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4207258d15
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a9e5cc9a2e
9 changed files with 124 additions and 10 deletions
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@ -49,9 +49,9 @@ namespace MonogameLibrary.UI.Elements
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public override void LoadTexture(ContentManager content)
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{
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texture1 = content.Load<Texture2D>("textures\\ui\\checkboxs_off");
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texture2 = content.Load<Texture2D>("textures\\ui\\checkboxs_off-on");
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texture3 = content.Load<Texture2D>("textures\\ui\\checkboxs_on");
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texture1 = content.Load<Texture2D>("Textures\\GUI\\checkboxs_off");
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texture2 = content.Load<Texture2D>("Textures\\GUI\\checkboxs_off-on");
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texture3 = content.Load<Texture2D>("Textures\\GUI\\checkboxs_on");
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base.LoadTexture(content);
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}
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public override void Draw(SpriteBatch _spriteBatch)
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@ -56,7 +56,7 @@ namespace MonogameLibrary.UI.Elements
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public override void LoadTexture(ContentManager content)
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{
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texture2 = content.Load<Texture2D>("textures\\ui\\slider");
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texture2 = content.Load<Texture2D>("Textures\\GUI\\checkboxs_off");
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base.LoadTexture(content);
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}
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@ -27,6 +27,42 @@
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/processorParam:TextureFormat=Compressed
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/build:Fonts/Font2.spritefont
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#begin Textures/GUI/checkboxs_off-on.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:Textures/GUI/checkboxs_off-on.png
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#begin Textures/GUI/checkboxs_off.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:Textures/GUI/checkboxs_off.png
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#begin Textures/GUI/checkboxs_on.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:Textures/GUI/checkboxs_on.png
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#begin Textures/GUI/MenuBackground.jpg
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/importer:TextureImporter
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/processor:TextureProcessor
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BIN
ZoFo/Content/Textures/GUI/checkboxs_off-on.png
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BIN
ZoFo/Content/Textures/GUI/checkboxs_off-on.png
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After Width: | Height: | Size: 4.7 KiB |
BIN
ZoFo/Content/Textures/GUI/checkboxs_off.png
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BIN
ZoFo/Content/Textures/GUI/checkboxs_off.png
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Binary file not shown.
After Width: | Height: | Size: 1.3 KiB |
BIN
ZoFo/Content/Textures/GUI/checkboxs_on.png
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BIN
ZoFo/Content/Textures/GUI/checkboxs_on.png
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After Width: | Height: | Size: 4.6 KiB |
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@ -16,13 +16,12 @@ namespace ZoFo.GameCore.GUI;
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public class MainMenuGUI : AbstractGUI
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{
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private DrawableUIElement menuBackground;
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Color mainBackgroundColor = Color.White;
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protected override void CreateUI()
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{
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int width = AppManager.Instance.CurentScreenResolution.X;
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int height = AppManager.Instance.CurentScreenResolution.Y;
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menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, width, height), mainColor = mainBackgroundColor, textureName = "Textures\\GUI\\MenuBackground" };
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menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, width, height), mainColor = Color.White, textureName = "Textures\\GUI\\MenuBackground" };
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Elements.Add(menuBackground);
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menuBackground.LoadTexture(AppManager.Instance.Content);
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@ -54,7 +53,7 @@ public class MainMenuGUI : AbstractGUI
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};
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optionButton.LeftButtonPressed += () =>
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{
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AppManager.Instance.SetGUI(new OptionsGUI());
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};
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Elements.Add(optionButton);
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Button exitButton = new Button(Manager)
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@ -9,19 +9,96 @@ using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using MonogameLibrary.UI.Base;
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using MonogameLibrary.UI.Elements;
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using ZoFo.GameCore.GameManagers;
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namespace ZoFo.GameCore.GUI;
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public class OptionsGUI : AbstractGUI
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{
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private DrawableUIElement menuBackground;
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protected override void CreateUI()
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{
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// int width = AppManager.Instance.inGameHUDHelperResolution.X;
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// int height = AppManager.Instance.inGameHUDHelperResolution.Y;
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int width = AppManager.Instance.CurentScreenResolution.X;
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int height = AppManager.Instance.CurentScreenResolution.Y;
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menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, width, height), mainColor = Color.White, textureName = "Textures\\GUI\\MenuBackground" };
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Elements.Add(menuBackground);
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menuBackground.LoadTexture(AppManager.Instance.Content);
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Elements.Add(new Label(Manager) { rectangle = new Rectangle(width / 2 - (int)(width / 8), height / 5, (int)(width / 4), (int)(height / 20)), text = "Options", fontColor = Color.White, mainColor = Color.Transparent, scale = 0.9f, fontName = "Fonts\\Font"});
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Label label_OverallVolume = new Label(Manager)
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{ fontName = "Fonts\\Font", scale = 0.2f, text = "All Volume", fontColor = Color.White, rectangle = new Rectangle(width / 3, height / 3, 50, 50), mainColor = Color.Transparent, textAligment = MonogameLibrary.UI.Enums.TextAligment.Left };
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Elements.Add(label_OverallVolume);
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var slider_OverallVolume = new Slider(Manager)
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{ rectangle = new Rectangle(width / 2, height / 3, width / 10, height / 20), indentation = 4, textureName = "Textures\\GUI\\checkbox_on", MinValue = 0, MaxValue = 1 };
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slider_OverallVolume.SliderChanged += (newVal) =>
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{
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};
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Elements.Add(slider_OverallVolume);
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Label label_MusicVolume = new Label(Manager)
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{ fontName = "Fonts\\Font", scale = 0.2f, text = "Music Volume", fontColor = Color.White, rectangle = new Rectangle(width / 3, height / 3 + (height / 20 + height / 40) * 1, 50, 50), mainColor = Color.Transparent, textAligment = MonogameLibrary.UI.Enums.TextAligment.Left };
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Elements.Add(label_MusicVolume);
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var slider_MusicVolume = new Slider(Manager)
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{ rectangle = new Rectangle(width / 2, height / 3 + (height / 20 + height / 40) * 1, width / 10, height / 20), indentation = 4, textureName = "Textures\\GUI\\checkboxs_on", MinValue = 0, MaxValue = 1 };
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slider_MusicVolume.SliderChanged += (newVal) =>
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{
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};
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Elements.Add(slider_MusicVolume);
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Label label_EffectsVolume = new Label(Manager)
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{ fontName = "Fonts\\Font", scale = 0.2f, text = "Effects Volume", fontColor = Color.White, rectangle = new Rectangle(width / 3, height / 3 + (height / 20 + height / 40) * 2, 50, 50), mainColor = Color.Transparent, textAligment = MonogameLibrary.UI.Enums.TextAligment.Left };
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Elements.Add(label_EffectsVolume);
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var slider_EffectsVolume = new Slider(Manager)
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{ rectangle = new Rectangle(width / 2, height / 3 + (height / 20 + height / 40) * 2, width / 10, height / 20), indentation = 4, textureName = "Textures\\GUI\\checkboxs_on", MinValue = 0, MaxValue = 1 };
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slider_EffectsVolume.SliderChanged += (newVal) =>
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{
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};
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Elements.Add(slider_EffectsVolume);
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Label lblSwitchMode = new Label(Manager)
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{ fontName = "Fonts\\Font", scale = 0.2f, text = "Left/Right Mode", fontColor = Color.White, rectangle = new Rectangle(width / 3, height / 3 + (height / 20 + height / 40) * 3, 50, 50), mainColor = Color.Transparent};
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Elements.Add(lblSwitchMode);
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//var button_left_right_mode = new CheckBox(Manager) { rectangle = new Rectangle(rightBorder - checkboxlength, lblSwitchMode.rectangle.Y - 12, checkboxlength, checkboxlength) };
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//button_left_right_mode.Checked += (newCheckState) => { };
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//Elements.Add(button_left_right_mode);
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Label label_IsFullScreen = new Label(Manager)
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{ fontName = "Fonts\\Font", scale = 0.2f, text = "Full Screen", fontColor = Color.White, rectangle = new Rectangle(width / 3, height / 3 + (height / 20 + height / 40) * 4, 50, 50), mainColor = Color.Transparent};
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Elements.Add(label_IsFullScreen);
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var button_FullScreen = new CheckBox(Manager) { rectangle = new Rectangle(width / 2, height / 3 + (height / 20 + height / 40) * 4, width / 30, width / 30) };
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button_FullScreen.Checked += (newCheckState) =>
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{
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};
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Elements.Add(button_FullScreen);
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Button bTExit = new Button(Manager)
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{ fontName = "Fonts\\Font", scale = 0.2f, text = "<-", rectangle = new Rectangle(width / 30, height / 30, 40, 40), textureName = "Textures\\GUI\\checkboxs_off" };
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Elements.Add(bTExit);
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bTExit.LeftButtonPressed += () =>
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{
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};
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}
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public override void Update(GameTime gameTime)
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{
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base.Update(gameTime);
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}
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}
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@ -132,6 +132,8 @@ namespace ZoFo.GameCore.GameManagers
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public void SetGUI(AbstractGUI gui)
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{
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currentGUI = gui;
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currentGUI.Initialize();
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currentGUI.LoadContent();
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//TODO
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}
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