work in progress
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fd917022cf
commit
7426a68c8e
4 changed files with 34 additions and 6 deletions
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@ -133,11 +133,11 @@ namespace ZoFo.GameCore
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UpdateShaking();
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for (int i = 0; i < gameObjects.Count; i++)
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{
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gameObjects[i].UpdateAnimations();
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gameObjects[i].Update_OnClient();
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}
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for (int i = 0; i < particles.Count; i++)
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{
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particles[i].UpdateAnimations();
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particles[i].Update_OnClient();
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}
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networkManager.SendData();//set to ticks
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@ -34,9 +34,9 @@ public class LivingEntity : Entity
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}
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public override void UpdateAnimations()
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public override void Update_OnClient()
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{
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base.UpdateAnimations();
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base.Update_OnClient();
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}
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protected Vector2 prevPosition_forClient;
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public override void Draw(SpriteBatch spriteBatch)
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@ -16,7 +16,7 @@ namespace ZoFo.GameCore.GameObjects
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public Particle(Vector2 position) : base(position)
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{
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}
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}
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}
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public class Explosion : Particle
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{
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@ -33,4 +33,32 @@ namespace ZoFo.GameCore.GameObjects
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};
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}
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}
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public class Granade : Particle
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{
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public override GraphicsComponent graphicsComponent { get; } = new AnimatedGraphicsComponent(new List<string> { "explosion_1" }, "explosion_1");
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public Granade(Vector2 positionTo, Vector2? positionFrom = null) : base(positionTo)
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{
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graphicsComponent.ObjectDrawRectangle = new Rectangle(-30, -30, 60, 60).SetOrigin(position);
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AppManager.Instance.SoundManager.StartSound("gun-gunshot-01", Vector2.Zero, Vector2.Zero, 0.5f, (float)(Random.Shared.NextDouble() * 2 - 1));
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(graphicsComponent as AnimatedGraphicsComponent).actionOfAnimationEnd += _ => {
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Delete_OnClient(this);
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};
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}
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Vector2 positionFrom;
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Vector2 positionTo;
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float dt = 0;
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public override void Update_OnClient()
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{
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position.X = (1 - dt) * positionFrom.X + dt * positionTo.X;
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position.Y = (1 - dt) * positionFrom.X + dt * positionTo.X;
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dt += 0.05f;
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//position =
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base.Update_OnClient();
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}
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}
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}
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@ -109,7 +109,7 @@ public abstract class GameObject
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/// Для клиента
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/// Обновление, которое вызывается у клиента, для просмотра анимаций
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/// </summary>
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public virtual void UpdateAnimations()
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public virtual void Update_OnClient()
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{
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positionDraw = (position * 0.15f + positionDraw*0.85f);
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graphicsComponent.ObjectDrawRectangle.X = (int)positionDraw.X; //Move To place where Updates Sets your position
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