add tile and stopTile and partlially done the ZoFo_grafics

This commit is contained in:
Lev 2024-08-15 10:06:58 +03:00
parent 09dff14367
commit 6593b9c1d6
7 changed files with 34 additions and 18 deletions

0
Install-Package Normal file
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@ -0,0 +1,8 @@
using System;
namespace ZoFo.GameCore.GameObjects;
public class StopObject
{
}

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@ -0,0 +1,8 @@
using System;
namespace ZoFo.GameCore.GameObjects;
public class Tile
{
}

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@ -1,8 +1,9 @@
/*using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
using System.IO; using System.IO;
using Newtonsoft.Json; using Newtonsoft.Json;
using Zofo.GameCore.ZoFo_grafics;
namespace DangerousD.GameCore.Graphics namespace DangerousD.GameCore.Graphics
{ {
@ -27,4 +28,3 @@ namespace DangerousD.GameCore.Graphics
} }
} }
} }
*/

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@ -1,10 +1,10 @@
/*using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Newtonsoft.Json; using Newtonsoft.Json;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
namespace DangerousD.GameCore.Graphics namespace Zofo.GameCore.ZoFo_grafics
{ {
[Serializable] [Serializable]
public class AnimationContainer public class AnimationContainer
@ -30,4 +30,3 @@ namespace DangerousD.GameCore.Graphics
} }
} }
*/

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@ -1,6 +1,6 @@
/*using ZoFo.GameCore.GameObjects; using ZoFo.GameCore.GameObjects;
using ZoFo.GameCore.Managers; using ZoFo.GameCore.GameManagers;
using ZoFo.GameCore.Network; using ZoFo.GameCore.GameManagers.NetworkManager;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Graphics;
@ -9,8 +9,9 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Security.Cryptography.X509Certificates; using System.Security.Cryptography.X509Certificates;
using System.Text; using System.Text;
using Zofo.GameCore.ZoFo_grafics;
namespace DangerousD.GameCore.Graphics namespace ZoFo.GameCore.ZoFo_graphics
{ {
public class GraphicsComponent public class GraphicsComponent
@ -274,4 +275,3 @@ namespace DangerousD.GameCore.Graphics
public static Point CameraPosition = new Point(-700, 300); public static Point CameraPosition = new Point(-700, 300);
} }
} }
*/

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@ -11,19 +11,20 @@
<ApplicationIcon>Icon.ico</ApplicationIcon> <ApplicationIcon>Icon.ico</ApplicationIcon>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<None Remove="Icon.ico"/> <None Remove="Icon.ico" />
<None Remove="Icon.bmp"/> <None Remove="Icon.bmp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<EmbeddedResource Include="Icon.ico"/> <EmbeddedResource Include="Icon.ico" />
<EmbeddedResource Include="Icon.bmp"/> <EmbeddedResource Include="Icon.bmp" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.1.303"/> <PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.1.303" />
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.1.303"/> <PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.1.303" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
</ItemGroup> </ItemGroup>
<Target Name="RestoreDotnetTools" BeforeTargets="Restore"> <Target Name="RestoreDotnetTools" BeforeTargets="Restore">
<Message Text="Restoring dotnet tools" Importance="High"/> <Message Text="Restoring dotnet tools" Importance="High" />
<Exec Command="dotnet tool restore"/> <Exec Command="dotnet tool restore" />
</Target> </Target>
</Project> </Project>