addCollectable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using ZoFo.GameCore.Graphics;
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using Microsoft.Xna.Framework;
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namespace ZoFo.GameCore.GameObjects.Entities.Interactables.Collectables
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{
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public class BottleOfWater : Collectable
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{
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public override GraphicsComponent graphicsComponent { get; } = new(new List<string> { "BottleOfWater" }, "BottleOfWater");
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public BottleOfWater(Vector2 position) : base(position)
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{
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}
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}
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}
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using ZoFo.GameCore.Graphics;
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using Microsoft.Xna.Framework;
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namespace ZoFo.GameCore.GameObjects.Entities.Interactables.Collectables
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{
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public class Peeble:Collectable
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{
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public override GraphicsComponent graphicsComponent { get; } = new(new List<string> { "Peeble" }, "Peeble");
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public Peeble(Vector2 position) : base(position)
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{
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}
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}
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}
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using ZoFo.GameCore.Graphics;
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namespace ZoFo.GameCore.GameObjects.Entities.Interactables.Collectables
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{
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class PureBottleOfWater:Collectable
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{
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public override GraphicsComponent graphicsComponent { get; } = new(new List<string> { "PureBottleOfWater" }, "PureBottleOfWater");
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public PureBottleOfWater(Vector2 position) : base(position)
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{
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}
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}
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}
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using ZoFo.GameCore.Graphics;
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namespace ZoFo.GameCore.GameObjects.Entities.Interactables.Collectables
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{
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class Steel:Collectable
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{
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public override GraphicsComponent graphicsComponent { get; } = new(new List<string> { "Steel" }, "Steel");
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public Steel(Vector2 position) : base(position)
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{
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}
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}
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}
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