Textures
This commit is contained in:
commit
7b1b04fdb3
74 changed files with 1094 additions and 460 deletions
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@ -18,6 +18,7 @@ namespace MonogameLibrary.UI.Base
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public string textureName = "";
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public Rectangle rectangle = new Rectangle(0, 0, 10, 10);
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public Color mainColor = Color.White;
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public bool sus = true;
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public DrawableUIElement(UIManager manager, int layerIndex = 0, string textureName = "")
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{
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@ -29,6 +30,7 @@ namespace MonogameLibrary.UI.Base
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{
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if (textureName == "")
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{
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sus = false;
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texture = new Texture2D(Manager.GraphicsDevice, 1, 1);
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texture.SetData<Color>(new Color[] { mainColor });
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}
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@ -18,7 +18,7 @@ public class Bar : DrawableUIElement
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public float percent = 0.5f;
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private DrawableUIElement barInside;
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public Color inColor;
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public string inTextureName;
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public string inTextureName = "";
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public Bar(UIManager manager, int layerIndex = 0, string textureName = "") : base(manager, layerIndex, textureName)
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{
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@ -30,8 +30,7 @@ public class Bar : DrawableUIElement
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{
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rectangle = new Rectangle(rectangle.X + rectangle.Height / 8, rectangle.Y + rectangle.Height / 8,
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(int)((rectangle.Width - rectangle.Height / 4) * percent), rectangle.Height / 8 * 7),
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mainColor = inColor,
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textureName = inTextureName
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mainColor = inColor
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};
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}
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@ -44,6 +44,9 @@
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#begin MapData/TileMaps/main.tmj
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/copy:MapData/TileMaps/main.tmj
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#begin MapData/TileSets/bonfire.tsj
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/copy:MapData/TileSets/bonfire.tsj
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#begin MapData/TileSets/IconSet.tsj
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/copy:MapData/TileSets/IconSet.tsj
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@ -56,6 +59,30 @@
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#begin MapData/TileSets/TilesetNature.tsj
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/copy:MapData/TileSets/TilesetNature.tsj
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#begin sounds/Background menu music.wav
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/importer:WavImporter
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/processor:SoundEffectProcessor
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/processorParam:Quality=Best
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/build:sounds/Background menu music.wav
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#begin sounds/Background music.wav
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/importer:WavImporter
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/processor:SoundEffectProcessor
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/processorParam:Quality=Best
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/build:sounds/Background music.wav
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#begin sounds/Button click.wav
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/importer:WavImporter
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/processor:SoundEffectProcessor
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/processorParam:Quality=Best
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/build:sounds/Button click.wav
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#begin sounds/Craft sound.wav
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/importer:WavImporter
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/processor:SoundEffectProcessor
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/processorParam:Quality=Best
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/build:sounds/Craft sound.wav
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#begin sounds/Loot.wav
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/importer:WavImporter
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/processor:SoundEffectProcessor
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@ -98,6 +125,18 @@
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/processorParam:Quality=Best
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/build:sounds/Zombi stoit.wav
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#begin sounds/zombie sound 2.wav
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/importer:WavImporter
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/processor:SoundEffectProcessor
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/processorParam:Quality=Best
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/build:sounds/zombie sound 2.wav
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#begin sounds/zombie sound.wav
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/importer:WavImporter
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/processor:SoundEffectProcessor
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/processorParam:Quality=Best
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/build:sounds/zombie sound.wav
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#begin Textures/Animations/player_down_idle.animation
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/copy:Textures/Animations/player_down_idle.animation
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@ -185,6 +224,33 @@
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#begin Textures/Animations/player_right_idle.animation
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/copy:Textures/Animations/player_right_idle.animation
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#begin Textures/Animations/player_run_down.animation
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/copy:Textures/Animations/player_run_down.animation
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#begin Textures/Animations/player_run_left_down.animation
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/copy:Textures/Animations/player_run_left_down.animation
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#begin Textures/Animations/player_run_left_up.animation
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/copy:Textures/Animations/player_run_left_up.animation
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#begin Textures/Animations/player_run_left.animation
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/copy:Textures/Animations/player_run_left.animation
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#begin Textures/Animations/player_run_right_down.animation
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/copy:Textures/Animations/player_run_right_down.animation
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#begin Textures/Animations/player_run_right_up.animation
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/copy:Textures/Animations/player_run_right_up.animation
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#begin Textures/Animations/player_run_right.animation
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/copy:Textures/Animations/player_run_right.animation
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#begin Textures/Animations/player_run_right.zip
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/copy:Textures/Animations/player_run_right.zip
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#begin Textures/Animations/player_run_up.animation
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/copy:Textures/Animations/player_run_up.animation
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#begin Textures/Animations/player_running_top_rotate.animation
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/copy:Textures/Animations/player_running_top_rotate.animation
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@ -341,6 +407,18 @@
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/processorParam:TextureFormat=Color
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/build:Textures/GUI/back.png
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#begin Textures/Effects/explosion.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:Textures/Effects/explosion.png
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#begin Textures/GUI/background/base.png
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/importer:TextureImporter
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/processor:TextureProcessor
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@ -677,18 +755,6 @@
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/processorParam:TextureFormat=Color
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/build:Textures/icons/Collectables/Ammo.png
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#begin Textures/icons/Collectables/Ammo.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:Textures/icons/Collectables/Ammo.png
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#begin Textures/icons/Collectables/BottleOfWater.png
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/importer:TextureImporter
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/processor:TextureProcessor
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@ -701,30 +767,6 @@
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/processorParam:TextureFormat=Color
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/build:Textures/icons/Collectables/BottleOfWater.png
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#begin Textures/icons/Collectables/BottleOfWater.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:Textures/icons/Collectables/BottleOfWater.png
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#begin Textures/icons/Collectables/Peeble.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:Textures/icons/Collectables/Peeble.png
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#begin Textures/icons/Collectables/Peeble.png
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/importer:TextureImporter
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/processor:TextureProcessor
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@ -749,30 +791,6 @@
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/processorParam:TextureFormat=Color
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/build:Textures/icons/Collectables/PureBottleOfWater.png
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#begin Textures/icons/Collectables/PureBottleOfWater.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:Textures/icons/Collectables/PureBottleOfWater.png
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#begin Textures/icons/Collectables/RottenFlesh.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:Textures/icons/Collectables/RottenFlesh.png
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#begin Textures/icons/Collectables/RottenFlesh.png
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/importer:TextureImporter
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/processor:TextureProcessor
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@ -797,30 +815,6 @@
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/processorParam:TextureFormat=Color
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/build:Textures/icons/Collectables/Steel.png
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#begin Textures/icons/Collectables/Steel.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:Textures/icons/Collectables/Steel.png
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#begin Textures/icons/Collectables/Wood.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:Textures/icons/Collectables/Wood.png
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#begin Textures/icons/Collectables/Wood.png
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/importer:TextureImporter
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/processor:TextureProcessor
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@ -0,0 +1 @@
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{"id":"player_run_down","textureName":"Textures/AnimationTextures/Character/hr-level1_running","startSpriteRectangle":{"X":0,"Y":528,"Width":88,"Height":132},"frameSecond":[{"Item1":0,"Item2":2}],"textureFrameInterval":0,"framesCount":22,"isCycle":true,"offset":"0, 0"}
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@ -0,0 +1 @@
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{"id":"player_run_left","textureName":"Textures/AnimationTextures/Character/hr-level1_running","startSpriteRectangle":{"X":0,"Y":792,"Width":88,"Height":132},"frameSecond":[{"Item1":0,"Item2":2}],"textureFrameInterval":0,"framesCount":22,"isCycle":true,"offset":"0, 0"}
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@ -0,0 +1 @@
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{"id":"player_run_left_down","textureName":"Textures/AnimationTextures/Character/hr-level1_running","startSpriteRectangle":{"X":0,"Y":660,"Width":88,"Height":132},"frameSecond":[{"Item1":0,"Item2":2}],"textureFrameInterval":0,"framesCount":22,"isCycle":true,"offset":"0, 0"}
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@ -0,0 +1 @@
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{"id":"player_run_left_up","textureName":"Textures/AnimationTextures/Character/hr-level1_running","startSpriteRectangle":{"X":0,"Y":924,"Width":88,"Height":132},"frameSecond":[{"Item1":0,"Item2":2}],"textureFrameInterval":0,"framesCount":22,"isCycle":true,"offset":"0, 0"}
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@ -0,0 +1 @@
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{"id":"player_run_right","textureName":"Textures/AnimationTextures/Character/hr-level1_running","startSpriteRectangle":{"X":0,"Y":264,"Width":88,"Height":132},"frameSecond":[{"Item1":0,"Item2":2}],"textureFrameInterval":0,"framesCount":22,"isCycle":true,"offset":"0, 0"}
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BIN
ZoFo/Content/Textures/Animations/player_run_right.zip
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BIN
ZoFo/Content/Textures/Animations/player_run_right.zip
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@ -0,0 +1 @@
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{"id":"player_run_right_down","textureName":"Textures/AnimationTextures/Character/hr-level1_running","startSpriteRectangle":{"X":0,"Y":396,"Width":88,"Height":132},"frameSecond":[{"Item1":0,"Item2":2}],"textureFrameInterval":0,"framesCount":22,"isCycle":true,"offset":"0, 0"}
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@ -0,0 +1 @@
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{"id":"player_run_right_up","textureName":"Textures/AnimationTextures/Character/hr-level1_running","startSpriteRectangle":{"X":0,"Y":132,"Width":88,"Height":132},"frameSecond":[{"Item1":0,"Item2":2}],"textureFrameInterval":0,"framesCount":22,"isCycle":true,"offset":"0, 0"}
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1
ZoFo/Content/Textures/Animations/player_run_up.animation
Normal file
1
ZoFo/Content/Textures/Animations/player_run_up.animation
Normal file
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@ -0,0 +1 @@
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{"id":"player_run_up","textureName":"Textures/AnimationTextures/Character/hr-level1_running","startSpriteRectangle":{"X":0,"Y":0,"Width":88,"Height":132},"frameSecond":[{"Item1":0,"Item2":2}],"textureFrameInterval":0,"framesCount":22,"isCycle":true,"offset":"0, 0"}
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BIN
ZoFo/Content/sounds/Background menu music.wav
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BIN
ZoFo/Content/sounds/Background menu music.wav
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BIN
ZoFo/Content/sounds/Background music.wav
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BIN
ZoFo/Content/sounds/Background music.wav
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BIN
ZoFo/Content/sounds/Button click.wav
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BIN
ZoFo/Content/sounds/Button click.wav
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BIN
ZoFo/Content/sounds/Craft sound.wav
Normal file
BIN
ZoFo/Content/sounds/Craft sound.wav
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Binary file not shown.
BIN
ZoFo/Content/sounds/zombie sound 2.wav
Normal file
BIN
ZoFo/Content/sounds/zombie sound 2.wav
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BIN
ZoFo/Content/sounds/zombie sound.wav
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BIN
ZoFo/Content/sounds/zombie sound.wav
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@ -23,6 +23,7 @@ using System.Web;
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using ZoFo.GameCore.GUI;
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using ZoFo.GameCore.GameObjects.Entities.Interactables.Collectables;
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using ZoFo.GameCore.GameObjects.MapObjects.StopObjects;
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using ZoFo.GameCore.GameManagers.NetworkManager.SerializableDTO;
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using ZoFo.GameCore.Graphics;
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using Newtonsoft.Json.Linq;
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using Newtonsoft.Json;
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@ -41,7 +42,6 @@ namespace ZoFo.GameCore
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public Client()
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{
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networkManager = new ClientNetworkManager();
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networkManager.GetDataSent += OnDataSend;
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// Подписка на действия инпутменеджера.
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// Отправляются данные апдейтса с обновлением инпута
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@ -49,8 +49,8 @@ namespace ZoFo.GameCore
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{
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networkManager.AddData(new UpdateInput()
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{
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InputMovementDirection = AppManager.Instance.InputManager.InputMovementDirection,
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InputAttackDirection = AppManager.Instance.InputManager.InputAttackDirection
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InputMovementDirection = AppManager.Instance.InputManager.InputMovementDirection.Serialize(),
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InputAttackDirection = AppManager.Instance.InputManager.InputAttackDirection.Serialize()
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});
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};
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@ -139,6 +139,10 @@ namespace ZoFo.GameCore
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) )
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.ToPoint();
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}
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public void SendData()
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{
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networkManager.SendData();
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}
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internal void Draw(SpriteBatch spriteBatch)
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{
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for (int i = 0; i < mapObjects.Count; i++)
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@ -147,7 +151,7 @@ namespace ZoFo.GameCore
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}
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for (int i = 0; i < stopObjects.Count; i++)
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{
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stopObjects[i].Draw(spriteBatch);
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stopObjects[i].Draw(spriteBatch);
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}
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for (int i = 0; i < gameObjects.Count; i++)
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{
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@ -160,13 +164,21 @@ namespace ZoFo.GameCore
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}
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internal void UpdatesList(List<UpdateData> updates)
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{
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foreach (var item in updates)
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{
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GotData(item);
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}
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}
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internal void GotData(UpdateData update)
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{
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if (update is UpdateTileCreated)
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{
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mapObjects.Add(
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new MapObject(
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(update as UpdateTileCreated).Position,
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(update as UpdateTileCreated).Position.GetVector2(),
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(update as UpdateTileCreated).Size.GetPoint().ToVector2(),
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(update as UpdateTileCreated).sourceRectangle.GetRectangle(),
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(update as UpdateTileCreated).tileSetName
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@ -176,7 +188,7 @@ namespace ZoFo.GameCore
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{
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stopObjects.Add(
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new StopObject(
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(update as UpdateStopObjectCreated).Position,
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(update as UpdateStopObjectCreated).Position.GetVector2(),
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(update as UpdateStopObjectCreated).Size.GetPoint().ToVector2(),
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(update as UpdateStopObjectCreated).sourceRectangle.GetRectangle(),
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(update as UpdateStopObjectCreated).tileSetName,
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@ -188,7 +200,7 @@ namespace ZoFo.GameCore
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Entity created_gameObject;
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if ((update as UpdateGameObjectCreated).GameObjectType == "Player")
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{
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created_gameObject = new Player((update as UpdateGameObjectCreated).position);
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created_gameObject = new Player((update as UpdateGameObjectCreated).position.GetVector2());
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players.Add(created_gameObject as Player);
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myPlayer = players[0];
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gameObjects.Add(created_gameObject);
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@ -196,7 +208,7 @@ namespace ZoFo.GameCore
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else
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{
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Type t = Type.GetType("ZoFo.GameCore.GameObjects." + (update as UpdateGameObjectCreated).GameObjectType);
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GameObject gameObject = Activator.CreateInstance(t, (update as UpdateGameObjectCreated).position) as GameObject;
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GameObject gameObject = Activator.CreateInstance(t, (update as UpdateGameObjectCreated).position.GetVector2()) as GameObject;
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if (gameObject is Entity)
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(gameObject as Entity).SetIdByClient((update as UpdateGameObjectCreated).IdEntity);
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gameObjects.Add(gameObject);
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@ -204,10 +216,10 @@ namespace ZoFo.GameCore
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(gameObjects.Last() as Entity).SetIdByClient((update as UpdateGameObjectCreated).IdEntity);
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}
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else if (update is UpdateGameOBjectWithoutIdCreated)
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else if (update is UpdateGameObjectWithoutIdCreated)
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{
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Type t = Type.GetType("ZoFo.GameCore.GameObjects." + (update as UpdateGameOBjectWithoutIdCreated).GameObjectClassName);
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GameObject gameObject = Activator.CreateInstance(t, (update as UpdateGameOBjectWithoutIdCreated).position) as GameObject;
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Type t = Type.GetType("ZoFo.GameCore.GameObjects." + (update as UpdateGameObjectWithoutIdCreated).GameObjectClassName);
|
||||
GameObject gameObject = Activator.CreateInstance(t, (update as UpdateGameObjectWithoutIdCreated).position.GetVector2()) as GameObject;
|
||||
if (gameObject is Particle)
|
||||
particles.Add(gameObject as Particle);
|
||||
}
|
||||
|
@ -216,7 +228,7 @@ namespace ZoFo.GameCore
|
|||
var ent = FindEntityById(update.IdEntity);
|
||||
|
||||
if (ent != null)
|
||||
ent.position = (update as UpdatePosition).NewPosition;
|
||||
ent.position = (update as UpdatePosition).NewPosition.GetVector2();
|
||||
}
|
||||
else if (update is UpdateAnimation)
|
||||
{
|
||||
|
@ -239,7 +251,10 @@ namespace ZoFo.GameCore
|
|||
}
|
||||
else if (update is UpdateLoot)
|
||||
{
|
||||
|
||||
if ((update as UpdateLoot).quantity == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
var ent = FindEntityById(update.IdEntity);
|
||||
if (ent != null)
|
||||
(ent as Player).lootData.AddLoot_Client((update as UpdateLoot).lootName, (update as UpdateLoot).quantity);
|
||||
|
@ -283,6 +298,7 @@ namespace ZoFo.GameCore
|
|||
(ent as Player).health = (update as UpdatePlayerParametrs).health;
|
||||
(ent as Player).rad = (update as UpdatePlayerParametrs).radiatoin;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -38,7 +38,7 @@ public abstract class AbstractGUI
|
|||
|
||||
public virtual void LoadContent()
|
||||
{
|
||||
Manager.LoadContent(AppManager.Instance.Content, "Font");
|
||||
Manager.LoadContent(AppManager.Instance.Content, "Fonts/Font");
|
||||
mouse = AppManager.Instance.Content.Load<Texture2D>("Textures/GUI/mouse");
|
||||
}
|
||||
|
||||
|
|
|
@ -144,6 +144,7 @@ public class BaseGUI : AbstractGUI
|
|||
ItemDisplayButtonsList.Add(temp);
|
||||
temp.LeftButtonPressed += () =>
|
||||
{
|
||||
AppManager.Instance.SoundManager.StartAmbientSound("Craft sound");
|
||||
AppManager.Instance.playerData.CraftItem(item.Key);
|
||||
AppManager.Instance.SetGUI(new BaseGUI());
|
||||
};
|
||||
|
@ -165,7 +166,9 @@ public class BaseGUI : AbstractGUI
|
|||
textureName = "Textures/GUI/Button2"
|
||||
};
|
||||
Elements.Add(bTExit);
|
||||
bTExit.LeftButtonPressed += () => { AppManager.Instance.SetGUI(new MainMenuGUI()); };
|
||||
bTExit.LeftButtonPressed += () => { AppManager.Instance.SetGUI(new MainMenuGUI());
|
||||
AppManager.Instance.SoundManager.StartAmbientSound("Button click");
|
||||
};
|
||||
}
|
||||
|
||||
public override void Update(GameTime gameTime)
|
||||
|
|
|
@ -32,6 +32,8 @@ public class HUD : AbstractGUI
|
|||
Elements.Add(pauseButton);
|
||||
pauseButton.LeftButtonPressed += () =>
|
||||
{
|
||||
AppManager.Instance.SoundManager.StartAmbientSound("Button click");
|
||||
AppManager.Instance.SetGUI(new PauseGUI());
|
||||
//AppManager.Instance.SetGUI(new FinishingGUI());
|
||||
overlayGUI = new PauseGUI();
|
||||
overlayGUI.Initialize();
|
||||
|
|
|
@ -41,7 +41,7 @@ public class MainMenuGUI : AbstractGUI
|
|||
};
|
||||
playButton.LeftButtonPressed += () =>
|
||||
{
|
||||
AppManager.Instance.SoundManager.StartAmbientSound("Loot");
|
||||
AppManager.Instance.SoundManager.StartAmbientSound("Button click");
|
||||
AppManager.Instance.SetGUI(new SelectModeMenu());
|
||||
};
|
||||
Elements.Add(playButton);
|
||||
|
@ -57,6 +57,7 @@ public class MainMenuGUI : AbstractGUI
|
|||
};
|
||||
baseButton.LeftButtonPressed += () =>
|
||||
{
|
||||
AppManager.Instance.SoundManager.StartAmbientSound("Button click");
|
||||
AppManager.Instance.SetGUI(new BaseGUI());
|
||||
};
|
||||
Elements.Add(baseButton);
|
||||
|
@ -72,7 +73,7 @@ public class MainMenuGUI : AbstractGUI
|
|||
};
|
||||
optionButton.LeftButtonPressed += () =>
|
||||
{
|
||||
AppManager.Instance.SoundManager.StartAmbientSound("Loot");
|
||||
AppManager.Instance.SoundManager.StartAmbientSound("Button click");
|
||||
AppManager.Instance.SetGUI(new OptionsGUI());
|
||||
};
|
||||
Elements.Add(optionButton);
|
||||
|
|
|
@ -43,6 +43,7 @@ public class OptionsGUI : AbstractGUI
|
|||
label_OverallVolume_Percent.text = Math.Round(slider_OverallVolume.GetSliderValue * 100) + "%";
|
||||
slider_OverallVolume.SliderChanged += (newVal) =>
|
||||
{
|
||||
|
||||
label_OverallVolume_Percent.text = Math.Round(slider_OverallVolume.GetSliderValue * 100) + "%";
|
||||
AppManager.Instance.SettingsManager.SetMainVolume(newVal);
|
||||
};
|
||||
|
@ -64,6 +65,7 @@ public class OptionsGUI : AbstractGUI
|
|||
label_MusicVolume_Percent.text = Math.Round(slider_MusicVolume.GetSliderValue * 100) + "%";
|
||||
slider_MusicVolume.SliderChanged += (newVal) =>
|
||||
{
|
||||
|
||||
label_MusicVolume_Percent.text = Math.Round(slider_MusicVolume.GetSliderValue * 100) + "%";
|
||||
AppManager.Instance.SettingsManager.SetMusicVolume(newVal);
|
||||
};
|
||||
|
@ -85,6 +87,7 @@ public class OptionsGUI : AbstractGUI
|
|||
label_EffectsVolume_Percent.text = Math.Round(slider_EffectsVolume.GetSliderValue * 100) + "%";
|
||||
slider_EffectsVolume.SliderChanged += (newVal) =>
|
||||
{
|
||||
|
||||
label_EffectsVolume_Percent.text = Math.Round(slider_EffectsVolume.GetSliderValue * 100) + "%";
|
||||
AppManager.Instance.SettingsManager.SetSoundEffectsVolume(newVal);
|
||||
};
|
||||
|
@ -109,6 +112,7 @@ public class OptionsGUI : AbstractGUI
|
|||
button_FullScreen.SetIsChecked(AppManager.Instance.SettingsManager.IsFullScreen);
|
||||
button_FullScreen.Checked += (newCheckState) =>
|
||||
{
|
||||
AppManager.Instance.SoundManager.StartAmbientSound("Button click");
|
||||
AppManager.Instance.SettingsManager.SetIsFullScreen(newCheckState);
|
||||
};
|
||||
Elements.Add(button_FullScreen);
|
||||
|
@ -124,6 +128,7 @@ public class OptionsGUI : AbstractGUI
|
|||
Elements.Add(bTExit);
|
||||
bTExit.LeftButtonPressed += () =>
|
||||
{
|
||||
AppManager.Instance.SoundManager.StartAmbientSound("Button click");
|
||||
AppManager.Instance.SetGUI(new MainMenuGUI());
|
||||
};
|
||||
|
||||
|
|
|
@ -32,6 +32,7 @@ public class PauseGUI : AbstractGUI
|
|||
};
|
||||
continueButton.LeftButtonPressed += () =>
|
||||
{
|
||||
AppManager.Instance.SoundManager.StartAmbientSound("Button click");
|
||||
AppManager.Instance.SetGUI(new HUD());
|
||||
};
|
||||
Elements.Add(continueButton);
|
||||
|
@ -47,6 +48,9 @@ public class PauseGUI : AbstractGUI
|
|||
};
|
||||
exitButton.LeftButtonPressed += () =>
|
||||
{
|
||||
AppManager.Instance.SoundManager.StopAllSounds();
|
||||
AppManager.Instance.SoundManager.StartAmbientSound("Button click");
|
||||
AppManager.Instance.SoundManager.StartAmbientSound("Background menu music");
|
||||
AppManager.Instance.SetGUI(new MainMenuGUI());
|
||||
};
|
||||
Elements.Add(exitButton);
|
||||
|
|
|
@ -39,14 +39,17 @@ public class SelectModeMenu : AbstractGUI
|
|||
};
|
||||
singleButton.LeftButtonPressed += () =>
|
||||
{
|
||||
AppManager.Instance.SoundManager.StopAllSounds();
|
||||
AppManager.Instance.SoundManager.StartAmbientSound("Background music");
|
||||
AppManager.Instance.SoundManager.StartAmbientSound("Button click");
|
||||
// single
|
||||
Server server = new Server();
|
||||
Client client = new Client();
|
||||
server.CreateRoom(1);
|
||||
client.JoinYourself(server.MyIp.Port);
|
||||
AppManager.Instance.SetServer(server);
|
||||
AppManager.Instance.SetClient(client);
|
||||
AppManager.Instance.ChangeState(GameState.HostPlaying);
|
||||
server.CreateRoom(false);
|
||||
client.JoinYourself(server.MyIp.Port);
|
||||
//AppManager.Instance.ChangeState(GameState.HostPlaying);
|
||||
AppManager.Instance.SetGUI(new HUD());
|
||||
|
||||
//server.CreateRoom(1);
|
||||
|
@ -70,6 +73,7 @@ public class SelectModeMenu : AbstractGUI
|
|||
};
|
||||
optionButton.LeftButtonPressed += () =>
|
||||
{
|
||||
AppManager.Instance.SoundManager.StartAmbientSound("Button click");
|
||||
AppManager.Instance.SetGUI(new SelectingServerGUI());
|
||||
// multi
|
||||
|
||||
|
@ -86,6 +90,9 @@ public class SelectModeMenu : AbstractGUI
|
|||
Elements.Add(bTExit);
|
||||
bTExit.LeftButtonPressed += () =>
|
||||
{
|
||||
|
||||
AppManager.Instance.SoundManager.StartAmbientSound("Button click");
|
||||
|
||||
AppManager.Instance.SetGUI(new MainMenuGUI());
|
||||
};
|
||||
}
|
||||
|
|
|
@ -76,6 +76,7 @@ public class SelectingServerGUI : AbstractGUI
|
|||
{
|
||||
if (int.TryParse(endpoint[1], out port))
|
||||
{
|
||||
|
||||
client.JoinRoom(endpoint[0], port);
|
||||
AppManager.Instance.SetClient(client);
|
||||
AppManager.Instance.SetGUI(new WaitingForPlayersGUI(false));
|
||||
|
@ -106,10 +107,10 @@ public class SelectingServerGUI : AbstractGUI
|
|||
// host
|
||||
Server server = new Server(); //Server Logic MultiPlayer
|
||||
Client client = new Client();
|
||||
server.CreateRoom(2);
|
||||
client.JoinYourself(server.MyIp.Port);
|
||||
AppManager.Instance.SetServer(server);
|
||||
AppManager.Instance.SetClient(client);
|
||||
server.CreateRoom(true);
|
||||
client.JoinYourself(server.MyIp.Port);
|
||||
string key = server.MyIp.ToString();
|
||||
AppManager.Instance.debugHud.Set(key, "MultiPlayer");
|
||||
// ваш код здесь
|
||||
|
|
|
@ -34,8 +34,8 @@ public class WaitingForPlayersGUI : AbstractGUI
|
|||
// string pcIp =
|
||||
|
||||
// string pcIp =
|
||||
ip = new Label(Manager) { rectangle = new Rectangle(width / 2 - (int)(width / 8), height / 7, (int)(width / 4), (int)(height / 20)), text = AppManager.Instance.server.MyIp.ToString(), fontColor = Color.White, mainColor = Color.Transparent, scale = 0.9f, fontName = "Fonts/Font3" };
|
||||
Elements.Add(ip);
|
||||
// ip = new Label(Manager) { rectangle = new Rectangle(width / 2 - (int)(width / 8), height / 7, (int)(width / 4), (int)(height / 20)), text = AppManager.Instance.server.MyIp.ToString(), fontColor = Color.White, mainColor = Color.Transparent, scale = 0.9f, fontName = "Fonts/Font3" };
|
||||
// Elements.Add(ip);
|
||||
if (isHost)
|
||||
{
|
||||
ip = new Label(Manager) { rectangle = new Rectangle(width / 2 - (int)(width / 8), height / 7, (int)(width / 4), (int)(height / 20)), text = AppManager.Instance.server.MyIp.ToString(), fontColor = Color.White, mainColor = Color.Transparent, scale = 0.9f, fontName = "Fonts\\Font3" };
|
||||
|
@ -53,7 +53,7 @@ public class WaitingForPlayersGUI : AbstractGUI
|
|||
startButton.LeftButtonPressed += () =>
|
||||
{
|
||||
// start
|
||||
AppManager.Instance.ChangeState(GameState.HostPlaying);
|
||||
AppManager.Instance.server.StartGame();
|
||||
// ваш код здесь
|
||||
};
|
||||
Elements.Add(startButton);
|
||||
|
@ -74,7 +74,7 @@ public class WaitingForPlayersGUI : AbstractGUI
|
|||
waitButton.LeftButtonPressed += () =>
|
||||
{
|
||||
// start
|
||||
AppManager.Instance.ChangeState(GameState.ClientPlaying);
|
||||
AppManager.Instance.SetGUI(new HUD());
|
||||
// ваш код здесь
|
||||
};
|
||||
Elements.Add(waitButton);
|
||||
|
|
|
@ -62,12 +62,14 @@ namespace ZoFo.GameCore.GameManagers
|
|||
ItemManager = new ItemManager.ItemManager();
|
||||
Instance = this;
|
||||
InputManager = new InputManager();
|
||||
SoundManager = new SoundManager();
|
||||
SoundManager.LoadSounds();
|
||||
SettingsManager = new SettingsManager();
|
||||
SettingsManager.LoadSettings();
|
||||
SoundManager = new SoundManager();
|
||||
AssetManager = new AssetManager();
|
||||
SoundManager.LoadSounds();
|
||||
|
||||
AssetManager = new AssetManager();
|
||||
|
||||
SoundManager.StartAmbientSound("Background menu music");
|
||||
|
||||
currentGUI = new MainMenuGUI();
|
||||
debugHud = new DebugHUD();
|
||||
|
@ -104,7 +106,7 @@ namespace ZoFo.GameCore.GameManagers
|
|||
protected override void Update(GameTime gameTime)
|
||||
{
|
||||
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed ||
|
||||
Keyboard.GetState().IsKeyDown(Keys.Escape)) { server?.CloseConnection(); Exit(); }
|
||||
Keyboard.GetState().IsKeyDown(Keys.Escape)) { Exit(); }
|
||||
|
||||
|
||||
// debugHud.Set("key", "value");
|
||||
|
@ -139,6 +141,8 @@ namespace ZoFo.GameCore.GameManagers
|
|||
switch (gamestate)
|
||||
{
|
||||
case GameState.ClientPlaying:
|
||||
client.Draw(_spriteBatch);
|
||||
break;
|
||||
case GameState.HostPlaying:
|
||||
client.Draw(_spriteBatch);
|
||||
break;
|
||||
|
|
|
@ -12,7 +12,9 @@ public class AssetManager
|
|||
|
||||
public AssetContainer Player = new()
|
||||
{
|
||||
Animations = [ "player_look_down" ],
|
||||
Animations = [ "player_look_down", "player_run_up", "player_run_down", "player_run_right",
|
||||
"player_run_left", "player_run_right_up", "player_run_left_up", "player_run_right_down",
|
||||
"player_run_left_down" ],
|
||||
IdleAnimation = "player_look_down"
|
||||
};
|
||||
}
|
|
@ -10,8 +10,10 @@ using Microsoft.Xna.Framework;
|
|||
using ZoFo.GameCore.GameManagers.MapManager.MapElements;
|
||||
using ZoFo.GameCore.GameObjects.Entities;
|
||||
using ZoFo.GameCore.GameObjects.Entities.LivingEntities;
|
||||
|
||||
using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient;
|
||||
using ZoFo.GameCore.Graphics;
|
||||
using ZoFo.GameCore.GameManagers.NetworkManager.SerializableDTO;
|
||||
using ZoFo.GameCore.GameObjects.Entities.LivingEntities.Player;
|
||||
|
||||
namespace ZoFo.GameCore.GameManagers.CollisionManager
|
||||
|
@ -24,6 +26,25 @@ namespace ZoFo.GameCore.GameManagers.CollisionManager
|
|||
public List<CollisionComponent> EntitiesWithMovements;
|
||||
public List<CollisionComponent> ObjectsWithTriggers;
|
||||
|
||||
public List<CollisionComponent> GetEntitiesToUpdate(Player player)
|
||||
{
|
||||
float ViewDistance = 500;
|
||||
|
||||
List<CollisionComponent> EntitiesInPlayerArea = new List<CollisionComponent>();
|
||||
|
||||
Rectangle ViewArea = new Rectangle((int)(player.position.X), (int)(player.position.Y),
|
||||
(int)(ViewDistance), (int)(ViewDistance));
|
||||
|
||||
for (int i = 0; i < ObjectsWithCollisions.Count; i++)
|
||||
{
|
||||
if (ViewArea.Contains((float)ObjectsWithCollisions[i].gameObject.position.X, (float)ObjectsWithCollisions[i].gameObject.position.Y));
|
||||
{
|
||||
EntitiesInPlayerArea.Add(ObjectsWithCollisions[i]);
|
||||
}
|
||||
}
|
||||
return EntitiesInPlayerArea;
|
||||
}
|
||||
|
||||
|
||||
//чекаем коллизии в листе
|
||||
|
||||
|
@ -124,7 +145,7 @@ namespace ZoFo.GameCore.GameManagers.CollisionManager
|
|||
|
||||
entity.graphicsComponent.ObjectDrawRectangle.X = (int)entity.position.X;
|
||||
entity.graphicsComponent.ObjectDrawRectangle.Y = (int)entity.position.Y;
|
||||
AppManager.Instance.server.AddData(new UpdatePosition() { NewPosition = entity.position, IdEntity = entity.Id });
|
||||
AppManager.Instance.server.AddData(new UpdatePosition() { NewPosition = new SerializableVector2(entity.position), IdEntity = entity.Id });
|
||||
AppManager.Instance.debugHud.Set("testPos", entity.position.ToString()); //TODO remove
|
||||
}
|
||||
|
||||
|
@ -233,6 +254,7 @@ namespace ZoFo.GameCore.GameManagers.CollisionManager
|
|||
rectangle.Y += (int)origin.Y;
|
||||
return rectangle;
|
||||
}
|
||||
public static SerializableVector2 Serialize(this Vector2 vector) => new SerializableVector2(vector);
|
||||
public static Vector2 RandomVector()
|
||||
{
|
||||
return new Vector2((float)Random.Shared.NextDouble() - 0.5f, (float)Random.Shared.NextDouble() - 0.5f);
|
||||
|
|
|
@ -5,18 +5,11 @@ using System;
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.Formats.Tar;
|
||||
using System.Linq;
|
||||
using System.Reflection.Metadata.Ecma335;
|
||||
using System.Security.Cryptography.X509Certificates;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using ZoFo.GameCore.GUI;
|
||||
|
||||
namespace ZoFo.GameCore.GameManagers
|
||||
{
|
||||
public enum ScopeState { Idle, Left, Right, Top, Down, TopLeft, TopRight, DownLeft, DownRight }
|
||||
|
||||
public class InputManager
|
||||
{
|
||||
public event Action ShootEvent; // событие удара(когда нажат X, событие срабатывает)
|
||||
|
@ -177,7 +170,6 @@ namespace ZoFo.GameCore.GameManagers
|
|||
#region Обработка взаимодействия с collectable(например лутом). Вызывает событие OnInteract
|
||||
if (keyBoardState.IsKeyDown(Keys.E) && !isInteract)
|
||||
{
|
||||
|
||||
OnInteract?.Invoke();
|
||||
Debug.WriteLine("взаимодействие с Collectable");
|
||||
}
|
||||
|
@ -204,18 +196,33 @@ namespace ZoFo.GameCore.GameManagers
|
|||
DebugHUD.Instance.Set("controls", currentScopeState.ToString());
|
||||
}
|
||||
#region работа с ScopeState и Vector2
|
||||
/// <summary>
|
||||
/// возвращает число от -14 до 16, начиная с
|
||||
/// </summary>
|
||||
/// <param name="vector"></param>
|
||||
/// <returns></returns>
|
||||
public int ConvertAttackVector2ToState(Vector2 vector){
|
||||
int currentSection = (int)Math.Ceiling(Math.Atan2(vector.Y,
|
||||
vector.X) * (180 / Math.PI) / 360 * 32);
|
||||
return currentSection;
|
||||
}
|
||||
public ScopeState ConvertVector2ToState(Vector2 vector)
|
||||
{
|
||||
//if()
|
||||
int currentSection = (int)Math.Ceiling(Math.Atan2(vector.Y,
|
||||
int currentSection = 0;
|
||||
if(vector.X == 0f && vector.Y == 0f){
|
||||
currentScopeState = ScopeState.Idle;
|
||||
}
|
||||
else
|
||||
{
|
||||
currentSection = (int)Math.Ceiling(Math.Atan2(vector.Y,
|
||||
vector.X) * (180 / Math.PI) / 360 * 16);
|
||||
|
||||
DebugHUD.DebugSet("current section", currentSection.ToString());
|
||||
//DebugHUD.DebugSet("y", InputMovementDirection.Y.ToString());
|
||||
//DebugHUD.DebugSet("x", InputMovementDirection.X.ToString());
|
||||
|
||||
switch(currentSection)
|
||||
{
|
||||
case -1:
|
||||
currentScopeState = ScopeState.Idle;
|
||||
break;
|
||||
case 0 or 1:
|
||||
currentScopeState = ScopeState.Right;
|
||||
break;
|
||||
|
@ -243,8 +250,41 @@ namespace ZoFo.GameCore.GameManagers
|
|||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
DebugHUD.DebugSet("current section", currentSection.ToString());
|
||||
DebugHUD.DebugSet("y", vector.Y.ToString());
|
||||
DebugHUD.DebugSet("x", vector.X.ToString());
|
||||
}
|
||||
return currentScopeState;
|
||||
}
|
||||
public static Vector2 ConvertStateToVector2(ScopeState scopeState)
|
||||
{
|
||||
switch (scopeState)
|
||||
{
|
||||
case ScopeState.Idle:
|
||||
return new Vector2(0, 0);
|
||||
case ScopeState.Left:
|
||||
return new Vector2(-1, 0);
|
||||
case ScopeState.Right:
|
||||
return new Vector2(1, 0);
|
||||
case ScopeState.Top:
|
||||
return new Vector2(0, -1);
|
||||
case ScopeState.Down:
|
||||
return new Vector2(0, 1);
|
||||
case ScopeState.TopLeft:
|
||||
return new Vector2(-1, -1);
|
||||
case ScopeState.TopRight:
|
||||
return new Vector2(-1, 1);
|
||||
case ScopeState.DownLeft:
|
||||
return new Vector2(1, -1);
|
||||
case ScopeState.DownRight:
|
||||
return new Vector2(1, 1);
|
||||
default:
|
||||
return new Vector2(0, 0);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
#endregion
|
||||
public bool ButtonClicked(Keys key) => keyBoardState.IsKeyUp(key) && keyBoardState.IsKeyDown(key);
|
||||
}
|
||||
|
|
|
@ -1,7 +1,9 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Text.Json;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ZoFo.GameCore.GameManagers.ItemManager
|
||||
|
@ -15,7 +17,7 @@ namespace ZoFo.GameCore.GameManagers.ItemManager
|
|||
{
|
||||
LoadPlayerData();
|
||||
}
|
||||
public Dictionary<string, int> items;
|
||||
public Dictionary<string, int> items = new Dictionary<string, int>();
|
||||
/// <summary>
|
||||
/// Принимает тэг и крафтит этот объект
|
||||
/// </summary>
|
||||
|
@ -50,11 +52,44 @@ namespace ZoFo.GameCore.GameManagers.ItemManager
|
|||
|
||||
public void LoadPlayerData()
|
||||
{
|
||||
//TODO
|
||||
items = new Dictionary<string, int>();
|
||||
items.Add("wood", 5);
|
||||
items.Add("steel", 110);
|
||||
items.Add("peeble", 6);
|
||||
if (File.Exists("Items.txt"))
|
||||
{
|
||||
string data;
|
||||
using (StreamReader reader = new StreamReader("Items.txt"))
|
||||
{
|
||||
data = reader.ReadToEnd();
|
||||
}
|
||||
|
||||
List<PlayerItemsData> itemsDatas = JsonSerializer.Deserialize<List<PlayerItemsData>>(data);
|
||||
foreach (var item in itemsDatas)
|
||||
{
|
||||
items.Add(item.Name, item.Count);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SavePlayerData()
|
||||
{
|
||||
var options = new JsonSerializerOptions { WriteIndented = true };
|
||||
|
||||
List<PlayerItemsData> playerItemsDatas = new List<PlayerItemsData>();
|
||||
foreach (var item in items)
|
||||
{
|
||||
playerItemsDatas.Add(new PlayerItemsData { Name = item.Key, Count = item.Value });
|
||||
}
|
||||
|
||||
string data = JsonSerializer.Serialize<List<PlayerItemsData>>(playerItemsDatas);
|
||||
|
||||
using (StreamWriter outputFile = new StreamWriter("Items.txt", new FileStreamOptions() { Mode = FileMode.Create, Access = FileAccess.Write } ))
|
||||
{
|
||||
outputFile.WriteLine(data);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
class PlayerItemsData
|
||||
{
|
||||
public string Name { get; set; }
|
||||
public int Count { get; set; }
|
||||
}
|
||||
}
|
||||
|
|
|
@ -94,11 +94,12 @@ namespace ZoFo.GameCore.GameManagers.MapManager
|
|||
|
||||
switch (tile.Type)
|
||||
{
|
||||
|
||||
case "Tile":
|
||||
AppManager.Instance.server.RegisterGameObject(new MapObject(position,
|
||||
new Vector2(tileSet.TileWidth, tileSet.TileHeight),
|
||||
sourceRectangle,
|
||||
"Textures/TileSetImages/" + Path.GetFileName(tileSet.Image).Replace(".png", "")));
|
||||
"Content/Textures/TileSetImages/" + Path.GetFileName(tileSet.Image).Replace(".png", "")));
|
||||
break;
|
||||
|
||||
case "StopObject":
|
||||
|
@ -107,7 +108,7 @@ namespace ZoFo.GameCore.GameManagers.MapManager
|
|||
AppManager.Instance.server.RegisterGameObject(new StopObject(position,
|
||||
new Vector2(tileSet.TileWidth, tileSet.TileHeight),
|
||||
sourceRectangle,
|
||||
"Textures/TileSetImages/" + Path.GetFileName(tileSet.Image).Replace(".png", ""),
|
||||
"Content/Textures/TileSetImages/" + Path.GetFileName(tileSet.Image).Replace(".png", ""),
|
||||
collisionRectangles.ToArray()));
|
||||
break;
|
||||
|
||||
|
|
|
@ -1,3 +1,5 @@
|
|||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Data.SqlTypes;
|
||||
|
@ -10,47 +12,52 @@ using System.Text.Json;
|
|||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using ZoFo.GameCore.GameManagers.NetworkManager.Updates;
|
||||
using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient;
|
||||
using ZoFo.GameCore.GUI;
|
||||
|
||||
|
||||
namespace ZoFo.GameCore.GameManagers.NetworkManager
|
||||
{
|
||||
public class ClientNetworkManager
|
||||
{
|
||||
private int port = 0;
|
||||
private int PlayerId;
|
||||
private IPEndPoint endPoint;
|
||||
private IPEndPoint sendingEP;
|
||||
private Socket socket;
|
||||
List<UpdateData> updates = new List<UpdateData>();
|
||||
private List<Datagramm> waitingDatagramm = new List<Datagramm>();
|
||||
private int currentServerDatagrammId = 0;
|
||||
public delegate void OnDataSent(string Data);
|
||||
public event OnDataSent GetDataSent; // event
|
||||
public bool IsConnected { get { return socket.Connected; } }
|
||||
public IPEndPoint InfoConnect => (IPEndPoint)socket.LocalEndPoint ?? endPoint;
|
||||
|
||||
public ClientNetworkManager()
|
||||
{
|
||||
Init();
|
||||
}
|
||||
|
||||
public bool SocketConnected()
|
||||
{
|
||||
return socket.Connected;
|
||||
}
|
||||
|
||||
public void Init() //create endPoint, socket
|
||||
{
|
||||
socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
|
||||
GetDataSent += AnalyzeData;
|
||||
socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
|
||||
endPoint = new IPEndPoint(GetIp(), 8081);
|
||||
socket.Bind(endPoint);
|
||||
Thread thread = new Thread(StartListening);
|
||||
thread.IsBackground = true;
|
||||
thread.Start();
|
||||
}
|
||||
|
||||
public void SendData()
|
||||
{
|
||||
for (int i = 0; i < updates.Count; i++)
|
||||
if (updates != null)
|
||||
{
|
||||
|
||||
AppManager.Instance.server.ProcessIUpdateData(updates[i]);
|
||||
Datagramm Datagramm = new Datagramm();
|
||||
Datagramm.updateDatas = updates;
|
||||
byte[] bytes = Encoding.UTF8.GetBytes(System.Text.Json.JsonSerializer.Serialize(Datagramm)); //нужно сериализовать
|
||||
socket.SendTo(bytes, sendingEP);
|
||||
updates.Clear();
|
||||
}
|
||||
updates.Clear();
|
||||
return;// TODO remove
|
||||
byte[] bytes = Encoding.UTF8.GetBytes(JsonSerializer.Serialize(updates)); //нужно сериализовать
|
||||
socket.Send(bytes);
|
||||
|
||||
}
|
||||
|
||||
public void AddData(UpdateData UpdateData)
|
||||
|
@ -58,12 +65,147 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
|
|||
updates.Add(UpdateData);
|
||||
}
|
||||
|
||||
public void StopConnection()
|
||||
#region Working With Data RDP
|
||||
|
||||
public void AnalyzeData(string data)
|
||||
{
|
||||
socket.Shutdown(SocketShutdown.Both);
|
||||
socket.Close();
|
||||
JObject jObj = JsonConvert.DeserializeObject(data) as JObject;
|
||||
JToken token = JToken.FromObject(jObj);
|
||||
JToken updateDatas = token["updateDatas"];
|
||||
if (updateDatas.HasValues)
|
||||
{
|
||||
Datagramm Dgramm = new Datagramm();
|
||||
Dgramm.isImportant = token["isImportant"].ToObject<bool>();
|
||||
Dgramm.DatagrammId = token["DatagrammId"].ToObject<int>();
|
||||
if (PlayerId == 0)
|
||||
{
|
||||
PlayerId = token["PlayerId"].ToObject<int>();
|
||||
if (AppManager.Instance.gamestate != GameState.HostPlaying)
|
||||
{
|
||||
AppManager.Instance.ChangeState(GameState.ClientPlaying);
|
||||
}
|
||||
SendAcknowledgement(Dgramm.DatagrammId);
|
||||
}
|
||||
if (Dgramm.isImportant)
|
||||
{
|
||||
if (Dgramm.DatagrammId == currentServerDatagrammId + 1)
|
||||
{
|
||||
currentServerDatagrammId++;
|
||||
Dgramm.updateDatas = GetSentUpdates(token["updateDatas"]);
|
||||
ExecuteDatagramm(Dgramm);
|
||||
CheckDatagramm();
|
||||
}
|
||||
else if (Dgramm.DatagrammId > currentServerDatagrammId + 1 &&
|
||||
waitingDatagramm.Find(x => x.DatagrammId == Dgramm.DatagrammId) == null)
|
||||
{
|
||||
Dgramm.updateDatas = GetSentUpdates(token["updateDatas"]);
|
||||
waitingDatagramm.Add(Dgramm);
|
||||
}
|
||||
SendAcknowledgement(Dgramm.DatagrammId);
|
||||
}
|
||||
else
|
||||
{
|
||||
Dgramm.updateDatas = GetSentUpdates(token["updateDatas"]);
|
||||
ExecuteDatagramm(Dgramm);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
public List<UpdateData> GetSentUpdates(JToken updatesToken)
|
||||
{
|
||||
List<UpdateData> data = new List<UpdateData>();
|
||||
JArray updateDatas = updatesToken as JArray;
|
||||
UpdateData update = new UpdateData();
|
||||
foreach (JObject token in updateDatas.Children())
|
||||
{
|
||||
switch (token["UpdateType"].ToObject<string>())
|
||||
{
|
||||
case "UpdateAnimation":
|
||||
update = token.ToObject<UpdateAnimation>();
|
||||
data.Add(update);
|
||||
break;
|
||||
case "UpdateEntityHealth":
|
||||
update = token.ToObject<UpdateEntityHealth>();
|
||||
data.Add(update);
|
||||
break;
|
||||
case "UpdateGameEnded":
|
||||
update = token.ToObject<UpdateGameEnded>();
|
||||
data.Add(update);
|
||||
break;
|
||||
case "UpdateGameObjectCreated":
|
||||
update = token.ToObject<UpdateGameObjectCreated>();
|
||||
data.Add(update);
|
||||
break;
|
||||
case "UpdateGameObjectDeleted":
|
||||
update = token.ToObject<UpdateGameObjectDeleted>();
|
||||
data.Add(update);
|
||||
break;
|
||||
case "UpdateInteraction":
|
||||
update = token.ToObject<UpdateInteraction>();
|
||||
data.Add(update);
|
||||
break;
|
||||
case "UpdateStopObjectCreated":
|
||||
update = token.ToObject<UpdateStopObjectCreated>();
|
||||
data.Add(update);
|
||||
break;
|
||||
case "UpdateInteractionReady":
|
||||
update = token.ToObject<UpdateInteractionReady>();
|
||||
data.Add(update);
|
||||
break;
|
||||
case "UpdateLoot":
|
||||
update = token.ToObject<UpdateLoot>();
|
||||
data.Add(update);
|
||||
break;
|
||||
case "UpdatePlayerParametrs":
|
||||
update = token.ToObject<UpdatePlayerParametrs>();
|
||||
data.Add(update);
|
||||
break;
|
||||
case "UpdatePosition":
|
||||
update = token.ToObject<UpdatePosition>();
|
||||
data.Add(update);
|
||||
break;
|
||||
case "UpdateTileCreated":
|
||||
update = token.ToObject<UpdateTileCreated>();
|
||||
data.Add(update);
|
||||
break;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
return data;
|
||||
}
|
||||
|
||||
public void SendAcknowledgement(int DatagrammId)
|
||||
{
|
||||
|
||||
Datagramm Dgramm = new Datagramm() { DatagrammId = DatagrammId, PlayerId = PlayerId };
|
||||
string data = System.Text.Json.JsonSerializer.Serialize(Dgramm);
|
||||
byte[] buffer = Encoding.UTF8.GetBytes(data);
|
||||
socket.SendTo(buffer, sendingEP);
|
||||
|
||||
}
|
||||
void CheckDatagramm()
|
||||
{
|
||||
Datagramm orderedDgramm = waitingDatagramm.Find(x => x.DatagrammId == currentServerDatagrammId + 1);
|
||||
while (orderedDgramm != null)
|
||||
{
|
||||
currentServerDatagrammId++;
|
||||
ExecuteDatagramm(orderedDgramm);
|
||||
waitingDatagramm.Remove(orderedDgramm);
|
||||
orderedDgramm = waitingDatagramm.Find(x => x.DatagrammId == currentServerDatagrammId + 1);
|
||||
}
|
||||
}
|
||||
void ExecuteDatagramm(Datagramm Dgramm)
|
||||
{
|
||||
|
||||
AppManager.Instance.client.UpdatesList(Dgramm.updateDatas);
|
||||
//Достаёт Update и передает в ивент
|
||||
}
|
||||
|
||||
#endregion
|
||||
#region Join
|
||||
/// <summary>
|
||||
/// приложение пытается подключиться к комнате
|
||||
/// </summary>
|
||||
|
@ -71,19 +213,7 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
|
|||
/// <param name="port"></param>
|
||||
public void JoinRoom(string ip, int port) // multyplayer
|
||||
{
|
||||
|
||||
endPoint = new IPEndPoint(IPAddress.Parse(ip), port);
|
||||
socket.Connect(endPoint);
|
||||
SendData();
|
||||
Thread listen = new Thread(StartListening);
|
||||
listen.IsBackground = true;
|
||||
listen.Start();
|
||||
}
|
||||
public void JoinRoom(IPEndPoint endPoint) // multyplayer
|
||||
{
|
||||
|
||||
this.endPoint = endPoint;
|
||||
socket.Connect(endPoint);
|
||||
sendingEP = new IPEndPoint(IPAddress.Parse(ip), port);
|
||||
SendData();
|
||||
Thread listen = new Thread(StartListening);
|
||||
listen.IsBackground = true;
|
||||
|
@ -95,38 +225,45 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
|
|||
/// </summary>
|
||||
public void JoinYourself(int port) // single player
|
||||
{
|
||||
endPoint = new IPEndPoint(GetIp(), port);
|
||||
socket.Connect(endPoint);
|
||||
sendingEP = AppManager.Instance.server.MyIp;
|
||||
SendData();
|
||||
Thread listen = new Thread(StartListening);
|
||||
listen.IsBackground = true;
|
||||
listen.Start();
|
||||
}
|
||||
|
||||
#endregion
|
||||
public static IPAddress GetIp()
|
||||
{
|
||||
/*string hostName = Dns.GetHostName(); // Retrive the Name of HOST
|
||||
var ipList = Dns.GetHostByName(hostName).AddressList;
|
||||
|
||||
string hostName = Dns.GetHostName(); // Retrive the Name of HOST
|
||||
var ipList = Dns.GetHostEntry(hostName).AddressList;
|
||||
var ipV4List = new List<IPAddress>();
|
||||
foreach (var ip in ipList)
|
||||
{
|
||||
if (ip.AddressFamily == System.Net.Sockets.AddressFamily.InterNetwork)
|
||||
{
|
||||
return ip;
|
||||
ipV4List.Add(ip);
|
||||
}
|
||||
}*/
|
||||
return IPAddress.Parse("127.0.0.1");
|
||||
}
|
||||
if (ipV4List.Count>0)
|
||||
{
|
||||
return ipV4List[ipV4List.Count - 1];
|
||||
}
|
||||
return IPAddress.Loopback;
|
||||
}
|
||||
|
||||
//поток 2
|
||||
public void StartListening()
|
||||
{
|
||||
while(socket.Connected)
|
||||
byte[] buffer = new byte[65535];
|
||||
string data;
|
||||
while (socket != null)
|
||||
{
|
||||
byte[] bytes = new byte[65535];
|
||||
var countAnsw = socket.Receive(bytes); //Вылетает если кто то закрыл
|
||||
string update = Encoding.UTF8.GetString(bytes, 0, countAnsw); // обновление отосланные сервером
|
||||
GetDataSent(update);
|
||||
EndPoint senderRemote = new IPEndPoint(IPAddress.Any, 0);
|
||||
int size = socket.ReceiveFrom(buffer, buffer.Length, SocketFlags.None, ref senderRemote);
|
||||
byte[] correctedBuffer = new byte[size];
|
||||
Array.Copy(buffer, correctedBuffer, size);
|
||||
data = Encoding.UTF8.GetString(correctedBuffer);
|
||||
GetDataSent(data);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -9,10 +9,11 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager.SerializableDTO
|
|||
{
|
||||
public class SerializablePoint
|
||||
{
|
||||
public int X;
|
||||
public int Y;
|
||||
public int X { get; set; }
|
||||
public int Y { get; set; }
|
||||
|
||||
public SerializablePoint(Point point) { X = point.X; Y = point.Y;}
|
||||
public SerializablePoint() { }
|
||||
public Point GetPoint() { return new Point(X, Y);}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -10,24 +10,20 @@ using ZoFo.GameCore.GameManagers.NetworkManager.SerializableDTO;
|
|||
namespace ZoFo.GameCore.GameManagers.NetworkManager.SerializableDTO
|
||||
{
|
||||
[Serializable]
|
||||
[JsonSerializable(typeof(SerializableRectangle))]
|
||||
public class SerializableRectangle
|
||||
{
|
||||
public SerializablePoint Size { get; set; }
|
||||
public SerializablePoint Location { get; set; }
|
||||
public int X { get; set; }
|
||||
public int Y { get; set; }
|
||||
public SerializableRectangle()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public SerializableRectangle(Rectangle rectangle) { X = rectangle.X; Y = rectangle.Y;
|
||||
Size = new SerializablePoint(rectangle.Size); Location = new SerializablePoint(rectangle.Location); }
|
||||
public SerializableRectangle(Rectangle rectangle) { Size = new SerializablePoint(rectangle.Size); Location = new SerializablePoint(rectangle.Location); }
|
||||
|
||||
public Rectangle GetRectangle()
|
||||
{
|
||||
return new Rectangle() { X = X, Y = Y, Size = Size.GetPoint(), Location = Location.GetPoint() };
|
||||
return new Rectangle(Location.GetPoint(), Size.GetPoint());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,28 @@
|
|||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices.JavaScript;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ZoFo.GameCore.GameManagers.NetworkManager.SerializableDTO
|
||||
{
|
||||
[Serializable]
|
||||
public class SerializableVector2
|
||||
{
|
||||
public float X { get; set; }
|
||||
public float Y { get; set; }
|
||||
public SerializableVector2(Vector2 vector)
|
||||
{
|
||||
X = vector.X;
|
||||
Y = vector.Y;
|
||||
}
|
||||
public Vector2 GetVector2()
|
||||
{
|
||||
return new Vector2(X, Y);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
|
@ -13,23 +13,32 @@ using System.Text.Json.Serialization;
|
|||
using System.Threading;
|
||||
using System.Threading.Tasks;
|
||||
using ZoFo.GameCore.GameManagers.NetworkManager.Updates;
|
||||
using ZoFo.GameCore.GameManagers.NetworkManager.SerializableDTO;
|
||||
using ZoFo.GameCore.GUI;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using Newtonsoft.Json;
|
||||
using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient;
|
||||
using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ClientToServer;
|
||||
|
||||
namespace ZoFo.GameCore.GameManagers.NetworkManager
|
||||
{
|
||||
public class ServerNetworkManager
|
||||
{
|
||||
private IPAddress ip = IPAddress.Parse("127.0.0.1");
|
||||
private const int port = 0;
|
||||
private IPEndPoint endPoint;
|
||||
private Socket socket;
|
||||
private List<Socket> clients;
|
||||
public List<UpdateData> updates;
|
||||
private IPAddress ip;
|
||||
private bool isMultiplayer;
|
||||
//Player Id to Player endPoint
|
||||
private List<IPEndPoint> clientsEP;
|
||||
public IPEndPoint endPoint;
|
||||
private List<UpdateData> commonUpdates;
|
||||
private List<UpdateData> importantUpdates;
|
||||
private List<Datagramm> sendedData;
|
||||
private List<Datagramm> arrivingDataId;
|
||||
private int currentDatagrammId = 0;
|
||||
public delegate void OnDataSend(string data);
|
||||
public event OnDataSend GetDataSend; // event
|
||||
Dictionary<Socket, Thread> managerThread;
|
||||
Thread serverTheread;
|
||||
public IPEndPoint InfoConnect => (IPEndPoint)socket.LocalEndPoint ?? endPoint;
|
||||
|
||||
Thread serverThread;
|
||||
int datapackSize = 150;
|
||||
public ServerNetworkManager() { Init(); }
|
||||
|
||||
/// <summary>
|
||||
|
@ -37,13 +46,18 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
|
|||
/// </summary>
|
||||
private void Init()
|
||||
{
|
||||
endPoint = new IPEndPoint(GetIp(), port);
|
||||
socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
|
||||
managerThread = new Dictionary<Socket, Thread>();
|
||||
clients = new List<Socket>();
|
||||
updates = new List<UpdateData>();
|
||||
managerThread = new Dictionary<Socket, Thread>();
|
||||
endPoint = new IPEndPoint(GetIp(), 8080);
|
||||
socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
|
||||
clientsEP = new List<IPEndPoint>();
|
||||
commonUpdates = new List<UpdateData>();
|
||||
importantUpdates = new List<UpdateData>();
|
||||
sendedData = new List<Datagramm>();
|
||||
arrivingDataId = new List<Datagramm>();
|
||||
|
||||
GetDataSend += AnalyzeData;
|
||||
|
||||
socket.Bind(endPoint);
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -52,16 +66,26 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
|
|||
/// <returns></returns>
|
||||
public static IPAddress GetIp()
|
||||
{
|
||||
/*string hostName = Dns.GetHostName(); // Retrive the Name of HOST
|
||||
var ipList = Dns.GetHostByName(hostName).AddressList;
|
||||
string hostName = Dns.GetHostName(); // Retrive the Name of HOST
|
||||
var ipList = Dns.GetHostEntry(hostName).AddressList;
|
||||
|
||||
var ipV4List = new List<IPAddress>();
|
||||
foreach (var ip in ipList)
|
||||
{
|
||||
if (ip.AddressFamily == System.Net.Sockets.AddressFamily.InterNetwork)
|
||||
{
|
||||
return ip;
|
||||
ipV4List.Add(ip);
|
||||
}
|
||||
}*/
|
||||
return IPAddress.Parse("127.0.0.1");
|
||||
}
|
||||
if (ipV4List.Count > 0)
|
||||
{
|
||||
return ipV4List[ipV4List.Count - 1];
|
||||
}
|
||||
return IPAddress.Loopback;
|
||||
}
|
||||
public void SetIsMultiplayer(bool isMultiplayer)
|
||||
{
|
||||
this.isMultiplayer = isMultiplayer;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -69,26 +93,76 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
|
|||
/// </summary>
|
||||
public void SendData()
|
||||
{
|
||||
for (int i = 0; i < updates.Count; i++)
|
||||
{
|
||||
#region Network Sending SinglePlayerFix
|
||||
//for (int i = 0; i < updates.Count; i++)
|
||||
//{
|
||||
|
||||
AppManager.Instance.client.GotData(updates[i]);
|
||||
}
|
||||
updates.Clear();
|
||||
return; //TODO TODO REMOVE TO ADD NETWORK TODO REMOVE TO ADD NETWORK TODO REMOVE TO ADD NETWORK TODO REMOVE TO ADD NETWORK
|
||||
// AppManager.Instance.client.GotData(updates[i]);
|
||||
//}
|
||||
//updates.Clear();
|
||||
//return; //TODO TODO REMOVE TO ADD NETWORK TODO REMOVE TO ADD NETWORK TODO REMOVE TO ADD NETWORK TODO REMOVE TO ADD NETWORK
|
||||
//Что это?
|
||||
//по 10 паков за раз TODO FIXITFIXITFIXITFIXITFIXITFIXITFIXITFIXITFIXITFIXITFIXITFIXIT
|
||||
List<UpdateData> datasToSend = new List<UpdateData>();
|
||||
for (int i = 0; i < 200 && i<updates.Count; i++)
|
||||
datasToSend.Add(updates[i]);
|
||||
string data = JsonSerializer.Serialize(datasToSend);
|
||||
var databytes = Encoding.UTF8.GetBytes(data);
|
||||
foreach (Socket socket in clients)
|
||||
#endregion
|
||||
if (arrivingDataId.Count != 0)
|
||||
{
|
||||
clients[0].SendAsync(databytes);
|
||||
List<Datagramm> actualArrivingId = arrivingDataId;
|
||||
for (int i = 0; i < actualArrivingId.Count; i++)
|
||||
{
|
||||
sendedData.Remove(sendedData.Find(x => x.DatagrammId == actualArrivingId[i].DatagrammId
|
||||
&& x.PlayerId == actualArrivingId[i].PlayerId));
|
||||
}
|
||||
arrivingDataId.Clear();
|
||||
}
|
||||
for (int i = 0; i < 200 && i< datasToSend.Count; i++)
|
||||
updates.RemoveAt(0);
|
||||
List<UpdateData> dataToSend;
|
||||
if (importantUpdates.Count > 0)
|
||||
{
|
||||
dataToSend = new List<UpdateData>();
|
||||
for (int j = 0; j < datapackSize && j < importantUpdates.Count; j++)
|
||||
dataToSend.Add(importantUpdates[j]);
|
||||
for (int i = 0; i < clientsEP.Count; i++)
|
||||
{
|
||||
Datagramm impDgramm = new Datagramm();
|
||||
impDgramm.DatagrammId = currentDatagrammId;
|
||||
impDgramm.updateDatas = dataToSend;
|
||||
impDgramm.isImportant = true;
|
||||
impDgramm.PlayerId = i + 1;
|
||||
sendedData.Add(impDgramm);
|
||||
}
|
||||
for (int j = 0; j < datapackSize && j < dataToSend.Count; j++)
|
||||
importantUpdates.RemoveAt(0);
|
||||
currentDatagrammId++;
|
||||
}
|
||||
|
||||
if (sendedData.Count != 0)
|
||||
{
|
||||
|
||||
|
||||
for (int i = 0; i < clientsEP.Count; i++)
|
||||
{
|
||||
foreach (Datagramm Dgramm in sendedData.Where(x => x.PlayerId == i+1))
|
||||
{
|
||||
string impData = System.Text.Json.JsonSerializer.Serialize(Dgramm);
|
||||
byte[] impBuffer = Encoding.UTF8.GetBytes(impData);
|
||||
socket.SendTo(impBuffer, clientsEP[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
Datagramm unImpDgramm = new Datagramm();
|
||||
|
||||
dataToSend = new List<UpdateData>();
|
||||
for (int i = 0; i < 200 && i < commonUpdates.Count; i++)
|
||||
dataToSend.Add(commonUpdates[i]);
|
||||
|
||||
unImpDgramm.updateDatas = dataToSend;
|
||||
string data = System.Text.Json.JsonSerializer.Serialize(unImpDgramm);
|
||||
byte[] buffer = Encoding.UTF8.GetBytes(data);
|
||||
foreach (EndPoint sendingEP in clientsEP)
|
||||
{
|
||||
socket.SendTo(buffer, sendingEP);
|
||||
}
|
||||
for (int i = 0; i < 200 && i < dataToSend.Count; i++)
|
||||
commonUpdates.RemoveAt(0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -97,42 +171,41 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
|
|||
/// <param name="data"></param>
|
||||
public void AddData(UpdateData data)
|
||||
{
|
||||
updates.Add(data);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// По сути конец игры и отключение игроков
|
||||
/// </summary>
|
||||
public void CloseConnection()
|
||||
{
|
||||
foreach (var item in clients)
|
||||
if (data.isImportant)
|
||||
{
|
||||
//Закрывает сокеты клиентов
|
||||
item.Shutdown(SocketShutdown.Both);
|
||||
item.Close();
|
||||
importantUpdates.Add(data);
|
||||
}
|
||||
foreach (var item in managerThread)
|
||||
{
|
||||
foreach (var socket in clients)
|
||||
{
|
||||
//Закрывает потоки клиентов
|
||||
managerThread[socket].Interrupt();
|
||||
}
|
||||
else {
|
||||
commonUpdates.Add(data);
|
||||
}
|
||||
//очищает листы
|
||||
managerThread.Clear();
|
||||
clients.Clear();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Начинает работу сервера (Ожидает подключений)
|
||||
/// </summary>
|
||||
/// <param name="players"></param>
|
||||
public void Start(object players)
|
||||
public void Start()
|
||||
{
|
||||
serverTheread = new Thread(StartWaitingForPlayers);
|
||||
serverTheread.IsBackground = true;
|
||||
serverTheread.Start(players);
|
||||
serverThread = new Thread(StartWaitingForPlayers);
|
||||
serverThread.IsBackground = true;
|
||||
serverThread.Start();
|
||||
}
|
||||
public void StartGame()
|
||||
{
|
||||
for (int i = 0; i < clientsEP.Count; i++)
|
||||
{
|
||||
Datagramm initDgramm = new Datagramm();
|
||||
initDgramm.isImportant = true;
|
||||
initDgramm.DatagrammId = currentDatagrammId;
|
||||
initDgramm.PlayerId = i + 1;
|
||||
sendedData.Add(initDgramm);
|
||||
string data = System.Text.Json.JsonSerializer.Serialize(initDgramm);
|
||||
byte[] buffer = Encoding.UTF8.GetBytes(data);
|
||||
socket.SendTo(buffer, clientsEP[i]);
|
||||
}
|
||||
currentDatagrammId++;
|
||||
AppManager.Instance.ChangeState(GameState.HostPlaying);
|
||||
AppManager.Instance.SetGUI(new HUD());////
|
||||
}
|
||||
|
||||
//Потоки Клиентов
|
||||
|
@ -140,43 +213,74 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
|
|||
/// Слушает игроков, которые хотят подключиться
|
||||
/// </summary>
|
||||
/// <param name="players"></param>
|
||||
public void StartWaitingForPlayers(object players)
|
||||
public void StartWaitingForPlayers()
|
||||
{
|
||||
int playNumber = (int)players;
|
||||
|
||||
socket.Listen(playNumber);
|
||||
for (int i = 0; i < playNumber; i++)
|
||||
byte[] buffer = new byte[65535];
|
||||
string data;
|
||||
while (socket != null)
|
||||
{
|
||||
Socket client = socket.Accept();
|
||||
AppManager.Instance.debugHud.Log($"Connect {client.LocalEndPoint.ToString()}");
|
||||
Thread thread = new Thread(StartListening);
|
||||
thread.IsBackground = true;
|
||||
thread.Start(client);
|
||||
managerThread.Add(client, thread);
|
||||
clients.Add(client);
|
||||
//AppManager.Instance.ChangeState(GameState.HostPlaying);
|
||||
//добавляем клиентов в лист
|
||||
EndPoint senderRemote = (EndPoint)new IPEndPoint(IPAddress.Any, 0);
|
||||
int size = socket.ReceiveFrom(buffer, buffer.Length, SocketFlags.None, ref senderRemote);
|
||||
if (AppManager.Instance.gamestate != GameState.HostPlaying && !clientsEP.Contains(senderRemote) &&
|
||||
senderRemote != new IPEndPoint(IPAddress.Any, 0))
|
||||
{
|
||||
clientsEP.Add((IPEndPoint)senderRemote);
|
||||
AppManager.Instance.debugHud.Log($"Connect {senderRemote.ToString()}");
|
||||
if (!isMultiplayer) AppManager.Instance.ChangeState(GameState.HostPlaying);
|
||||
// Отправлять Init апдейт с информацией об ID игрока и ID датаграмма на сервере
|
||||
//Можно добавить bool isInit для Датаграммов
|
||||
}
|
||||
byte[] correctedBuffer = new byte[size];
|
||||
Array.Copy(buffer, correctedBuffer, size);
|
||||
data = Encoding.UTF8.GetString(correctedBuffer);
|
||||
GetDataSend(data);
|
||||
|
||||
}
|
||||
AppManager.Instance.ChangeState(GameState.HostPlaying);
|
||||
}
|
||||
public void AnalyzeData(string data)
|
||||
{
|
||||
JObject jObj = JsonConvert.DeserializeObject(data) as JObject;
|
||||
JToken token = JToken.FromObject(jObj);
|
||||
JToken updateDatas = token["updateDatas"];
|
||||
Datagramm Dgramm = new Datagramm();
|
||||
Dgramm.PlayerId = token["PlayerId"].ToObject<int>();
|
||||
if (!updateDatas.HasValues)
|
||||
{
|
||||
//Обработка acknowledgement
|
||||
Dgramm.DatagrammId = token["DatagrammId"].ToObject<int>();
|
||||
arrivingDataId.Add(Dgramm);
|
||||
}
|
||||
else
|
||||
{
|
||||
List<UpdateData> updates = GetSentUpdates(updateDatas);
|
||||
AppManager.Instance.server.UpdatesList(updates);
|
||||
}
|
||||
}
|
||||
public List<UpdateData> GetSentUpdates(JToken updatesToken)
|
||||
{
|
||||
List<UpdateData> data = new List<UpdateData>();
|
||||
JArray updateDatas = updatesToken as JArray;
|
||||
UpdateData update = new UpdateData();
|
||||
foreach (JObject token in updateDatas.Children())
|
||||
{
|
||||
switch (token["UpdateType"].ToObject<string>())
|
||||
{
|
||||
case "UpdateInput":
|
||||
update = token.ToObject<UpdateInput>();
|
||||
data.Add(update);
|
||||
break;
|
||||
case "UpdateInputInteraction":
|
||||
update = token.ToObject<UpdateInputInteraction>();
|
||||
data.Add(update);
|
||||
break;
|
||||
case "UpdateInputShoot":
|
||||
update = token.ToObject<UpdateInputShoot>();
|
||||
data.Add(update);
|
||||
break;
|
||||
}
|
||||
}
|
||||
return data;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// начать слушать клиентов в самой игре активируют Ивент
|
||||
/// </summary>
|
||||
/// <param name="socket"></param>
|
||||
private void StartListening(object socket)
|
||||
{
|
||||
// obj to Socket
|
||||
Socket client = (Socket)socket;
|
||||
while (client.Connected)
|
||||
{
|
||||
var buff = new byte[65535];
|
||||
var answ = client.Receive(buff);
|
||||
string response = Encoding.UTF8.GetString(buff, 0, answ);
|
||||
GetDataSend(response);
|
||||
}
|
||||
Task.Delay(-1);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -5,14 +5,15 @@ using Microsoft.Xna.Framework;
|
|||
using System.Security.Cryptography.X509Certificates;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using ZoFo.GameCore.GameManagers.NetworkManager.SerializableDTO;
|
||||
|
||||
namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ClientToServer
|
||||
{
|
||||
public class UpdateInput :UpdateData
|
||||
{
|
||||
// public int IdEntity { get; set; }
|
||||
public Vector2 InputMovementDirection{get;set;}
|
||||
public Vector2 InputAttackDirection {get;set;}
|
||||
public SerializableVector2 InputMovementDirection{get;set;}
|
||||
public SerializableVector2 InputAttackDirection {get;set;}
|
||||
public UpdateInput()
|
||||
{
|
||||
UpdateType = "UpdateInput";
|
||||
|
|
|
@ -0,0 +1,16 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates
|
||||
{
|
||||
public class Datagramm
|
||||
{
|
||||
public int DatagrammId { get; set; }
|
||||
public bool isImportant { get; set; }
|
||||
public List<UpdateData> updateDatas { get; set; }
|
||||
public int PlayerId { get; set; }
|
||||
}
|
||||
}
|
|
@ -7,10 +7,10 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient
|
|||
/// <summary>
|
||||
/// Хранит новое сосотяние анимации
|
||||
/// </summary>
|
||||
public class UpdateGameOBjectWithoutIdCreated : UpdateData
|
||||
public class UpdateGameObjectWithoutIdCreated : UpdateData
|
||||
{
|
||||
public UpdateGameOBjectWithoutIdCreated() { UpdateType = "UpdateGameOBjectWithoutIdCreated"; }
|
||||
public UpdateGameObjectWithoutIdCreated() { UpdateType = "UpdateGameObjectWithoutIdCreated"; isImportant = true; }
|
||||
public string GameObjectClassName { get; set; }
|
||||
public Vector2 position { get; set; }
|
||||
public SerializableVector2 position { get; set; }
|
||||
}
|
||||
}
|
|
@ -4,6 +4,7 @@ using System.Collections.Generic;
|
|||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using ZoFo.GameCore.GameManagers.NetworkManager.SerializableDTO;
|
||||
|
||||
namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient
|
||||
{
|
||||
|
@ -12,9 +13,12 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient
|
|||
/// </summary>
|
||||
public class UpdateGameObjectCreated : UpdateData
|
||||
{
|
||||
public UpdateGameObjectCreated() { UpdateType = "UpdateGameObjectCreated"; }
|
||||
public string GameObjectType;
|
||||
public string GameObjectId;
|
||||
public Vector2 position;
|
||||
public UpdateGameObjectCreated() { UpdateType = "UpdateGameObjectCreated"; isImportant = true; }
|
||||
|
||||
public string GameObjectType { get; set; }
|
||||
|
||||
public string GameObjectId { get; set; }
|
||||
|
||||
public SerializableVector2 position { get; set; }
|
||||
}
|
||||
}
|
||||
|
|
|
@ -11,7 +11,7 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient
|
|||
/// </summary>
|
||||
public class UpdateGameObjectDeleted : UpdateData
|
||||
{
|
||||
public UpdateGameObjectDeleted() { UpdateType = "UpdateGameObjectDeleted"; }
|
||||
public UpdateGameObjectDeleted() { UpdateType = "UpdateGameObjectDeleted"; isImportant = false; }
|
||||
public string GameObjectType;
|
||||
}
|
||||
}
|
|
@ -11,15 +11,16 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient
|
|||
/// </summary>
|
||||
public class UpdateLoot : UpdateData
|
||||
{
|
||||
public string lootName;
|
||||
public int quantity;
|
||||
public UpdateLoot() { UpdateType = "UpdateLoot"; }
|
||||
public string lootName { get; set; }
|
||||
public int quantity { get; set; }
|
||||
public UpdateLoot() { UpdateType = "UpdateLoot"; isImportant = true; }
|
||||
public UpdateLoot(string lootName, int quantity, int id)
|
||||
{
|
||||
UpdateType = "UpdateLoot";
|
||||
this.lootName = lootName;
|
||||
this.quantity = quantity;
|
||||
IdEntity = id;
|
||||
isImportant = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -11,8 +11,8 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient
|
|||
/// </summary>
|
||||
public class UpdatePlayerParametrs : UpdateData
|
||||
{
|
||||
public UpdatePlayerParametrs() { UpdateType = "UpdatePlayerParametrs"; }
|
||||
public float radiatoin;
|
||||
public float health;
|
||||
public UpdatePlayerParametrs() { UpdateType = "UpdatePlayerParametrs"; isImportant = true; }
|
||||
public float radiatoin { get; set; }
|
||||
public float health { get; set; }
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4,6 +4,7 @@ using System.Collections.Generic;
|
|||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using ZoFo.GameCore.GameManagers.NetworkManager.SerializableDTO;
|
||||
using ZoFo.GameCore.GameObjects.Entities.LivingEntities;
|
||||
|
||||
namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient
|
||||
|
@ -15,6 +16,6 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient
|
|||
{
|
||||
public UpdatePosition() { UpdateType = "UpdatePosition"; }
|
||||
|
||||
public Vector2 NewPosition { get; set; }
|
||||
public SerializableVector2 NewPosition { get; set; }
|
||||
}
|
||||
}
|
||||
|
|
|
@ -11,9 +11,9 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient
|
|||
{
|
||||
internal class UpdateStopObjectCreated : UpdateData
|
||||
{
|
||||
public UpdateStopObjectCreated() { UpdateType = "UpdateStopObjectCreated"; }
|
||||
public UpdateStopObjectCreated() { UpdateType = "UpdateStopObjectCreated"; isImportant = true; }
|
||||
public Texture2D TextureTile { get; set; }
|
||||
public Vector2 Position { get; set; }
|
||||
public SerializableVector2 Position { get; set; }
|
||||
public SerializablePoint Size { get; set; }
|
||||
public SerializableRectangle sourceRectangle { get; set; }
|
||||
public string tileSetName { get; set; }
|
||||
|
|
|
@ -17,9 +17,9 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient
|
|||
/// </summary>
|
||||
public class UpdateTileCreated : UpdateData
|
||||
{
|
||||
public UpdateTileCreated() { UpdateType = "UpdateTileCreated"; }
|
||||
public Texture2D TextureTile { get; set; }
|
||||
public Vector2 Position { get; set; }
|
||||
public UpdateTileCreated() { UpdateType = "UpdateTileCreated"; isImportant = true; }
|
||||
[JsonInclude]
|
||||
public SerializableVector2 Position { get; set; }
|
||||
public SerializablePoint Size { get; set; }
|
||||
public SerializableRectangle sourceRectangle { get; set; }
|
||||
public string tileSetName { get; set; }
|
||||
|
|
|
@ -15,19 +15,24 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates
|
|||
[JsonDerivedType(typeof(UpdateGameEnded))]
|
||||
[JsonDerivedType(typeof(UpdateGameObjectCreated))]
|
||||
[JsonDerivedType(typeof(UpdateGameObjectDeleted))]
|
||||
[JsonDerivedType(typeof(UpdateInteraction))]
|
||||
[JsonDerivedType(typeof(UpdateInteractionReady))]
|
||||
[JsonDerivedType(typeof(UpdateLoot))]
|
||||
[JsonDerivedType(typeof(UpdateGameObjectWithoutIdCreated))]
|
||||
[JsonDerivedType(typeof(UpdatePlayerParametrs))]
|
||||
[JsonDerivedType(typeof(UpdatePosition))]
|
||||
[JsonDerivedType(typeof(UpdateStopObjectCreated))]
|
||||
[JsonDerivedType(typeof(UpdateTileCreated))]
|
||||
[JsonDerivedType(typeof(UpdateInput))]
|
||||
[JsonDerivedType(typeof(UpdatePlayerExit))]
|
||||
[JsonDerivedType(typeof(UpdateInteractionReady))]
|
||||
[JsonDerivedType(typeof(UpdateInteraction))]
|
||||
[JsonDerivedType(typeof(UpdateInputInteraction))]
|
||||
[JsonDerivedType(typeof(UpdateInputShoot))]
|
||||
|
||||
public class UpdateData
|
||||
{
|
||||
public int IdEntity { get; set; } //Id объекта
|
||||
public string UpdateType { get; protected set; } //тип обновления
|
||||
public string UpdateType { get; set; } //тип обновления
|
||||
public bool isImportant { get; set; }
|
||||
|
||||
public UpdateData()
|
||||
{
|
||||
|
|
|
@ -28,18 +28,21 @@ namespace ZoFo.GameCore.GameManagers
|
|||
public void SetMainVolume(float volume)
|
||||
{
|
||||
settingsContainer.MainVolume = volume;
|
||||
//AppManager.Instance.SoundManager.Update();
|
||||
// AppManager.Instance.SoundManager.Update();
|
||||
SaveSettings();
|
||||
}
|
||||
public void SetMusicVolume(float volume)
|
||||
{
|
||||
settingsContainer.MusicVolume = volume;
|
||||
//AppManager.Instance.SoundManager.Update();
|
||||
|
||||
SaveSettings();
|
||||
|
||||
}
|
||||
public void SetSoundEffectsVolume(float volume)
|
||||
{
|
||||
settingsContainer.SoundEffectsVolume = volume;
|
||||
// AppManager.Instance.SoundManager.Update();
|
||||
SaveSettings();
|
||||
|
||||
}
|
||||
|
@ -68,6 +71,7 @@ namespace ZoFo.GameCore.GameManagers
|
|||
}
|
||||
public void SaveSettings()
|
||||
{
|
||||
AppManager.Instance.SoundManager.Update();
|
||||
using (StreamWriter streamWriter = new StreamWriter("GameSettings.txt"))
|
||||
{
|
||||
string _str = JsonConvert.SerializeObject(settingsContainer);
|
||||
|
|
|
@ -14,11 +14,13 @@ namespace ZoFo.GameCore.GameObjects
|
|||
//public override GraphicsComponent graphicsComponent { get; } = new GraphicsComponent(new List<string> { "тут пишите название анимации" }, "сдублируйте " +
|
||||
|
||||
|
||||
|
||||
public override GraphicsComponent graphicsComponent { get; } = new AnimatedGraphicsComponent(new List<string> { "zombie_idle" }, "zombie_idle");
|
||||
|
||||
public EntittyForAnimationTests(Vector2 position) : base(position)
|
||||
{
|
||||
graphicsComponent.ObjectDrawRectangle = new Rectangle(0,0,16*20, 16 * 20);
|
||||
|
||||
position = new Vector2(10, 10);
|
||||
|
||||
}
|
||||
|
|
|
@ -40,12 +40,15 @@ namespace ZoFo.GameCore.GameObjects
|
|||
|
||||
public void StartAnimation(string animationId)
|
||||
{
|
||||
(graphicsComponent as Graphics.AnimatedGraphicsComponent).StartAnimation(animationId);
|
||||
AppManager.Instance.server.AddData(new GameManagers.NetworkManager.Updates.ServerToClient.UpdateAnimation()
|
||||
if (AppManager.Instance.gamestate == GameState.HostPlaying)
|
||||
{
|
||||
animationId = animationId,
|
||||
IdEntity = Id
|
||||
});
|
||||
(graphicsComponent as Graphics.AnimatedGraphicsComponent).StartAnimation(animationId);
|
||||
AppManager.Instance.server.AddData(new GameManagers.NetworkManager.Updates.ServerToClient.UpdateAnimation()
|
||||
{
|
||||
animationId = animationId,
|
||||
IdEntity = Id
|
||||
});
|
||||
}
|
||||
}
|
||||
public override void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
|
|
|
@ -13,8 +13,8 @@ using ZoFo.GameCore.GUI;
|
|||
|
||||
namespace ZoFo.GameCore.GameObjects
|
||||
{
|
||||
class Ammo : Collectable
|
||||
{
|
||||
class Ammo : Collectable
|
||||
{
|
||||
public override StaticGraphicsComponent graphicsComponent { get; } = new(_path + "Ammo");
|
||||
public Ammo(Vector2 position) : base(position) { }
|
||||
|
||||
|
|
|
@ -10,7 +10,7 @@ using ZoFo.GameCore.GUI;
|
|||
namespace ZoFo.GameCore.GameObjects;
|
||||
public class Collectable : Interactable
|
||||
{
|
||||
protected static readonly string _path = "Textures/icons/Collectables/";
|
||||
protected static readonly string _path = "Content/Textures/icons/Collectables/";
|
||||
public Collectable(Vector2 position) : base(position) {
|
||||
|
||||
graphicsComponent.ObjectDrawRectangle.Width = 20;
|
||||
|
|
|
@ -45,15 +45,36 @@ namespace ZoFo.GameCore.GameObjects
|
|||
public override void Update()
|
||||
{
|
||||
if (isDying) return;
|
||||
Vector2 duration = Vector2.Normalize(
|
||||
AppManager.Instance.server.players[0].position - position
|
||||
float m = 10000000;
|
||||
int j = -1;
|
||||
for (int i = 0; i < AppManager.Instance.server.players.Count; i++)
|
||||
{
|
||||
var player = AppManager.Instance.server.players[i];
|
||||
if (m > (player.position.X - position.X) * (player.position.X - position.X) + (player.position.Y - position.Y) * (player.position.Y - position.Y))
|
||||
{
|
||||
m = (player.position.X - position.X) * (player.position.X - position.X) + (player.position.Y - position.Y) * (player.position.Y - position.Y);
|
||||
j = i;
|
||||
}
|
||||
}
|
||||
Vector2 duration = Vector2.Zero;
|
||||
if (m<= 130000)
|
||||
{
|
||||
duration = Vector2.Normalize(
|
||||
AppManager.Instance.server.players[j].position - position
|
||||
);
|
||||
|
||||
|
||||
if (Random.Shared.NextDouble() > 0.999)
|
||||
{
|
||||
AppManager.Instance.SoundManager.StartSound("zombie sound", position, AppManager.Instance.server.players[0].position, pitch: new Random().Next(-1, 2) * (float)new Random().NextDouble());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (!isAttacking) { velocity += new Vector2(duration.X * speed, duration.Y * speed); }
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
public void OnPlayerClose(GameObject sender)
|
||||
{
|
||||
|
@ -61,6 +82,8 @@ namespace ZoFo.GameCore.GameObjects
|
|||
|
||||
if(!isAttacking)
|
||||
{
|
||||
|
||||
AppManager.Instance.SoundManager.StartSound("Zombi napal", position, AppManager.Instance.server.players[0].position,pitch:new Random().Next(-1,2)*(float)new Random().NextDouble());
|
||||
StartAnimation("zombie_attack");
|
||||
isAttacking = true;
|
||||
}
|
||||
|
@ -70,13 +93,14 @@ namespace ZoFo.GameCore.GameObjects
|
|||
}
|
||||
public void EndAttack(string a)
|
||||
{
|
||||
if (AppManager.Instance.server is null) return;
|
||||
var damagedPlayers=AppManager.Instance.server.collisionManager.GetPlayersInZone(collisionComponent.triggerRectangle.SetOrigin(position));
|
||||
//TODO ДАМАЖИТЬ ИГРОКОВ В ЗОНЕ
|
||||
if (damagedPlayers.Length>0) { DebugHUD.DebugLog("End of" + a);
|
||||
foreach (var item in damagedPlayers)
|
||||
item.TakeDamage(5);
|
||||
item.TakeDamage(1);
|
||||
}
|
||||
isAttacking = false;
|
||||
|
||||
}
|
||||
|
||||
public override void Die()
|
||||
|
|
|
@ -38,15 +38,15 @@ public class LivingEntity : Entity
|
|||
{
|
||||
base.UpdateAnimations();
|
||||
}
|
||||
Vector2 prevPosition_forClient;
|
||||
protected Vector2 prevPosition_forClient;
|
||||
public override void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
if ((position - prevPosition_forClient).X < 0)
|
||||
if ((positionDraw - prevPosition_forClient).X < 0)
|
||||
graphicsComponent.Flip = SpriteEffects.FlipHorizontally;
|
||||
else if ((position - prevPosition_forClient).X > 0)
|
||||
else if ((positionDraw - prevPosition_forClient).X > 0)
|
||||
graphicsComponent.Flip = SpriteEffects.None;
|
||||
base.Draw(spriteBatch);
|
||||
prevPosition_forClient = position;
|
||||
prevPosition_forClient = positionDraw;
|
||||
}
|
||||
|
||||
public virtual void Die()
|
||||
|
|
|
@ -5,6 +5,7 @@ using System.Text;
|
|||
using System.Threading.Tasks;
|
||||
using ZoFo.GameCore.GameManagers;
|
||||
using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient;
|
||||
using ZoFo.GameCore.GUI;
|
||||
|
||||
namespace ZoFo.GameCore.GameObjects
|
||||
{
|
||||
|
@ -14,6 +15,13 @@ namespace ZoFo.GameCore.GameObjects
|
|||
|
||||
public void AddLoot(string lootName, int quantity, int id)
|
||||
{
|
||||
if (lootName == null)
|
||||
{
|
||||
DebugHUD.DebugLog("PROBLEM, loot is null");
|
||||
DebugHUD.DebugLog("PROBLEM, loot is null");
|
||||
DebugHUD.DebugLog("PROBLEM, loot is null");
|
||||
return;
|
||||
}
|
||||
AppManager.Instance.server.AddData(new UpdateLoot(lootName, quantity, id));
|
||||
|
||||
if (loots.ContainsKey(lootName))
|
||||
|
|
|
@ -11,6 +11,7 @@ using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient;
|
|||
using ZoFo.GameCore.Graphics;
|
||||
using System.Diagnostics;
|
||||
using ZoFo.GameCore.GUI;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
namespace ZoFo.GameCore.GameObjects;
|
||||
|
||||
|
@ -21,82 +22,206 @@ public class Player : LivingEntity
|
|||
|
||||
private float speed;
|
||||
public int reloading;
|
||||
public float health= 100;
|
||||
public float health = 100;
|
||||
public float MaxHealth = 100;
|
||||
|
||||
public override GraphicsComponent graphicsComponent { get; } = new AnimatedGraphicsComponent(AppManager.Instance.AssetManager.Player.Animations, AppManager.Instance.AssetManager.Player.IdleAnimation);
|
||||
|
||||
public AnimatedGraphicsComponent animatedGraphicsComponent => graphicsComponent as AnimatedGraphicsComponent;
|
||||
|
||||
public float rad = 0;
|
||||
public float MaxRad = 100;
|
||||
public LootData lootData;
|
||||
Vector2 prevPosition;
|
||||
|
||||
|
||||
public override GraphicsComponent graphicsComponent { get; } = new AnimatedGraphicsComponent(AppManager.Instance.AssetManager.Player);
|
||||
|
||||
public bool IsTryingToInteract { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Факт того, что плеер в этом апдейте пытается стрелять
|
||||
/// </summary>
|
||||
public bool IsTryingToShoot { get; set; }
|
||||
|
||||
ScopeState prevScopeState;
|
||||
public Player(Vector2 position) : base(position)
|
||||
{
|
||||
lootData = new LootData();
|
||||
lootData.loots = new Dictionary<string, int>();
|
||||
graphicsComponent.ObjectDrawRectangle = new Rectangle(0, 0, 30, 30);
|
||||
collisionComponent.stopRectangle = new Rectangle(0, 20, 30, 10);
|
||||
collisionComponent.stopRectangle = new Rectangle(10, 15, 10, 15);
|
||||
speed = 5;
|
||||
|
||||
StartAnimation("player_look_down");
|
||||
}
|
||||
|
||||
|
||||
public override void Update()
|
||||
public override void Update()
|
||||
{
|
||||
if (reloading>0)
|
||||
#region название current текстуры
|
||||
var idName = animatedGraphicsComponent.CurrentAnimation.Id;
|
||||
#endregion
|
||||
|
||||
#region анимация управления подбора лута
|
||||
DebugHUD.DebugSet("texture name", idName);
|
||||
if (reloading > 0)
|
||||
{
|
||||
reloading--;
|
||||
|
||||
}
|
||||
|
||||
#region анимация управления, стрельбы
|
||||
switch(AppManager.Instance.InputManager.ConvertVector2ToState(InputPlayerRotation))
|
||||
switch (AppManager.Instance.InputManager.ConvertVector2ToState(InputPlayerRotation))
|
||||
{
|
||||
case ScopeState.Top:
|
||||
|
||||
if (idName != "player_run_up")
|
||||
StartAnimation("player_run_up");
|
||||
break;
|
||||
case ScopeState.Down:
|
||||
|
||||
break;
|
||||
if (idName != "player_run_down")
|
||||
StartAnimation("player_run_down");
|
||||
break;
|
||||
case ScopeState.Right:
|
||||
//StartAnimation("player_running_top_rotate");
|
||||
break;
|
||||
case ScopeState.Left:
|
||||
|
||||
break;
|
||||
if (idName != "player_run_right")
|
||||
StartAnimation("player_run_right");
|
||||
break;
|
||||
case ScopeState.TopRight:
|
||||
|
||||
break;
|
||||
case ScopeState.TopLeft:
|
||||
|
||||
break;
|
||||
if (idName != "player_run_right_up")
|
||||
StartAnimation("player_run_right_up");
|
||||
break;
|
||||
case ScopeState.DownRight:
|
||||
|
||||
break;
|
||||
case ScopeState.DownLeft:
|
||||
if (idName != "player_run_right_down")
|
||||
StartAnimation("player_run_right_down");
|
||||
break;
|
||||
case ScopeState.Idle:
|
||||
if (idName != "player_look_down")
|
||||
StartAnimation("player_look_down");
|
||||
break;
|
||||
}
|
||||
if (AppManager.Instance.InputManager.ConvertVector2ToState(InputPlayerRotation) != ScopeState.Idle)
|
||||
{
|
||||
prevScopeState = AppManager.Instance.InputManager.ConvertVector2ToState(InputPlayerRotation);
|
||||
}
|
||||
else if (AppManager.Instance.InputManager.ConvertVector2ToState(InputPlayerRotation) == ScopeState.Idle && false)
|
||||
{
|
||||
|
||||
break;
|
||||
|
||||
|
||||
|
||||
switch (prevScopeState)
|
||||
{
|
||||
case ScopeState.Top:
|
||||
if (idName != "player_look_up_weapon")
|
||||
StartAnimation("player_look_up_weapon");
|
||||
break;
|
||||
case ScopeState.Down:
|
||||
if (idName != "player_look_down_weapon")
|
||||
StartAnimation("player_look_down_weapon");
|
||||
break;
|
||||
case ScopeState.Right:
|
||||
case ScopeState.Left:
|
||||
if (idName != "player_look_right_down_weapon")
|
||||
StartAnimation("player_look_right_down_weapon");
|
||||
break;
|
||||
case ScopeState.TopRight:
|
||||
case ScopeState.TopLeft:
|
||||
if (idName != "player_look_right_up_weapon")
|
||||
StartAnimation("player_look_right_up_weapon");
|
||||
break;
|
||||
case ScopeState.DownRight:
|
||||
case ScopeState.DownLeft:
|
||||
if (idName != "player_look_right_down_weapon")
|
||||
StartAnimation("player_look_right_down_weapon");
|
||||
break;
|
||||
case ScopeState.Idle:
|
||||
if (idName != "player_look_down")
|
||||
StartAnimation("player_look_down");
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
#endregion
|
||||
|
||||
#region анимация поворота оружия
|
||||
int currentAttackSection = AppManager.Instance.InputManager.ConvertAttackVector2ToState(InputWeaponRotation);
|
||||
switch (currentAttackSection)
|
||||
{
|
||||
case 0 or 1:
|
||||
//right
|
||||
break;
|
||||
case 2 or 3:
|
||||
//down_right_right
|
||||
break;
|
||||
case 4 or 5:
|
||||
//down_right
|
||||
break;
|
||||
case 6 or 7:
|
||||
//down_right_left
|
||||
break;
|
||||
case 8 or 9:
|
||||
//down
|
||||
break;
|
||||
case 10 or 11:
|
||||
//down_left_right
|
||||
break;
|
||||
case 12 or 13:
|
||||
//down_left
|
||||
break;
|
||||
case 14 or 15:
|
||||
//down_left_left
|
||||
break;
|
||||
case 16 or -14:
|
||||
//left
|
||||
break;
|
||||
case -13 or -12:
|
||||
//top_left_left
|
||||
break;
|
||||
case -11 or -10:
|
||||
//top_left
|
||||
break;
|
||||
case -9 or -8:
|
||||
//top_left_right
|
||||
break;
|
||||
case -7 or -6:
|
||||
//top
|
||||
break;
|
||||
case -5 or -4:
|
||||
//top_right_left
|
||||
break;
|
||||
case -3 or -2:
|
||||
//top_right
|
||||
break;
|
||||
case -1 or 0:
|
||||
//top_right_right
|
||||
break;
|
||||
}
|
||||
#endregion
|
||||
|
||||
MovementLogic();
|
||||
}
|
||||
public void WeaponAttack()
|
||||
{
|
||||
|
||||
}
|
||||
public void MovementLogic()
|
||||
{
|
||||
velocity += InputPlayerRotation * speed;
|
||||
DebugHUD.DebugSet("player pos server", position.ToString());
|
||||
}
|
||||
public void HandleNewInput(UpdateInput updateInput)
|
||||
{
|
||||
InputPlayerRotation = updateInput.InputMovementDirection;
|
||||
InputWeaponRotation = updateInput.InputAttackDirection;
|
||||
|
||||
InputPlayerRotation = updateInput.InputMovementDirection.GetVector2();
|
||||
InputWeaponRotation = updateInput.InputAttackDirection.GetVector2();
|
||||
DebugHUD.DebugSet("dir", InputWeaponRotation.ToString());
|
||||
}
|
||||
public void HandleInteract(UpdateInputInteraction updateInputInteraction)
|
||||
{
|
||||
|
@ -119,7 +244,7 @@ public class Player : LivingEntity
|
|||
base.Die();
|
||||
}
|
||||
|
||||
#endregion
|
||||
#endregion
|
||||
public void HandleShoot(UpdateInputShoot updateInputShoot)
|
||||
{
|
||||
if (reloading > 0)
|
||||
|
@ -127,24 +252,42 @@ public class Player : LivingEntity
|
|||
reloading = 5;
|
||||
IsTryingToShoot = true;
|
||||
|
||||
var rect = collisionComponent.stopRectangle.SetOrigin(position);
|
||||
rect.Width += 100;
|
||||
rect.Height += 100;
|
||||
Entity[] entities = AppManager.Instance.server.collisionManager.GetEntities(rect, this);
|
||||
AppManager.Instance.server.RegisterGameObject(new Particle(rect.Location.ToVector2()));
|
||||
if (entities.Length>0)
|
||||
Entity[] entities = AppManager.Instance.server.collisionManager.GetEntities(GetDamageArea(InputWeaponRotation), this);
|
||||
if (entities != null)
|
||||
{
|
||||
DebugHUD.DebugSet("ent[0]", entities[0].ToString());
|
||||
if (entities != null)
|
||||
foreach (Entity entity in entities)
|
||||
{
|
||||
foreach (Entity entity in entities)
|
||||
if (entity is Enemy)
|
||||
{
|
||||
if (entity is Enemy)
|
||||
for (int i = 0; i < 3; i++)
|
||||
{
|
||||
(entity as Enemy).TakeDamage(1);
|
||||
Instantiate(new Particle(
|
||||
(collisionComponent.stopRectangle.Location.ToVector2() * i / 3f) +
|
||||
(collisionComponent.stopRectangle.Location.ToVector2() * (3 - i) / 3f)
|
||||
));
|
||||
|
||||
}
|
||||
(entity as Enemy).TakeDamage(1);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
public override void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
|
||||
DrawDebugRectangle(spriteBatch, GetDamageArea(AppManager.Instance.InputManager.InputAttackDirection), Color.Green);
|
||||
base.Draw(spriteBatch);
|
||||
}
|
||||
public Rectangle GetDamageArea(Vector2 direction)
|
||||
{
|
||||
direction.Normalize();
|
||||
var rect = collisionComponent.stopRectangle.SetOrigin(position);
|
||||
int size = 10;
|
||||
rect.X -= size;
|
||||
rect.Y -= size;
|
||||
rect.Width += 2 * size;
|
||||
rect.Height += 2 * size;
|
||||
rect = rect.SetOrigin(direction * 40);
|
||||
return rect;
|
||||
}
|
||||
}
|
|
@ -1,13 +1,25 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Numerics;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using ZoFo.GameCore.GameManagers;
|
||||
using ZoFo.GameCore.GameManagers.CollisionManager;
|
||||
using ZoFo.GameCore.GameObjects.MapObjects.StopObjects;
|
||||
|
||||
namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities.Player.PlayerAttacks
|
||||
{
|
||||
internal class SwordAttack : IPlayerWeaponAttack
|
||||
{
|
||||
Rectangle rectangle;
|
||||
public SwordAttack(){
|
||||
}
|
||||
public Rectangle Attack(Vector2 position){
|
||||
rectangle = new Rectangle((int)position.X, (int)position.Y, 30, 10);
|
||||
|
||||
return rectangle;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -58,6 +58,7 @@ public abstract class GameObject
|
|||
public void PlayAnimation_OnClient()
|
||||
{
|
||||
graphicsComponent.Update();
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -69,14 +70,19 @@ public abstract class GameObject
|
|||
graphicsComponent.LoadContent();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// for smooth client draw
|
||||
/// </summary>
|
||||
public Vector2 positionDraw;
|
||||
/// <summary>
|
||||
/// Для клиента
|
||||
/// Обновление, которое вызывается у клиента, для просмотра анимаций
|
||||
/// </summary>
|
||||
public virtual void UpdateAnimations()
|
||||
{
|
||||
graphicsComponent.ObjectDrawRectangle.X = (int)position.X; //Move To place where Updates Sets your position
|
||||
graphicsComponent.ObjectDrawRectangle.Y = (int)position.Y;
|
||||
positionDraw = (position * 0.15f + positionDraw*0.85f);
|
||||
graphicsComponent.ObjectDrawRectangle.X = (int)positionDraw.X; //Move To place where Updates Sets your position
|
||||
graphicsComponent.ObjectDrawRectangle.Y = (int)positionDraw.Y;
|
||||
PlayAnimation_OnClient();
|
||||
}
|
||||
|
||||
|
|
|
@ -136,7 +136,16 @@ namespace ZoFo.GameCore.Graphics
|
|||
|
||||
buildSourceRectangle();
|
||||
SetInterval();
|
||||
}
|
||||
|
||||
public void StartCyclingAnimation(string startedanimationId)
|
||||
{
|
||||
currentFrame = 0;
|
||||
currentAnimation = animations.Find(x => x.Id == startedanimationId);
|
||||
currentAnimation.IsCycle = true;
|
||||
|
||||
buildSourceRectangle();
|
||||
SetInterval();
|
||||
}
|
||||
|
||||
public void StopAnimation()
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
@ -37,7 +38,7 @@ namespace ZoFo.GameCore.Graphics
|
|||
return;
|
||||
}
|
||||
|
||||
texture = AppManager.Instance.Content.Load<Texture2D>(_textureName);
|
||||
texture = AppManager.Instance.Content.Load<Texture2D>(Path.Combine(AppContext.BaseDirectory, _textureName));
|
||||
}
|
||||
|
||||
public override void Update()
|
||||
|
|
|
@ -30,13 +30,12 @@ namespace ZoFo.GameCore
|
|||
{
|
||||
private ServerNetworkManager networkManager;
|
||||
private int ticks = 0;
|
||||
public IPEndPoint MyIp { get { return networkManager.InfoConnect; } }
|
||||
public IPEndPoint MyIp { get { return networkManager.endPoint; } }
|
||||
public Server()
|
||||
{
|
||||
networkManager = new ServerNetworkManager();
|
||||
networkManager.GetDataSend += OnDataSend;
|
||||
collisionManager = new CollisionManager();
|
||||
|
||||
players = new List<Player>();
|
||||
}
|
||||
#region server logic as App
|
||||
|
||||
|
@ -51,6 +50,13 @@ namespace ZoFo.GameCore
|
|||
ProcessIUpdateData(updateDatas[i]);
|
||||
}
|
||||
}
|
||||
internal void UpdatesList(List<UpdateData> updates)
|
||||
{
|
||||
foreach (var item in updates)
|
||||
{
|
||||
ProcessIUpdateData(item);
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Обработка апдейтсов, которые нам прислал клиент
|
||||
/// </summary>
|
||||
|
@ -61,24 +67,6 @@ namespace ZoFo.GameCore
|
|||
//ТУТ Switch case будет честное слово
|
||||
switch (updateData.UpdateType)
|
||||
{
|
||||
case "UpdateAnimation":
|
||||
break;
|
||||
case "UpdateEntityHealth":
|
||||
break;
|
||||
case "UpdateGameEnded":
|
||||
break;
|
||||
case "UpdateGameObjectCreated":
|
||||
break;
|
||||
case "UpdateGameObjectDeleted":
|
||||
break;
|
||||
case "UpdateInteraction":
|
||||
break;
|
||||
case "UpdateInteractionReady":
|
||||
break;
|
||||
case "UpdateLoot":
|
||||
break;
|
||||
case "UpdatePlayerParametrs":
|
||||
break;
|
||||
case "UpdateInput":
|
||||
if (players.Count > 0)
|
||||
players[0].HandleNewInput(updateData as UpdateInput);//TODO id instead of 0
|
||||
|
@ -96,10 +84,6 @@ namespace ZoFo.GameCore
|
|||
}
|
||||
}
|
||||
|
||||
public void CloseConnection()
|
||||
{
|
||||
networkManager.CloseConnection();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Для красоты) Отдел Серверов
|
||||
|
@ -115,9 +99,10 @@ namespace ZoFo.GameCore
|
|||
/// Создает комнату и запускает ожидание подключений
|
||||
/// </summary>
|
||||
/// <param name="players"></param>
|
||||
public void CreateRoom(int players)
|
||||
public void CreateRoom(bool isMultiplayer)
|
||||
{
|
||||
networkManager.Start(players);
|
||||
networkManager.SetIsMultiplayer(isMultiplayer);
|
||||
networkManager.Start();
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -135,17 +120,15 @@ namespace ZoFo.GameCore
|
|||
collisionManager = new CollisionManager();
|
||||
gameObjects = new List<GameObject>();
|
||||
entities = new List<Entity>();
|
||||
players = new List<Player>();
|
||||
networkManager.StartGame();
|
||||
new MapManager().LoadMap();
|
||||
|
||||
//AppManager.Instance.server.RegisterGameObject(new EntittyForAnimationTests(new Vector2(0, 0)));
|
||||
AppManager.Instance.server.RegisterGameObject(new Player(new Vector2(740, 140)));
|
||||
for (int i = 0; i < 20; i++)
|
||||
for (int j = 0; j < 20; j++)
|
||||
AppManager.Instance.server.RegisterGameObject(new Zombie(new Vector2(1300 + i*70, 1000+j*70)));
|
||||
AppManager.Instance.server.RegisterGameObject(new Player(new Vector2(760, 140)));
|
||||
//for (int i = 0; i < 20; i++)
|
||||
// for (int j = 0; j < 20; j++)
|
||||
// AppManager.Instance.server.RegisterGameObject(new Zombie(new Vector2(1300 + i*70, 1000+j*70)));
|
||||
|
||||
AppManager.Instance.server.RegisterGameObject(new Ammo(new Vector2(140, 440)));
|
||||
AppManager.Instance.server.RegisterGameObject(new Ammo(new Vector2(240, 440)));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -155,10 +138,9 @@ namespace ZoFo.GameCore
|
|||
{
|
||||
UpdateGameEnded gameEnded = new UpdateGameEnded();
|
||||
networkManager.AddData(gameEnded);
|
||||
networkManager.CloseConnection();
|
||||
}
|
||||
|
||||
public List<GameObject> gameObjects;
|
||||
public List<GameObject> gameObjects = new List<GameObject>();
|
||||
public List<Entity> entities; //entity
|
||||
public List<Player> players;
|
||||
public void Update(GameTime gameTime)
|
||||
|
@ -191,7 +173,7 @@ namespace ZoFo.GameCore
|
|||
{
|
||||
AddData(new UpdateStopObjectCreated()
|
||||
{
|
||||
Position = (gameObject as StopObject).position,
|
||||
Position = (gameObject as StopObject).position.Serialize(),
|
||||
sourceRectangle = new SerializableRectangle((gameObject as StopObject).sourceRectangle),
|
||||
Size = new SerializablePoint((gameObject as StopObject).graphicsComponent.ObjectDrawRectangle.Size),
|
||||
tileSetName = ((gameObject as StopObject).graphicsComponent as StaticGraphicsComponent)._textureName,
|
||||
|
@ -208,7 +190,7 @@ namespace ZoFo.GameCore
|
|||
{
|
||||
AddData(new UpdateTileCreated()
|
||||
{
|
||||
Position = (gameObject as MapObject).position,
|
||||
Position = new SerializableVector2((gameObject as MapObject).position),
|
||||
sourceRectangle = new SerializableRectangle((gameObject as MapObject).sourceRectangle),
|
||||
Size = new SerializablePoint((gameObject as MapObject).graphicsComponent.ObjectDrawRectangle.Size),
|
||||
tileSetName = ((gameObject as MapObject).graphicsComponent as StaticGraphicsComponent)._textureName
|
||||
|
@ -219,10 +201,10 @@ namespace ZoFo.GameCore
|
|||
if (gameObject is Particle)
|
||||
{
|
||||
|
||||
AddData(new UpdateGameOBjectWithoutIdCreated()
|
||||
AddData(new UpdateGameObjectWithoutIdCreated()
|
||||
{
|
||||
GameObjectClassName = gameObject.GetType().Name,
|
||||
position = gameObject.position
|
||||
position = gameObject.position.Serialize()
|
||||
});
|
||||
return;
|
||||
}
|
||||
|
@ -233,7 +215,7 @@ namespace ZoFo.GameCore
|
|||
{
|
||||
GameObjectType = gameObject.GetType().Name,
|
||||
IdEntity = entity.Id,
|
||||
position = gameObject.position
|
||||
position = gameObject.position.Serialize()
|
||||
});
|
||||
collisionManager.Register(entity.collisionComponent);
|
||||
entities.Add(entity);
|
||||
|
@ -242,7 +224,7 @@ namespace ZoFo.GameCore
|
|||
AddData(new UpdateGameObjectCreated()
|
||||
{
|
||||
GameObjectType = gameObject.GetType().Name,
|
||||
position = gameObject.position
|
||||
position = gameObject.position.Serialize()
|
||||
});
|
||||
|
||||
|
||||
|
|
|
@ -1 +1 @@
|
|||
{"IsFullScreen":false,"MainVolume":1.0,"MusicVolume":1.0,"SoundEffectsVolume":1.0,"Resolution":{"X":1440,"Y":900}}
|
||||
{"IsFullScreen":false,"MainVolume":1.0,"MusicVolume":0.0,"SoundEffectsVolume":1.0,"Resolution":{"X":1440,"Y":900}}
|
Loading…
Add table
Reference in a new issue