This commit is contained in:
SergoDobro 2024-08-17 23:34:20 +03:00
parent a6544a20f2
commit 6afd91b0b7
4 changed files with 4 additions and 4 deletions

View file

@ -95,7 +95,7 @@ namespace ZoFo.GameCore
if ((update as UpdateGameObjectCreated).GameObjectType == "EntittyForAnimationTests") if ((update as UpdateGameObjectCreated).GameObjectType == "EntittyForAnimationTests")
gameObjects.Add(new EntittyForAnimationTests(new Vector2(100, 100))); gameObjects.Add(new EntittyForAnimationTests(new Vector2(100, 100)));
if ((update as UpdateGameObjectCreated).GameObjectType == "Player") if ((update as UpdateGameObjectCreated).GameObjectType == "Player")
gameObjects.Add(new Player(new Vector2(100, 100))); gameObjects.Add(new Player(new Vector2(500, 100)));
(gameObjects.Last() as Entity).SetIdByClient((update as UpdateGameObjectCreated).IdEntity); (gameObjects.Last() as Entity).SetIdByClient((update as UpdateGameObjectCreated).IdEntity);
//var a = Assembly.GetAssembly(typeof(GameObject)); //var a = Assembly.GetAssembly(typeof(GameObject));

View file

@ -26,7 +26,7 @@ public class Player : LivingEntity
//InputWeaponRotation = new Vector2(0, 0); //InputWeaponRotation = new Vector2(0, 0);
//InputPlayerRotation = new Vector2(0, 0); //InputPlayerRotation = new Vector2(0, 0);
collisionComponent.stopRectangle = new Rectangle(0, 0, 10, 10); collisionComponent.stopRectangle = new Rectangle(0, 0, 100, 100);
graphicsComponent.ObjectDrawRectangle = new Rectangle(0,0,100,100); graphicsComponent.ObjectDrawRectangle = new Rectangle(0,0,100,100);
} }

View file

@ -91,7 +91,7 @@ public abstract class GameObject
} }
public void DrawDebugRectangle(SpriteBatch spriteBatch, Rectangle _rectangle, Nullable<Color> color = null) public void DrawDebugRectangle(SpriteBatch spriteBatch, Rectangle _rectangle, Nullable<Color> color = null)
{ {
if (color is null) color = new Color(1, 0, 0, 0.25f); if (color is null) color = new Color(1, 0, 0, 0.1f);
if (color.Value.A == 255) color = new Color(color.Value, 0.25f); if (color.Value.A == 255) color = new Color(color.Value, 0.25f);
spriteBatch.Draw(debugTexture, spriteBatch.Draw(debugTexture,
new Rectangle((_rectangle.X - GraphicsComponent.CameraPosition.X) * GraphicsComponent.scaling, new Rectangle((_rectangle.X - GraphicsComponent.CameraPosition.X) * GraphicsComponent.scaling,

View file

@ -83,7 +83,7 @@ namespace ZoFo.GameCore
#endregion #endregion
#region Game Methods #region Game Methods
public CollisionManager collisionManager;
/// <summary> /// <summary>
/// Запуск игры в комнате /// Запуск игры в комнате
/// </summary> /// </summary>