MultiplyPlayerCommit

This commit is contained in:
AnloGames 2024-08-20 18:28:51 +03:00
parent 23b32fa2f0
commit a3ffef519a
5 changed files with 17 additions and 5 deletions

View file

@ -50,7 +50,8 @@ namespace ZoFo.GameCore
networkManager.AddData(new UpdateInput() networkManager.AddData(new UpdateInput()
{ {
InputMovementDirection = AppManager.Instance.InputManager.InputMovementDirection.Serialize(), InputMovementDirection = AppManager.Instance.InputManager.InputMovementDirection.Serialize(),
InputAttackDirection = AppManager.Instance.InputManager.InputAttackDirection.Serialize() InputAttackDirection = AppManager.Instance.InputManager.InputAttackDirection.Serialize(),
PlayerId = AppManager.Instance.client.networkManager.PlayerId
}); });
}; };

View file

@ -20,7 +20,7 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
{ {
public class ClientNetworkManager public class ClientNetworkManager
{ {
private int PlayerId; public int PlayerId;
private IPEndPoint endPoint; private IPEndPoint endPoint;
private IPEndPoint sendingEP; private IPEndPoint sendingEP;
private Socket socket; private Socket socket;

View file

@ -28,7 +28,7 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
private IPAddress ip; private IPAddress ip;
private bool isMultiplayer; private bool isMultiplayer;
//Player Id to Player endPoint //Player Id to Player endPoint
private List<IPEndPoint> clientsEP; public List<IPEndPoint> clientsEP;
public IPEndPoint endPoint; public IPEndPoint endPoint;
private List<UpdateData> commonUpdates; private List<UpdateData> commonUpdates;
private List<UpdateData> importantUpdates; private List<UpdateData> importantUpdates;

View file

@ -14,6 +14,8 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ClientToServer
// public int IdEntity { get; set; } // public int IdEntity { get; set; }
public SerializableVector2 InputMovementDirection{get;set;} public SerializableVector2 InputMovementDirection{get;set;}
public SerializableVector2 InputAttackDirection {get;set;} public SerializableVector2 InputAttackDirection {get;set;}
public int PlayerId {get;set;}
public UpdateInput() public UpdateInput()
{ {
UpdateType = "UpdateInput"; UpdateType = "UpdateInput";

View file

@ -69,7 +69,11 @@ namespace ZoFo.GameCore
{ {
case "UpdateInput": case "UpdateInput":
if (players.Count > 0) if (players.Count > 0)
players[0].HandleNewInput(updateData as UpdateInput);//TODO id instead of 0 {
UpdateInput data = updateData as UpdateInput;
players[data.PlayerId-1].HandleNewInput(data);
}
//TODO id instead of 0
else else
DebugHUD.DebugLog("NO PLAYER ON MAP"); DebugHUD.DebugLog("NO PLAYER ON MAP");
break; break;
@ -124,7 +128,12 @@ namespace ZoFo.GameCore
new MapManager().LoadMap(); new MapManager().LoadMap();
//AppManager.Instance.server.RegisterGameObject(new EntittyForAnimationTests(new Vector2(0, 0))); //AppManager.Instance.server.RegisterGameObject(new EntittyForAnimationTests(new Vector2(0, 0)));
AppManager.Instance.server.RegisterGameObject(new Player(new Vector2(760, 140))); for (int i = 0; i < networkManager.clientsEP.Count; i++)
{
Player player = new Player(new Vector2(760 - 30 * i, 140));
RegisterGameObject(player);
networkManager.AddData(new UpdateCreatePlayer() { PlayerId = i+1, IdEntity=player.Id});
}
//for (int i = 0; i < 20; i++) //for (int i = 0; i < 20; i++)
// for (int j = 0; j < 20; j++) // for (int j = 0; j < 20; j++)
// AppManager.Instance.server.RegisterGameObject(new Zombie(new Vector2(1300 + i*70, 1000+j*70))); // AppManager.Instance.server.RegisterGameObject(new Zombie(new Vector2(1300 + i*70, 1000+j*70)));