merge5
This commit is contained in:
commit
74ec7f4deb
10 changed files with 97 additions and 79 deletions
|
@ -73,12 +73,6 @@
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||||||
/processorParam:Quality=Best
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/processorParam:Quality=Best
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||||||
/build:sounds/Tabletki 2.wav
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/build:sounds/Tabletki 2.wav
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||||||
|
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||||||
#begin sounds/Tabletki.mp3
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|
||||||
/importer:Mp3Importer
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|
||||||
/processor:SongProcessor
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/processorParam:Quality=Best
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/build:sounds/Tabletki.mp3
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||||||
|
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#begin sounds/Zombi napal.wav
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#begin sounds/Zombi napal.wav
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/importer:WavImporter
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/importer:WavImporter
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||||||
/processor:SoundEffectProcessor
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/processor:SoundEffectProcessor
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||||||
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@ -91,18 +85,6 @@
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/processorParam:Quality=Best
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/processorParam:Quality=Best
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||||||
/build:sounds/Zombi stoit.wav
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/build:sounds/Zombi stoit.wav
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#begin Textures/AnimationTextures/Character/hr-level1_idle_gun.png
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/importer:TextureImporter
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||||||
/processor:TextureProcessor
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||||||
/processorParam:ColorKeyColor=255,0,255,255
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||||||
/processorParam:ColorKeyEnabled=True
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||||||
/processorParam:GenerateMipmaps=False
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||||||
/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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||||||
/processorParam:TextureFormat=Color
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/build:Textures/AnimationTextures/Character/hr-level1_idle_gun.png
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#begin Textures/AnimationTextures/Character/hr-level1_idle.png
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#begin Textures/AnimationTextures/Character/hr-level1_idle.png
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/importer:TextureImporter
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/importer:TextureImporter
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||||||
/processor:TextureProcessor
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/processor:TextureProcessor
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@ -115,6 +97,18 @@
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/processorParam:TextureFormat=Color
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/processorParam:TextureFormat=Color
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||||||
/build:Textures/AnimationTextures/Character/hr-level1_idle.png
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/build:Textures/AnimationTextures/Character/hr-level1_idle.png
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#begin Textures/AnimationTextures/Character/hr-level1_idle_gun.png
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/importer:TextureImporter
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||||||
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/processor:TextureProcessor
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||||||
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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||||||
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/processorParam:PremultiplyAlpha=True
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||||||
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/processorParam:ResizeToPowerOfTwo=False
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||||||
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/processorParam:MakeSquare=False
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||||||
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/processorParam:TextureFormat=Color
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/build:Textures/AnimationTextures/Character/hr-level1_idle_gun.png
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#begin Textures/AnimationTextures/Character/hr-level1_mining_tool-1.png
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#begin Textures/AnimationTextures/Character/hr-level1_mining_tool-1.png
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/importer:TextureImporter
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/importer:TextureImporter
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/processor:TextureProcessor
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/processor:TextureProcessor
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@ -139,18 +133,6 @@
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/processorParam:TextureFormat=Color
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/processorParam:TextureFormat=Color
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/build:Textures/AnimationTextures/Character/hr-level1_mining_tool-2.png
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/build:Textures/AnimationTextures/Character/hr-level1_mining_tool-2.png
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#begin Textures/AnimationTextures/Character/hr-level1_running_gun.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
|
|
||||||
/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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|
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/processorParam:TextureFormat=Color
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/build:Textures/AnimationTextures/Character/hr-level1_running_gun.png
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#begin Textures/AnimationTextures/Character/hr-level1_running.png
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#begin Textures/AnimationTextures/Character/hr-level1_running.png
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/importer:TextureImporter
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/importer:TextureImporter
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/processor:TextureProcessor
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/processor:TextureProcessor
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@ -163,6 +145,18 @@
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/processorParam:TextureFormat=Color
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/processorParam:TextureFormat=Color
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/build:Textures/AnimationTextures/Character/hr-level1_running.png
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/build:Textures/AnimationTextures/Character/hr-level1_running.png
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#begin Textures/AnimationTextures/Character/hr-level1_running_gun.png
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||||||
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/importer:TextureImporter
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||||||
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/processor:TextureProcessor
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||||||
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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|
/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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||||||
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/processorParam:TextureFormat=Color
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/build:Textures/AnimationTextures/Character/hr-level1_running_gun.png
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|
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#begin Textures/AnimationTextures/unicorn.png
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#begin Textures/AnimationTextures/unicorn.png
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/importer:TextureImporter
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/importer:TextureImporter
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/processor:TextureProcessor
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/processor:TextureProcessor
|
||||||
|
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Binary file not shown.
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@ -52,7 +52,7 @@ public abstract class AbstractGUI
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{
|
{
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Manager.Draw(spriteBatch);
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Manager.Draw(spriteBatch);
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spriteBatch.Begin();
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spriteBatch.Begin();
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spriteBatch.Draw(mouse, new Rectangle(mouseState.Position.X, mouseState.Position.Y, 20, 40), Color.Red);
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spriteBatch.Draw(mouse, new Rectangle(mouseState.Position.X, mouseState.Position.Y, 20, 40), Color.White);
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spriteBatch.End();
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spriteBatch.End();
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}
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}
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}
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}
|
|
@ -40,6 +40,7 @@ public class MainMenuGUI : AbstractGUI
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};
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};
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playButton.LeftButtonPressed += () =>
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playButton.LeftButtonPressed += () =>
|
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{
|
{
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|
AppManager.Instance.SoundManager.StartAmbientSound("Loot");
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AppManager.Instance.SetGUI(new SelectModeMenu());
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AppManager.Instance.SetGUI(new SelectModeMenu());
|
||||||
};
|
};
|
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Elements.Add(playButton);
|
Elements.Add(playButton);
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|
@ -54,6 +55,7 @@ public class MainMenuGUI : AbstractGUI
|
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};
|
};
|
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optionButton.LeftButtonPressed += () =>
|
optionButton.LeftButtonPressed += () =>
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||||||
{
|
{
|
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|
AppManager.Instance.SoundManager.StartAmbientSound("Loot");
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AppManager.Instance.SetGUI(new OptionsGUI());
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AppManager.Instance.SetGUI(new OptionsGUI());
|
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};
|
};
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Elements.Add(optionButton);
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Elements.Add(optionButton);
|
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|
|
|
@ -117,8 +117,7 @@ namespace ZoFo.GameCore.GameManagers
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{
|
{
|
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GraphicsDevice.Clear(Color.CornflowerBlue);
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GraphicsDevice.Clear(Color.CornflowerBlue);
|
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|
|
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currentGUI.Draw(_spriteBatch);
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debugHud.Draw(_spriteBatch);
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// Pointwrap
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// Pointwrap
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_spriteBatch.Begin(samplerState: SamplerState.PointWrap);
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_spriteBatch.Begin(samplerState: SamplerState.PointWrap);
|
||||||
|
@ -132,7 +131,10 @@ namespace ZoFo.GameCore.GameManagers
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||||||
default:
|
default:
|
||||||
break;
|
break;
|
||||||
}
|
}
|
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|
|
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_spriteBatch.End();
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_spriteBatch.End();
|
||||||
|
currentGUI.Draw(_spriteBatch);
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debugHud.Draw(_spriteBatch);
|
||||||
|
|
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base.Draw(gameTime);
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base.Draw(gameTime);
|
||||||
}
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}
|
||||||
|
|
|
@ -1,16 +1,19 @@
|
||||||
using Microsoft.Xna.Framework;
|
using Microsoft.Xna.Framework;
|
||||||
|
using Microsoft.Xna.Framework.Graphics.PackedVector;
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using Microsoft.Xna.Framework.Input;
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using Microsoft.Xna.Framework.Input;
|
||||||
using System;
|
using System;
|
||||||
|
using System.Collections;
|
||||||
using System.Collections.Generic;
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using System.Collections.Generic;
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
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using System.Formats.Tar;
|
using System.Formats.Tar;
|
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using System.Linq;
|
using System.Linq;
|
||||||
|
using System.Reflection.Metadata.Ecma335;
|
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using System.Text;
|
using System.Text;
|
||||||
using System.Threading.Tasks;
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using System.Threading.Tasks;
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|
|
||||||
namespace ZoFo.GameCore.GameManagers
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namespace ZoFo.GameCore.GameManagers
|
||||||
{
|
{
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||||||
public enum ScopeState { Left, Right, Straight, Back, StraightLeft, StraightRight, BackLeft, BackRight }
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public enum ScopeState { Idle, Left, Right, Straight, Back, StraightLeft, StraightRight, BackLeft, BackRight }
|
||||||
|
|
||||||
public class InputManager
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public class InputManager
|
||||||
{
|
{
|
||||||
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@ -19,10 +22,11 @@ namespace ZoFo.GameCore.GameManagers
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|
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public event Delegat OnInteract; // событие взаимодействия с collectable(например, лутом)
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public event Delegat OnInteract; // событие взаимодействия с collectable(например, лутом)
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//с помощью кнопки E.
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//с помощью кнопки E.
|
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|
public Vector2 InputMovementDirection;
|
||||||
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public Vector2 InputAttackDirection;
|
||||||
|
|
||||||
public event Delegat TalkEvent;
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public event Delegat TalkEvent;
|
||||||
|
|
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Vector2 vectorMovementDirection;
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|
||||||
ScopeState currentScopeState; // Положение оружия. Left, Right, Straight, Back, StraightLeft, StraightRight, BackLeft, BackRight.
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ScopeState currentScopeState; // Положение оружия. Left, Right, Straight, Back, StraightLeft, StraightRight, BackLeft, BackRight.
|
||||||
private bool _cheatsEnabled = false;
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private bool _cheatsEnabled = false;
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||||||
public bool InvincibilityCheat { get; private set; } = false;
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public bool InvincibilityCheat { get; private set; } = false;
|
||||||
|
@ -34,18 +38,16 @@ namespace ZoFo.GameCore.GameManagers
|
||||||
|
|
||||||
private KeyboardState lastKeyboardState;
|
private KeyboardState lastKeyboardState;
|
||||||
private GamePadState lastGamePadState;
|
private GamePadState lastGamePadState;
|
||||||
|
|
||||||
|
|
||||||
public Vector2 VectorMovementDirection { get => vectorMovementDirection; }
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||||||
public ScopeState ScopeState { get => currentScopeState; }
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public ScopeState ScopeState { get => currentScopeState; }
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||||||
public string currentControlsState;
|
public string currentControlsState;
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||||||
public ScopeState CurrentScopeState { get => currentScopeState; } // получить текущее состояние
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public ScopeState CurrentScopeState { get => currentScopeState; } // получить текущее состояние
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||||||
|
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||||||
public InputManager()
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public InputManager()
|
||||||
{
|
{
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InputMovementDirection = new Vector2(0, 0);
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InputAttackDirection = new Vector2(0, 0);
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||||||
this.isShoot = false;
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this.isShoot = false;
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currentScopeState = ScopeState.Straight;
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currentScopeState = ScopeState.Idle;
|
||||||
vectorMovementDirection = new Vector2(0, 0);
|
|
||||||
}
|
}
|
||||||
public void Update()
|
public void Update()
|
||||||
{
|
{
|
||||||
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@ -59,7 +61,8 @@ namespace ZoFo.GameCore.GameManagers
|
||||||
#region Работа с GamePad
|
#region Работа с GamePad
|
||||||
#region Обработка гейм-пада. Задает Vector2 vectorMovementDirection являющийся вектором отклонения левого стика.
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#region Обработка гейм-пада. Задает Vector2 vectorMovementDirection являющийся вектором отклонения левого стика.
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GamePadState gamePadState = GamePad.GetState(0);
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GamePadState gamePadState = GamePad.GetState(0);
|
||||||
vectorMovementDirection = gamePadState.ThumbSticks.Left;
|
InputMovementDirection = gamePadState.ThumbSticks.Left;
|
||||||
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InputAttackDirection = gamePadState.ThumbSticks.Right;
|
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#endregion
|
#endregion
|
||||||
|
|
||||||
#region читы
|
#region читы
|
||||||
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@ -75,39 +78,38 @@ namespace ZoFo.GameCore.GameManagers
|
||||||
}
|
}
|
||||||
#endregion // Cheats
|
#endregion // Cheats
|
||||||
|
|
||||||
#region Обработка положения оружия. Задает значение полю scopeState.
|
#region set ScopeState
|
||||||
if (vectorMovementDirection.Y >= 0.6)
|
int currentSection = (int)Math.Ceiling(Math.Atan2(InputMovementDirection.Y,
|
||||||
{
|
InputMovementDirection.X) * 180 / Math.PI * 16 / 360);
|
||||||
currentScopeState = ScopeState.Straight;
|
switch(currentSection){
|
||||||
}
|
case 1 or 0 or 16:
|
||||||
else if(vectorMovementDirection.Y <= 0.6)
|
|
||||||
{
|
|
||||||
currentScopeState = ScopeState.Back;
|
|
||||||
}
|
|
||||||
else if(vectorMovementDirection.X >= 0.6)
|
|
||||||
{
|
|
||||||
currentScopeState = ScopeState.Right;
|
currentScopeState = ScopeState.Right;
|
||||||
}
|
break;
|
||||||
else if(vectorMovementDirection.X <= 0.6)
|
case 2 or 3:
|
||||||
{
|
|
||||||
currentScopeState = ScopeState.Left;
|
|
||||||
}
|
|
||||||
else if(vectorMovementDirection.Y >= 0.6 && vectorMovementDirection.X >= 0.6)
|
|
||||||
{
|
|
||||||
currentScopeState = ScopeState.StraightRight;
|
currentScopeState = ScopeState.StraightRight;
|
||||||
}
|
break;
|
||||||
else if(vectorMovementDirection.Y >= 0.6 && vectorMovementDirection.X <= 0.6)
|
case 4 or 5:
|
||||||
{
|
currentScopeState = ScopeState.Straight;
|
||||||
|
break;
|
||||||
|
case 6 or 7:
|
||||||
currentScopeState = ScopeState.StraightLeft;
|
currentScopeState = ScopeState.StraightLeft;
|
||||||
}
|
break;
|
||||||
else if(vectorMovementDirection.Y <= 0.6 && vectorMovementDirection.X >= 0.6)
|
case 8 or 9:
|
||||||
{
|
currentScopeState = ScopeState.Left;
|
||||||
currentScopeState = ScopeState.BackRight;
|
break;
|
||||||
}
|
case 10 or 11:
|
||||||
else if(vectorMovementDirection.Y <= 0.6 && vectorMovementDirection.X <= 0.6)
|
|
||||||
{
|
|
||||||
currentScopeState = ScopeState.BackLeft;
|
currentScopeState = ScopeState.BackLeft;
|
||||||
|
break;
|
||||||
|
case 12 or 13:
|
||||||
|
currentScopeState = ScopeState.Back;
|
||||||
|
break;
|
||||||
|
case 14 or 15:
|
||||||
|
currentScopeState = ScopeState.BackRight;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region Обработка нажатия выстрела. Вызывает событие ShootEvent
|
#region Обработка нажатия выстрела. Вызывает событие ShootEvent
|
||||||
|
@ -126,10 +128,20 @@ namespace ZoFo.GameCore.GameManagers
|
||||||
lastGamePadState = gamePadState;
|
lastGamePadState = gamePadState;
|
||||||
#endregion
|
#endregion
|
||||||
#region Работа с KeyBoard
|
#region Работа с KeyBoard
|
||||||
|
#region InputAttack with mouse
|
||||||
|
MouseState mouseState = Mouse.GetState();
|
||||||
|
AppManager.Instance.debugHud.Set("mouse position", $"({mouseState.X}, {mouseState.Y}");
|
||||||
|
// TODO: CurentScreenResolution
|
||||||
|
Vector2 a = (AppManager.Instance.CurentScreenResolution / new Point(2, 2)).ToVector2();
|
||||||
|
|
||||||
|
InputAttackDirection = Vector2.Normalize(new Vector2(mouseState.X - a.X, mouseState.Y - a.Y));
|
||||||
|
AppManager.Instance.debugHud.Set("AttackDir(normalize)", $"({a.X}, {a.Y})");
|
||||||
|
#endregion
|
||||||
|
|
||||||
#region Состояние клавиатуры
|
#region Состояние клавиатуры
|
||||||
KeyboardState keyBoardState = Keyboard.GetState(); // Состояние клавиатуры
|
KeyboardState keyBoardState = Keyboard.GetState(); // Состояние клавиатуры
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
#region читы
|
#region читы
|
||||||
if (keyBoardState.IsKeyDown(Keys.LeftShift) && keyBoardState.IsKeyDown(Keys.RightShift))
|
if (keyBoardState.IsKeyDown(Keys.LeftShift) && keyBoardState.IsKeyDown(Keys.RightShift))
|
||||||
_cheatsEnabled = true;
|
_cheatsEnabled = true;
|
||||||
|
|
|
@ -6,7 +6,7 @@ using Microsoft.Xna.Framework;
|
||||||
using Microsoft.Xna.Framework.Audio;
|
using Microsoft.Xna.Framework.Audio;
|
||||||
using Microsoft.Xna.Framework.Content;
|
using Microsoft.Xna.Framework.Content;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using DangerousD.GameCore.Graphics;
|
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
using Microsoft.Xna.Framework.Media;
|
using Microsoft.Xna.Framework.Media;
|
||||||
|
|
||||||
|
@ -20,23 +20,28 @@ namespace ZoFo.GameCore.GameManagers
|
||||||
|
|
||||||
public void LoadSounds() // метод для загрузки звуков из папки
|
public void LoadSounds() // метод для загрузки звуков из папки
|
||||||
{
|
{
|
||||||
var k = Directory.GetFiles("Content/sounds").Where(x => x.EndsWith("wav"));
|
//List<string> sounds = AppManager.Instance.Content.Load<List<string>>("sounds/");
|
||||||
|
|
||||||
|
var k = Directory.GetFiles(Directory.GetCurrentDirectory() + "//Content//sounds").Where(x => x.EndsWith("xnb"));
|
||||||
if (k.Count() > 0)
|
if (k.Count() > 0)
|
||||||
{
|
{
|
||||||
|
|
||||||
string[] soundFiles = k.Select(x => x.Split("\\").Last().Split("/").Last().Replace(".wav", "")).ToArray();// папка со звуками там где exe
|
string[] soundFiles = k.Select(x => x.Split("\\").Last().Split("/").Last().Replace(".xnb", "")).ToArray();// папка со звуками там где exe
|
||||||
foreach (var soundFile in soundFiles)
|
foreach (var soundFile in soundFiles)
|
||||||
{
|
{
|
||||||
Sounds.Add(soundFile, AppManager.Instance.Content.Load<SoundEffect>("sounds//" + soundFile));
|
Sounds.Add(soundFile, AppManager.Instance.Content.Load<SoundEffect>("sounds//" + soundFile));
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
/*/if (sounds.Count() > 0)
|
||||||
if (k.Count() > 0)
|
|
||||||
{
|
{
|
||||||
|
foreach (var soundFile in sounds)
|
||||||
|
{
|
||||||
|
Sounds.Add(soundFile, AppManager.Instance.Content.Load<SoundEffect>("sounds/" + soundFile));
|
||||||
|
}
|
||||||
|
}/*/
|
||||||
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void StartAmbientSound(string soundName) // запустить звук у которого нет позиции
|
public void StartAmbientSound(string soundName) // запустить звук у которого нет позиции
|
||||||
|
|
|
@ -19,7 +19,6 @@ public abstract class GameObject
|
||||||
public GameObject(Vector2 position)
|
public GameObject(Vector2 position)
|
||||||
{
|
{
|
||||||
this.position = position;
|
this.position = position;
|
||||||
|
|
||||||
graphicsComponent.LoadContent();
|
graphicsComponent.LoadContent();
|
||||||
}
|
}
|
||||||
public virtual void UpdateLogic(GameTime gameTime)
|
public virtual void UpdateLogic(GameTime gameTime)
|
||||||
|
|
|
@ -1,4 +1,5 @@
|
||||||
using Microsoft.Xna.Framework;
|
using Microsoft.Xna.Framework;
|
||||||
|
using MonogameLibrary.UI.Elements;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
@ -121,6 +122,7 @@ namespace ZoFo.GameCore
|
||||||
/// <param name="gameObject"></param>
|
/// <param name="gameObject"></param>
|
||||||
public void RegisterGameObject(GameObject gameObject)
|
public void RegisterGameObject(GameObject gameObject)
|
||||||
{
|
{
|
||||||
|
|
||||||
gameObjects.Add(gameObject);
|
gameObjects.Add(gameObject);
|
||||||
if (gameObject is MapObject)
|
if (gameObject is MapObject)
|
||||||
{
|
{
|
||||||
|
|
|
@ -11,8 +11,11 @@
|
||||||
<ApplicationIcon>Icon.ico</ApplicationIcon>
|
<ApplicationIcon>Icon.ico</ApplicationIcon>
|
||||||
</PropertyGroup>
|
</PropertyGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
<Compile Remove="Content\sounds\Zombie\**" />
|
||||||
<Compile Remove="GameCore\GameObjects\BaseClasses\**" />
|
<Compile Remove="GameCore\GameObjects\BaseClasses\**" />
|
||||||
|
<EmbeddedResource Remove="Content\sounds\Zombie\**" />
|
||||||
<EmbeddedResource Remove="GameCore\GameObjects\BaseClasses\**" />
|
<EmbeddedResource Remove="GameCore\GameObjects\BaseClasses\**" />
|
||||||
|
<None Remove="Content\sounds\Zombie\**" />
|
||||||
<None Remove="GameCore\GameObjects\BaseClasses\**" />
|
<None Remove="GameCore\GameObjects\BaseClasses\**" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
@ -32,7 +35,6 @@
|
||||||
<ProjectReference Include="..\MonogameLibrary\MonogameLibrary.csproj" />
|
<ProjectReference Include="..\MonogameLibrary\MonogameLibrary.csproj" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Folder Include="Content\sounds\Zombie\" />
|
|
||||||
<Folder Include="Content\Textures\GUI\" />
|
<Folder Include="Content\Textures\GUI\" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<Target Name="RestoreDotnetTools" BeforeTargets="Restore">
|
<Target Name="RestoreDotnetTools" BeforeTargets="Restore">
|
||||||
|
|
Loading…
Add table
Reference in a new issue