ConnectSinglePlayer
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parent
6ee0b4fc73
commit
553677b074
6 changed files with 70 additions and 50 deletions
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@ -29,7 +29,7 @@ namespace ZoFo.GameCore
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public void JoinRoom(){ }
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public void JoinRoom(){ }
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public void JoinYourself(){ }
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public void JoinYourself(){ networkManager.JoinYourself(); }
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internal void Update(GameTime gameTime)
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internal void Update(GameTime gameTime)
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{
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{
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@ -2,6 +2,7 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Diagnostics;
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using System.Linq;
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using System.Linq;
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using System.Threading;
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using System.Xml;
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using System.Xml;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Content;
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@ -39,7 +40,13 @@ public class MainMenuGUI : AbstractGUI
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};
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};
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playButton.LeftButtonPressed += () =>
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playButton.LeftButtonPressed += () =>
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{
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{
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Server server = new Server();
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Client client = new Client();
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server.CreateRoom(1);
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client.JoinYourself();
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AppManager.Instance.SetServer(server);
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AppManager.Instance.SetClient(client);
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AppManager.Instance.ChangeState(GameState.HostPlaying);
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};
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};
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Elements.Add(playButton);
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Elements.Add(playButton);
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Button optionButton = new Button(Manager)
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Button optionButton = new Button(Manager)
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@ -73,7 +80,6 @@ public class MainMenuGUI : AbstractGUI
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}
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}
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public override void Update(GameTime gameTime)
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public override void Update(GameTime gameTime)
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{
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{
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base.Update(gameTime);
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base.Update(gameTime);
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@ -45,7 +45,7 @@ namespace ZoFo.GameCore.GameManagers
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{
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{
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_graphics = new GraphicsDeviceManager(this);
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_graphics = new GraphicsDeviceManager(this);
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SetResolution(CurentScreenResolution.X, CurentScreenResolution.Y);
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SetResolution(CurentScreenResolution.X, CurentScreenResolution.Y);
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FulscrreenSwitch();
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// FulscrreenSwitch();
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Content.RootDirectory = "Content";
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Content.RootDirectory = "Content";
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@ -158,5 +158,8 @@ namespace ZoFo.GameCore.GameManagers
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{
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{
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_graphics.IsFullScreen = !_graphics.IsFullScreen;
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_graphics.IsFullScreen = !_graphics.IsFullScreen;
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}
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}
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public void SetServer(Server server) { this.server = server; }
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public void SetClient(Client client) { this.client = client; }
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}
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}
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}
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}
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@ -5,6 +5,7 @@ using System.Net;
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using System.Net.Sockets;
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using System.Net.Sockets;
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using System.Security.Cryptography.X509Certificates;
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using System.Security.Cryptography.X509Certificates;
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using System.Text;
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using System.Text;
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using System.Text.Json;
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using System.Threading;
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using System.Threading;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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using ZoFo.GameCore.GameManagers.NetworkManager.Updates;
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using ZoFo.GameCore.GameManagers.NetworkManager.Updates;
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@ -20,6 +21,12 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
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List<IUpdateData> updates = new List<IUpdateData>();
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List<IUpdateData> updates = new List<IUpdateData>();
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public delegate void OnDataSent(string Data);
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public delegate void OnDataSent(string Data);
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public event OnDataSent GetDataSent; // event
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public event OnDataSent GetDataSent; // event
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public ClientNetworkManager()
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{
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Init();
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}
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public void Init() //create endPoint, socket
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public void Init() //create endPoint, socket
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{
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{
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socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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@ -27,11 +34,13 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
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public void SendData()
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public void SendData()
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{
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{
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while(socket.Connected)
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byte[] bytes = Encoding.UTF8.GetBytes(JsonSerializer.Serialize(updates)); //нужно сериализовать
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{
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byte[] bytes = Encoding.UTF8.GetBytes(updates.ToString());
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socket.Send(bytes);
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socket.Send(bytes);
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}
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}
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public void AddData(IUpdateData UpdateData)
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{
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updates.Add(UpdateData);
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}
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}
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public void StopConnection()
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public void StopConnection()
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@ -47,10 +56,9 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
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/// <param name="port"></param>
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/// <param name="port"></param>
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public void JoinRoom(string ip) // multyplayer
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public void JoinRoom(string ip) // multyplayer
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{
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{
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endPoint = new IPEndPoint(IPAddress.Parse(ip), port);
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endPoint = new IPEndPoint(IPAddress.Parse(ip), port);
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socket.Connect(endPoint);
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socket.Connect(endPoint);
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SendData();
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SendData();
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Thread listen = new Thread(StartListening);
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Thread listen = new Thread(StartListening);
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listen.Start();
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listen.Start();
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@ -62,9 +70,7 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
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public void JoinYourself() // single player
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public void JoinYourself() // single player
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{
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{
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endPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), port);
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endPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), port);
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socket.Connect(endPoint);
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socket.Connect(endPoint);
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SendData();
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SendData();
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Thread listen = new Thread(StartListening);
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Thread listen = new Thread(StartListening);
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listen.Start();
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listen.Start();
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@ -16,7 +16,7 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
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{
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{
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public class ServerNetworkManager
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public class ServerNetworkManager
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{
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{
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private IPAddress ip = IPAddress.Any;
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private IPAddress ip =IPAddress.Parse("127.0.0.1"); //IPAddress.Any
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private int port = 7632;
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private int port = 7632;
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private IPEndPoint endPoint;
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private IPEndPoint endPoint;
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private Socket socket;
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private Socket socket;
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@ -25,12 +25,18 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
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public delegate void OnDataSend(string data);
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public delegate void OnDataSend(string data);
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public event OnDataSend GetDataSend; // event
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public event OnDataSend GetDataSend; // event
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Dictionary<Socket, Thread> managerThread;
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Dictionary<Socket, Thread> managerThread;
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Thread serverTheread;
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public ServerNetworkManager() { Init(); }
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public void Init() //create Socket
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public void Init() //create Socket
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{
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{
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endPoint = new IPEndPoint(ip, port);
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endPoint = new IPEndPoint(ip, port);
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socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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managerThread = new Dictionary<Socket, Thread>();
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managerThread = new Dictionary<Socket, Thread>();
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clients = new List<Socket>();
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updates = new List<IUpdateData>();
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managerThread = new Dictionary<Socket, Thread>();
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}
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}
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/// <summary>
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/// <summary>
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/// отправляет клиенту Data
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/// отправляет клиенту Data
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@ -52,14 +58,7 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
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{
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{
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updates.Add(data);
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updates.Add(data);
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}
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}
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<<<<<<< Updated upstream
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public void CloseConnection() //По сути коне игры и отключение игроков
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public void CloseConnection() //По сути коне игры и отключение игроков
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=======
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/// <summary>
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///
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/// </summary>
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public void CloseConnection()
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>>>>>>> Stashed changes
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{
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{
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foreach (var item in clients)
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foreach (var item in clients)
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{
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{
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@ -80,6 +79,12 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
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clients.Clear();
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clients.Clear();
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}
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}
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public void Start(object players)
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{
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serverTheread = new Thread(StartWaitingForPlayers);
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serverTheread.Start(players);
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}
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//Потоки Клиентов
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//Потоки Клиентов
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public void StartWaitingForPlayers(object players)//Слушает игроков, которые хотят подключиться
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public void StartWaitingForPlayers(object players)//Слушает игроков, которые хотят подключиться
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{
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{
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@ -39,7 +39,7 @@ namespace ZoFo.GameCore
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}
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}
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public void CreateRoom(int players) //Создает комнату и запускает ожидание подключений
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public void CreateRoom(int players) //Создает комнату и запускает ожидание подключений
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{
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{
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networkManager.StartWaitingForPlayers(players);
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networkManager.Start(players);
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}
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}
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// public void StartGame() { } принудительный запуск
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// public void StartGame() { } принудительный запуск
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