hotfixes
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a6544a20f2
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6afd91b0b7
4 changed files with 4 additions and 4 deletions
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@ -95,7 +95,7 @@ namespace ZoFo.GameCore
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if ((update as UpdateGameObjectCreated).GameObjectType == "EntittyForAnimationTests")
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gameObjects.Add(new EntittyForAnimationTests(new Vector2(100, 100)));
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if ((update as UpdateGameObjectCreated).GameObjectType == "Player")
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gameObjects.Add(new Player(new Vector2(100, 100)));
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gameObjects.Add(new Player(new Vector2(500, 100)));
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(gameObjects.Last() as Entity).SetIdByClient((update as UpdateGameObjectCreated).IdEntity);
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//var a = Assembly.GetAssembly(typeof(GameObject));
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@ -26,7 +26,7 @@ public class Player : LivingEntity
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//InputWeaponRotation = new Vector2(0, 0);
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//InputPlayerRotation = new Vector2(0, 0);
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collisionComponent.stopRectangle = new Rectangle(0, 0, 10, 10);
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collisionComponent.stopRectangle = new Rectangle(0, 0, 100, 100);
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graphicsComponent.ObjectDrawRectangle = new Rectangle(0,0,100,100);
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}
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@ -91,7 +91,7 @@ public abstract class GameObject
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}
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public void DrawDebugRectangle(SpriteBatch spriteBatch, Rectangle _rectangle, Nullable<Color> color = null)
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{
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if (color is null) color = new Color(1, 0, 0, 0.25f);
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if (color is null) color = new Color(1, 0, 0, 0.1f);
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if (color.Value.A == 255) color = new Color(color.Value, 0.25f);
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spriteBatch.Draw(debugTexture,
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new Rectangle((_rectangle.X - GraphicsComponent.CameraPosition.X) * GraphicsComponent.scaling,
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@ -83,7 +83,7 @@ namespace ZoFo.GameCore
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#endregion
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#region Game Methods
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public CollisionManager collisionManager;
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/// <summary>
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/// Запуск игры в комнате
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/// </summary>
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