MultiplyPlayerCommit
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parent
23b32fa2f0
commit
a3ffef519a
5 changed files with 17 additions and 5 deletions
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@ -50,7 +50,8 @@ namespace ZoFo.GameCore
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networkManager.AddData(new UpdateInput()
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{
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InputMovementDirection = AppManager.Instance.InputManager.InputMovementDirection.Serialize(),
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InputAttackDirection = AppManager.Instance.InputManager.InputAttackDirection.Serialize()
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InputAttackDirection = AppManager.Instance.InputManager.InputAttackDirection.Serialize(),
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PlayerId = AppManager.Instance.client.networkManager.PlayerId
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});
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};
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@ -20,7 +20,7 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
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{
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public class ClientNetworkManager
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{
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private int PlayerId;
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public int PlayerId;
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private IPEndPoint endPoint;
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private IPEndPoint sendingEP;
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private Socket socket;
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@ -28,7 +28,7 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
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private IPAddress ip;
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private bool isMultiplayer;
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//Player Id to Player endPoint
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private List<IPEndPoint> clientsEP;
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public List<IPEndPoint> clientsEP;
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public IPEndPoint endPoint;
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private List<UpdateData> commonUpdates;
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private List<UpdateData> importantUpdates;
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@ -14,6 +14,8 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ClientToServer
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// public int IdEntity { get; set; }
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public SerializableVector2 InputMovementDirection{get;set;}
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public SerializableVector2 InputAttackDirection {get;set;}
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public int PlayerId {get;set;}
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public UpdateInput()
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{
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UpdateType = "UpdateInput";
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@ -69,7 +69,11 @@ namespace ZoFo.GameCore
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{
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case "UpdateInput":
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if (players.Count > 0)
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players[0].HandleNewInput(updateData as UpdateInput);//TODO id instead of 0
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{
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UpdateInput data = updateData as UpdateInput;
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players[data.PlayerId-1].HandleNewInput(data);
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}
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//TODO id instead of 0
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else
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DebugHUD.DebugLog("NO PLAYER ON MAP");
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break;
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@ -124,7 +128,12 @@ namespace ZoFo.GameCore
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new MapManager().LoadMap();
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//AppManager.Instance.server.RegisterGameObject(new EntittyForAnimationTests(new Vector2(0, 0)));
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AppManager.Instance.server.RegisterGameObject(new Player(new Vector2(760, 140)));
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for (int i = 0; i < networkManager.clientsEP.Count; i++)
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{
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Player player = new Player(new Vector2(760 - 30 * i, 140));
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RegisterGameObject(player);
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networkManager.AddData(new UpdateCreatePlayer() { PlayerId = i+1, IdEntity=player.Id});
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}
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//for (int i = 0; i < 20; i++)
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// for (int j = 0; j < 20; j++)
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// AppManager.Instance.server.RegisterGameObject(new Zombie(new Vector2(1300 + i*70, 1000+j*70)));
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