Fix entities displaying

This commit is contained in:
Mootfrost777 2024-08-18 00:57:50 +03:00
parent bd25894407
commit 5a7fc98597
3 changed files with 6 additions and 5 deletions

View file

@ -20,20 +20,20 @@ public class Player : LivingEntity
public bool IsTryingToShoot { get; set; }
private float speed;
private int health;
public override AnimatedGraphicsComponent graphicsComponent { get; } = new AnimatedGraphicsComponent(new List<string> { "player_running_top_rotate" }, "player_running_top_rotate");
public override AnimatedGraphicsComponent graphicsComponent { get; } = new AnimatedGraphicsComponent(new List<string> { "player_running_top_rotate" }, "player_running_top_rotate", new Rectangle(0,0,100,100));
public Player(Vector2 position) : base(position)
{
//InputWeaponRotation = new Vector2(0, 0);
//InputPlayerRotation = new Vector2(0, 0);
collisionComponent.stopRectangle = new Rectangle(0, 0, 100, 100);
graphicsComponent.ObjectDrawRectangle = new Rectangle(0,0,100,100);
}
public override void Update()
{
MovementLogic();
}
float t;

View file

@ -13,7 +13,7 @@ public abstract class GameObject
public Vector2 position;
public Vector2 rotation; //вектор направления объекта
public abstract GraphicsComponent graphicsComponent { get; }
public virtual GraphicsComponent graphicsComponent { get; }
#region ServerSide
public GameObject(Vector2 position)

View file

@ -11,7 +11,6 @@ namespace ZoFo.GameCore.Graphics
public class AnimatedGraphicsComponent : GraphicsComponent
{
public Rectangle ObjectDrawRectangle;
@ -51,8 +50,9 @@ namespace ZoFo.GameCore.Graphics
private int interval;
private int lastInterval;
private Rectangle sourceRectangle;
public AnimatedGraphicsComponent(List<string> animationsId, string neitralAnimationId)
public AnimatedGraphicsComponent(List<string> animationsId, string neitralAnimationId, Rectangle objectDrawRectangle = new())
{
ObjectDrawRectangle = objectDrawRectangle;
//this._spriteBatch = _spriteBatch;
currentFrame = 0;
lastInterval = 1;
@ -202,6 +202,7 @@ namespace ZoFo.GameCore.Graphics
public override void Draw(Rectangle destinationRectangle, SpriteBatch _spriteBatch)
{
DebugHUD.Instance.Log($"{destinationRectangle.Width} : {destinationRectangle.Height}");
Texture2D texture = textures[texturesNames.FindIndex(x => x == currentAnimation.TextureName)];
float scale;