Merge branch 'Development' into ServerBranch
17
AnimationsFileCreator/AnimationsFileCreator.csproj
Normal file
|
@ -0,0 +1,17 @@
|
|||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
|
||||
<PropertyGroup>
|
||||
<OutputType>Exe</OutputType>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
</PropertyGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\ZoFo\ZoFo.csproj" />
|
||||
</ItemGroup>
|
||||
|
||||
<ItemGroup>
|
||||
<PackageReference Include="NativeFileDialogSharp" Version="0.6.0-alpha" />
|
||||
<PackageReference Include="SharpZipLib" Version="1.4.2" />
|
||||
</ItemGroup>
|
||||
|
||||
</Project>
|
72
AnimationsFileCreator/Program.cs
Normal file
|
@ -0,0 +1,72 @@
|
|||
using DangerousD.GameCore.Graphics;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Newtonsoft.Json;
|
||||
using System;
|
||||
using NativeFileDialogSharp;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection.Metadata;
|
||||
using Zofo.GameCore.ZoFo_grafics;
|
||||
|
||||
namespace AnimationsFileCreator
|
||||
{
|
||||
class Program
|
||||
{
|
||||
[STAThread]
|
||||
static void Main(string[] args)
|
||||
{
|
||||
Console.WriteLine("Добро пожаловать в костыльную программу по созданию файлов анимации для игры DungerousD");
|
||||
Console.Write("Введите название текстуры (нажмите enter, чтобы выбрать файл во всплывающем окошке): ");
|
||||
string textureName = Console.ReadLine();
|
||||
if (textureName == "")
|
||||
{
|
||||
|
||||
DialogResult result = Dialog.FileOpen();
|
||||
textureName = result.Path.Split('\\').Last();
|
||||
textureName = textureName.Split('.')[0];
|
||||
}
|
||||
Console.WriteLine("Введите количество кадров анимации: ");
|
||||
int framesCount = int.Parse(Console.ReadLine());
|
||||
Console.WriteLine("Введите длительность кадра в анимации: ");
|
||||
int interval = int.Parse(Console.ReadLine());
|
||||
Console.WriteLine("Введите начальную позицию X ректенгла анимации: ");
|
||||
Rectangle rectangle = new Rectangle();
|
||||
rectangle.X = int.Parse(Console.ReadLine());
|
||||
Console.WriteLine("Введите начальную позицию Y ректенгла анимации: ");
|
||||
rectangle.Y = int.Parse(Console.ReadLine());
|
||||
Console.WriteLine("Введите начальную позицию Width ректенгла анимации: ");
|
||||
rectangle.Width = int.Parse(Console.ReadLine());
|
||||
Console.WriteLine("Введите начальную позицию Height ректенгла анимации: ");
|
||||
rectangle.Height = int.Parse(Console.ReadLine());
|
||||
Console.WriteLine("Введите название для этого файла - id анимации");
|
||||
string id = Console.ReadLine();
|
||||
Console.WriteLine("Введите 1 если анимация зациклена, и 0 если нет");
|
||||
AnimationContainer container = new AnimationContainer();
|
||||
|
||||
int a = int.Parse(Console.ReadLine());
|
||||
if (a==1)
|
||||
{
|
||||
container.IsCycle = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
container.IsCycle = false;
|
||||
}
|
||||
Console.WriteLine("Введите отклонение анимации от стандартной (сначала X, потом enter, потом Y): ");
|
||||
int otklx = int.Parse(Console.ReadLine());
|
||||
int otkly = int.Parse(Console.ReadLine());
|
||||
container.Offset =new Vector2(otklx,otkly);
|
||||
container.FramesCount = framesCount;
|
||||
container.FrameTime = new System.Collections.Generic.List<Tuple<int, int>>();
|
||||
container.FrameTime.Add(new Tuple<int, int>(0, interval));
|
||||
container.StartSpriteRectangle = rectangle;
|
||||
container.TextureName = textureName;
|
||||
container.TextureFrameInterval = 1;
|
||||
container.Id = id;
|
||||
string json = JsonConvert.SerializeObject(container);
|
||||
StreamWriter writer = new StreamWriter("../../../../ZoFo/Content/animations/"+id);
|
||||
writer.WriteLine(json);
|
||||
writer.Close();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -21,7 +21,7 @@ namespace MonogameLibrary.UI.Elements
|
|||
public int indentation = 5;
|
||||
|
||||
Texture2D texture2;
|
||||
public Rectangle sliderRect = new Rectangle(0, 0, 30, 30);
|
||||
public Rectangle sliderRect = new Rectangle(0, 0, 40, 40);
|
||||
private float sliderValue = 0;
|
||||
private float minValue = 0, maxValue = 1;
|
||||
SliderState sliderState = SliderState.None;
|
||||
|
@ -56,7 +56,7 @@ namespace MonogameLibrary.UI.Elements
|
|||
|
||||
public override void LoadTexture(ContentManager content)
|
||||
{
|
||||
texture2 = content.Load<Texture2D>("Textures\\GUI\\checkboxs_off");
|
||||
texture2 = content.Load<Texture2D>("Textures\\GUI\\switch");
|
||||
base.LoadTexture(content);
|
||||
}
|
||||
|
||||
|
@ -73,11 +73,11 @@ namespace MonogameLibrary.UI.Elements
|
|||
sliderRect.X += (int)(sliderValue * (rectangle.Width - sliderRect.Width - indentation * 2) + indentation);
|
||||
sliderRect.Y -= sliderRect.Height / 2 - rectangle.Height / 2;
|
||||
if (sliderState == SliderState.Moving)
|
||||
_spriteBatch.Draw(texture2, sliderRect, Color.DarkRed);
|
||||
_spriteBatch.Draw(texture2, sliderRect, Color.Gray);
|
||||
else if(sliderState == SliderState.HoveringOverSliderButton)
|
||||
_spriteBatch.Draw(texture2, sliderRect, new Color(200,0 ,0));
|
||||
_spriteBatch.Draw(texture2, sliderRect, Color.DarkGray);
|
||||
else
|
||||
_spriteBatch.Draw(texture2, sliderRect, Color.Red);
|
||||
_spriteBatch.Draw(texture2, sliderRect, Color.White);
|
||||
DrawText(_spriteBatch);
|
||||
}
|
||||
}
|
||||
|
|
6
ZoFo.sln
|
@ -7,6 +7,8 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ZoFo", "ZoFo\ZoFo.csproj",
|
|||
EndProject
|
||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "MonogameLibrary", "MonogameLibrary\MonogameLibrary.csproj", "{40880E68-4B3A-417B-A39B-95DE46AA2E7E}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AnimationsFileCreator", "AnimationsFileCreator\AnimationsFileCreator.csproj", "{7B143D5C-5198-4ADE-9291-ECC924B78633}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
|
@ -21,6 +23,10 @@ Global
|
|||
{40880E68-4B3A-417B-A39B-95DE46AA2E7E}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{40880E68-4B3A-417B-A39B-95DE46AA2E7E}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{40880E68-4B3A-417B-A39B-95DE46AA2E7E}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{7B143D5C-5198-4ADE-9291-ECC924B78633}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{7B143D5C-5198-4ADE-9291-ECC924B78633}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{7B143D5C-5198-4ADE-9291-ECC924B78633}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{7B143D5C-5198-4ADE-9291-ECC924B78633}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
|
|
|
@ -27,6 +27,13 @@
|
|||
/processorParam:TextureFormat=Compressed
|
||||
/build:Fonts/Font2.spritefont
|
||||
|
||||
#begin Fonts/Font3.spritefont
|
||||
/importer:FontDescriptionImporter
|
||||
/processor:FontDescriptionProcessor
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:TextureFormat=Compressed
|
||||
/build:Fonts/Font3.spritefont
|
||||
|
||||
#begin Textures/GUI/checkboxs_off-on.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
|
@ -75,3 +82,39 @@
|
|||
/processorParam:TextureFormat=Color
|
||||
/build:Textures/GUI/MenuBackground.jpg
|
||||
|
||||
#begin Textures/GUI/mouse.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:Textures/GUI/mouse.png
|
||||
|
||||
#begin Textures/GUI/Switch_backgrownd.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:Textures/GUI/Switch_backgrownd.png
|
||||
|
||||
#begin Textures/GUI/switch.png
|
||||
/importer:TextureImporter
|
||||
/processor:TextureProcessor
|
||||
/processorParam:ColorKeyColor=255,0,255,255
|
||||
/processorParam:ColorKeyEnabled=True
|
||||
/processorParam:GenerateMipmaps=False
|
||||
/processorParam:PremultiplyAlpha=True
|
||||
/processorParam:ResizeToPowerOfTwo=False
|
||||
/processorParam:MakeSquare=False
|
||||
/processorParam:TextureFormat=Color
|
||||
/build:Textures/GUI/switch.png
|
||||
|
||||
|
|
60
ZoFo/Content/Fonts/Font3.spritefont
Normal file
|
@ -0,0 +1,60 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!--
|
||||
This file contains an xml description of a font, and will be read by the XNA
|
||||
Framework Content Pipeline. Follow the comments to customize the appearance
|
||||
of the font in your game, and to change the characters which are available to draw
|
||||
with.
|
||||
-->
|
||||
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
|
||||
<Asset Type="Graphics:FontDescription">
|
||||
|
||||
<!--
|
||||
Modify this string to change the font that will be imported.
|
||||
-->
|
||||
<FontName>MouldyCheeseRegular-WyMWG.ttf</FontName>
|
||||
|
||||
<!--
|
||||
Size is a float value, measured in points. Modify this value to change
|
||||
the size of the font.
|
||||
-->
|
||||
<Size>50</Size>
|
||||
|
||||
<!--
|
||||
Spacing is a float value, measured in pixels. Modify this value to change
|
||||
the amount of spacing in between characters.
|
||||
-->
|
||||
<Spacing>0</Spacing>
|
||||
|
||||
<!--
|
||||
UseKerning controls the layout of the font. If this value is true, kerning information
|
||||
will be used when placing characters.
|
||||
-->
|
||||
<UseKerning>true</UseKerning>
|
||||
|
||||
<!--
|
||||
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
|
||||
and "Bold, Italic", and are case sensitive.
|
||||
-->
|
||||
<Style>Regular</Style>
|
||||
|
||||
<!--
|
||||
If you uncomment this line, the default character will be substituted if you draw
|
||||
or measure text that contains characters which were not included in the font.
|
||||
-->
|
||||
<!-- <DefaultCharacter>*</DefaultCharacter> -->
|
||||
|
||||
<!--
|
||||
CharacterRegions control what letters are available in the font. Every
|
||||
character from Start to End will be built and made available for drawing. The
|
||||
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
|
||||
character set. The characters are ordered according to the Unicode standard.
|
||||
See the documentation for more information.
|
||||
-->
|
||||
<CharacterRegions>
|
||||
<CharacterRegion>
|
||||
<Start> </Start>
|
||||
<End>~</End>
|
||||
</CharacterRegion>
|
||||
</CharacterRegions>
|
||||
</Asset>
|
||||
</XnaContent>
|
BIN
ZoFo/Content/Fonts/MouldyCheeseRegular-WyMWG.ttf
Normal file
BIN
ZoFo/Content/Textures/GUI/Switch_backgrownd.png
Normal file
After Width: | Height: | Size: 1.8 KiB |
Before Width: | Height: | Size: 4.7 KiB After Width: | Height: | Size: 5.1 KiB |
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 2 KiB |
Before Width: | Height: | Size: 4.6 KiB After Width: | Height: | Size: 4.9 KiB |
BIN
ZoFo/Content/Textures/GUI/mouse.png
Normal file
After Width: | Height: | Size: 234 KiB |
BIN
ZoFo/Content/Textures/GUI/switch.png
Normal file
After Width: | Height: | Size: 2.3 KiB |
|
@ -21,6 +21,8 @@ public abstract class AbstractGUI
|
|||
protected DrawableUIElement SelectedElement;
|
||||
private bool isStartedPrint = false;
|
||||
private bool isPressed = false;
|
||||
private Texture2D mouse;
|
||||
private MouseState mouseState;
|
||||
|
||||
public AbstractGUI()
|
||||
{
|
||||
|
@ -37,20 +39,20 @@ public abstract class AbstractGUI
|
|||
public virtual void LoadContent()
|
||||
{
|
||||
Manager.LoadContent(AppManager.Instance.Content, "Font");
|
||||
mouse = AppManager.Instance.Content.Load<Texture2D>("Textures\\GUI\\mouse");
|
||||
}
|
||||
|
||||
public virtual void Update(GameTime gameTime)
|
||||
{
|
||||
Manager.Update(gameTime);
|
||||
mouseState = Mouse.GetState();
|
||||
}
|
||||
|
||||
public virtual void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
Manager.Draw(spriteBatch);
|
||||
}
|
||||
|
||||
public virtual void ResolutioChenges()
|
||||
{
|
||||
|
||||
spriteBatch.Begin();
|
||||
spriteBatch.Draw(mouse, new Rectangle(mouseState.Position.X, mouseState.Position.Y, 20, 40), Color.Red);
|
||||
spriteBatch.End();
|
||||
}
|
||||
}
|
|
@ -40,13 +40,7 @@ public class MainMenuGUI : AbstractGUI
|
|||
};
|
||||
playButton.LeftButtonPressed += () =>
|
||||
{
|
||||
Server server = new Server(); //Server Logic SinglePlayer
|
||||
Client client = new Client();
|
||||
server.CreateRoom(1);
|
||||
client.JoinYourself();
|
||||
AppManager.Instance.SetServer(server);
|
||||
AppManager.Instance.SetClient(client);
|
||||
AppManager.Instance.ChangeState(GameState.HostPlaying);
|
||||
AppManager.Instance.SetGUI(new SelectModeMenu());
|
||||
};
|
||||
Elements.Add(playButton);
|
||||
Button optionButton = new Button(Manager)
|
||||
|
|
|
@ -30,11 +30,11 @@ public class OptionsGUI : AbstractGUI
|
|||
|
||||
|
||||
Label label_OverallVolume = new Label(Manager)
|
||||
{ fontName = "Fonts\\Font", scale = 0.2f, text = "All Volume", fontColor = Color.White, rectangle = new Rectangle(width / 3, height / 3, 50, 50), mainColor = Color.Transparent, textAligment = MonogameLibrary.UI.Enums.TextAligment.Left };
|
||||
{ fontName = "Fonts\\Font", scale = 0.2f, text = "All Volume", fontColor = Color.White, rectangle = new Rectangle(width / 3, height / 3, width / 40, height / 20), mainColor = Color.Transparent, textAligment = MonogameLibrary.UI.Enums.TextAligment.Left };
|
||||
Elements.Add(label_OverallVolume);
|
||||
|
||||
var slider_OverallVolume = new Slider(Manager)
|
||||
{ rectangle = new Rectangle(width / 2, height / 3, width / 10, height / 20), indentation = 4, textureName = "Textures\\GUI\\checkbox_on", MinValue = 0, MaxValue = 1 };
|
||||
{ rectangle = new Rectangle(width / 2, height / 3, width / 10, height / 20), indentation = 4, textureName = "Textures\\GUI\\Switch_backgrownd", MinValue = 0, MaxValue = 1 };
|
||||
slider_OverallVolume.SliderChanged += (newVal) =>
|
||||
{
|
||||
|
||||
|
@ -42,11 +42,11 @@ public class OptionsGUI : AbstractGUI
|
|||
Elements.Add(slider_OverallVolume);
|
||||
|
||||
Label label_MusicVolume = new Label(Manager)
|
||||
{ fontName = "Fonts\\Font", scale = 0.2f, text = "Music Volume", fontColor = Color.White, rectangle = new Rectangle(width / 3, height / 3 + (height / 20 + height / 40) * 1, 50, 50), mainColor = Color.Transparent, textAligment = MonogameLibrary.UI.Enums.TextAligment.Left };
|
||||
{ fontName = "Fonts\\Font", scale = 0.2f, text = "Music Volume", fontColor = Color.White, rectangle = new Rectangle(width / 3, height / 3 + (height / 20 + height / 40) * 1, width / 40, height / 20), mainColor = Color.Transparent, textAligment = MonogameLibrary.UI.Enums.TextAligment.Left };
|
||||
Elements.Add(label_MusicVolume);
|
||||
|
||||
var slider_MusicVolume = new Slider(Manager)
|
||||
{ rectangle = new Rectangle(width / 2, height / 3 + (height / 20 + height / 40) * 1, width / 10, height / 20), indentation = 4, textureName = "Textures\\GUI\\checkboxs_on", MinValue = 0, MaxValue = 1 };
|
||||
{ rectangle = new Rectangle(width / 2, height / 3 + (height / 20 + height / 40) * 1, width / 10, height / 20), indentation = 4, textureName = "Textures\\GUI\\Switch_backgrownd", MinValue = 0, MaxValue = 1 };
|
||||
slider_MusicVolume.SliderChanged += (newVal) =>
|
||||
{
|
||||
|
||||
|
@ -55,11 +55,11 @@ public class OptionsGUI : AbstractGUI
|
|||
|
||||
|
||||
Label label_EffectsVolume = new Label(Manager)
|
||||
{ fontName = "Fonts\\Font", scale = 0.2f, text = "Effects Volume", fontColor = Color.White, rectangle = new Rectangle(width / 3, height / 3 + (height / 20 + height / 40) * 2, 50, 50), mainColor = Color.Transparent, textAligment = MonogameLibrary.UI.Enums.TextAligment.Left };
|
||||
{ fontName = "Fonts\\Font", scale = 0.2f, text = "Effects Volume", fontColor = Color.White, rectangle = new Rectangle(width / 3, height / 3 + (height / 20 + height / 40) * 2, width / 40, height / 20), mainColor = Color.Transparent, textAligment = MonogameLibrary.UI.Enums.TextAligment.Left };
|
||||
Elements.Add(label_EffectsVolume);
|
||||
|
||||
var slider_EffectsVolume = new Slider(Manager)
|
||||
{ rectangle = new Rectangle(width / 2, height / 3 + (height / 20 + height / 40) * 2, width / 10, height / 20), indentation = 4, textureName = "Textures\\GUI\\checkboxs_on", MinValue = 0, MaxValue = 1 };
|
||||
{ rectangle = new Rectangle(width / 2, height / 3 + (height / 20 + height / 40) * 2, width / 10, height / 20), indentation = 4, textureName = "Textures\\GUI\\Switch_backgrownd", MinValue = 0, MaxValue = 1 };
|
||||
slider_EffectsVolume.SliderChanged += (newVal) =>
|
||||
{
|
||||
|
||||
|
@ -67,7 +67,7 @@ public class OptionsGUI : AbstractGUI
|
|||
Elements.Add(slider_EffectsVolume);
|
||||
|
||||
Label lblSwitchMode = new Label(Manager)
|
||||
{ fontName = "Fonts\\Font", scale = 0.2f, text = "Left/Right Mode", fontColor = Color.White, rectangle = new Rectangle(width / 3, height / 3 + (height / 20 + height / 40) * 3, 50, 50), mainColor = Color.Transparent};
|
||||
{ fontName = "Fonts\\Font", scale = 0.2f, text = "Resolution set", fontColor = Color.White, rectangle = new Rectangle(width / 3, height / 3 + (height / 20 + height / 40) * 3, width / 40, height / 20), mainColor = Color.Transparent, textAligment = MonogameLibrary.UI.Enums.TextAligment.Left };
|
||||
Elements.Add(lblSwitchMode);
|
||||
|
||||
//var button_left_right_mode = new CheckBox(Manager) { rectangle = new Rectangle(rightBorder - checkboxlength, lblSwitchMode.rectangle.Y - 12, checkboxlength, checkboxlength) };
|
||||
|
@ -76,10 +76,10 @@ public class OptionsGUI : AbstractGUI
|
|||
|
||||
|
||||
Label label_IsFullScreen = new Label(Manager)
|
||||
{ fontName = "Fonts\\Font", scale = 0.2f, text = "Full Screen", fontColor = Color.White, rectangle = new Rectangle(width / 3, height / 3 + (height / 20 + height / 40) * 4, 50, 50), mainColor = Color.Transparent};
|
||||
{ fontName = "Fonts\\Font", scale = 0.2f, text = "Full Screen", fontColor = Color.White, rectangle = new Rectangle(width / 3, height / 3 + (height / 20 + height / 40) * 4, width / 40, width / 40), mainColor = Color.Transparent, textAligment = MonogameLibrary.UI.Enums.TextAligment.Left };
|
||||
Elements.Add(label_IsFullScreen);
|
||||
|
||||
var button_FullScreen = new CheckBox(Manager) { rectangle = new Rectangle(width / 2, height / 3 + (height / 20 + height / 40) * 4, width / 30, width / 30) };
|
||||
var button_FullScreen = new CheckBox(Manager) { rectangle = new Rectangle(width / 2, height / 3 + (height / 20 + height / 40) * 4, width / 40, width / 40) };
|
||||
button_FullScreen.Checked += (newCheckState) =>
|
||||
{
|
||||
|
||||
|
@ -88,11 +88,11 @@ public class OptionsGUI : AbstractGUI
|
|||
|
||||
|
||||
Button bTExit = new Button(Manager)
|
||||
{ fontName = "Fonts\\Font", scale = 0.2f, text = "<-", rectangle = new Rectangle(width / 30, height / 30, 40, 40), textureName = "Textures\\GUI\\checkboxs_off" };
|
||||
{ fontName = "Fonts\\Font3", scale = 0.4f, text = "<-", fontColor = Color.Black, mainColor = Color.Transparent, rectangle = new Rectangle(width / 30, height / 30, width / 40, width / 40), textureName = "Textures\\GUI\\checkboxs_off"};
|
||||
Elements.Add(bTExit);
|
||||
bTExit.LeftButtonPressed += () =>
|
||||
{
|
||||
|
||||
AppManager.Instance.SetGUI(new MainMenuGUI());
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -9,19 +9,60 @@ using Microsoft.Xna.Framework.Graphics;
|
|||
using Microsoft.Xna.Framework.Input;
|
||||
using MonogameLibrary.UI.Base;
|
||||
using MonogameLibrary.UI.Elements;
|
||||
using ZoFo.GameCore.GameManagers;
|
||||
|
||||
namespace ZoFo.GameCore.GUI;
|
||||
|
||||
public class SelectModeMenu : AbstractGUI
|
||||
{
|
||||
private DrawableUIElement menuBackground;
|
||||
protected override void CreateUI()
|
||||
{
|
||||
// int width = AppManager.Instance.inGameHUDHelperResolution.X;
|
||||
// int height = AppManager.Instance.inGameHUDHelperResolution.Y;
|
||||
int width = AppManager.Instance.CurentScreenResolution.X;
|
||||
int height = AppManager.Instance.CurentScreenResolution.Y;
|
||||
|
||||
menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, width, height), mainColor = Color.White, textureName = "Textures\\GUI\\MenuBackground" };
|
||||
Elements.Add(menuBackground);
|
||||
menuBackground.LoadTexture(AppManager.Instance.Content);
|
||||
|
||||
Elements.Add(new Label(Manager) { rectangle = new Rectangle(width / 2 - (int)(width / 8), height / 6, (int)(width / 4), (int)(height / 20)), text = "Select mode", fontColor = Color.White, mainColor = Color.Transparent, scale = 0.9f, fontName = "Fonts\\Font"});
|
||||
|
||||
Button playButton = new Button(Manager)
|
||||
{
|
||||
rectangle = new Rectangle(width / 4 - (width / 7) / 2, height / 2, (int)(width / 7), (int)(height / 20)),
|
||||
text = "singleplayer",
|
||||
scale = 0.3f,
|
||||
fontColor = Color.White,
|
||||
mainColor = Color.Gray,
|
||||
fontName = "Fonts\\Font"
|
||||
};
|
||||
playButton.LeftButtonPressed += () =>
|
||||
{
|
||||
// single
|
||||
|
||||
// ваш код здесь
|
||||
};
|
||||
Elements.Add(playButton);
|
||||
Button optionButton = new Button(Manager)
|
||||
{
|
||||
rectangle = new Rectangle(width / 2 + width / 4 - (width / 7) / 2, height / 2, (int)(width / 7), (int)(height / 20)),
|
||||
text = "multiplayer",
|
||||
scale = 0.3f,
|
||||
fontColor = Color.White,
|
||||
mainColor = Color.Gray,
|
||||
fontName = "Fonts\\Font"
|
||||
};
|
||||
optionButton.LeftButtonPressed += () =>
|
||||
{
|
||||
// multi
|
||||
|
||||
// ваш код здесь
|
||||
};
|
||||
Elements.Add(optionButton);
|
||||
}
|
||||
|
||||
public override void Update(GameTime gameTime)
|
||||
{
|
||||
|
||||
base.Update(gameTime);
|
||||
}
|
||||
}
|
|
@ -58,6 +58,7 @@ namespace ZoFo.GameCore.GameManagers
|
|||
|
||||
currentGUI = new MainMenuGUI();
|
||||
debugHud = new DebugHUD();
|
||||
IsMouseVisible = false;
|
||||
|
||||
}
|
||||
|
||||
|
@ -67,7 +68,6 @@ namespace ZoFo.GameCore.GameManagers
|
|||
debugHud.Initialize();
|
||||
|
||||
|
||||
|
||||
base.Initialize();
|
||||
}
|
||||
|
||||
|
@ -115,8 +115,8 @@ namespace ZoFo.GameCore.GameManagers
|
|||
|
||||
|
||||
|
||||
debugHud.Draw(_spriteBatch);
|
||||
currentGUI.Draw(_spriteBatch);
|
||||
debugHud.Draw(_spriteBatch);
|
||||
switch (gamestate)
|
||||
{
|
||||
case GameState.ClientPlaying:
|
||||
|
|
93
ZoFo/GameCore/GameManagers/SettingsManager.cs
Normal file
|
@ -0,0 +1,93 @@
|
|||
using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Microsoft.Xna;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Newtonsoft.Json.Serialization;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
|
||||
namespace ZoFo.GameCore.GameManagers
|
||||
{
|
||||
public class SettingsManager //нужно что-то менять с разрешением
|
||||
{
|
||||
private SettingsContainer settingsContainer = new SettingsContainer();
|
||||
public bool IsFullScreen { get => settingsContainer.IsFullScreen; }
|
||||
public float MainVolume { get => settingsContainer.MainVolume; }
|
||||
public float MusicVolume { get => settingsContainer.MusicVolume; }
|
||||
public float SoundEffectsVolume { get => settingsContainer.SoundEffectsVolume; }
|
||||
public Point Resolution { get => settingsContainer.Resolution; }
|
||||
public void SetResolution(Point resolution)
|
||||
{
|
||||
settingsContainer.Resolution = resolution;
|
||||
//AppManager.Instance.resolution = resolution;
|
||||
}
|
||||
public void SetMainVolume(float volume)
|
||||
{
|
||||
settingsContainer.MainVolume = volume;
|
||||
//AppManager.Instance.SoundManager.Update();
|
||||
SaveSettings();
|
||||
}
|
||||
public void SetMusicVolume(float volume)
|
||||
{
|
||||
settingsContainer.MusicVolume = volume;
|
||||
SaveSettings();
|
||||
|
||||
}
|
||||
public void SetSoundEffectsVolume(float volume)
|
||||
{
|
||||
settingsContainer.SoundEffectsVolume = volume;
|
||||
SaveSettings();
|
||||
|
||||
}
|
||||
public void SetIsFullScreen(bool isFullScreen)
|
||||
{
|
||||
settingsContainer.IsFullScreen = isFullScreen;
|
||||
//AppManager.Instance.SetIsFullScreen(isFullScreen);
|
||||
SaveSettings();
|
||||
}
|
||||
public void LoadSettings()
|
||||
{
|
||||
if (!File.Exists("GameSettings.txt"))
|
||||
{
|
||||
SaveSettings();
|
||||
return;
|
||||
}
|
||||
|
||||
settingsContainer = JsonConvert.DeserializeObject<SettingsContainer>(File.ReadAllText("GameSettings.txt"));
|
||||
SetIsFullScreen(settingsContainer.IsFullScreen);
|
||||
SetMainVolume(settingsContainer.MainVolume);
|
||||
SetMusicVolume(settingsContainer.MusicVolume);
|
||||
SetResolution(settingsContainer.Resolution);
|
||||
SetSoundEffectsVolume(settingsContainer.SoundEffectsVolume);
|
||||
|
||||
|
||||
}
|
||||
public void SaveSettings()
|
||||
{
|
||||
using (StreamWriter streamWriter = new StreamWriter("GameSettings.txt"))
|
||||
{
|
||||
string _str = JsonConvert.SerializeObject(settingsContainer);
|
||||
streamWriter.Write(_str);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
[Serializable]
|
||||
public class SettingsContainer
|
||||
{
|
||||
[JsonProperty("IsFullScreen")]
|
||||
public bool IsFullScreen { get; set; } = false;
|
||||
[JsonProperty("MainVolume")]
|
||||
public float MainVolume { get; set; } = 1;
|
||||
[JsonProperty("MusicVolume")]
|
||||
public float MusicVolume { get; set; } = 1;
|
||||
[JsonProperty("SoundEffectsVolume")]
|
||||
public float SoundEffectsVolume { get; set; } = 1;
|
||||
[JsonProperty("Resolution")]
|
||||
public Point Resolution { get; set; } = new Point(GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width, GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height);
|
||||
}
|
||||
}
|
|
@ -114,7 +114,7 @@ namespace ZoFo.GameCore.GameManagers
|
|||
SoundEffect = soundEffect;
|
||||
Position = position;
|
||||
}
|
||||
/*/ public void UpdateVolume(Vector2 playerPos)
|
||||
/*/public void UpdateVolume(Vector2 playerPos)
|
||||
{
|
||||
if (isAmbient)
|
||||
SoundEffect.Volume = baseVolume * AppManager.Instance.SettingsManager.MusicVolume * AppManager.Instance.SettingsManager.MainVolume;
|
||||
|
|
|
@ -1,7 +1,21 @@
|
|||
using System;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient;
|
||||
|
||||
namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities.Player;
|
||||
public class Player : LivingEntity
|
||||
{
|
||||
private int health;
|
||||
Server server = new Server();
|
||||
|
||||
public void Update(GameTime gameTime)
|
||||
{
|
||||
// server.AddData();
|
||||
}
|
||||
|
||||
public void TextureLoad(SpriteBatch spriteBatch)
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
|