.Add(new Label(Manager) { rectangle = new Rectangle(width / 2 - (int)(width / 8), height / 7, (int)(width / 4), (int)(height / 20)), text = "Waiting", fontColor = Color.White, mainColor = Color.Transparent, scale = 0.9f, fontName = "Fonts\\Font"});
if (isHost)
{
Button startButton = new Button(Manager)
{
rectangle = new Rectangle(width / 2 - (width / 15) / 2, height / 2 + height / 4, (int)(width / 15), (int)(height / 20)),
text = "Start",
scale = 0.3f,
fontColor = Color.White,
mainColor = Color.Gray,
fontName = "Fonts\\Font"
};
startButton.LeftButtonPressed += () =>
{
// start
// ваш код здесь
};
Elements.Add(startButton);
}
Button bTExit = new Button(Manager)
{ fontName = "Fonts\\Font3", scale = 0.4f, text = "<-", fontColor = Color.Black, mainColor = Color.Transparent, rectangle = new Rectangle(width / 30, height / 30, width / 40, width / 40), textureName = "Textures\\GUI\\checkboxs_off"};
Elements.Add(bTExit);
bTExit.LeftButtonPressed += () =>
{
AppManager.Instance.SetGUI(new SelectingServerGUI());
};
} }
public override void Update(GameTime gameTime) public override void Update(GameTime gameTime)
{ {
base.Update(gameTime);
} }
} }