Merge branch 'DevelopmentX' into NetworkMultiplyPlayers2

This commit is contained in:
SergoDobro 2024-08-20 16:34:21 +03:00 committed by GitHub
commit 4421ceefd8
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GPG key ID: B5690EEEBB952194
56 changed files with 507 additions and 131 deletions

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@ -29,6 +29,7 @@ public class ItemDisplayButton : Button
private ContentManager content;
public string discriptions1;
public Dictionary<string, int> resourcesNeededToCraft1;
public TextAligment TextAligment = TextAligment.Left;
public ItemDisplayButton(UIManager manager) : base(manager)
@ -46,7 +47,7 @@ public class ItemDisplayButton : Button
Label itemName = new Label(Manager)
{
rectangle = new Rectangle(rectangle.X + rectangle.Height / 3 / 2 + rectangle.Height / 3 * 2, rectangle.Y + rectangle.Height / 3 / 2, rectangle.Width / 3, rectangle.Height / 3 * 2),
fontColor = fontColor1, text = text1, scale = scale1, fontName = fontName1, mainColor = Color.Transparent
fontColor = fontColor1, text = text1, scale = scale1, fontName = fontName1, mainColor = Color.Transparent, textAligment = TextAligment
};
Label itemCount = new Label(Manager)
{
@ -87,6 +88,10 @@ public class ItemDisplayButton : Button
{
if (presentState != hoverState)
{
if (resourcesNeededToCraft1 == null)
{
resourcesNeededToCraft1 = new Dictionary<string, int>();
}
hoverWindow = new HoverWindow(Manager)
{
rectangle = new Rectangle(Mouse.GetState().Position.X, Mouse.GetState().Position.Y, rectangle.Width, rectangle.Height * 10),

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@ -30,6 +30,7 @@ public class ItemDisplayLabel : DrawableUIElement
public Dictionary<string, int> resourcesNeededToCraft1;
public HoverState hoverState = HoverState.None;
private ContentManager content;
public TextAligment TextAligment = TextAligment.Left;
public ItemDisplayLabel(UIManager manager) : base(manager)
@ -47,7 +48,7 @@ public class ItemDisplayLabel : DrawableUIElement
Label itemName = new Label(Manager)
{
rectangle = new Rectangle(rectangle.X + rectangle.Height / 3 / 2 + rectangle.Height / 3 * 2, rectangle.Y + rectangle.Height / 3 / 2, rectangle.Width / 3, rectangle.Height / 3 * 2),
fontColor = fontColor1, text = text1, scale = scale1, fontName = fontName1, mainColor = Color.Transparent
fontColor = fontColor1, text = text1, scale = scale1, fontName = fontName1, mainColor = Color.Transparent, textAligment = TextAligment
};
Label itemCount = new Label(Manager)
{

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@ -44,9 +44,6 @@
#begin MapData/TileMaps/main.tmj
/copy:MapData/TileMaps/main.tmj
#begin MapData/TileSets/bonfire.tsj
/copy:MapData/TileSets/bonfire.tsj
#begin MapData/TileSets/IconSet.tsj
/copy:MapData/TileSets/IconSet.tsj
@ -59,6 +56,30 @@
#begin MapData/TileSets/TilesetNature.tsj
/copy:MapData/TileSets/TilesetNature.tsj
#begin sounds/Background menu music.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:sounds/Background menu music.wav
#begin sounds/Background music.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:sounds/Background music.wav
#begin sounds/Button click.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:sounds/Button click.wav
#begin sounds/Craft sound.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:sounds/Craft sound.wav
#begin sounds/Loot.wav
/importer:WavImporter
/processor:SoundEffectProcessor
@ -101,8 +122,17 @@
/processorParam:Quality=Best
/build:sounds/Zombi stoit.wav
#begin Textures/Animations/explosion_1.animation
/copy:Textures/Animations/explosion_1.animation
#begin sounds/zombie sound 2.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:sounds/zombie sound 2.wav
#begin sounds/zombie sound.wav
/importer:WavImporter
/processor:SoundEffectProcessor
/processorParam:Quality=Best
/build:sounds/zombie sound.wav
#begin Textures/Animations/player_down_idle.animation
/copy:Textures/Animations/player_down_idle.animation
@ -191,6 +221,33 @@
#begin Textures/Animations/player_right_idle.animation
/copy:Textures/Animations/player_right_idle.animation
#begin Textures/Animations/player_run_down.animation
/copy:Textures/Animations/player_run_down.animation
#begin Textures/Animations/player_run_left_down.animation
/copy:Textures/Animations/player_run_left_down.animation
#begin Textures/Animations/player_run_left_up.animation
/copy:Textures/Animations/player_run_left_up.animation
#begin Textures/Animations/player_run_left.animation
/copy:Textures/Animations/player_run_left.animation
#begin Textures/Animations/player_run_right_down.animation
/copy:Textures/Animations/player_run_right_down.animation
#begin Textures/Animations/player_run_right_up.animation
/copy:Textures/Animations/player_run_right_up.animation
#begin Textures/Animations/player_run_right.animation
/copy:Textures/Animations/player_run_right.animation
#begin Textures/Animations/player_run_right.zip
/copy:Textures/Animations/player_run_right.zip
#begin Textures/Animations/player_run_up.animation
/copy:Textures/Animations/player_run_up.animation
#begin Textures/Animations/player_running_top_rotate.animation
/copy:Textures/Animations/player_running_top_rotate.animation

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@ -0,0 +1 @@
{"id":"player_run_down","textureName":"Textures/AnimationTextures/Character/hr-level1_running","startSpriteRectangle":{"X":0,"Y":528,"Width":88,"Height":132},"frameSecond":[{"Item1":0,"Item2":2}],"textureFrameInterval":0,"framesCount":22,"isCycle":true,"offset":"0, 0"}

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@ -0,0 +1 @@
{"id":"player_run_left","textureName":"Textures/AnimationTextures/Character/hr-level1_running","startSpriteRectangle":{"X":0,"Y":792,"Width":88,"Height":132},"frameSecond":[{"Item1":0,"Item2":2}],"textureFrameInterval":0,"framesCount":22,"isCycle":true,"offset":"0, 0"}

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@ -0,0 +1 @@
{"id":"player_run_left_down","textureName":"Textures/AnimationTextures/Character/hr-level1_running","startSpriteRectangle":{"X":0,"Y":660,"Width":88,"Height":132},"frameSecond":[{"Item1":0,"Item2":2}],"textureFrameInterval":0,"framesCount":22,"isCycle":true,"offset":"0, 0"}

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@ -0,0 +1 @@
{"id":"player_run_left_up","textureName":"Textures/AnimationTextures/Character/hr-level1_running","startSpriteRectangle":{"X":0,"Y":924,"Width":88,"Height":132},"frameSecond":[{"Item1":0,"Item2":2}],"textureFrameInterval":0,"framesCount":22,"isCycle":true,"offset":"0, 0"}

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@ -0,0 +1 @@
{"id":"player_run_right","textureName":"Textures/AnimationTextures/Character/hr-level1_running","startSpriteRectangle":{"X":0,"Y":264,"Width":88,"Height":132},"frameSecond":[{"Item1":0,"Item2":2}],"textureFrameInterval":0,"framesCount":22,"isCycle":true,"offset":"0, 0"}

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@ -0,0 +1 @@
{"id":"player_run_right_down","textureName":"Textures/AnimationTextures/Character/hr-level1_running","startSpriteRectangle":{"X":0,"Y":396,"Width":88,"Height":132},"frameSecond":[{"Item1":0,"Item2":2}],"textureFrameInterval":0,"framesCount":22,"isCycle":true,"offset":"0, 0"}

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@ -0,0 +1 @@
{"id":"player_run_right_up","textureName":"Textures/AnimationTextures/Character/hr-level1_running","startSpriteRectangle":{"X":0,"Y":132,"Width":88,"Height":132},"frameSecond":[{"Item1":0,"Item2":2}],"textureFrameInterval":0,"framesCount":22,"isCycle":true,"offset":"0, 0"}

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@ -0,0 +1 @@
{"id":"player_run_up","textureName":"Textures/AnimationTextures/Character/hr-level1_running","startSpriteRectangle":{"X":0,"Y":0,"Width":88,"Height":132},"frameSecond":[{"Item1":0,"Item2":2}],"textureFrameInterval":0,"framesCount":22,"isCycle":true,"offset":"0, 0"}

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@ -249,6 +249,16 @@ namespace ZoFo.GameCore
{
UpdatePlayerHealth(update as UpdatePlayerParametrs);
}
else if (update is UpdateLoot)
{
if ((update as UpdateLoot).quantity == 0)
{
return;
}
var ent = FindEntityById(update.IdEntity);
if (ent != null)
(ent as Player).lootData.AddLoot_Client((update as UpdateLoot).lootName, (update as UpdateLoot).quantity);
}
}
public void UpdatePlayerHealth(UpdatePlayerParametrs update)

View file

@ -38,7 +38,7 @@ public abstract class AbstractGUI
public virtual void LoadContent()
{
Manager.LoadContent(AppManager.Instance.Content, "Font");
Manager.LoadContent(AppManager.Instance.Content, "Fonts/Font");
mouse = AppManager.Instance.Content.Load<Texture2D>("Textures/GUI/mouse");
}

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@ -142,6 +142,7 @@ public class BaseGUI : AbstractGUI
ItemDisplayButtonsList.Add(temp);
temp.LeftButtonPressed += () =>
{
AppManager.Instance.SoundManager.StartAmbientSound("Craft sound");
AppManager.Instance.playerData.CraftItem(item.Key);
AppManager.Instance.SetGUI(new BaseGUI());
};
@ -163,7 +164,9 @@ public class BaseGUI : AbstractGUI
textureName = "Textures\\GUI\\checkboxs_off"
};
Elements.Add(bTExit);
bTExit.LeftButtonPressed += () => { AppManager.Instance.SetGUI(new MainMenuGUI()); };
bTExit.LeftButtonPressed += () => { AppManager.Instance.SetGUI(new MainMenuGUI());
AppManager.Instance.SoundManager.StartAmbientSound("Button click");
};
}
public override void Update(GameTime gameTime)

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@ -17,7 +17,7 @@ public class HUD : AbstractGUI
{
private Bar hpBar;
private Bar radBar;
private AbstractGUI overlayGUI;
public AbstractGUI overlayGUI;
protected override void CreateUI()
{
int width = AppManager.Instance.CurentScreenResolution.X;
@ -29,10 +29,12 @@ public class HUD : AbstractGUI
pauseButton.LoadTexture(AppManager.Instance.Content);
pauseButton.LeftButtonPressed += () =>
{
AppManager.Instance.SetGUI(new FinishingGUI());
//overlayGUI = new PauseGUI();
//overlayGUI.Initialize();
//overlayGUI.LoadContent();
AppManager.Instance.SoundManager.StartAmbientSound("Button click");
AppManager.Instance.SetGUI(new PauseGUI());
//AppManager.Instance.SetGUI(new FinishingGUI());
overlayGUI = new PauseGUI();
overlayGUI.Initialize();
overlayGUI.LoadContent();
};
Button invButton = new Button(Manager)
{ fontName = "Fonts\\Font3", scale = 0.4f, text = "inv", fontColor = Color.Black, mainColor = Color.Transparent, rectangle = new Rectangle(width - width / 30 - width / 40, height / 15 + width / 40, width / 40, width / 40), textureName = "Textures/GUI/checkboxs_off"};
@ -65,6 +67,7 @@ public class HUD : AbstractGUI
radBar.LoadTexture(AppManager.Instance.Content);
}
public override void Update(GameTime gameTime)
{
overlayGUI?.Update(gameTime);

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@ -62,7 +62,7 @@ public class InventoryGUI : AbstractGUI
(height / 20 + height / 80) * (buttonIndex) - height / 10,
(int)(width / 5), (int)(height / 20)),
text1 = item.Key,
scale1 = 0.4f,
scale1 = 0.3f,
count = item.Value,
itemTextureName = itemInfo.textureName,
fontColor1 = Color.White,

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@ -40,7 +40,7 @@ public class MainMenuGUI : AbstractGUI
};
playButton.LeftButtonPressed += () =>
{
AppManager.Instance.SoundManager.StartAmbientSound("Loot");
AppManager.Instance.SoundManager.StartAmbientSound("Button click");
AppManager.Instance.SetGUI(new SelectModeMenu());
};
Elements.Add(playButton);
@ -55,6 +55,7 @@ public class MainMenuGUI : AbstractGUI
};
baseButton.LeftButtonPressed += () =>
{
AppManager.Instance.SoundManager.StartAmbientSound("Button click");
AppManager.Instance.SetGUI(new BaseGUI());
};
Elements.Add(baseButton);
@ -69,7 +70,7 @@ public class MainMenuGUI : AbstractGUI
};
optionButton.LeftButtonPressed += () =>
{
AppManager.Instance.SoundManager.StartAmbientSound("Loot");
AppManager.Instance.SoundManager.StartAmbientSound("Button click");
AppManager.Instance.SetGUI(new OptionsGUI());
};
Elements.Add(optionButton);

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@ -43,6 +43,7 @@ public class OptionsGUI : AbstractGUI
label_OverallVolume_Percent.text = Math.Round(slider_OverallVolume.GetSliderValue * 100) + "%";
slider_OverallVolume.SliderChanged += (newVal) =>
{
label_OverallVolume_Percent.text = Math.Round(slider_OverallVolume.GetSliderValue * 100) + "%";
AppManager.Instance.SettingsManager.SetMainVolume(newVal);
};
@ -64,6 +65,7 @@ public class OptionsGUI : AbstractGUI
label_MusicVolume_Percent.text = Math.Round(slider_MusicVolume.GetSliderValue * 100) + "%";
slider_MusicVolume.SliderChanged += (newVal) =>
{
label_MusicVolume_Percent.text = Math.Round(slider_MusicVolume.GetSliderValue * 100) + "%";
AppManager.Instance.SettingsManager.SetMusicVolume(newVal);
};
@ -85,6 +87,7 @@ public class OptionsGUI : AbstractGUI
label_EffectsVolume_Percent.text = Math.Round(slider_EffectsVolume.GetSliderValue * 100) + "%";
slider_EffectsVolume.SliderChanged += (newVal) =>
{
label_EffectsVolume_Percent.text = Math.Round(slider_EffectsVolume.GetSliderValue * 100) + "%";
AppManager.Instance.SettingsManager.SetSoundEffectsVolume(newVal);
};
@ -109,6 +112,7 @@ public class OptionsGUI : AbstractGUI
button_FullScreen.SetIsChecked(AppManager.Instance.SettingsManager.IsFullScreen);
button_FullScreen.Checked += (newCheckState) =>
{
AppManager.Instance.SoundManager.StartAmbientSound("Button click");
AppManager.Instance.SettingsManager.SetIsFullScreen(newCheckState);
};
Elements.Add(button_FullScreen);
@ -120,6 +124,7 @@ public class OptionsGUI : AbstractGUI
Elements.Add(bTExit);
bTExit.LeftButtonPressed += () =>
{
AppManager.Instance.SoundManager.StartAmbientSound("Button click");
AppManager.Instance.SetGUI(new MainMenuGUI());
};

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@ -31,6 +31,7 @@ public class PauseGUI : AbstractGUI
};
continueButton.LeftButtonPressed += () =>
{
AppManager.Instance.SoundManager.StartAmbientSound("Button click");
AppManager.Instance.SetGUI(new HUD());
};
Elements.Add(continueButton);
@ -45,6 +46,9 @@ public class PauseGUI : AbstractGUI
};
exitButton.LeftButtonPressed += () =>
{
AppManager.Instance.SoundManager.StopAllSounds();
AppManager.Instance.SoundManager.StartAmbientSound("Button click");
AppManager.Instance.SoundManager.StartAmbientSound("Background menu music");
AppManager.Instance.SetGUI(new MainMenuGUI());
};
Elements.Add(exitButton);

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@ -38,6 +38,9 @@ public class SelectModeMenu : AbstractGUI
};
singleButton.LeftButtonPressed += () =>
{
AppManager.Instance.SoundManager.StopAllSounds();
AppManager.Instance.SoundManager.StartAmbientSound("Background music");
AppManager.Instance.SoundManager.StartAmbientSound("Button click");
// single
Server server = new Server();
Client client = new Client();
@ -68,6 +71,7 @@ public class SelectModeMenu : AbstractGUI
};
optionButton.LeftButtonPressed += () =>
{
AppManager.Instance.SoundManager.StartAmbientSound("Button click");
AppManager.Instance.SetGUI(new SelectingServerGUI());
// multi
@ -80,6 +84,9 @@ public class SelectModeMenu : AbstractGUI
Elements.Add(bTExit);
bTExit.LeftButtonPressed += () =>
{
AppManager.Instance.SoundManager.StartAmbientSound("Button click");
AppManager.Instance.SetGUI(new MainMenuGUI());
};
}

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@ -62,12 +62,14 @@ namespace ZoFo.GameCore.GameManagers
ItemManager = new ItemManager.ItemManager();
Instance = this;
InputManager = new InputManager();
SoundManager = new SoundManager();
SoundManager.LoadSounds();
SettingsManager = new SettingsManager();
SettingsManager.LoadSettings();
SoundManager = new SoundManager();
AssetManager = new AssetManager();
SoundManager.LoadSounds();
AssetManager = new AssetManager();
SoundManager.StartAmbientSound("Background menu music");
currentGUI = new MainMenuGUI();
debugHud = new DebugHUD();

View file

@ -12,7 +12,9 @@ public class AssetManager
public AssetContainer Player = new()
{
Animations = [ "player_look_down" ],
Animations = [ "player_look_down", "player_run_up", "player_run_down", "player_run_right",
"player_run_left", "player_run_right_up", "player_run_left_up", "player_run_right_down",
"player_run_left_down" ],
IdleAnimation = "player_look_down"
};
}

View file

@ -10,6 +10,7 @@ using Microsoft.Xna.Framework;
using ZoFo.GameCore.GameManagers.MapManager.MapElements;
using ZoFo.GameCore.GameObjects.Entities;
using ZoFo.GameCore.GameObjects.Entities.LivingEntities;
using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient;
using ZoFo.GameCore.Graphics;
using ZoFo.GameCore.GameManagers.NetworkManager.SerializableDTO;
@ -25,6 +26,25 @@ namespace ZoFo.GameCore.GameManagers.CollisionManager
public List<CollisionComponent> EntitiesWithMovements;
public List<CollisionComponent> ObjectsWithTriggers;
public List<CollisionComponent> GetEntitiesToUpdate(Player player)
{
float ViewDistance = 500;
List<CollisionComponent> EntitiesInPlayerArea = new List<CollisionComponent>();
Rectangle ViewArea = new Rectangle((int)(player.position.X), (int)(player.position.Y),
(int)(ViewDistance), (int)(ViewDistance));
for (int i = 0; i < ObjectsWithCollisions.Count; i++)
{
if (ViewArea.Contains((float)ObjectsWithCollisions[i].gameObject.position.X, (float)ObjectsWithCollisions[i].gameObject.position.Y));
{
EntitiesInPlayerArea.Add(ObjectsWithCollisions[i]);
}
}
return EntitiesInPlayerArea;
}
//чекаем коллизии в листе

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@ -5,18 +5,11 @@ using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Formats.Tar;
using System.Linq;
using System.Reflection.Metadata.Ecma335;
using System.Security.Cryptography.X509Certificates;
using System.Text;
using System.Threading.Tasks;
using ZoFo.GameCore.GUI;
namespace ZoFo.GameCore.GameManagers
{
public enum ScopeState { Idle, Left, Right, Top, Down, TopLeft, TopRight, DownLeft, DownRight }
public class InputManager
{
public event Action ShootEvent; // событие удара(когда нажат X, событие срабатывает)
@ -177,7 +170,6 @@ namespace ZoFo.GameCore.GameManagers
#region Обработка взаимодействия с collectable(например лутом). Вызывает событие OnInteract
if (keyBoardState.IsKeyDown(Keys.E) && !isInteract)
{
OnInteract?.Invoke();
Debug.WriteLine("взаимодействие с Collectable");
}
@ -204,18 +196,33 @@ namespace ZoFo.GameCore.GameManagers
DebugHUD.Instance.Set("controls", currentScopeState.ToString());
}
#region работа с ScopeState и Vector2
/// <summary>
/// возвращает число от -14 до 16, начиная с
/// </summary>
/// <param name="vector"></param>
/// <returns></returns>
public int ConvertAttackVector2ToState(Vector2 vector){
int currentSection = (int)Math.Ceiling(Math.Atan2(vector.Y,
vector.X) * (180 / Math.PI) / 360 * 32);
return currentSection;
}
public ScopeState ConvertVector2ToState(Vector2 vector)
{
//if()
int currentSection = (int)Math.Ceiling(Math.Atan2(vector.Y,
int currentSection = 0;
if(vector.X == 0f && vector.Y == 0f){
currentScopeState = ScopeState.Idle;
}
else
{
currentSection = (int)Math.Ceiling(Math.Atan2(vector.Y,
vector.X) * (180 / Math.PI) / 360 * 16);
DebugHUD.DebugSet("current section", currentSection.ToString());
//DebugHUD.DebugSet("y", InputMovementDirection.Y.ToString());
//DebugHUD.DebugSet("x", InputMovementDirection.X.ToString());
switch(currentSection)
{
case -1:
currentScopeState = ScopeState.Idle;
break;
case 0 or 1:
currentScopeState = ScopeState.Right;
break;
@ -243,7 +250,40 @@ namespace ZoFo.GameCore.GameManagers
default:
break;
}
DebugHUD.DebugSet("current section", currentSection.ToString());
DebugHUD.DebugSet("y", vector.Y.ToString());
DebugHUD.DebugSet("x", vector.X.ToString());
}
return currentScopeState;
}
public static Vector2 ConvertStateToVector2(ScopeState scopeState)
{
switch (scopeState)
{
case ScopeState.Idle:
return new Vector2(0, 0);
case ScopeState.Left:
return new Vector2(-1, 0);
case ScopeState.Right:
return new Vector2(1, 0);
case ScopeState.Top:
return new Vector2(0, -1);
case ScopeState.Down:
return new Vector2(0, 1);
case ScopeState.TopLeft:
return new Vector2(-1, -1);
case ScopeState.TopRight:
return new Vector2(-1, 1);
case ScopeState.DownLeft:
return new Vector2(1, -1);
case ScopeState.DownRight:
return new Vector2(1, 1);
default:
return new Vector2(0, 0);
}
}
#endregion
public bool ButtonClicked(Keys key) => keyBoardState.IsKeyUp(key) && keyBoardState.IsKeyDown(key);

View file

@ -25,11 +25,15 @@ namespace ZoFo.GameCore.GameManagers.ItemManager
public void Initialize()
{
tagItemPairs = new Dictionary<string, ItemInfo>();
tagItemPairs.Add("Ammo", new ItemInfo("Ammo", "деньги в метро", "Textures\\icons\\Collectables\\Ammo",false,null));
tagItemPairs.Add("wood", new ItemInfo("wood", "бревна кусок", "Textures\\Test\\wood",false,null));
tagItemPairs.Add("rock", new ItemInfo("rock", "пять галек", "Textures\\Test\\rock", false, null));
tagItemPairs.Add("steel", new ItemInfo("steel", "метал, метал, \nжелезо, метал", "Textures\\Test\\steel", false, null));
tagItemPairs.Add("pickaxe", new ItemInfo("steel", "прямой путь к \nстановлению каменьщиком", "Textures\\Test\\pickaxe", true, new Dictionary<string, int>()
tagItemPairs.Add("rottenflesh", new ItemInfo("rottenflesh", "БУХАТЬ", "Textures/icons/Collectables/RottenFlesh",false,null));
tagItemPairs.Add("purebottleofwater", new ItemInfo("purebottleofwater", "БУХАТЬ 2", "Textures/icons/Collectables/PureBottleOfWater",false,null));
tagItemPairs.Add("bottleofwater", new ItemInfo("bottleofwater", "БУХАТЬ", "Textures/icons/Collectables/BottleOfWater",false,null));
//tagItemPairs.Add("antiradin", new ItemInfo("antiradin", "радиацию опускает", "Textures/icons/Collectables/Ammo",false,null));
tagItemPairs.Add("ammo", new ItemInfo("ammo", "деньги в метро", "Textures/icons/Collectables/Ammo",false,null));
tagItemPairs.Add("wood", new ItemInfo("wood", "бревна кусок", "Textures/icons/Collectables/Wood",false,null));
tagItemPairs.Add("peeble", new ItemInfo("peeble", "пять галек", "Textures/icons/Collectables/Peeble", false, null));
tagItemPairs.Add("steel", new ItemInfo("steel", "метал, метал, \nжелезо, метал", "Textures/icons/Collectables/Steel", false, null));
tagItemPairs.Add("pickaxe", new ItemInfo("pickaxe", "прямой путь к \nстановлению каменьщиком", "Textures/Test/pickaxe", true, new Dictionary<string, int>()
{
{"wood", 2},
{"steel", 3}

View file

@ -54,7 +54,7 @@ namespace ZoFo.GameCore.GameManagers.ItemManager
items = new Dictionary<string, int>();
items.Add("wood", 5);
items.Add("steel", 110);
items.Add("rock", 6);
items.Add("peeble", 6);
}
}
}

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@ -11,12 +11,16 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient
/// </summary>
public class UpdateLoot : UpdateData
{
public string lootName;
public UpdateLoot() { UpdateType = "UpdateLoot"; }
public UpdateLoot(string lootName)
public string lootName { get; set; }
public int quantity { get; set; }
public UpdateLoot() { UpdateType = "UpdateLoot"; isImportant = true; }
public UpdateLoot(string lootName, int quantity, int id)
{
UpdateType = "UpdateLoot";
this.lootName = lootName;
this.quantity = quantity;
IdEntity = id;
isImportant = true;
}
}
}

View file

@ -11,8 +11,8 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient
/// </summary>
public class UpdatePlayerParametrs : UpdateData
{
public UpdatePlayerParametrs() { UpdateType = "UpdatePlayerParametrs"; }
public float radiatoin;
public float health;
public UpdatePlayerParametrs() { UpdateType = "UpdatePlayerParametrs"; isImportant = true; }
public float radiatoin { get; set; }
public float health { get; set; }
}
}

View file

@ -34,12 +34,15 @@ namespace ZoFo.GameCore.GameManagers
public void SetMusicVolume(float volume)
{
settingsContainer.MusicVolume = volume;
//AppManager.Instance.SoundManager.Update();
SaveSettings();
}
public void SetSoundEffectsVolume(float volume)
{
settingsContainer.SoundEffectsVolume = volume;
// AppManager.Instance.SoundManager.Update();
SaveSettings();
}
@ -68,6 +71,7 @@ namespace ZoFo.GameCore.GameManagers
}
public void SaveSettings()
{
AppManager.Instance.SoundManager.Update();
using (StreamWriter streamWriter = new StreamWriter("GameSettings.txt"))
{
string _str = JsonConvert.SerializeObject(settingsContainer);

View file

@ -14,11 +14,13 @@ namespace ZoFo.GameCore.GameObjects
//public override GraphicsComponent graphicsComponent { get; } = new GraphicsComponent(new List<string> { "тут пишите название анимации" }, "сдублируйте " +
public override GraphicsComponent graphicsComponent { get; } = new AnimatedGraphicsComponent(new List<string> { "zombie_idle" }, "zombie_idle");
public EntittyForAnimationTests(Vector2 position) : base(position)
{
graphicsComponent.ObjectDrawRectangle = new Rectangle(0,0,16*20, 16 * 20);
position = new Vector2(10, 10);
}

View file

@ -1,6 +1,7 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Linq;
using ZoFo.GameCore.GameManagers;
using ZoFo.GameCore.GameManagers.CollisionManager;
using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient;
@ -29,9 +30,8 @@ public class Collectable : Interactable
public override void OnInteraction(GameObject sender)
{
DebugHUD.DebugLog("collected");
string lootname = this.GetType().ToString().ToLower();
(sender as Player).lootData.AddLoot(lootname, 1);
AppManager.Instance.server.AddData(new UpdateLoot(lootname));
string lootname = this.GetType().ToString().ToLower().Split('.').Last();
(sender as Player).lootData.AddLoot(lootname, 1, (sender as Player).Id);
AppManager.Instance.server.DeleteObject(this);
base.OnInteraction(sender);
}

View file

@ -45,15 +45,36 @@ namespace ZoFo.GameCore.GameObjects
public override void Update()
{
if (isDying) return;
Vector2 duration = Vector2.Normalize(
AppManager.Instance.server.players[0].position - position
float m = 10000000;
int j = -1;
for (int i = 0; i < AppManager.Instance.server.players.Count; i++)
{
var player = AppManager.Instance.server.players[i];
if (m > (player.position.X - position.X) * (player.position.X - position.X) + (player.position.Y - position.Y) * (player.position.Y - position.Y))
{
m = (player.position.X - position.X) * (player.position.X - position.X) + (player.position.Y - position.Y) * (player.position.Y - position.Y);
j = i;
}
}
Vector2 duration = Vector2.Zero;
if (m<= 130000)
{
duration = Vector2.Normalize(
AppManager.Instance.server.players[j].position - position
);
if (Random.Shared.NextDouble() > 0.999)
{
AppManager.Instance.SoundManager.StartSound("zombie sound", position, AppManager.Instance.server.players[0].position, pitch: new Random().Next(-1, 2) * (float)new Random().NextDouble());
}
}
if (!isAttacking) { velocity += new Vector2(duration.X * speed, duration.Y * speed); }
}
public void OnPlayerClose(GameObject sender)
{
@ -61,6 +82,8 @@ namespace ZoFo.GameCore.GameObjects
if(!isAttacking)
{
AppManager.Instance.SoundManager.StartSound("Zombi napal", position, AppManager.Instance.server.players[0].position,pitch:new Random().Next(-1,2)*(float)new Random().NextDouble());
StartAnimation("zombie_attack");
isAttacking = true;
}
@ -70,17 +93,12 @@ namespace ZoFo.GameCore.GameObjects
}
public void EndAttack(string a)
{
if (AppManager.Instance.gamestate == GameState.HostPlaying)
{
if (AppManager.Instance.gamestate != GameState.HostPlaying) return;
var damagedPlayers=AppManager.Instance.server.collisionManager.GetPlayersInZone(collisionComponent.triggerRectangle.SetOrigin(position));
//TODO ДАМАЖИТЬ ИГРОКОВ В ЗОНЕ
if (damagedPlayers.Length > 0)
{
DebugHUD.DebugLog("End of" + a);
if (damagedPlayers.Length>0) { DebugHUD.DebugLog("End of" + a);
foreach (var item in damagedPlayers)
item.TakeDamage(5);
}
isAttacking = false;
item.TakeDamage(1);
}
}

View file

@ -38,15 +38,15 @@ public class LivingEntity : Entity
{
base.UpdateAnimations();
}
Vector2 prevPosition_forClient;
protected Vector2 prevPosition_forClient;
public override void Draw(SpriteBatch spriteBatch)
{
if ((position - prevPosition_forClient).X < 0)
if ((positionDraw - prevPosition_forClient).X < 0)
graphicsComponent.Flip = SpriteEffects.FlipHorizontally;
else if ((position - prevPosition_forClient).X > 0)
else if ((positionDraw - prevPosition_forClient).X > 0)
graphicsComponent.Flip = SpriteEffects.None;
base.Draw(spriteBatch);
prevPosition_forClient = position;
prevPosition_forClient = positionDraw;
}
public virtual void Die()

View file

@ -3,6 +3,9 @@ using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ZoFo.GameCore.GameManagers;
using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient;
using ZoFo.GameCore.GUI;
namespace ZoFo.GameCore.GameObjects
{
@ -10,7 +13,23 @@ namespace ZoFo.GameCore.GameObjects
{
public Dictionary<string, int> loots;
public void AddLoot(string lootName, int quantity)
public void AddLoot(string lootName, int quantity, int id)
{
if (lootName == null)
{
DebugHUD.DebugLog("PROBLEM, loot is null");
DebugHUD.DebugLog("PROBLEM, loot is null");
DebugHUD.DebugLog("PROBLEM, loot is null");
return;
}
AppManager.Instance.server.AddData(new UpdateLoot(lootName, quantity, id));
if (loots.ContainsKey(lootName))
loots[lootName] +=quantity;
else
loots.Add(lootName, quantity);
}
public void AddLoot_Client(string lootName, int quantity)
{
if (loots.ContainsKey(lootName))
loots[lootName] +=quantity;

View file

@ -11,6 +11,7 @@ using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient;
using ZoFo.GameCore.Graphics;
using System.Diagnostics;
using ZoFo.GameCore.GUI;
using System.Runtime.InteropServices;
namespace ZoFo.GameCore.GameObjects;
@ -24,12 +25,15 @@ public class Player : LivingEntity
public float health = 100;
public float MaxHealth = 100;
public override GraphicsComponent graphicsComponent { get; } = new AnimatedGraphicsComponent(AppManager.Instance.AssetManager.Player.Animations, AppManager.Instance.AssetManager.Player.IdleAnimation);
public AnimatedGraphicsComponent animatedGraphicsComponent => graphicsComponent as AnimatedGraphicsComponent;
public float rad = 0;
public float MaxRad = 100;
public LootData lootData;
public override GraphicsComponent graphicsComponent { get; } = new AnimatedGraphicsComponent(AppManager.Instance.AssetManager.Player);
public bool IsTryingToInteract { get; set; }
@ -37,12 +41,14 @@ public class Player : LivingEntity
/// Факт того, что плеер в этом апдейте пытается стрелять
/// </summary>
public bool IsTryingToShoot { get; set; }
ScopeState prevScopeState;
public Player(Vector2 position) : base(position)
{
lootData = new LootData();
lootData.loots = new Dictionary<string, int>();
graphicsComponent.ObjectDrawRectangle = new Rectangle(0, 0, 30, 30);
collisionComponent.stopRectangle = new Rectangle(0, 20, 30, 10);
collisionComponent.stopRectangle = new Rectangle(10, 15, 10, 15);
speed = 5;
StartAnimation("player_look_down");
@ -51,42 +57,158 @@ public class Player : LivingEntity
public override void Update()
{
#region название current текстуры
var idName = animatedGraphicsComponent.CurrentAnimation.Id;
#endregion
#region анимация управления подбора лута
DebugHUD.DebugSet("texture name", idName);
if (reloading > 0)
{
reloading--;
}
#region анимация управления, стрельбы
switch (AppManager.Instance.InputManager.ConvertVector2ToState(InputPlayerRotation))
{
case ScopeState.Top:
if (idName != "player_run_up")
StartAnimation("player_run_up");
break;
case ScopeState.Down:
if (idName != "player_run_down")
StartAnimation("player_run_down");
break;
case ScopeState.Right:
//StartAnimation("player_running_top_rotate");
break;
case ScopeState.Left:
if (idName != "player_run_right")
StartAnimation("player_run_right");
break;
case ScopeState.TopRight:
break;
case ScopeState.TopLeft:
if (idName != "player_run_right_up")
StartAnimation("player_run_right_up");
break;
case ScopeState.DownRight:
break;
case ScopeState.DownLeft:
if (idName != "player_run_right_down")
StartAnimation("player_run_right_down");
break;
case ScopeState.Idle:
break;
}
if (AppManager.Instance.InputManager.ConvertVector2ToState(InputPlayerRotation) != ScopeState.Idle)
{
prevScopeState = AppManager.Instance.InputManager.ConvertVector2ToState(InputPlayerRotation);
}
else if (AppManager.Instance.InputManager.ConvertVector2ToState(InputPlayerRotation) == ScopeState.Idle)
{
switch (prevScopeState)
{
case ScopeState.Top:
if (idName != "player_look_up_weapon")
StartAnimation("player_look_up_weapon");
break;
case ScopeState.Down:
if (idName != "player_look_down_weapon")
StartAnimation("player_look_down_weapon");
break;
case ScopeState.Right:
case ScopeState.Left:
if (idName != "player_look_right")
StartAnimation("player_look_right");
break;
case ScopeState.TopRight:
case ScopeState.TopLeft:
if (idName != "player_look_right_up_weapon")
StartAnimation("player_look_right_up_weapon");
break;
case ScopeState.DownRight:
case ScopeState.DownLeft:
if (idName != "player_look_right_down_weapon")
StartAnimation("player_look_right_down_weapon");
break;
case ScopeState.Idle:
if (idName != "player_look_down")
StartAnimation("player_look_down");
break;
}
}
#endregion
#region анимация поворота оружия
int currentAttackSection = AppManager.Instance.InputManager.ConvertAttackVector2ToState(InputWeaponRotation);
switch (currentAttackSection)
{
case 0 or 1:
//right
break;
case 2 or 3:
//down_right_right
break;
case 4 or 5:
//down_right
break;
case 6 or 7:
//down_right_left
break;
case 8 or 9:
//down
break;
case 10 or 11:
//down_left_right
break;
case 12 or 13:
//down_left
break;
case 14 or 15:
//down_left_left
break;
case 16 or -14:
//left
break;
case -13 or -12:
//top_left_left
break;
case -11 or -10:
//top_left
break;
case -9 or -8:
//top_left_right
break;
case -7 or -6:
//top
break;
case -5 or -4:
//top_right_left
break;
case -3 or -2:
//top_right
break;
case -1 or 0:
//top_right_right
break;
}
#endregion
MovementLogic();
}
public void WeaponAttack()
{
}
public void MovementLogic()
{
@ -128,14 +250,7 @@ public class Player : LivingEntity
reloading = 5;
IsTryingToShoot = true;
var rect = collisionComponent.stopRectangle.SetOrigin(position);
rect.Width += 100;
rect.Height += 100;
Entity[] entities = AppManager.Instance.server.collisionManager.GetEntities(rect, this);
AppManager.Instance.server.RegisterGameObject(new Particle(rect.Location.ToVector2()));
if (entities.Length>0)
{
DebugHUD.DebugSet("ent[0]", entities[0].ToString());
Entity[] entities = AppManager.Instance.server.collisionManager.GetEntities(GetDamageArea(InputManager.ConvertStateToVector2(prevScopeState)), this);
if (entities != null)
{
foreach (Entity entity in entities)
@ -147,5 +262,22 @@ public class Player : LivingEntity
}
}
}
public override void Draw(SpriteBatch spriteBatch)
{
DrawDebugRectangle(spriteBatch, GetDamageArea((position - prevPosition_forClient)), Color.Green);
base.Draw(spriteBatch);
}
public Rectangle GetDamageArea(Vector2 direction)
{
direction.Normalize();
var rect = collisionComponent.stopRectangle.SetOrigin(position);
int size = 10;
rect.X -= size;
rect.Y -= size;
rect.Width += 2 * size;
rect.Height += 2 * size;
rect = rect.SetOrigin(direction*15);
return rect;
}
}

View file

@ -1,13 +1,25 @@
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using System.Numerics;
using System.Text;
using System.Threading.Tasks;
using ZoFo.GameCore.GameManagers;
using ZoFo.GameCore.GameManagers.CollisionManager;
using ZoFo.GameCore.GameObjects.MapObjects.StopObjects;
namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities.Player.PlayerAttacks
{
internal class SwordAttack : IPlayerWeaponAttack
{
Rectangle rectangle;
public SwordAttack(){
}
public Rectangle Attack(Vector2 position){
rectangle = new Rectangle((int)position.X, (int)position.Y, 30, 10);
return rectangle;
}
}
}

View file

@ -58,6 +58,7 @@ public abstract class GameObject
public void PlayAnimation_OnClient()
{
graphicsComponent.Update();
}
/// <summary>
@ -69,14 +70,19 @@ public abstract class GameObject
graphicsComponent.LoadContent();
}
/// <summary>
/// for smooth client draw
/// </summary>
public Vector2 positionDraw;
/// <summary>
/// Для клиента
/// Обновление, которое вызывается у клиента, для просмотра анимаций
/// </summary>
public virtual void UpdateAnimations()
{
graphicsComponent.ObjectDrawRectangle.X = (int)position.X; //Move To place where Updates Sets your position
graphicsComponent.ObjectDrawRectangle.Y = (int)position.Y;
positionDraw = (position * 0.15f + positionDraw*0.85f);
graphicsComponent.ObjectDrawRectangle.X = (int)positionDraw.X; //Move To place where Updates Sets your position
graphicsComponent.ObjectDrawRectangle.Y = (int)positionDraw.Y;
PlayAnimation_OnClient();
}

View file

@ -136,7 +136,16 @@ namespace ZoFo.GameCore.Graphics
buildSourceRectangle();
SetInterval();
}
public void StartCyclingAnimation(string startedanimationId)
{
currentFrame = 0;
currentAnimation = animations.Find(x => x.Id == startedanimationId);
currentAnimation.IsCycle = true;
buildSourceRectangle();
SetInterval();
}
public void StopAnimation()

View file

@ -124,13 +124,11 @@ namespace ZoFo.GameCore
new MapManager().LoadMap();
//AppManager.Instance.server.RegisterGameObject(new EntittyForAnimationTests(new Vector2(0, 0)));
AppManager.Instance.server.RegisterGameObject(new Player(new Vector2(740, 140)));
AppManager.Instance.server.RegisterGameObject(new Player(new Vector2(760, 140)));
//for (int i = 0; i < 20; i++)
// for (int j = 0; j < 20; j++)
// AppManager.Instance.server.RegisterGameObject(new Zombie(new Vector2(1300 + i*70, 1000+j*70)));
AppManager.Instance.server.RegisterGameObject(new Ammo(new Vector2(140, 440)));
AppManager.Instance.server.RegisterGameObject(new Ammo(new Vector2(240, 440)));
}
/// <summary>

View file

@ -1 +1 @@
{"IsFullScreen":false,"MainVolume":1.0,"MusicVolume":1.0,"SoundEffectsVolume":1.0,"Resolution":{"X":1440,"Y":900}}
{"IsFullScreen":false,"MainVolume":1.0,"MusicVolume":0.0,"SoundEffectsVolume":1.0,"Resolution":{"X":1440,"Y":900}}