GETIPFIX
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2c3405d007
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4dd13f2a32
3 changed files with 14 additions and 4 deletions
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@ -99,6 +99,10 @@ namespace ZoFo.GameCore
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gameObjects[i].UpdateAnimations();
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}
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}
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public void SendData()
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{
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networkManager.SendData();
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}
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internal void Draw(SpriteBatch spriteBatch)
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{
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for (int i = 0; i < mapObjects.Count; i++)
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@ -34,8 +34,8 @@ public class WaitingForPlayersGUI : AbstractGUI
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// string pcIp =
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// string pcIp =
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ip = new Label(Manager) { rectangle = new Rectangle(width / 2 - (int)(width / 8), height / 7, (int)(width / 4), (int)(height / 20)), text = AppManager.Instance.server.MyIp.ToString(), fontColor = Color.White, mainColor = Color.Transparent, scale = 0.9f, fontName = "Fonts/Font3" };
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Elements.Add(ip);
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//ip = new Label(Manager) { rectangle = new Rectangle(width / 2 - (int)(width / 8), height / 7, (int)(width / 4), (int)(height / 20)), text = AppManager.Instance.server.MyIp.ToString(), fontColor = Color.White, mainColor = Color.Transparent, scale = 0.9f, fontName = "Fonts/Font3" };
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//Elements.Add(ip);
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if (isHost)
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{
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ip = new Label(Manager) { rectangle = new Rectangle(width / 2 - (int)(width / 8), height / 7, (int)(width / 4), (int)(height / 20)), text = AppManager.Instance.server.MyIp.ToString(), fontColor = Color.White, mainColor = Color.Transparent, scale = 0.9f, fontName = "Fonts\\Font3" };
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@ -72,6 +72,7 @@ public class WaitingForPlayersGUI : AbstractGUI
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waitButton.LeftButtonPressed += () =>
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{
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// start
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AppManager.Instance.client.SendData();
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AppManager.Instance.ChangeState(GameState.ClientPlaying);
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// ваш код здесь
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};
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@ -38,6 +38,7 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
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endPoint = new IPEndPoint(GetIp(), 8081);
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socket.Bind(endPoint);
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Thread thread = new Thread(StartListening);
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thread.IsBackground = true;
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thread.Start();
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}
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@ -144,14 +145,18 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
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{
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string hostName = Dns.GetHostName(); // Retrive the Name of HOST
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var ipList = Dns.GetHostEntry(hostName).AddressList;
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var ipV4List = new List<IPAddress>();
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foreach (var ip in ipList)
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{
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if (ip.AddressFamily == System.Net.Sockets.AddressFamily.InterNetwork)
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{
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return ip;
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ipV4List.Add(ip);
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}
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}
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if (ipV4List.Count>0)
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{
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return ipV4List[ipV4List.Count - 1];
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}
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return IPAddress.Loopback;
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}
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