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a1d209ba37
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2 changed files with 23 additions and 18 deletions
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@ -18,6 +18,7 @@ namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities.Enemies
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speed = 2;
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graphicsComponent.ObjectDrawRectangle = new Rectangle(0, 0, 30, 30);
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collisionComponent.stopRectangle = new Rectangle(10, 20, 10, 10);
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StartAnimation("zombie_walk");
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}
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public override void Update()
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@ -29,12 +30,12 @@ namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities.Enemies
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if (Random.Shared.NextDouble() > 0.9)
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{
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StartAnimation("zombie_damaged");
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StartAnimation("zombie_walk");
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}
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if (Random.Shared.NextDouble() > 0.9)
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{
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StartAnimation("zombie_idle");
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//StartAnimation("zombie_idle");
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}
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}
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@ -137,12 +137,10 @@ namespace ZoFo.GameCore
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//AppManager.Instance.server.RegisterGameObject(new EntittyForAnimationTests(new Vector2(0, 0)));
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AppManager.Instance.server.RegisterGameObject(new Player(new Vector2(740, 140)));
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AppManager.Instance.server.RegisterGameObject(new Zombie(new Vector2(1000, 1000)));
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AppManager.Instance.server.RegisterGameObject(new Zombie(new Vector2(1300, 1000)));
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AppManager.Instance.server.RegisterGameObject(new Zombie(new Vector2(1500, 1000)));
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AppManager.Instance.server.RegisterGameObject(new Zombie(new Vector2(1700, 1000)));
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AppManager.Instance.server.RegisterGameObject(new Zombie(new Vector2(1900, 1000)));
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AppManager.Instance.server.RegisterGameObject(new Zombie(new Vector2(2100, 1000)));
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for (int i = 0; i < 20; i++)
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for (int j = 0; j < 20; j++)
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AppManager.Instance.server.RegisterGameObject(new Zombie(new Vector2(1300 + i*70, 1000+j*70)));
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AppManager.Instance.server.RegisterGameObject(new Ammo(new Vector2(140, 440)));
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AppManager.Instance.server.RegisterGameObject(new Ammo(new Vector2(240, 440)));
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}
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@ -214,12 +212,18 @@ namespace ZoFo.GameCore
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}
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if (gameObject is Entity entity)
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{
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AddData(new UpdateGameObjectCreated() { GameObjectType = gameObject.GetType().Name, IdEntity = entity.Id,
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position = gameObject.position});
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AddData(new UpdateGameObjectCreated()
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{
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GameObjectType = gameObject.GetType().Name,
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IdEntity = entity.Id,
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position = gameObject.position
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});
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collisionManager.Register(entity.collisionComponent);
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}
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else
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AddData(new UpdateGameObjectCreated() { GameObjectType = gameObject.GetType().Name,
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AddData(new UpdateGameObjectCreated()
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{
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GameObjectType = gameObject.GetType().Name,
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position = gameObject.position
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});
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