player0.1
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using System;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient;
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namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities.Player;
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namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities.Player;
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public class Player : LivingEntity
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public class Player : LivingEntity
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{
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{
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private int health;
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Server server = new Server();
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public void Update(GameTime gameTime)
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{
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// server.AddData();
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}
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public void TextureLoad(SpriteBatch spriteBatch)
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{
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}
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}
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}
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