ConnectSinglePlayer

This commit is contained in:
rawer470 2024-08-16 11:44:50 +03:00
parent 6ee0b4fc73
commit 553677b074
6 changed files with 70 additions and 50 deletions

View file

@ -29,7 +29,7 @@ namespace ZoFo.GameCore
public void JoinRoom(){ }
public void JoinYourself(){ }
public void JoinYourself(){ networkManager.JoinYourself(); }
internal void Update(GameTime gameTime)
{

View file

@ -2,6 +2,7 @@
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading;
using System.Xml;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
@ -39,7 +40,13 @@ public class MainMenuGUI : AbstractGUI
};
playButton.LeftButtonPressed += () =>
{
Server server = new Server();
Client client = new Client();
server.CreateRoom(1);
client.JoinYourself();
AppManager.Instance.SetServer(server);
AppManager.Instance.SetClient(client);
AppManager.Instance.ChangeState(GameState.HostPlaying);
};
Elements.Add(playButton);
Button optionButton = new Button(Manager)
@ -73,7 +80,6 @@ public class MainMenuGUI : AbstractGUI
}
public override void Update(GameTime gameTime)
{
base.Update(gameTime);

View file

@ -45,7 +45,7 @@ namespace ZoFo.GameCore.GameManagers
{
_graphics = new GraphicsDeviceManager(this);
SetResolution(CurentScreenResolution.X, CurentScreenResolution.Y);
FulscrreenSwitch();
// FulscrreenSwitch();
Content.RootDirectory = "Content";
@ -158,5 +158,8 @@ namespace ZoFo.GameCore.GameManagers
{
_graphics.IsFullScreen = !_graphics.IsFullScreen;
}
public void SetServer(Server server) { this.server = server; }
public void SetClient(Client client) { this.client = client; }
}
}

View file

@ -5,6 +5,7 @@ using System.Net;
using System.Net.Sockets;
using System.Security.Cryptography.X509Certificates;
using System.Text;
using System.Text.Json;
using System.Threading;
using System.Threading.Tasks;
using ZoFo.GameCore.GameManagers.NetworkManager.Updates;
@ -20,6 +21,12 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
List<IUpdateData> updates = new List<IUpdateData>();
public delegate void OnDataSent(string Data);
public event OnDataSent GetDataSent; // event
public ClientNetworkManager()
{
Init();
}
public void Init() //create endPoint, socket
{
socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
@ -27,11 +34,13 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
public void SendData()
{
while(socket.Connected)
{
byte[] bytes = Encoding.UTF8.GetBytes(updates.ToString());
byte[] bytes = Encoding.UTF8.GetBytes(JsonSerializer.Serialize(updates)); //нужно сериализовать
socket.Send(bytes);
}
public void AddData(IUpdateData UpdateData)
{
updates.Add(UpdateData);
}
public void StopConnection()
@ -47,10 +56,9 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
/// <param name="port"></param>
public void JoinRoom(string ip) // multyplayer
{
endPoint = new IPEndPoint(IPAddress.Parse(ip), port);
socket.Connect(endPoint);
SendData();
Thread listen = new Thread(StartListening);
listen.Start();
@ -62,9 +70,7 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
public void JoinYourself() // single player
{
endPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), port);
socket.Connect(endPoint);
SendData();
Thread listen = new Thread(StartListening);
listen.Start();

View file

@ -16,7 +16,7 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
{
public class ServerNetworkManager
{
private IPAddress ip = IPAddress.Any;
private IPAddress ip =IPAddress.Parse("127.0.0.1"); //IPAddress.Any
private int port = 7632;
private IPEndPoint endPoint;
private Socket socket;
@ -25,12 +25,18 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
public delegate void OnDataSend(string data);
public event OnDataSend GetDataSend; // event
Dictionary<Socket, Thread> managerThread;
Thread serverTheread;
public ServerNetworkManager() { Init(); }
public void Init() //create Socket
{
endPoint = new IPEndPoint(ip, port);
socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
managerThread = new Dictionary<Socket, Thread>();
clients = new List<Socket>();
updates = new List<IUpdateData>();
managerThread = new Dictionary<Socket, Thread>();
}
/// <summary>
/// отправляет клиенту Data
@ -52,14 +58,7 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
{
updates.Add(data);
}
<<<<<<< Updated upstream
public void CloseConnection() //По сути коне игры и отключение игроков
=======
/// <summary>
///
/// </summary>
public void CloseConnection()
>>>>>>> Stashed changes
{
foreach (var item in clients)
{
@ -80,6 +79,12 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
clients.Clear();
}
public void Start(object players)
{
serverTheread = new Thread(StartWaitingForPlayers);
serverTheread.Start(players);
}
//Потоки Клиентов
public void StartWaitingForPlayers(object players)//Слушает игроков, которые хотят подключиться
{

View file

@ -39,7 +39,7 @@ namespace ZoFo.GameCore
}
public void CreateRoom(int players) //Создает комнату и запускает ожидание подключений
{
networkManager.StartWaitingForPlayers(players);
networkManager.Start(players);
}
// public void StartGame() { } принудительный запуск