This commit is contained in:
dvaer 2024-08-17 00:02:36 +03:00
parent bad96b4dfc
commit 8f17932f0b
9 changed files with 73 additions and 16 deletions

View file

@ -21,6 +21,9 @@ namespace MonogameLibrary.UI.Elements
public int indentation = 5;
Texture2D texture2;
/// <summary>
/// ректенгл ползунка
/// </summary>
public Rectangle sliderRect = new Rectangle(0, 0, 40, 40);
private float sliderValue = 0;
private float minValue = 0, maxValue = 1;

View file

@ -46,6 +46,18 @@
/processorParam:TextureFormat=Color
/build:Textures/GUI/background/base.png
#begin Textures/GUI/background/endGame.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/GUI/background/endGame.png
#begin Textures/GUI/background/join.png
/importer:TextureImporter
/processor:TextureProcessor
@ -58,6 +70,30 @@
/processorParam:TextureFormat=Color
/build:Textures/GUI/background/join.png
#begin Textures/GUI/background/mainMenu.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/GUI/background/mainMenu.png
#begin Textures/GUI/background/options.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/GUI/background/options.png
#begin Textures/GUI/background/selectMode.png
/importer:TextureImporter
/processor:TextureProcessor

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@ -21,11 +21,11 @@ public class MainMenuGUI : AbstractGUI
int width = AppManager.Instance.CurentScreenResolution.X;
int height = AppManager.Instance.CurentScreenResolution.Y;
menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, width, height), mainColor = Color.White, textureName = "Textures\\GUI\\MenuBackground" };
menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, width, height), mainColor = Color.White, textureName = "Textures\\GUI\\background\\mainMenu" };
Elements.Add(menuBackground);
menuBackground.LoadTexture(AppManager.Instance.Content);
Elements.Add(new Label(Manager) { rectangle = new Rectangle(width / 2 - (int)(width / 8), height / 5, (int)(width / 4), (int)(height / 20)), text = "ZoFo", fontColor = Color.White, mainColor = Color.Transparent, scale = 0.9f, fontName = "Fonts\\Font"});
Elements.Add(new Label(Manager) { rectangle = new Rectangle(width / 2 - (int)(width / 8), height / 5, (int)(width / 4), (int)(height / 20)), text = "ZoFo", fontColor = Color.Black, mainColor = Color.Transparent, scale = 0.9f, fontName = "Fonts\\Font"});
Button playButton = new Button(Manager)

View file

@ -21,53 +21,70 @@ public class OptionsGUI : AbstractGUI
int width = AppManager.Instance.CurentScreenResolution.X;
int height = AppManager.Instance.CurentScreenResolution.Y;
menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, width, height), mainColor = Color.White, textureName = "Textures\\GUI\\MenuBackground" };
menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, width, height), mainColor = Color.White, textureName = "Textures\\GUI\\background\\options" };
Elements.Add(menuBackground);
menuBackground.LoadTexture(AppManager.Instance.Content);
Elements.Add(new Label(Manager) { rectangle = new Rectangle(width / 2 - (int)(width / 8), height / 5, (int)(width / 4), (int)(height / 20)), text = "Options", fontColor = Color.White, mainColor = Color.Transparent, scale = 0.9f, fontName = "Fonts\\Font"});
Elements.Add(new Label(Manager) { rectangle = new Rectangle(width / 2 - (int)(width / 8), height / 5, (int)(width / 4), (int)(height / 20)), text = "Options", fontColor = Color.Black, mainColor = Color.Transparent, scale = 0.9f, fontName = "Fonts\\Font"});
Label label_OverallVolume = new Label(Manager)
{ fontName = "Fonts\\Font", scale = 0.2f, text = "All Volume", fontColor = Color.White, rectangle = new Rectangle(width / 3, height / 3, width / 40, height / 20), mainColor = Color.Transparent, textAligment = MonogameLibrary.UI.Enums.TextAligment.Left };
{ fontName = "Fonts\\Font", scale = 0.2f, text = "All Volume", fontColor = Color.Black, rectangle = new Rectangle(width / 3, height / 3, width / 40, height / 20), mainColor = Color.Transparent, textAligment = MonogameLibrary.UI.Enums.TextAligment.Left };
Elements.Add(label_OverallVolume);
Label label_OverallVolume_Percent = new Label(Manager)
{ fontName = "Fonts\\Font3", scale = 0.4f, text = "", fontColor = Color.Black, rectangle = new Rectangle(width / 2 + width / 10, height / 3, width / 40, height / 20), mainColor = Color.Transparent, textAligment = MonogameLibrary.UI.Enums.TextAligment.Left };
Elements.Add(label_OverallVolume_Percent);
var slider_OverallVolume = new Slider(Manager)
{ rectangle = new Rectangle(width / 2, height / 3, width / 10, height / 20), indentation = 4, textureName = "Textures\\GUI\\Switch_backgrownd", MinValue = 0, MaxValue = 1 };
{ rectangle = new Rectangle(width / 2, height / 3, width / 10, height / 20), indentation = 7, textureName = "Textures\\GUI\\Switch_backgrownd", MinValue = 0, MaxValue = 1 };
slider_OverallVolume.SliderChanged += (newVal) =>
{
label_OverallVolume_Percent.text = Math.Round(slider_OverallVolume.GetSliderValue * 100) + "%";
};
Elements.Add(slider_OverallVolume);
//--------------------------------------
Label label_MusicVolume = new Label(Manager)
{ fontName = "Fonts\\Font", scale = 0.2f, text = "Music Volume", fontColor = Color.White, rectangle = new Rectangle(width / 3, height / 3 + (height / 20 + height / 40) * 1, width / 40, height / 20), mainColor = Color.Transparent, textAligment = MonogameLibrary.UI.Enums.TextAligment.Left };
{ fontName = "Fonts\\Font", scale = 0.2f, text = "Music Volume", fontColor = Color.Black, rectangle = new Rectangle(width / 3, height / 3 + (height / 20 + height / 40) * 1, width / 40, height / 20), mainColor = Color.Transparent, textAligment = MonogameLibrary.UI.Enums.TextAligment.Left };
Elements.Add(label_MusicVolume);
Label label_MusicVolume_Percent = new Label(Manager)
{ fontName = "Fonts\\Font3", scale = 0.4f, text = "", fontColor = Color.Black, rectangle = new Rectangle(width / 2 + width / 10, height / 3 + (height / 20 + height / 40) * 1, width / 40, height / 20), mainColor = Color.Transparent, textAligment = MonogameLibrary.UI.Enums.TextAligment.Left };
Elements.Add(label_MusicVolume_Percent);
var slider_MusicVolume = new Slider(Manager)
{ rectangle = new Rectangle(width / 2, height / 3 + (height / 20 + height / 40) * 1, width / 10, height / 20), indentation = 4, textureName = "Textures\\GUI\\Switch_backgrownd", MinValue = 0, MaxValue = 1 };
{ rectangle = new Rectangle(width / 2, height / 3 + (height / 20 + height / 40) * 1, width / 10, height / 20), indentation = 7, textureName = "Textures\\GUI\\Switch_backgrownd", MinValue = 0, MaxValue = 1 };
slider_MusicVolume.SliderChanged += (newVal) =>
{
label_MusicVolume_Percent.text = Math.Round(slider_MusicVolume.GetSliderValue * 100) + "%";
};
Elements.Add(slider_MusicVolume);
//--------------------------------------
Label label_EffectsVolume = new Label(Manager)
{ fontName = "Fonts\\Font", scale = 0.2f, text = "Effects Volume", fontColor = Color.White, rectangle = new Rectangle(width / 3, height / 3 + (height / 20 + height / 40) * 2, width / 40, height / 20), mainColor = Color.Transparent, textAligment = MonogameLibrary.UI.Enums.TextAligment.Left };
{ fontName = "Fonts\\Font", scale = 0.2f, text = "Effects Volume", fontColor = Color.Black, rectangle = new Rectangle(width / 3, height / 3 + (height / 20 + height / 40) * 2, width / 40, height / 20), mainColor = Color.Transparent, textAligment = MonogameLibrary.UI.Enums.TextAligment.Left };
Elements.Add(label_EffectsVolume);
Label label_EffectsVolume_Percent = new Label(Manager)
{ fontName = "Fonts\\Font3", scale = 0.4f, text = "", fontColor = Color.Black, rectangle = new Rectangle(width / 2 + width / 10, height / 3 + (height / 20 + height / 40) * 2, width / 40, height / 20), mainColor = Color.Transparent, textAligment = MonogameLibrary.UI.Enums.TextAligment.Left };
Elements.Add(label_EffectsVolume_Percent);
var slider_EffectsVolume = new Slider(Manager)
{ rectangle = new Rectangle(width / 2, height / 3 + (height / 20 + height / 40) * 2, width / 10, height / 20), indentation = 4, textureName = "Textures\\GUI\\Switch_backgrownd", MinValue = 0, MaxValue = 1 };
{ rectangle = new Rectangle(width / 2, height / 3 + (height / 20 + height / 40) * 2, width / 10, height / 20), indentation = 7, textureName = "Textures\\GUI\\Switch_backgrownd", MinValue = 0, MaxValue = 1 };
slider_EffectsVolume.SliderChanged += (newVal) =>
{
label_EffectsVolume_Percent.text = Math.Round(slider_EffectsVolume.GetSliderValue * 100) + "%";
};
Elements.Add(slider_EffectsVolume);
//--------------------------------------
Label lblSwitchMode = new Label(Manager)
{ fontName = "Fonts\\Font", scale = 0.2f, text = "Resolution set", fontColor = Color.White, rectangle = new Rectangle(width / 3, height / 3 + (height / 20 + height / 40) * 3, width / 40, height / 20), mainColor = Color.Transparent, textAligment = MonogameLibrary.UI.Enums.TextAligment.Left };
{ fontName = "Fonts\\Font", scale = 0.2f, text = "Resolution set", fontColor = Color.Black, rectangle = new Rectangle(width / 3, height / 3 + (height / 20 + height / 40) * 3, width / 40, height / 20), mainColor = Color.Transparent, textAligment = MonogameLibrary.UI.Enums.TextAligment.Left };
Elements.Add(lblSwitchMode);
//var button_left_right_mode = new CheckBox(Manager) { rectangle = new Rectangle(rightBorder - checkboxlength, lblSwitchMode.rectangle.Y - 12, checkboxlength, checkboxlength) };
@ -76,7 +93,7 @@ public class OptionsGUI : AbstractGUI
Label label_IsFullScreen = new Label(Manager)
{ fontName = "Fonts\\Font", scale = 0.2f, text = "Full Screen", fontColor = Color.White, rectangle = new Rectangle(width / 3, height / 3 + (height / 20 + height / 40) * 4, width / 40, width / 40), mainColor = Color.Transparent, textAligment = MonogameLibrary.UI.Enums.TextAligment.Left };
{ fontName = "Fonts\\Font", scale = 0.2f, text = "Full Screen", fontColor = Color.Black, rectangle = new Rectangle(width / 3, height / 3 + (height / 20 + height / 40) * 4, width / 40, width / 40), mainColor = Color.Transparent, textAligment = MonogameLibrary.UI.Enums.TextAligment.Left };
Elements.Add(label_IsFullScreen);
var button_FullScreen = new CheckBox(Manager) { rectangle = new Rectangle(width / 2, height / 3 + (height / 20 + height / 40) * 4, width / 40, width / 40) };
@ -86,7 +103,8 @@ public class OptionsGUI : AbstractGUI
};
Elements.Add(button_FullScreen);
//--------------------------------------
Button bTExit = new Button(Manager)
{ fontName = "Fonts\\Font3", scale = 0.4f, text = "<-", fontColor = Color.Black, mainColor = Color.Transparent, rectangle = new Rectangle(width / 30, height / 30, width / 40, width / 40), textureName = "Textures\\GUI\\checkboxs_off"};
Elements.Add(bTExit);