Merge branch 'DevelopmentX' into NetworkMultiplyPlayers2
This commit is contained in:
commit
4421ceefd8
56 changed files with 507 additions and 131 deletions
|
@ -29,6 +29,7 @@ public class ItemDisplayButton : Button
|
|||
private ContentManager content;
|
||||
public string discriptions1;
|
||||
public Dictionary<string, int> resourcesNeededToCraft1;
|
||||
public TextAligment TextAligment = TextAligment.Left;
|
||||
|
||||
|
||||
public ItemDisplayButton(UIManager manager) : base(manager)
|
||||
|
@ -46,7 +47,7 @@ public class ItemDisplayButton : Button
|
|||
Label itemName = new Label(Manager)
|
||||
{
|
||||
rectangle = new Rectangle(rectangle.X + rectangle.Height / 3 / 2 + rectangle.Height / 3 * 2, rectangle.Y + rectangle.Height / 3 / 2, rectangle.Width / 3, rectangle.Height / 3 * 2),
|
||||
fontColor = fontColor1, text = text1, scale = scale1, fontName = fontName1, mainColor = Color.Transparent
|
||||
fontColor = fontColor1, text = text1, scale = scale1, fontName = fontName1, mainColor = Color.Transparent, textAligment = TextAligment
|
||||
};
|
||||
Label itemCount = new Label(Manager)
|
||||
{
|
||||
|
@ -87,6 +88,10 @@ public class ItemDisplayButton : Button
|
|||
{
|
||||
if (presentState != hoverState)
|
||||
{
|
||||
if (resourcesNeededToCraft1 == null)
|
||||
{
|
||||
resourcesNeededToCraft1 = new Dictionary<string, int>();
|
||||
}
|
||||
hoverWindow = new HoverWindow(Manager)
|
||||
{
|
||||
rectangle = new Rectangle(Mouse.GetState().Position.X, Mouse.GetState().Position.Y, rectangle.Width, rectangle.Height * 10),
|
||||
|
|
|
@ -30,6 +30,7 @@ public class ItemDisplayLabel : DrawableUIElement
|
|||
public Dictionary<string, int> resourcesNeededToCraft1;
|
||||
public HoverState hoverState = HoverState.None;
|
||||
private ContentManager content;
|
||||
public TextAligment TextAligment = TextAligment.Left;
|
||||
|
||||
|
||||
public ItemDisplayLabel(UIManager manager) : base(manager)
|
||||
|
@ -47,7 +48,7 @@ public class ItemDisplayLabel : DrawableUIElement
|
|||
Label itemName = new Label(Manager)
|
||||
{
|
||||
rectangle = new Rectangle(rectangle.X + rectangle.Height / 3 / 2 + rectangle.Height / 3 * 2, rectangle.Y + rectangle.Height / 3 / 2, rectangle.Width / 3, rectangle.Height / 3 * 2),
|
||||
fontColor = fontColor1, text = text1, scale = scale1, fontName = fontName1, mainColor = Color.Transparent
|
||||
fontColor = fontColor1, text = text1, scale = scale1, fontName = fontName1, mainColor = Color.Transparent, textAligment = TextAligment
|
||||
};
|
||||
Label itemCount = new Label(Manager)
|
||||
{
|
||||
|
|
|
@ -44,9 +44,6 @@
|
|||
#begin MapData/TileMaps/main.tmj
|
||||
/copy:MapData/TileMaps/main.tmj
|
||||
|
||||
#begin MapData/TileSets/bonfire.tsj
|
||||
/copy:MapData/TileSets/bonfire.tsj
|
||||
|
||||
#begin MapData/TileSets/IconSet.tsj
|
||||
/copy:MapData/TileSets/IconSet.tsj
|
||||
|
||||
|
@ -59,6 +56,30 @@
|
|||
#begin MapData/TileSets/TilesetNature.tsj
|
||||
/copy:MapData/TileSets/TilesetNature.tsj
|
||||
|
||||
#begin sounds/Background menu music.wav
|
||||
/importer:WavImporter
|
||||
/processor:SoundEffectProcessor
|
||||
/processorParam:Quality=Best
|
||||
/build:sounds/Background menu music.wav
|
||||
|
||||
#begin sounds/Background music.wav
|
||||
/importer:WavImporter
|
||||
/processor:SoundEffectProcessor
|
||||
/processorParam:Quality=Best
|
||||
/build:sounds/Background music.wav
|
||||
|
||||
#begin sounds/Button click.wav
|
||||
/importer:WavImporter
|
||||
/processor:SoundEffectProcessor
|
||||
/processorParam:Quality=Best
|
||||
/build:sounds/Button click.wav
|
||||
|
||||
#begin sounds/Craft sound.wav
|
||||
/importer:WavImporter
|
||||
/processor:SoundEffectProcessor
|
||||
/processorParam:Quality=Best
|
||||
/build:sounds/Craft sound.wav
|
||||
|
||||
#begin sounds/Loot.wav
|
||||
/importer:WavImporter
|
||||
/processor:SoundEffectProcessor
|
||||
|
@ -101,8 +122,17 @@
|
|||
/processorParam:Quality=Best
|
||||
/build:sounds/Zombi stoit.wav
|
||||
|
||||
#begin Textures/Animations/explosion_1.animation
|
||||
/copy:Textures/Animations/explosion_1.animation
|
||||
#begin sounds/zombie sound 2.wav
|
||||
/importer:WavImporter
|
||||
/processor:SoundEffectProcessor
|
||||
/processorParam:Quality=Best
|
||||
/build:sounds/zombie sound 2.wav
|
||||
|
||||
#begin sounds/zombie sound.wav
|
||||
/importer:WavImporter
|
||||
/processor:SoundEffectProcessor
|
||||
/processorParam:Quality=Best
|
||||
/build:sounds/zombie sound.wav
|
||||
|
||||
#begin Textures/Animations/player_down_idle.animation
|
||||
/copy:Textures/Animations/player_down_idle.animation
|
||||
|
@ -191,6 +221,33 @@
|
|||
#begin Textures/Animations/player_right_idle.animation
|
||||
/copy:Textures/Animations/player_right_idle.animation
|
||||
|
||||
#begin Textures/Animations/player_run_down.animation
|
||||
/copy:Textures/Animations/player_run_down.animation
|
||||
|
||||
#begin Textures/Animations/player_run_left_down.animation
|
||||
/copy:Textures/Animations/player_run_left_down.animation
|
||||
|
||||
#begin Textures/Animations/player_run_left_up.animation
|
||||
/copy:Textures/Animations/player_run_left_up.animation
|
||||
|
||||
#begin Textures/Animations/player_run_left.animation
|
||||
/copy:Textures/Animations/player_run_left.animation
|
||||
|
||||
#begin Textures/Animations/player_run_right_down.animation
|
||||
/copy:Textures/Animations/player_run_right_down.animation
|
||||
|
||||
#begin Textures/Animations/player_run_right_up.animation
|
||||
/copy:Textures/Animations/player_run_right_up.animation
|
||||
|
||||
#begin Textures/Animations/player_run_right.animation
|
||||
/copy:Textures/Animations/player_run_right.animation
|
||||
|
||||
#begin Textures/Animations/player_run_right.zip
|
||||
/copy:Textures/Animations/player_run_right.zip
|
||||
|
||||
#begin Textures/Animations/player_run_up.animation
|
||||
/copy:Textures/Animations/player_run_up.animation
|
||||
|
||||
#begin Textures/Animations/player_running_top_rotate.animation
|
||||
/copy:Textures/Animations/player_running_top_rotate.animation
|
||||
|
||||
|
|
|
@ -0,0 +1 @@
|
|||
{"id":"player_run_down","textureName":"Textures/AnimationTextures/Character/hr-level1_running","startSpriteRectangle":{"X":0,"Y":528,"Width":88,"Height":132},"frameSecond":[{"Item1":0,"Item2":2}],"textureFrameInterval":0,"framesCount":22,"isCycle":true,"offset":"0, 0"}
|
|
@ -0,0 +1 @@
|
|||
{"id":"player_run_left","textureName":"Textures/AnimationTextures/Character/hr-level1_running","startSpriteRectangle":{"X":0,"Y":792,"Width":88,"Height":132},"frameSecond":[{"Item1":0,"Item2":2}],"textureFrameInterval":0,"framesCount":22,"isCycle":true,"offset":"0, 0"}
|
|
@ -0,0 +1 @@
|
|||
{"id":"player_run_left_down","textureName":"Textures/AnimationTextures/Character/hr-level1_running","startSpriteRectangle":{"X":0,"Y":660,"Width":88,"Height":132},"frameSecond":[{"Item1":0,"Item2":2}],"textureFrameInterval":0,"framesCount":22,"isCycle":true,"offset":"0, 0"}
|
|
@ -0,0 +1 @@
|
|||
{"id":"player_run_left_up","textureName":"Textures/AnimationTextures/Character/hr-level1_running","startSpriteRectangle":{"X":0,"Y":924,"Width":88,"Height":132},"frameSecond":[{"Item1":0,"Item2":2}],"textureFrameInterval":0,"framesCount":22,"isCycle":true,"offset":"0, 0"}
|
|
@ -0,0 +1 @@
|
|||
{"id":"player_run_right","textureName":"Textures/AnimationTextures/Character/hr-level1_running","startSpriteRectangle":{"X":0,"Y":264,"Width":88,"Height":132},"frameSecond":[{"Item1":0,"Item2":2}],"textureFrameInterval":0,"framesCount":22,"isCycle":true,"offset":"0, 0"}
|
BIN
ZoFo/Content/Textures/Animations/player_run_right.zip
Normal file
BIN
ZoFo/Content/Textures/Animations/player_run_right.zip
Normal file
Binary file not shown.
|
@ -0,0 +1 @@
|
|||
{"id":"player_run_right_down","textureName":"Textures/AnimationTextures/Character/hr-level1_running","startSpriteRectangle":{"X":0,"Y":396,"Width":88,"Height":132},"frameSecond":[{"Item1":0,"Item2":2}],"textureFrameInterval":0,"framesCount":22,"isCycle":true,"offset":"0, 0"}
|
|
@ -0,0 +1 @@
|
|||
{"id":"player_run_right_up","textureName":"Textures/AnimationTextures/Character/hr-level1_running","startSpriteRectangle":{"X":0,"Y":132,"Width":88,"Height":132},"frameSecond":[{"Item1":0,"Item2":2}],"textureFrameInterval":0,"framesCount":22,"isCycle":true,"offset":"0, 0"}
|
1
ZoFo/Content/Textures/Animations/player_run_up.animation
Normal file
1
ZoFo/Content/Textures/Animations/player_run_up.animation
Normal file
|
@ -0,0 +1 @@
|
|||
{"id":"player_run_up","textureName":"Textures/AnimationTextures/Character/hr-level1_running","startSpriteRectangle":{"X":0,"Y":0,"Width":88,"Height":132},"frameSecond":[{"Item1":0,"Item2":2}],"textureFrameInterval":0,"framesCount":22,"isCycle":true,"offset":"0, 0"}
|
BIN
ZoFo/Content/sounds/Background menu music.wav
Normal file
BIN
ZoFo/Content/sounds/Background menu music.wav
Normal file
Binary file not shown.
BIN
ZoFo/Content/sounds/Background music.wav
Normal file
BIN
ZoFo/Content/sounds/Background music.wav
Normal file
Binary file not shown.
BIN
ZoFo/Content/sounds/Button click.wav
Normal file
BIN
ZoFo/Content/sounds/Button click.wav
Normal file
Binary file not shown.
BIN
ZoFo/Content/sounds/Craft sound.wav
Normal file
BIN
ZoFo/Content/sounds/Craft sound.wav
Normal file
Binary file not shown.
BIN
ZoFo/Content/sounds/zombie sound 2.wav
Normal file
BIN
ZoFo/Content/sounds/zombie sound 2.wav
Normal file
Binary file not shown.
BIN
ZoFo/Content/sounds/zombie sound.wav
Normal file
BIN
ZoFo/Content/sounds/zombie sound.wav
Normal file
Binary file not shown.
|
@ -249,6 +249,16 @@ namespace ZoFo.GameCore
|
|||
{
|
||||
UpdatePlayerHealth(update as UpdatePlayerParametrs);
|
||||
}
|
||||
else if (update is UpdateLoot)
|
||||
{
|
||||
if ((update as UpdateLoot).quantity == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var ent = FindEntityById(update.IdEntity);
|
||||
if (ent != null)
|
||||
(ent as Player).lootData.AddLoot_Client((update as UpdateLoot).lootName, (update as UpdateLoot).quantity);
|
||||
}
|
||||
|
||||
}
|
||||
public void UpdatePlayerHealth(UpdatePlayerParametrs update)
|
||||
|
|
|
@ -38,7 +38,7 @@ public abstract class AbstractGUI
|
|||
|
||||
public virtual void LoadContent()
|
||||
{
|
||||
Manager.LoadContent(AppManager.Instance.Content, "Font");
|
||||
Manager.LoadContent(AppManager.Instance.Content, "Fonts/Font");
|
||||
mouse = AppManager.Instance.Content.Load<Texture2D>("Textures/GUI/mouse");
|
||||
}
|
||||
|
||||
|
|
|
@ -142,6 +142,7 @@ public class BaseGUI : AbstractGUI
|
|||
ItemDisplayButtonsList.Add(temp);
|
||||
temp.LeftButtonPressed += () =>
|
||||
{
|
||||
AppManager.Instance.SoundManager.StartAmbientSound("Craft sound");
|
||||
AppManager.Instance.playerData.CraftItem(item.Key);
|
||||
AppManager.Instance.SetGUI(new BaseGUI());
|
||||
};
|
||||
|
@ -163,7 +164,9 @@ public class BaseGUI : AbstractGUI
|
|||
textureName = "Textures\\GUI\\checkboxs_off"
|
||||
};
|
||||
Elements.Add(bTExit);
|
||||
bTExit.LeftButtonPressed += () => { AppManager.Instance.SetGUI(new MainMenuGUI()); };
|
||||
bTExit.LeftButtonPressed += () => { AppManager.Instance.SetGUI(new MainMenuGUI());
|
||||
AppManager.Instance.SoundManager.StartAmbientSound("Button click");
|
||||
};
|
||||
}
|
||||
|
||||
public override void Update(GameTime gameTime)
|
||||
|
|
|
@ -17,7 +17,7 @@ public class HUD : AbstractGUI
|
|||
{
|
||||
private Bar hpBar;
|
||||
private Bar radBar;
|
||||
private AbstractGUI overlayGUI;
|
||||
public AbstractGUI overlayGUI;
|
||||
protected override void CreateUI()
|
||||
{
|
||||
int width = AppManager.Instance.CurentScreenResolution.X;
|
||||
|
@ -29,10 +29,12 @@ public class HUD : AbstractGUI
|
|||
pauseButton.LoadTexture(AppManager.Instance.Content);
|
||||
pauseButton.LeftButtonPressed += () =>
|
||||
{
|
||||
AppManager.Instance.SetGUI(new FinishingGUI());
|
||||
//overlayGUI = new PauseGUI();
|
||||
//overlayGUI.Initialize();
|
||||
//overlayGUI.LoadContent();
|
||||
AppManager.Instance.SoundManager.StartAmbientSound("Button click");
|
||||
AppManager.Instance.SetGUI(new PauseGUI());
|
||||
//AppManager.Instance.SetGUI(new FinishingGUI());
|
||||
overlayGUI = new PauseGUI();
|
||||
overlayGUI.Initialize();
|
||||
overlayGUI.LoadContent();
|
||||
};
|
||||
Button invButton = new Button(Manager)
|
||||
{ fontName = "Fonts\\Font3", scale = 0.4f, text = "inv", fontColor = Color.Black, mainColor = Color.Transparent, rectangle = new Rectangle(width - width / 30 - width / 40, height / 15 + width / 40, width / 40, width / 40), textureName = "Textures/GUI/checkboxs_off"};
|
||||
|
@ -65,6 +67,7 @@ public class HUD : AbstractGUI
|
|||
radBar.LoadTexture(AppManager.Instance.Content);
|
||||
|
||||
}
|
||||
|
||||
public override void Update(GameTime gameTime)
|
||||
{
|
||||
overlayGUI?.Update(gameTime);
|
||||
|
|
|
@ -62,7 +62,7 @@ public class InventoryGUI : AbstractGUI
|
|||
(height / 20 + height / 80) * (buttonIndex) - height / 10,
|
||||
(int)(width / 5), (int)(height / 20)),
|
||||
text1 = item.Key,
|
||||
scale1 = 0.4f,
|
||||
scale1 = 0.3f,
|
||||
count = item.Value,
|
||||
itemTextureName = itemInfo.textureName,
|
||||
fontColor1 = Color.White,
|
||||
|
|
|
@ -40,7 +40,7 @@ public class MainMenuGUI : AbstractGUI
|
|||
};
|
||||
playButton.LeftButtonPressed += () =>
|
||||
{
|
||||
AppManager.Instance.SoundManager.StartAmbientSound("Loot");
|
||||
AppManager.Instance.SoundManager.StartAmbientSound("Button click");
|
||||
AppManager.Instance.SetGUI(new SelectModeMenu());
|
||||
};
|
||||
Elements.Add(playButton);
|
||||
|
@ -55,6 +55,7 @@ public class MainMenuGUI : AbstractGUI
|
|||
};
|
||||
baseButton.LeftButtonPressed += () =>
|
||||
{
|
||||
AppManager.Instance.SoundManager.StartAmbientSound("Button click");
|
||||
AppManager.Instance.SetGUI(new BaseGUI());
|
||||
};
|
||||
Elements.Add(baseButton);
|
||||
|
@ -69,7 +70,7 @@ public class MainMenuGUI : AbstractGUI
|
|||
};
|
||||
optionButton.LeftButtonPressed += () =>
|
||||
{
|
||||
AppManager.Instance.SoundManager.StartAmbientSound("Loot");
|
||||
AppManager.Instance.SoundManager.StartAmbientSound("Button click");
|
||||
AppManager.Instance.SetGUI(new OptionsGUI());
|
||||
};
|
||||
Elements.Add(optionButton);
|
||||
|
|
|
@ -43,6 +43,7 @@ public class OptionsGUI : AbstractGUI
|
|||
label_OverallVolume_Percent.text = Math.Round(slider_OverallVolume.GetSliderValue * 100) + "%";
|
||||
slider_OverallVolume.SliderChanged += (newVal) =>
|
||||
{
|
||||
|
||||
label_OverallVolume_Percent.text = Math.Round(slider_OverallVolume.GetSliderValue * 100) + "%";
|
||||
AppManager.Instance.SettingsManager.SetMainVolume(newVal);
|
||||
};
|
||||
|
@ -64,6 +65,7 @@ public class OptionsGUI : AbstractGUI
|
|||
label_MusicVolume_Percent.text = Math.Round(slider_MusicVolume.GetSliderValue * 100) + "%";
|
||||
slider_MusicVolume.SliderChanged += (newVal) =>
|
||||
{
|
||||
|
||||
label_MusicVolume_Percent.text = Math.Round(slider_MusicVolume.GetSliderValue * 100) + "%";
|
||||
AppManager.Instance.SettingsManager.SetMusicVolume(newVal);
|
||||
};
|
||||
|
@ -85,6 +87,7 @@ public class OptionsGUI : AbstractGUI
|
|||
label_EffectsVolume_Percent.text = Math.Round(slider_EffectsVolume.GetSliderValue * 100) + "%";
|
||||
slider_EffectsVolume.SliderChanged += (newVal) =>
|
||||
{
|
||||
|
||||
label_EffectsVolume_Percent.text = Math.Round(slider_EffectsVolume.GetSliderValue * 100) + "%";
|
||||
AppManager.Instance.SettingsManager.SetSoundEffectsVolume(newVal);
|
||||
};
|
||||
|
@ -109,6 +112,7 @@ public class OptionsGUI : AbstractGUI
|
|||
button_FullScreen.SetIsChecked(AppManager.Instance.SettingsManager.IsFullScreen);
|
||||
button_FullScreen.Checked += (newCheckState) =>
|
||||
{
|
||||
AppManager.Instance.SoundManager.StartAmbientSound("Button click");
|
||||
AppManager.Instance.SettingsManager.SetIsFullScreen(newCheckState);
|
||||
};
|
||||
Elements.Add(button_FullScreen);
|
||||
|
@ -120,6 +124,7 @@ public class OptionsGUI : AbstractGUI
|
|||
Elements.Add(bTExit);
|
||||
bTExit.LeftButtonPressed += () =>
|
||||
{
|
||||
AppManager.Instance.SoundManager.StartAmbientSound("Button click");
|
||||
AppManager.Instance.SetGUI(new MainMenuGUI());
|
||||
};
|
||||
|
||||
|
|
|
@ -31,6 +31,7 @@ public class PauseGUI : AbstractGUI
|
|||
};
|
||||
continueButton.LeftButtonPressed += () =>
|
||||
{
|
||||
AppManager.Instance.SoundManager.StartAmbientSound("Button click");
|
||||
AppManager.Instance.SetGUI(new HUD());
|
||||
};
|
||||
Elements.Add(continueButton);
|
||||
|
@ -45,6 +46,9 @@ public class PauseGUI : AbstractGUI
|
|||
};
|
||||
exitButton.LeftButtonPressed += () =>
|
||||
{
|
||||
AppManager.Instance.SoundManager.StopAllSounds();
|
||||
AppManager.Instance.SoundManager.StartAmbientSound("Button click");
|
||||
AppManager.Instance.SoundManager.StartAmbientSound("Background menu music");
|
||||
AppManager.Instance.SetGUI(new MainMenuGUI());
|
||||
};
|
||||
Elements.Add(exitButton);
|
||||
|
|
|
@ -38,6 +38,9 @@ public class SelectModeMenu : AbstractGUI
|
|||
};
|
||||
singleButton.LeftButtonPressed += () =>
|
||||
{
|
||||
AppManager.Instance.SoundManager.StopAllSounds();
|
||||
AppManager.Instance.SoundManager.StartAmbientSound("Background music");
|
||||
AppManager.Instance.SoundManager.StartAmbientSound("Button click");
|
||||
// single
|
||||
Server server = new Server();
|
||||
Client client = new Client();
|
||||
|
@ -68,6 +71,7 @@ public class SelectModeMenu : AbstractGUI
|
|||
};
|
||||
optionButton.LeftButtonPressed += () =>
|
||||
{
|
||||
AppManager.Instance.SoundManager.StartAmbientSound("Button click");
|
||||
AppManager.Instance.SetGUI(new SelectingServerGUI());
|
||||
// multi
|
||||
|
||||
|
@ -80,6 +84,9 @@ public class SelectModeMenu : AbstractGUI
|
|||
Elements.Add(bTExit);
|
||||
bTExit.LeftButtonPressed += () =>
|
||||
{
|
||||
|
||||
AppManager.Instance.SoundManager.StartAmbientSound("Button click");
|
||||
|
||||
AppManager.Instance.SetGUI(new MainMenuGUI());
|
||||
};
|
||||
}
|
||||
|
|
|
@ -62,12 +62,14 @@ namespace ZoFo.GameCore.GameManagers
|
|||
ItemManager = new ItemManager.ItemManager();
|
||||
Instance = this;
|
||||
InputManager = new InputManager();
|
||||
SoundManager = new SoundManager();
|
||||
SoundManager.LoadSounds();
|
||||
SettingsManager = new SettingsManager();
|
||||
SettingsManager.LoadSettings();
|
||||
SoundManager = new SoundManager();
|
||||
AssetManager = new AssetManager();
|
||||
SoundManager.LoadSounds();
|
||||
|
||||
AssetManager = new AssetManager();
|
||||
|
||||
SoundManager.StartAmbientSound("Background menu music");
|
||||
|
||||
currentGUI = new MainMenuGUI();
|
||||
debugHud = new DebugHUD();
|
||||
|
|
|
@ -12,7 +12,9 @@ public class AssetManager
|
|||
|
||||
public AssetContainer Player = new()
|
||||
{
|
||||
Animations = [ "player_look_down" ],
|
||||
Animations = [ "player_look_down", "player_run_up", "player_run_down", "player_run_right",
|
||||
"player_run_left", "player_run_right_up", "player_run_left_up", "player_run_right_down",
|
||||
"player_run_left_down" ],
|
||||
IdleAnimation = "player_look_down"
|
||||
};
|
||||
}
|
|
@ -10,6 +10,7 @@ using Microsoft.Xna.Framework;
|
|||
using ZoFo.GameCore.GameManagers.MapManager.MapElements;
|
||||
using ZoFo.GameCore.GameObjects.Entities;
|
||||
using ZoFo.GameCore.GameObjects.Entities.LivingEntities;
|
||||
|
||||
using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient;
|
||||
using ZoFo.GameCore.Graphics;
|
||||
using ZoFo.GameCore.GameManagers.NetworkManager.SerializableDTO;
|
||||
|
@ -25,6 +26,25 @@ namespace ZoFo.GameCore.GameManagers.CollisionManager
|
|||
public List<CollisionComponent> EntitiesWithMovements;
|
||||
public List<CollisionComponent> ObjectsWithTriggers;
|
||||
|
||||
public List<CollisionComponent> GetEntitiesToUpdate(Player player)
|
||||
{
|
||||
float ViewDistance = 500;
|
||||
|
||||
List<CollisionComponent> EntitiesInPlayerArea = new List<CollisionComponent>();
|
||||
|
||||
Rectangle ViewArea = new Rectangle((int)(player.position.X), (int)(player.position.Y),
|
||||
(int)(ViewDistance), (int)(ViewDistance));
|
||||
|
||||
for (int i = 0; i < ObjectsWithCollisions.Count; i++)
|
||||
{
|
||||
if (ViewArea.Contains((float)ObjectsWithCollisions[i].gameObject.position.X, (float)ObjectsWithCollisions[i].gameObject.position.Y));
|
||||
{
|
||||
EntitiesInPlayerArea.Add(ObjectsWithCollisions[i]);
|
||||
}
|
||||
}
|
||||
return EntitiesInPlayerArea;
|
||||
}
|
||||
|
||||
|
||||
//чекаем коллизии в листе
|
||||
|
||||
|
|
|
@ -5,18 +5,11 @@ using System;
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Formats.Tar;
|
||||
using System.Linq;
|
||||
using System.Reflection.Metadata.Ecma335;
|
||||
using System.Security.Cryptography.X509Certificates;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using ZoFo.GameCore.GUI;
|
||||
|
||||
namespace ZoFo.GameCore.GameManagers
|
||||
{
|
||||
public enum ScopeState { Idle, Left, Right, Top, Down, TopLeft, TopRight, DownLeft, DownRight }
|
||||
|
||||
public class InputManager
|
||||
{
|
||||
public event Action ShootEvent; // событие удара(когда нажат X, событие срабатывает)
|
||||
|
@ -177,7 +170,6 @@ namespace ZoFo.GameCore.GameManagers
|
|||
#region Обработка взаимодействия с collectable(например лутом). Вызывает событие OnInteract
|
||||
if (keyBoardState.IsKeyDown(Keys.E) && !isInteract)
|
||||
{
|
||||
|
||||
OnInteract?.Invoke();
|
||||
Debug.WriteLine("взаимодействие с Collectable");
|
||||
}
|
||||
|
@ -204,18 +196,33 @@ namespace ZoFo.GameCore.GameManagers
|
|||
DebugHUD.Instance.Set("controls", currentScopeState.ToString());
|
||||
}
|
||||
#region работа с ScopeState и Vector2
|
||||
/// <summary>
|
||||
/// возвращает число от -14 до 16, начиная с
|
||||
/// </summary>
|
||||
/// <param name="vector"></param>
|
||||
/// <returns></returns>
|
||||
public int ConvertAttackVector2ToState(Vector2 vector){
|
||||
int currentSection = (int)Math.Ceiling(Math.Atan2(vector.Y,
|
||||
vector.X) * (180 / Math.PI) / 360 * 32);
|
||||
return currentSection;
|
||||
}
|
||||
public ScopeState ConvertVector2ToState(Vector2 vector)
|
||||
{
|
||||
//if()
|
||||
int currentSection = (int)Math.Ceiling(Math.Atan2(vector.Y,
|
||||
int currentSection = 0;
|
||||
if(vector.X == 0f && vector.Y == 0f){
|
||||
currentScopeState = ScopeState.Idle;
|
||||
}
|
||||
else
|
||||
{
|
||||
currentSection = (int)Math.Ceiling(Math.Atan2(vector.Y,
|
||||
vector.X) * (180 / Math.PI) / 360 * 16);
|
||||
|
||||
DebugHUD.DebugSet("current section", currentSection.ToString());
|
||||
//DebugHUD.DebugSet("y", InputMovementDirection.Y.ToString());
|
||||
//DebugHUD.DebugSet("x", InputMovementDirection.X.ToString());
|
||||
|
||||
switch(currentSection)
|
||||
{
|
||||
case -1:
|
||||
currentScopeState = ScopeState.Idle;
|
||||
break;
|
||||
case 0 or 1:
|
||||
currentScopeState = ScopeState.Right;
|
||||
break;
|
||||
|
@ -243,7 +250,40 @@ namespace ZoFo.GameCore.GameManagers
|
|||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
DebugHUD.DebugSet("current section", currentSection.ToString());
|
||||
DebugHUD.DebugSet("y", vector.Y.ToString());
|
||||
DebugHUD.DebugSet("x", vector.X.ToString());
|
||||
}
|
||||
return currentScopeState;
|
||||
}
|
||||
public static Vector2 ConvertStateToVector2(ScopeState scopeState)
|
||||
{
|
||||
switch (scopeState)
|
||||
{
|
||||
case ScopeState.Idle:
|
||||
return new Vector2(0, 0);
|
||||
case ScopeState.Left:
|
||||
return new Vector2(-1, 0);
|
||||
case ScopeState.Right:
|
||||
return new Vector2(1, 0);
|
||||
case ScopeState.Top:
|
||||
return new Vector2(0, -1);
|
||||
case ScopeState.Down:
|
||||
return new Vector2(0, 1);
|
||||
case ScopeState.TopLeft:
|
||||
return new Vector2(-1, -1);
|
||||
case ScopeState.TopRight:
|
||||
return new Vector2(-1, 1);
|
||||
case ScopeState.DownLeft:
|
||||
return new Vector2(1, -1);
|
||||
case ScopeState.DownRight:
|
||||
return new Vector2(1, 1);
|
||||
default:
|
||||
return new Vector2(0, 0);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
#endregion
|
||||
public bool ButtonClicked(Keys key) => keyBoardState.IsKeyUp(key) && keyBoardState.IsKeyDown(key);
|
||||
|
|
|
@ -25,11 +25,15 @@ namespace ZoFo.GameCore.GameManagers.ItemManager
|
|||
public void Initialize()
|
||||
{
|
||||
tagItemPairs = new Dictionary<string, ItemInfo>();
|
||||
tagItemPairs.Add("Ammo", new ItemInfo("Ammo", "деньги в метро", "Textures\\icons\\Collectables\\Ammo",false,null));
|
||||
tagItemPairs.Add("wood", new ItemInfo("wood", "бревна кусок", "Textures\\Test\\wood",false,null));
|
||||
tagItemPairs.Add("rock", new ItemInfo("rock", "пять галек", "Textures\\Test\\rock", false, null));
|
||||
tagItemPairs.Add("steel", new ItemInfo("steel", "метал, метал, \nжелезо, метал", "Textures\\Test\\steel", false, null));
|
||||
tagItemPairs.Add("pickaxe", new ItemInfo("steel", "прямой путь к \nстановлению каменьщиком", "Textures\\Test\\pickaxe", true, new Dictionary<string, int>()
|
||||
tagItemPairs.Add("rottenflesh", new ItemInfo("rottenflesh", "БУХАТЬ", "Textures/icons/Collectables/RottenFlesh",false,null));
|
||||
tagItemPairs.Add("purebottleofwater", new ItemInfo("purebottleofwater", "БУХАТЬ 2", "Textures/icons/Collectables/PureBottleOfWater",false,null));
|
||||
tagItemPairs.Add("bottleofwater", new ItemInfo("bottleofwater", "БУХАТЬ", "Textures/icons/Collectables/BottleOfWater",false,null));
|
||||
//tagItemPairs.Add("antiradin", new ItemInfo("antiradin", "радиацию опускает", "Textures/icons/Collectables/Ammo",false,null));
|
||||
tagItemPairs.Add("ammo", new ItemInfo("ammo", "деньги в метро", "Textures/icons/Collectables/Ammo",false,null));
|
||||
tagItemPairs.Add("wood", new ItemInfo("wood", "бревна кусок", "Textures/icons/Collectables/Wood",false,null));
|
||||
tagItemPairs.Add("peeble", new ItemInfo("peeble", "пять галек", "Textures/icons/Collectables/Peeble", false, null));
|
||||
tagItemPairs.Add("steel", new ItemInfo("steel", "метал, метал, \nжелезо, метал", "Textures/icons/Collectables/Steel", false, null));
|
||||
tagItemPairs.Add("pickaxe", new ItemInfo("pickaxe", "прямой путь к \nстановлению каменьщиком", "Textures/Test/pickaxe", true, new Dictionary<string, int>()
|
||||
{
|
||||
{"wood", 2},
|
||||
{"steel", 3}
|
||||
|
|
|
@ -54,7 +54,7 @@ namespace ZoFo.GameCore.GameManagers.ItemManager
|
|||
items = new Dictionary<string, int>();
|
||||
items.Add("wood", 5);
|
||||
items.Add("steel", 110);
|
||||
items.Add("rock", 6);
|
||||
items.Add("peeble", 6);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -11,12 +11,16 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient
|
|||
/// </summary>
|
||||
public class UpdateLoot : UpdateData
|
||||
{
|
||||
public string lootName;
|
||||
public UpdateLoot() { UpdateType = "UpdateLoot"; }
|
||||
public UpdateLoot(string lootName)
|
||||
public string lootName { get; set; }
|
||||
public int quantity { get; set; }
|
||||
public UpdateLoot() { UpdateType = "UpdateLoot"; isImportant = true; }
|
||||
public UpdateLoot(string lootName, int quantity, int id)
|
||||
{
|
||||
UpdateType = "UpdateLoot";
|
||||
this.lootName = lootName;
|
||||
this.quantity = quantity;
|
||||
IdEntity = id;
|
||||
isImportant = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -11,8 +11,8 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient
|
|||
/// </summary>
|
||||
public class UpdatePlayerParametrs : UpdateData
|
||||
{
|
||||
public UpdatePlayerParametrs() { UpdateType = "UpdatePlayerParametrs"; }
|
||||
public float radiatoin;
|
||||
public float health;
|
||||
public UpdatePlayerParametrs() { UpdateType = "UpdatePlayerParametrs"; isImportant = true; }
|
||||
public float radiatoin { get; set; }
|
||||
public float health { get; set; }
|
||||
}
|
||||
}
|
||||
|
|
|
@ -28,18 +28,21 @@ namespace ZoFo.GameCore.GameManagers
|
|||
public void SetMainVolume(float volume)
|
||||
{
|
||||
settingsContainer.MainVolume = volume;
|
||||
//AppManager.Instance.SoundManager.Update();
|
||||
// AppManager.Instance.SoundManager.Update();
|
||||
SaveSettings();
|
||||
}
|
||||
public void SetMusicVolume(float volume)
|
||||
{
|
||||
settingsContainer.MusicVolume = volume;
|
||||
//AppManager.Instance.SoundManager.Update();
|
||||
|
||||
SaveSettings();
|
||||
|
||||
}
|
||||
public void SetSoundEffectsVolume(float volume)
|
||||
{
|
||||
settingsContainer.SoundEffectsVolume = volume;
|
||||
// AppManager.Instance.SoundManager.Update();
|
||||
SaveSettings();
|
||||
|
||||
}
|
||||
|
@ -68,6 +71,7 @@ namespace ZoFo.GameCore.GameManagers
|
|||
}
|
||||
public void SaveSettings()
|
||||
{
|
||||
AppManager.Instance.SoundManager.Update();
|
||||
using (StreamWriter streamWriter = new StreamWriter("GameSettings.txt"))
|
||||
{
|
||||
string _str = JsonConvert.SerializeObject(settingsContainer);
|
||||
|
|
|
@ -14,11 +14,13 @@ namespace ZoFo.GameCore.GameObjects
|
|||
//public override GraphicsComponent graphicsComponent { get; } = new GraphicsComponent(new List<string> { "тут пишите название анимации" }, "сдублируйте " +
|
||||
|
||||
|
||||
|
||||
public override GraphicsComponent graphicsComponent { get; } = new AnimatedGraphicsComponent(new List<string> { "zombie_idle" }, "zombie_idle");
|
||||
|
||||
public EntittyForAnimationTests(Vector2 position) : base(position)
|
||||
{
|
||||
graphicsComponent.ObjectDrawRectangle = new Rectangle(0,0,16*20, 16 * 20);
|
||||
|
||||
position = new Vector2(10, 10);
|
||||
|
||||
}
|
||||
|
|
|
@ -1,6 +1,7 @@
|
|||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using ZoFo.GameCore.GameManagers;
|
||||
using ZoFo.GameCore.GameManagers.CollisionManager;
|
||||
using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient;
|
||||
|
@ -29,9 +30,8 @@ public class Collectable : Interactable
|
|||
public override void OnInteraction(GameObject sender)
|
||||
{
|
||||
DebugHUD.DebugLog("collected");
|
||||
string lootname = this.GetType().ToString().ToLower();
|
||||
(sender as Player).lootData.AddLoot(lootname, 1);
|
||||
AppManager.Instance.server.AddData(new UpdateLoot(lootname));
|
||||
string lootname = this.GetType().ToString().ToLower().Split('.').Last();
|
||||
(sender as Player).lootData.AddLoot(lootname, 1, (sender as Player).Id);
|
||||
AppManager.Instance.server.DeleteObject(this);
|
||||
base.OnInteraction(sender);
|
||||
}
|
||||
|
|
|
@ -45,15 +45,36 @@ namespace ZoFo.GameCore.GameObjects
|
|||
public override void Update()
|
||||
{
|
||||
if (isDying) return;
|
||||
Vector2 duration = Vector2.Normalize(
|
||||
AppManager.Instance.server.players[0].position - position
|
||||
float m = 10000000;
|
||||
int j = -1;
|
||||
for (int i = 0; i < AppManager.Instance.server.players.Count; i++)
|
||||
{
|
||||
var player = AppManager.Instance.server.players[i];
|
||||
if (m > (player.position.X - position.X) * (player.position.X - position.X) + (player.position.Y - position.Y) * (player.position.Y - position.Y))
|
||||
{
|
||||
m = (player.position.X - position.X) * (player.position.X - position.X) + (player.position.Y - position.Y) * (player.position.Y - position.Y);
|
||||
j = i;
|
||||
}
|
||||
}
|
||||
Vector2 duration = Vector2.Zero;
|
||||
if (m<= 130000)
|
||||
{
|
||||
duration = Vector2.Normalize(
|
||||
AppManager.Instance.server.players[j].position - position
|
||||
);
|
||||
|
||||
|
||||
if (Random.Shared.NextDouble() > 0.999)
|
||||
{
|
||||
AppManager.Instance.SoundManager.StartSound("zombie sound", position, AppManager.Instance.server.players[0].position, pitch: new Random().Next(-1, 2) * (float)new Random().NextDouble());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (!isAttacking) { velocity += new Vector2(duration.X * speed, duration.Y * speed); }
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
public void OnPlayerClose(GameObject sender)
|
||||
{
|
||||
|
@ -61,6 +82,8 @@ namespace ZoFo.GameCore.GameObjects
|
|||
|
||||
if(!isAttacking)
|
||||
{
|
||||
|
||||
AppManager.Instance.SoundManager.StartSound("Zombi napal", position, AppManager.Instance.server.players[0].position,pitch:new Random().Next(-1,2)*(float)new Random().NextDouble());
|
||||
StartAnimation("zombie_attack");
|
||||
isAttacking = true;
|
||||
}
|
||||
|
@ -70,17 +93,12 @@ namespace ZoFo.GameCore.GameObjects
|
|||
}
|
||||
public void EndAttack(string a)
|
||||
{
|
||||
if (AppManager.Instance.gamestate == GameState.HostPlaying)
|
||||
{
|
||||
var damagedPlayers = AppManager.Instance.server.collisionManager.GetPlayersInZone(collisionComponent.triggerRectangle.SetOrigin(position));
|
||||
if (AppManager.Instance.gamestate != GameState.HostPlaying) return;
|
||||
var damagedPlayers=AppManager.Instance.server.collisionManager.GetPlayersInZone(collisionComponent.triggerRectangle.SetOrigin(position));
|
||||
//TODO ДАМАЖИТЬ ИГРОКОВ В ЗОНЕ
|
||||
if (damagedPlayers.Length > 0)
|
||||
{
|
||||
DebugHUD.DebugLog("End of" + a);
|
||||
if (damagedPlayers.Length>0) { DebugHUD.DebugLog("End of" + a);
|
||||
foreach (var item in damagedPlayers)
|
||||
item.TakeDamage(5);
|
||||
}
|
||||
isAttacking = false;
|
||||
item.TakeDamage(1);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -38,15 +38,15 @@ public class LivingEntity : Entity
|
|||
{
|
||||
base.UpdateAnimations();
|
||||
}
|
||||
Vector2 prevPosition_forClient;
|
||||
protected Vector2 prevPosition_forClient;
|
||||
public override void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
if ((position - prevPosition_forClient).X < 0)
|
||||
if ((positionDraw - prevPosition_forClient).X < 0)
|
||||
graphicsComponent.Flip = SpriteEffects.FlipHorizontally;
|
||||
else if ((position - prevPosition_forClient).X > 0)
|
||||
else if ((positionDraw - prevPosition_forClient).X > 0)
|
||||
graphicsComponent.Flip = SpriteEffects.None;
|
||||
base.Draw(spriteBatch);
|
||||
prevPosition_forClient = position;
|
||||
prevPosition_forClient = positionDraw;
|
||||
}
|
||||
|
||||
public virtual void Die()
|
||||
|
|
|
@ -3,6 +3,9 @@ using System.Collections.Generic;
|
|||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using ZoFo.GameCore.GameManagers;
|
||||
using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient;
|
||||
using ZoFo.GameCore.GUI;
|
||||
|
||||
namespace ZoFo.GameCore.GameObjects
|
||||
{
|
||||
|
@ -10,7 +13,23 @@ namespace ZoFo.GameCore.GameObjects
|
|||
{
|
||||
public Dictionary<string, int> loots;
|
||||
|
||||
public void AddLoot(string lootName, int quantity)
|
||||
public void AddLoot(string lootName, int quantity, int id)
|
||||
{
|
||||
if (lootName == null)
|
||||
{
|
||||
DebugHUD.DebugLog("PROBLEM, loot is null");
|
||||
DebugHUD.DebugLog("PROBLEM, loot is null");
|
||||
DebugHUD.DebugLog("PROBLEM, loot is null");
|
||||
return;
|
||||
}
|
||||
AppManager.Instance.server.AddData(new UpdateLoot(lootName, quantity, id));
|
||||
|
||||
if (loots.ContainsKey(lootName))
|
||||
loots[lootName] +=quantity;
|
||||
else
|
||||
loots.Add(lootName, quantity);
|
||||
}
|
||||
public void AddLoot_Client(string lootName, int quantity)
|
||||
{
|
||||
if (loots.ContainsKey(lootName))
|
||||
loots[lootName] +=quantity;
|
||||
|
|
|
@ -11,6 +11,7 @@ using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient;
|
|||
using ZoFo.GameCore.Graphics;
|
||||
using System.Diagnostics;
|
||||
using ZoFo.GameCore.GUI;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace ZoFo.GameCore.GameObjects;
|
||||
|
||||
|
@ -21,15 +22,18 @@ public class Player : LivingEntity
|
|||
|
||||
private float speed;
|
||||
public int reloading;
|
||||
public float health= 100;
|
||||
public float health = 100;
|
||||
public float MaxHealth = 100;
|
||||
|
||||
public override GraphicsComponent graphicsComponent { get; } = new AnimatedGraphicsComponent(AppManager.Instance.AssetManager.Player.Animations, AppManager.Instance.AssetManager.Player.IdleAnimation);
|
||||
|
||||
public AnimatedGraphicsComponent animatedGraphicsComponent => graphicsComponent as AnimatedGraphicsComponent;
|
||||
|
||||
public float rad = 0;
|
||||
public float MaxRad = 100;
|
||||
public LootData lootData;
|
||||
|
||||
|
||||
public override GraphicsComponent graphicsComponent { get; } = new AnimatedGraphicsComponent(AppManager.Instance.AssetManager.Player);
|
||||
|
||||
public bool IsTryingToInteract { get; set; }
|
||||
|
||||
|
@ -37,12 +41,14 @@ public class Player : LivingEntity
|
|||
/// Факт того, что плеер в этом апдейте пытается стрелять
|
||||
/// </summary>
|
||||
public bool IsTryingToShoot { get; set; }
|
||||
|
||||
ScopeState prevScopeState;
|
||||
public Player(Vector2 position) : base(position)
|
||||
{
|
||||
lootData = new LootData();
|
||||
lootData.loots = new Dictionary<string, int>();
|
||||
graphicsComponent.ObjectDrawRectangle = new Rectangle(0, 0, 30, 30);
|
||||
collisionComponent.stopRectangle = new Rectangle(0, 20, 30, 10);
|
||||
collisionComponent.stopRectangle = new Rectangle(10, 15, 10, 15);
|
||||
speed = 5;
|
||||
|
||||
StartAnimation("player_look_down");
|
||||
|
@ -51,42 +57,158 @@ public class Player : LivingEntity
|
|||
|
||||
public override void Update()
|
||||
{
|
||||
if (reloading>0)
|
||||
#region название current текстуры
|
||||
var idName = animatedGraphicsComponent.CurrentAnimation.Id;
|
||||
#endregion
|
||||
|
||||
#region анимация управления подбора лута
|
||||
DebugHUD.DebugSet("texture name", idName);
|
||||
if (reloading > 0)
|
||||
{
|
||||
reloading--;
|
||||
|
||||
}
|
||||
|
||||
#region анимация управления, стрельбы
|
||||
switch(AppManager.Instance.InputManager.ConvertVector2ToState(InputPlayerRotation))
|
||||
switch (AppManager.Instance.InputManager.ConvertVector2ToState(InputPlayerRotation))
|
||||
{
|
||||
case ScopeState.Top:
|
||||
|
||||
if (idName != "player_run_up")
|
||||
StartAnimation("player_run_up");
|
||||
break;
|
||||
case ScopeState.Down:
|
||||
|
||||
if (idName != "player_run_down")
|
||||
StartAnimation("player_run_down");
|
||||
break;
|
||||
case ScopeState.Right:
|
||||
//StartAnimation("player_running_top_rotate");
|
||||
break;
|
||||
case ScopeState.Left:
|
||||
|
||||
if (idName != "player_run_right")
|
||||
StartAnimation("player_run_right");
|
||||
break;
|
||||
case ScopeState.TopRight:
|
||||
|
||||
break;
|
||||
case ScopeState.TopLeft:
|
||||
|
||||
if (idName != "player_run_right_up")
|
||||
StartAnimation("player_run_right_up");
|
||||
break;
|
||||
case ScopeState.DownRight:
|
||||
|
||||
break;
|
||||
case ScopeState.DownLeft:
|
||||
if (idName != "player_run_right_down")
|
||||
StartAnimation("player_run_right_down");
|
||||
break;
|
||||
case ScopeState.Idle:
|
||||
break;
|
||||
}
|
||||
if (AppManager.Instance.InputManager.ConvertVector2ToState(InputPlayerRotation) != ScopeState.Idle)
|
||||
{
|
||||
prevScopeState = AppManager.Instance.InputManager.ConvertVector2ToState(InputPlayerRotation);
|
||||
}
|
||||
else if (AppManager.Instance.InputManager.ConvertVector2ToState(InputPlayerRotation) == ScopeState.Idle)
|
||||
{
|
||||
|
||||
|
||||
|
||||
|
||||
switch (prevScopeState)
|
||||
{
|
||||
case ScopeState.Top:
|
||||
if (idName != "player_look_up_weapon")
|
||||
StartAnimation("player_look_up_weapon");
|
||||
break;
|
||||
case ScopeState.Down:
|
||||
if (idName != "player_look_down_weapon")
|
||||
StartAnimation("player_look_down_weapon");
|
||||
break;
|
||||
case ScopeState.Right:
|
||||
case ScopeState.Left:
|
||||
if (idName != "player_look_right")
|
||||
StartAnimation("player_look_right");
|
||||
break;
|
||||
case ScopeState.TopRight:
|
||||
case ScopeState.TopLeft:
|
||||
if (idName != "player_look_right_up_weapon")
|
||||
StartAnimation("player_look_right_up_weapon");
|
||||
break;
|
||||
case ScopeState.DownRight:
|
||||
case ScopeState.DownLeft:
|
||||
if (idName != "player_look_right_down_weapon")
|
||||
StartAnimation("player_look_right_down_weapon");
|
||||
break;
|
||||
case ScopeState.Idle:
|
||||
if (idName != "player_look_down")
|
||||
StartAnimation("player_look_down");
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
#region анимация поворота оружия
|
||||
int currentAttackSection = AppManager.Instance.InputManager.ConvertAttackVector2ToState(InputWeaponRotation);
|
||||
switch (currentAttackSection)
|
||||
{
|
||||
case 0 or 1:
|
||||
//right
|
||||
break;
|
||||
case 2 or 3:
|
||||
//down_right_right
|
||||
break;
|
||||
case 4 or 5:
|
||||
//down_right
|
||||
break;
|
||||
case 6 or 7:
|
||||
//down_right_left
|
||||
break;
|
||||
case 8 or 9:
|
||||
//down
|
||||
break;
|
||||
case 10 or 11:
|
||||
//down_left_right
|
||||
break;
|
||||
case 12 or 13:
|
||||
//down_left
|
||||
break;
|
||||
case 14 or 15:
|
||||
//down_left_left
|
||||
break;
|
||||
case 16 or -14:
|
||||
//left
|
||||
break;
|
||||
case -13 or -12:
|
||||
//top_left_left
|
||||
break;
|
||||
case -11 or -10:
|
||||
//top_left
|
||||
break;
|
||||
case -9 or -8:
|
||||
//top_left_right
|
||||
break;
|
||||
case -7 or -6:
|
||||
//top
|
||||
break;
|
||||
case -5 or -4:
|
||||
//top_right_left
|
||||
break;
|
||||
case -3 or -2:
|
||||
//top_right
|
||||
break;
|
||||
case -1 or 0:
|
||||
//top_right_right
|
||||
break;
|
||||
}
|
||||
#endregion
|
||||
|
||||
MovementLogic();
|
||||
}
|
||||
public void WeaponAttack()
|
||||
{
|
||||
|
||||
}
|
||||
public void MovementLogic()
|
||||
{
|
||||
|
@ -128,14 +250,7 @@ public class Player : LivingEntity
|
|||
reloading = 5;
|
||||
IsTryingToShoot = true;
|
||||
|
||||
var rect = collisionComponent.stopRectangle.SetOrigin(position);
|
||||
rect.Width += 100;
|
||||
rect.Height += 100;
|
||||
Entity[] entities = AppManager.Instance.server.collisionManager.GetEntities(rect, this);
|
||||
AppManager.Instance.server.RegisterGameObject(new Particle(rect.Location.ToVector2()));
|
||||
if (entities.Length>0)
|
||||
{
|
||||
DebugHUD.DebugSet("ent[0]", entities[0].ToString());
|
||||
Entity[] entities = AppManager.Instance.server.collisionManager.GetEntities(GetDamageArea(InputManager.ConvertStateToVector2(prevScopeState)), this);
|
||||
if (entities != null)
|
||||
{
|
||||
foreach (Entity entity in entities)
|
||||
|
@ -147,5 +262,22 @@ public class Player : LivingEntity
|
|||
}
|
||||
}
|
||||
}
|
||||
public override void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
|
||||
DrawDebugRectangle(spriteBatch, GetDamageArea((position - prevPosition_forClient)), Color.Green);
|
||||
base.Draw(spriteBatch);
|
||||
}
|
||||
public Rectangle GetDamageArea(Vector2 direction)
|
||||
{
|
||||
direction.Normalize();
|
||||
var rect = collisionComponent.stopRectangle.SetOrigin(position);
|
||||
int size = 10;
|
||||
rect.X -= size;
|
||||
rect.Y -= size;
|
||||
rect.Width += 2 * size;
|
||||
rect.Height += 2 * size;
|
||||
rect = rect.SetOrigin(direction*15);
|
||||
return rect;
|
||||
}
|
||||
}
|
|
@ -1,13 +1,25 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using ZoFo.GameCore.GameManagers;
|
||||
using ZoFo.GameCore.GameManagers.CollisionManager;
|
||||
using ZoFo.GameCore.GameObjects.MapObjects.StopObjects;
|
||||
|
||||
namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities.Player.PlayerAttacks
|
||||
{
|
||||
internal class SwordAttack : IPlayerWeaponAttack
|
||||
{
|
||||
Rectangle rectangle;
|
||||
public SwordAttack(){
|
||||
}
|
||||
public Rectangle Attack(Vector2 position){
|
||||
rectangle = new Rectangle((int)position.X, (int)position.Y, 30, 10);
|
||||
|
||||
return rectangle;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -58,6 +58,7 @@ public abstract class GameObject
|
|||
public void PlayAnimation_OnClient()
|
||||
{
|
||||
graphicsComponent.Update();
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -69,14 +70,19 @@ public abstract class GameObject
|
|||
graphicsComponent.LoadContent();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// for smooth client draw
|
||||
/// </summary>
|
||||
public Vector2 positionDraw;
|
||||
/// <summary>
|
||||
/// Для клиента
|
||||
/// Обновление, которое вызывается у клиента, для просмотра анимаций
|
||||
/// </summary>
|
||||
public virtual void UpdateAnimations()
|
||||
{
|
||||
graphicsComponent.ObjectDrawRectangle.X = (int)position.X; //Move To place where Updates Sets your position
|
||||
graphicsComponent.ObjectDrawRectangle.Y = (int)position.Y;
|
||||
positionDraw = (position * 0.15f + positionDraw*0.85f);
|
||||
graphicsComponent.ObjectDrawRectangle.X = (int)positionDraw.X; //Move To place where Updates Sets your position
|
||||
graphicsComponent.ObjectDrawRectangle.Y = (int)positionDraw.Y;
|
||||
PlayAnimation_OnClient();
|
||||
}
|
||||
|
||||
|
|
|
@ -136,7 +136,16 @@ namespace ZoFo.GameCore.Graphics
|
|||
|
||||
buildSourceRectangle();
|
||||
SetInterval();
|
||||
}
|
||||
|
||||
public void StartCyclingAnimation(string startedanimationId)
|
||||
{
|
||||
currentFrame = 0;
|
||||
currentAnimation = animations.Find(x => x.Id == startedanimationId);
|
||||
currentAnimation.IsCycle = true;
|
||||
|
||||
buildSourceRectangle();
|
||||
SetInterval();
|
||||
}
|
||||
|
||||
public void StopAnimation()
|
||||
|
|
|
@ -124,13 +124,11 @@ namespace ZoFo.GameCore
|
|||
new MapManager().LoadMap();
|
||||
|
||||
//AppManager.Instance.server.RegisterGameObject(new EntittyForAnimationTests(new Vector2(0, 0)));
|
||||
AppManager.Instance.server.RegisterGameObject(new Player(new Vector2(740, 140)));
|
||||
AppManager.Instance.server.RegisterGameObject(new Player(new Vector2(760, 140)));
|
||||
//for (int i = 0; i < 20; i++)
|
||||
// for (int j = 0; j < 20; j++)
|
||||
// AppManager.Instance.server.RegisterGameObject(new Zombie(new Vector2(1300 + i*70, 1000+j*70)));
|
||||
|
||||
AppManager.Instance.server.RegisterGameObject(new Ammo(new Vector2(140, 440)));
|
||||
AppManager.Instance.server.RegisterGameObject(new Ammo(new Vector2(240, 440)));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -1 +1 @@
|
|||
{"IsFullScreen":false,"MainVolume":1.0,"MusicVolume":1.0,"SoundEffectsVolume":1.0,"Resolution":{"X":1440,"Y":900}}
|
||||
{"IsFullScreen":false,"MainVolume":1.0,"MusicVolume":0.0,"SoundEffectsVolume":1.0,"Resolution":{"X":1440,"Y":900}}
|
Loading…
Add table
Reference in a new issue