addExitZone
This commit is contained in:
parent
9cb9a5e71f
commit
46274c85c7
6 changed files with 129 additions and 96 deletions
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@ -179,68 +179,74 @@
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#begin Textures/Animations/player_left_idle.animation
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/copy:Textures/Animations/player_left_idle.animation
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#begin Textures/Animations/player_look_down_weapon.animation
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/copy:Textures/Animations/player_look_down_weapon.animation
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#begin Textures/Animations/player_look_down.animation
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/copy:Textures/Animations/player_look_down.animation
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#begin Textures/Animations/player_look_left_down_weapon.animation
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/copy:Textures/Animations/player_look_left_down_weapon.animation
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#begin Textures/Animations/player_look_left_down.animation
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/copy:Textures/Animations/player_look_left_down.animation
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#begin Textures/Animations/player_look_left_up_weapon.animation
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/copy:Textures/Animations/player_look_left_up_weapon.animation
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#begin Textures/Animations/player_look_left_up.animation
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/copy:Textures/Animations/player_look_left_up.animation
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#begin Textures/Animations/player_look_left_weapon.animation
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/copy:Textures/Animations/player_look_left_weapon.animation
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#begin Textures/Animations/player_look_down_weapon.animation
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/copy:Textures/Animations/player_look_down_weapon.animation
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#begin Textures/Animations/player_look_left.animation
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/copy:Textures/Animations/player_look_left.animation
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#begin Textures/Animations/player_look_right_down_weapon.animation
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/copy:Textures/Animations/player_look_right_down_weapon.animation
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#begin Textures/Animations/player_look_left_down.animation
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/copy:Textures/Animations/player_look_left_down.animation
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#begin Textures/Animations/player_look_right_down.animation
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/copy:Textures/Animations/player_look_right_down.animation
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#begin Textures/Animations/player_look_left_down_weapon.animation
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/copy:Textures/Animations/player_look_left_down_weapon.animation
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#begin Textures/Animations/player_look_right_up_weapon.animation
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/copy:Textures/Animations/player_look_right_up_weapon.animation
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#begin Textures/Animations/player_look_left_up.animation
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/copy:Textures/Animations/player_look_left_up.animation
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#begin Textures/Animations/player_look_right_up.animation
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/copy:Textures/Animations/player_look_right_up.animation
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#begin Textures/Animations/player_look_left_up_weapon.animation
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/copy:Textures/Animations/player_look_left_up_weapon.animation
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#begin Textures/Animations/player_look_right_weapon.animation
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/copy:Textures/Animations/player_look_right_weapon.animation
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#begin Textures/Animations/player_look_left_weapon.animation
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/copy:Textures/Animations/player_look_left_weapon.animation
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#begin Textures/Animations/player_look_right.animation
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/copy:Textures/Animations/player_look_right.animation
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#begin Textures/Animations/player_look_up_weapon.animation
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/copy:Textures/Animations/player_look_up_weapon.animation
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#begin Textures/Animations/player_look_right_down.animation
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/copy:Textures/Animations/player_look_right_down.animation
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#begin Textures/Animations/player_look_right_down_weapon.animation
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/copy:Textures/Animations/player_look_right_down_weapon.animation
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#begin Textures/Animations/player_look_right_up.animation
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/copy:Textures/Animations/player_look_right_up.animation
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#begin Textures/Animations/player_look_right_up_weapon.animation
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/copy:Textures/Animations/player_look_right_up_weapon.animation
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#begin Textures/Animations/player_look_right_weapon.animation
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/copy:Textures/Animations/player_look_right_weapon.animation
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#begin Textures/Animations/player_look_up.animation
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/copy:Textures/Animations/player_look_up.animation
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#begin Textures/Animations/player_look_up_weapon.animation
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/copy:Textures/Animations/player_look_up_weapon.animation
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#begin Textures/Animations/player_right_idle.animation
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/copy:Textures/Animations/player_right_idle.animation
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#begin Textures/Animations/player_run_down.animation
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/copy:Textures/Animations/player_run_down.animation
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#begin Textures/Animations/player_run_left.animation
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/copy:Textures/Animations/player_run_left.animation
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#begin Textures/Animations/player_run_left_down.animation
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/copy:Textures/Animations/player_run_left_down.animation
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#begin Textures/Animations/player_run_left_up.animation
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/copy:Textures/Animations/player_run_left_up.animation
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#begin Textures/Animations/player_run_left.animation
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/copy:Textures/Animations/player_run_left.animation
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#begin Textures/Animations/player_run_right.animation
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/copy:Textures/Animations/player_run_right.animation
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#begin Textures/Animations/player_run_right.zip
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/copy:Textures/Animations/player_run_right.zip
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#begin Textures/Animations/player_run_right_down.animation
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/copy:Textures/Animations/player_run_right_down.animation
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@ -248,12 +254,6 @@
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#begin Textures/Animations/player_run_right_up.animation
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/copy:Textures/Animations/player_run_right_up.animation
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#begin Textures/Animations/player_run_right.animation
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/copy:Textures/Animations/player_run_right.animation
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#begin Textures/Animations/player_run_right.zip
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/copy:Textures/Animations/player_run_right.zip
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#begin Textures/Animations/player_run_up.animation
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/copy:Textures/Animations/player_run_up.animation
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@ -293,18 +293,6 @@
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#begin Textures/Animations/zombie_walk.animation
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/copy:Textures/Animations/zombie_walk.animation
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#begin Textures/AnimationTextures/Character/hr-level1_idle_gun.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:Textures/AnimationTextures/Character/hr-level1_idle_gun.png
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#begin Textures/AnimationTextures/Character/hr-level1_idle.png
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/importer:TextureImporter
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/processor:TextureProcessor
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@ -317,6 +305,18 @@
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/processorParam:TextureFormat=Color
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/build:Textures/AnimationTextures/Character/hr-level1_idle.png
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#begin Textures/AnimationTextures/Character/hr-level1_idle_gun.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:Textures/AnimationTextures/Character/hr-level1_idle_gun.png
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#begin Textures/AnimationTextures/Character/hr-level1_mining_tool-1.png
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/importer:TextureImporter
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/processor:TextureProcessor
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@ -341,18 +341,6 @@
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/processorParam:TextureFormat=Color
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/build:Textures/AnimationTextures/Character/hr-level1_mining_tool-2.png
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#begin Textures/AnimationTextures/Character/hr-level1_running_gun.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:Textures/AnimationTextures/Character/hr-level1_running_gun.png
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#begin Textures/AnimationTextures/Character/hr-level1_running.png
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/importer:TextureImporter
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/processor:TextureProcessor
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@ -365,6 +353,18 @@
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/processorParam:TextureFormat=Color
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/build:Textures/AnimationTextures/Character/hr-level1_running.png
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#begin Textures/AnimationTextures/Character/hr-level1_running_gun.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:Textures/AnimationTextures/Character/hr-level1_running_gun.png
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#begin Textures/AnimationTextures/unicorn.png
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/importer:TextureImporter
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/processor:TextureProcessor
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@ -508,18 +508,6 @@
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:Textures/GUI/background/waiting.png
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#begin Textures/GUI/checkboxs_off-on.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:Textures/GUI/checkboxs_off-on.png
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#begin Textures/GUI/Button.png
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/importer:TextureImporter
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@ -557,7 +545,7 @@
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/processorParam:TextureFormat=Color
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/build:Textures/GUI/checkboxs_off.png
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#begin Textures/GUI/checkboxs_off.png
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#begin Textures/GUI/checkboxs_off-on.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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@ -567,7 +555,7 @@
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:Textures/GUI/checkboxs_off.png
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/build:Textures/GUI/checkboxs_off-on.png
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#begin Textures/GUI/checkboxs_on.png
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/importer:TextureImporter
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@ -605,18 +593,6 @@
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/processorParam:TextureFormat=Color
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/build:Textures/GUI/mouse.png
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#begin Textures/GUI/Switch_backgrownd.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:Textures/GUI/Switch_backgrownd.png
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#begin Textures/GUI/switch.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:TextureFormat=Color
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/build:Textures/GUI/switch.png
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#begin Textures/GUI/Switch_backgrownd.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:Textures/GUI/Switch_backgrownd.png
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#begin Textures/icons/12.png
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/importer:TextureImporter
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/processor:TextureProcessor
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@ -845,6 +833,18 @@
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/processorParam:TextureFormat=Color
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/build:Textures/icons/ExitZone.png
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#begin Textures/icons/ExitZone.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:Textures/icons/ExitZone.png
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#begin Textures/icons/Material/Fabric.png
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/importer:TextureImporter
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/processor:TextureProcessor
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@ -1,17 +1,19 @@
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{
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"activeFile": "TileMaps/main.tmj",
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"expandedProjectPaths": [
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"Templates",
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"Templates/Zones",
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"TileMaps",
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".",
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"Templates"
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"Templates/Enemies"
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],
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"fileStates": {
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"TileMaps/main.tmj": {
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"scale": 0.5,
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"scale": 2,
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"selectedLayer": 1,
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"viewCenter": {
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"x": 1629,
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"y": 1025
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"x": -682.5,
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"y": 1140.25
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}
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},
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"TileSets/IconSet.tsj": {
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"scaleInDock": 1
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}
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},
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"last.objectTemplatePath": "C:/Users/artem/source/repos/ZoFo/ZoFo/Content/MapData/Templates/Zones",
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"openFiles": [
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"TileMaps/main.tmj"
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],
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12
ZoFo/Content/MapData/Templates/Zones/ExitZone.tj
Normal file
12
ZoFo/Content/MapData/Templates/Zones/ExitZone.tj
Normal file
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{ "object":
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{
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"height":124,
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"id":218,
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"name":"Exit",
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"rotation":0,
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"type":"",
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"visible":true,
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"width":74
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},
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"type":"template"
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}
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@ -2828,7 +2828,7 @@
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"y":96
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}],
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"class":"Tile",
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"height":176,
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"height":128,
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"id":1,
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"name":"Tiles",
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"opacity":1,
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"x":0,
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"y":0
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},
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{
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"draworder":"topdown",
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"id":7,
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"name":"Zones",
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"objects":[
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{
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"id":218,
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"template":"..\/Templates\/Zones\/ExitZone.tj",
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"x":-1053.33333333333,
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"y":688
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}],
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"opacity":1,
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"type":"objectgroup",
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"visible":true,
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"x":0,
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"y":0
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},
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{
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"chunks":[
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{
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"x":0,
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"y":0
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}],
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"nextlayerid":7,
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"nextobjectid":218,
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"nextlayerid":8,
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"nextobjectid":220,
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"orientation":"orthogonal",
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"renderorder":"right-down",
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"tiledversion":"1.11.0",
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@ -21,7 +21,8 @@ namespace ZoFo.GameCore.GameManagers.MapManager
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private static readonly JsonSerializerOptions _options = new JsonSerializerOptions { PropertyNameCaseInsensitive = true }; // Задача настроек для JsonSerialize
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private static readonly Dictionary<string, string> _classPath = new Dictionary<string, string>() {
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{ "Collectables", "ZoFo.GameCore.GameObjects." },
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{ "Enemies", "ZoFo.GameCore.GameObjects." }
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{ "Enemies", "ZoFo.GameCore.GameObjects." },
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{ "Zones", "ZoFo.GameCore.GameObjects." }
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};
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//private static readonly float _scale = 1.0f;
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@ -16,7 +16,7 @@ namespace ZoFo.GameCore.GameObjects
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{
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public override GraphicsComponent graphicsComponent { get; } = new StaticGraphicsComponent("Textures/icons/ExitZone");
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public override GraphicsComponent graphicsComponent { get; } = new StaticGraphicsComponent("Content/Textures/icons/ExitZone");
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public ExitZone(Vector2 position) : base(position)
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{
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collisionComponent.OnTriggerZone += Exit;
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