Merge branch 'Development' of github.com:progtime-net/ZoFo into Development
This commit is contained in:
commit
7187d6fc8d
15 changed files with 244 additions and 70 deletions
|
@ -59,8 +59,8 @@ namespace MonogameLibrary.UI.Base
|
||||||
{
|
{
|
||||||
keyboardState = Keyboard.GetState();
|
keyboardState = Keyboard.GetState();
|
||||||
mouseState = Mouse.GetState();
|
mouseState = Mouse.GetState();
|
||||||
mouseState = new MouseState((int)(mouseState.X*(float)resolutionInGame.X/resolution.X),
|
//mouseState = new MouseState((int)(mouseState.X*(float)resolutionInGame.X/resolution.X),
|
||||||
(int)(mouseState.Y * (float)resolutionInGame.Y / resolution.Y), mouseState.ScrollWheelValue, mouseState.LeftButton, mouseState.MiddleButton, mouseState.RightButton, mouseState.XButton1, mouseState.XButton2);
|
// (int)(mouseState.Y * (float)resolutionInGame.Y / resolution.Y), mouseState.ScrollWheelValue, mouseState.LeftButton, mouseState.MiddleButton, mouseState.RightButton, mouseState.XButton1, mouseState.XButton2);
|
||||||
}
|
}
|
||||||
catch
|
catch
|
||||||
{
|
{
|
||||||
|
|
|
@ -13,14 +13,21 @@
|
||||||
|
|
||||||
#---------------------------------- Content ---------------------------------#
|
#---------------------------------- Content ---------------------------------#
|
||||||
|
|
||||||
#begin Font/Font.spritefont
|
#begin Fonts/Font.spritefont
|
||||||
/importer:FontDescriptionImporter
|
/importer:FontDescriptionImporter
|
||||||
/processor:FontDescriptionProcessor
|
/processor:FontDescriptionProcessor
|
||||||
/processorParam:PremultiplyAlpha=True
|
/processorParam:PremultiplyAlpha=True
|
||||||
/processorParam:TextureFormat=Compressed
|
/processorParam:TextureFormat=Compressed
|
||||||
/build:Font/Font.spritefont
|
/build:Fonts/Font.spritefont
|
||||||
|
|
||||||
#begin Texture/GUI/MenuBackground.jpg
|
#begin Fonts/Font2.spritefont
|
||||||
|
/importer:FontDescriptionImporter
|
||||||
|
/processor:FontDescriptionProcessor
|
||||||
|
/processorParam:PremultiplyAlpha=True
|
||||||
|
/processorParam:TextureFormat=Compressed
|
||||||
|
/build:Fonts/Font2.spritefont
|
||||||
|
|
||||||
|
#begin Textures/GUI/MenuBackground.jpg
|
||||||
/importer:TextureImporter
|
/importer:TextureImporter
|
||||||
/processor:TextureProcessor
|
/processor:TextureProcessor
|
||||||
/processorParam:ColorKeyColor=255,0,255,255
|
/processorParam:ColorKeyColor=255,0,255,255
|
||||||
|
@ -30,5 +37,5 @@
|
||||||
/processorParam:ResizeToPowerOfTwo=False
|
/processorParam:ResizeToPowerOfTwo=False
|
||||||
/processorParam:MakeSquare=False
|
/processorParam:MakeSquare=False
|
||||||
/processorParam:TextureFormat=Color
|
/processorParam:TextureFormat=Color
|
||||||
/build:Texture/GUI/MenuBackground.jpg
|
/build:Textures/GUI/MenuBackground.jpg
|
||||||
|
|
||||||
|
|
BIN
ZoFo/Content/Fonts/CarltineRegular-K7z5l.ttf
Normal file
BIN
ZoFo/Content/Fonts/CarltineRegular-K7z5l.ttf
Normal file
Binary file not shown.
|
@ -17,7 +17,7 @@ with.
|
||||||
Size is a float value, measured in points. Modify this value to change
|
Size is a float value, measured in points. Modify this value to change
|
||||||
the size of the font.
|
the size of the font.
|
||||||
-->
|
-->
|
||||||
<Size>12</Size>
|
<Size>100</Size>
|
||||||
|
|
||||||
<!--
|
<!--
|
||||||
Spacing is a float value, measured in pixels. Modify this value to change
|
Spacing is a float value, measured in pixels. Modify this value to change
|
60
ZoFo/Content/Fonts/Font2.spritefont
Normal file
60
ZoFo/Content/Fonts/Font2.spritefont
Normal file
|
@ -0,0 +1,60 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<!--
|
||||||
|
This file contains an xml description of a font, and will be read by the XNA
|
||||||
|
Framework Content Pipeline. Follow the comments to customize the appearance
|
||||||
|
of the font in your game, and to change the characters which are available to draw
|
||||||
|
with.
|
||||||
|
-->
|
||||||
|
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
|
||||||
|
<Asset Type="Graphics:FontDescription">
|
||||||
|
|
||||||
|
<!--
|
||||||
|
Modify this string to change the font that will be imported.
|
||||||
|
-->
|
||||||
|
<FontName>CarltineRegular-K7z5l.ttf</FontName>
|
||||||
|
|
||||||
|
<!--
|
||||||
|
Size is a float value, measured in points. Modify this value to change
|
||||||
|
the size of the font.
|
||||||
|
-->
|
||||||
|
<Size>15</Size>
|
||||||
|
|
||||||
|
<!--
|
||||||
|
Spacing is a float value, measured in pixels. Modify this value to change
|
||||||
|
the amount of spacing in between characters.
|
||||||
|
-->
|
||||||
|
<Spacing>0</Spacing>
|
||||||
|
|
||||||
|
<!--
|
||||||
|
UseKerning controls the layout of the font. If this value is true, kerning information
|
||||||
|
will be used when placing characters.
|
||||||
|
-->
|
||||||
|
<UseKerning>true</UseKerning>
|
||||||
|
|
||||||
|
<!--
|
||||||
|
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
|
||||||
|
and "Bold, Italic", and are case sensitive.
|
||||||
|
-->
|
||||||
|
<Style>Regular</Style>
|
||||||
|
|
||||||
|
<!--
|
||||||
|
If you uncomment this line, the default character will be substituted if you draw
|
||||||
|
or measure text that contains characters which were not included in the font.
|
||||||
|
-->
|
||||||
|
<!-- <DefaultCharacter>*</DefaultCharacter> -->
|
||||||
|
|
||||||
|
<!--
|
||||||
|
CharacterRegions control what letters are available in the font. Every
|
||||||
|
character from Start to End will be built and made available for drawing. The
|
||||||
|
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
|
||||||
|
character set. The characters are ordered according to the Unicode standard.
|
||||||
|
See the documentation for more information.
|
||||||
|
-->
|
||||||
|
<CharacterRegions>
|
||||||
|
<CharacterRegion>
|
||||||
|
<Start> </Start>
|
||||||
|
<End>~</End>
|
||||||
|
</CharacterRegion>
|
||||||
|
</CharacterRegions>
|
||||||
|
</Asset>
|
||||||
|
</XnaContent>
|
Before Width: | Height: | Size: 592 KiB After Width: | Height: | Size: 592 KiB |
|
@ -1,52 +0,0 @@
|
||||||
using Microsoft.Xna.Framework;
|
|
||||||
using Microsoft.Xna.Framework.Graphics;
|
|
||||||
using Microsoft.Xna.Framework.Input;
|
|
||||||
|
|
||||||
namespace ZoFo;
|
|
||||||
|
|
||||||
public class Game1 : Game
|
|
||||||
{
|
|
||||||
private GraphicsDeviceManager _graphics;
|
|
||||||
private SpriteBatch _spriteBatch;
|
|
||||||
|
|
||||||
public Game1()
|
|
||||||
{
|
|
||||||
_graphics = new GraphicsDeviceManager(this);
|
|
||||||
Content.RootDirectory = "Content";
|
|
||||||
IsMouseVisible = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void Initialize()
|
|
||||||
{
|
|
||||||
// TODO: Add your initialization logic here
|
|
||||||
|
|
||||||
base.Initialize();
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void LoadContent()
|
|
||||||
{
|
|
||||||
_spriteBatch = new SpriteBatch(GraphicsDevice);
|
|
||||||
|
|
||||||
// TODO: use this.Content to load your game content here
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void Update(GameTime gameTime)
|
|
||||||
{
|
|
||||||
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed ||
|
|
||||||
Keyboard.GetState().IsKeyDown(Keys.Escape))
|
|
||||||
Exit();
|
|
||||||
|
|
||||||
// TODO: Add your update logic here
|
|
||||||
|
|
||||||
base.Update(gameTime);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void Draw(GameTime gameTime)
|
|
||||||
{
|
|
||||||
GraphicsDevice.Clear(Color.CornflowerBlue);
|
|
||||||
|
|
||||||
// TODO: Add your drawing code here
|
|
||||||
|
|
||||||
base.Draw(gameTime);
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -41,7 +41,7 @@ public abstract class AbstractGUI
|
||||||
|
|
||||||
public virtual void Update(GameTime gameTime)
|
public virtual void Update(GameTime gameTime)
|
||||||
{
|
{
|
||||||
|
Manager.Update(gameTime);
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual void Draw(SpriteBatch spriteBatch)
|
public virtual void Draw(SpriteBatch spriteBatch)
|
||||||
|
|
|
@ -1,6 +1,72 @@
|
||||||
namespace ZoFo.GameCore.GUI;
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
|
using MonogameLibrary.UI.Elements;
|
||||||
|
using static System.String;
|
||||||
|
using ZoFo.GameCore.GameManagers;
|
||||||
|
|
||||||
|
namespace ZoFo.GameCore.GUI;
|
||||||
|
|
||||||
public class DebugHUD
|
public class DebugHUD
|
||||||
{
|
{
|
||||||
|
private SpriteFont _spriteFont;
|
||||||
|
private Dictionary<string, string> _text = new();
|
||||||
|
private List<string> _log = new();
|
||||||
|
|
||||||
|
public void Initialize()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public void LoadContent()
|
||||||
|
{
|
||||||
|
_spriteFont = AppManager.Instance.Content.Load<SpriteFont>("Fonts\\Font2");
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Update(GameTime gameTime)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Draw(SpriteBatch spriteBatch)
|
||||||
|
{
|
||||||
|
var keysString = Join("\n", _text.Select(el => el.Key + ": " + el.Value).ToList());
|
||||||
|
spriteBatch.Begin();
|
||||||
|
spriteBatch.DrawString(
|
||||||
|
_spriteFont,
|
||||||
|
keysString,
|
||||||
|
new Vector2(10, 10),
|
||||||
|
Color.Cyan,
|
||||||
|
0,
|
||||||
|
Vector2.Zero,
|
||||||
|
1,
|
||||||
|
SpriteEffects.None,
|
||||||
|
0
|
||||||
|
);
|
||||||
|
spriteBatch.DrawString(
|
||||||
|
_spriteFont,
|
||||||
|
Join("\n", _log),
|
||||||
|
new Vector2(10, 10 + _spriteFont.MeasureString(keysString).Y),
|
||||||
|
Color.Green,
|
||||||
|
0,
|
||||||
|
Vector2.Zero,
|
||||||
|
1,
|
||||||
|
SpriteEffects.None,
|
||||||
|
0
|
||||||
|
);
|
||||||
|
spriteBatch.End();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Set(string key, string value)
|
||||||
|
{
|
||||||
|
_text[key] = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Log(string value)
|
||||||
|
{
|
||||||
|
_log.Add(value);
|
||||||
|
if (_log.Count > 30)
|
||||||
|
{
|
||||||
|
_log.RemoveAt(0);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
|
@ -15,19 +15,68 @@ namespace ZoFo.GameCore.GUI;
|
||||||
|
|
||||||
public class MainMenuGUI : AbstractGUI
|
public class MainMenuGUI : AbstractGUI
|
||||||
{
|
{
|
||||||
DrawableUIElement menuBackground;
|
private DrawableUIElement menuBackground;
|
||||||
|
Color mainBackgroundColor = Color.White;
|
||||||
protected override void CreateUI()
|
protected override void CreateUI()
|
||||||
{
|
{
|
||||||
int width = AppManager.Instance.CurentScreenResolution.X;
|
int width = AppManager.Instance.CurentScreenResolution.X;
|
||||||
int height = AppManager.Instance.CurentScreenResolution.Y;
|
int height = AppManager.Instance.CurentScreenResolution.Y;
|
||||||
|
|
||||||
menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, width, height), textureName = "Texture\\GUI\\MenuBackground" };
|
menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, width, height), mainColor = mainBackgroundColor, textureName = "Textures\\GUI\\MenuBackground" };
|
||||||
Elements.Add(menuBackground);
|
Elements.Add(menuBackground);
|
||||||
menuBackground.LoadTexture(AppManager.Instance.Content);
|
menuBackground.LoadTexture(AppManager.Instance.Content);
|
||||||
|
|
||||||
|
Elements.Add(new Label(Manager) { rectangle = new Rectangle(width / 2 - (int)(width / 8), height / 5, (int)(width / 4), (int)(height / 20)), text = "ZoFo", fontColor = Color.White, mainColor = Color.Transparent, scale = 0.9f, fontName = "Fonts\\Font"});
|
||||||
|
|
||||||
|
|
||||||
|
Button playButton = new Button(Manager)
|
||||||
|
{
|
||||||
|
rectangle = new Rectangle(width / 2 - (int)(width / 10), height / 3 + height / 20 + height / 40, (int)(width / 5), (int)(height / 20)),
|
||||||
|
text = "Play",
|
||||||
|
scale = 0.2f,
|
||||||
|
fontColor = Color.White,
|
||||||
|
mainColor = Color.Gray,
|
||||||
|
fontName = "Fonts\\Font"
|
||||||
|
};
|
||||||
|
playButton.LeftButtonPressed += () =>
|
||||||
|
{
|
||||||
|
|
||||||
|
};
|
||||||
|
Elements.Add(playButton);
|
||||||
|
Button optionButton = new Button(Manager)
|
||||||
|
{
|
||||||
|
rectangle = new Rectangle(width / 2 - (int)(width / 10), height / 3 + (height / 20 + height / 40) * 2, (int)(width / 5), (int)(height / 20)),
|
||||||
|
text = "Options",
|
||||||
|
scale = 0.2f,
|
||||||
|
fontColor = Color.White,
|
||||||
|
mainColor = Color.Gray,
|
||||||
|
fontName = "Fonts\\Font"
|
||||||
|
};
|
||||||
|
optionButton.LeftButtonPressed += () =>
|
||||||
|
{
|
||||||
|
|
||||||
|
};
|
||||||
|
Elements.Add(optionButton);
|
||||||
|
Button exitButton = new Button(Manager)
|
||||||
|
{
|
||||||
|
rectangle = new Rectangle(width / 2 - (int)(width / 10), height / 3 + (height / 20 + height / 40) * 3, (int)(width / 5), (int)(height / 20)),
|
||||||
|
text = "Exit",
|
||||||
|
scale = 0.2f,
|
||||||
|
fontColor = Color.White,
|
||||||
|
mainColor = Color.Gray,
|
||||||
|
fontName = "Fonts\\Font"
|
||||||
|
};
|
||||||
|
exitButton.LeftButtonPressed += () =>
|
||||||
|
{
|
||||||
|
AppManager.Instance.Exit();
|
||||||
|
};
|
||||||
|
Elements.Add(exitButton);
|
||||||
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Update(GameTime gameTime)
|
public override void Update(GameTime gameTime)
|
||||||
{
|
{
|
||||||
|
base.Update(gameTime);
|
||||||
}
|
}
|
||||||
}
|
}
|
|
@ -11,6 +11,7 @@ using Microsoft.Xna.Framework.Input;
|
||||||
using ZoFo.GameCore.GameManagers.ItemManager;
|
using ZoFo.GameCore.GameManagers.ItemManager;
|
||||||
using ZoFo.GameCore.GUI;
|
using ZoFo.GameCore.GUI;
|
||||||
using static System.Collections.Specialized.BitVector32;
|
using static System.Collections.Specialized.BitVector32;
|
||||||
|
using MonogameLibrary.UI.Base;
|
||||||
|
|
||||||
namespace ZoFo.GameCore.GameManagers
|
namespace ZoFo.GameCore.GameManagers
|
||||||
{
|
{
|
||||||
|
@ -19,11 +20,13 @@ namespace ZoFo.GameCore.GameManagers
|
||||||
{
|
{
|
||||||
private GraphicsDeviceManager _graphics;
|
private GraphicsDeviceManager _graphics;
|
||||||
private SpriteBatch _spriteBatch;
|
private SpriteBatch _spriteBatch;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public static AppManager Instance { get; private set; }
|
public static AppManager Instance { get; private set; }
|
||||||
public GameState gamestate;
|
public GameState gamestate;
|
||||||
public AbstractGUI currentGUI;
|
public AbstractGUI currentGUI;
|
||||||
|
public DebugHUD debugHud;
|
||||||
public Point CurentScreenResolution = new Point(1920, 1080);
|
public Point CurentScreenResolution = new Point(1920, 1080);
|
||||||
public Client client;
|
public Client client;
|
||||||
public Server server;
|
public Server server;
|
||||||
|
@ -41,19 +44,27 @@ namespace ZoFo.GameCore.GameManagers
|
||||||
public AppManager()
|
public AppManager()
|
||||||
{
|
{
|
||||||
_graphics = new GraphicsDeviceManager(this);
|
_graphics = new GraphicsDeviceManager(this);
|
||||||
|
SetResolution(CurentScreenResolution.X, CurentScreenResolution.Y);
|
||||||
|
FulscrreenSwitch();
|
||||||
|
|
||||||
|
|
||||||
Content.RootDirectory = "Content";
|
Content.RootDirectory = "Content";
|
||||||
IsMouseVisible = true;
|
IsMouseVisible = true;
|
||||||
|
|
||||||
Instance = this;
|
Instance = this;
|
||||||
InputManager = new InputManager();
|
InputManager = new InputManager();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
currentGUI = new MainMenuGUI();
|
currentGUI = new MainMenuGUI();
|
||||||
|
debugHud = new DebugHUD();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Initialize()
|
protected override void Initialize()
|
||||||
{
|
{
|
||||||
currentGUI.Initialize();
|
currentGUI.Initialize();
|
||||||
|
debugHud.Initialize();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@ -63,7 +74,8 @@ namespace ZoFo.GameCore.GameManagers
|
||||||
protected override void LoadContent()
|
protected override void LoadContent()
|
||||||
{
|
{
|
||||||
_spriteBatch = new SpriteBatch(GraphicsDevice);
|
_spriteBatch = new SpriteBatch(GraphicsDevice);
|
||||||
|
debugHud.LoadContent();
|
||||||
|
currentGUI.LoadContent();
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
@ -74,7 +86,9 @@ namespace ZoFo.GameCore.GameManagers
|
||||||
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed ||
|
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed ||
|
||||||
Keyboard.GetState().IsKeyDown(Keys.Escape))
|
Keyboard.GetState().IsKeyDown(Keys.Escape))
|
||||||
Exit();
|
Exit();
|
||||||
|
|
||||||
|
debugHud.Set("key", "value");
|
||||||
|
|
||||||
InputManager.Update();
|
InputManager.Update();
|
||||||
currentGUI.Update(gameTime);
|
currentGUI.Update(gameTime);
|
||||||
switch (gamestate)
|
switch (gamestate)
|
||||||
|
@ -99,7 +113,9 @@ namespace ZoFo.GameCore.GameManagers
|
||||||
{
|
{
|
||||||
GraphicsDevice.Clear(Color.CornflowerBlue);
|
GraphicsDevice.Clear(Color.CornflowerBlue);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
debugHud.Draw(_spriteBatch);
|
||||||
currentGUI.Draw(_spriteBatch);
|
currentGUI.Draw(_spriteBatch);
|
||||||
switch (gamestate)
|
switch (gamestate)
|
||||||
{
|
{
|
||||||
|
@ -127,5 +143,16 @@ namespace ZoFo.GameCore.GameManagers
|
||||||
{
|
{
|
||||||
//TODO
|
//TODO
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void SetResolution(int x, int y)
|
||||||
|
{
|
||||||
|
_graphics.PreferredBackBufferWidth = x;
|
||||||
|
_graphics.PreferredBackBufferHeight = y;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void FulscrreenSwitch()
|
||||||
|
{
|
||||||
|
_graphics.IsFullScreen = !_graphics.IsFullScreen;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
17
ZoFo/GameCore/GameManagers/ItemManager/EquippableItemInfo.cs
Normal file
17
ZoFo/GameCore/GameManagers/ItemManager/EquippableItemInfo.cs
Normal file
|
@ -0,0 +1,17 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ZoFo.GameCore.GameManagers.ItemManager
|
||||||
|
{
|
||||||
|
class EquippableItemInfo : ItemInfo
|
||||||
|
{
|
||||||
|
bool IsEquiped; //экипирован ли предмет
|
||||||
|
public EquippableItemInfo(string tag) : base(tag)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -6,7 +6,7 @@ using System.Threading.Tasks;
|
||||||
|
|
||||||
namespace ZoFo.GameCore.GameManagers.ItemManager
|
namespace ZoFo.GameCore.GameManagers.ItemManager
|
||||||
{
|
{
|
||||||
class WeaponItemInfo:ItemInfo
|
class WeaponItemInfo: EquippableItemInfo
|
||||||
{
|
{
|
||||||
//поля
|
//поля
|
||||||
float damage;
|
float damage;
|
||||||
|
|
|
@ -27,7 +27,7 @@
|
||||||
<ProjectReference Include="..\MonogameLibrary\MonogameLibrary.csproj" />
|
<ProjectReference Include="..\MonogameLibrary\MonogameLibrary.csproj" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Folder Include="Content\Texture\GUI\" />
|
<Folder Include="Content\Textures\GUI\" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Target Name="RestoreDotnetTools" BeforeTargets="Restore">
|
<Target Name="RestoreDotnetTools" BeforeTargets="Restore">
|
||||||
<Message Text="Restoring dotnet tools" Importance="High" />
|
<Message Text="Restoring dotnet tools" Importance="High" />
|
||||||
|
|
Loading…
Add table
Reference in a new issue