DespairCommit
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32 changed files with 949 additions and 1 deletions
2
ServerOverall/Program.cs
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2
ServerOverall/Program.cs
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// See https://aka.ms/new-console-template for more information
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Console.WriteLine("Hello, World!");
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296
ServerOverall/Server/NetworkManager.cs
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296
ServerOverall/Server/NetworkManager.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net;
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using System.Net.Http;
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using System.Net.NetworkInformation;
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using System.Net.Sockets;
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using System.Text;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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using System.Threading;
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using System.Threading.Tasks;
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using ServerOverall.Server.Updates.ServerToClient;
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using ZoFo.GameCore.GameManagers.NetworkManager.SerializableDTO;
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using Newtonsoft.Json.Linq;
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using Newtonsoft.Json;
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using ServerOverall.Server.Updates.ClientToServer;
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using ServerOverall.Server.Updates;
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using System.Xml.Linq;
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/*namespace ServerOverall.Server
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{
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public class ServerNetworkManager
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{
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private Socket socket;
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private IPAddress ip;
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private bool isMultiplayer;
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//Player Id to Player endPoint
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public List<IPEndPoint> clientsEP;
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public IPEndPoint endPoint;
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private List<UpdateData> commonUpdates;
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private List<UpdateData> importantUpdates;
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private List<Datagramm> sendedData;
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private List<Datagramm> arrivingDataId;
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private int currentDatagrammId = 0;
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public delegate void OnDataSend(string data);
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public event OnDataSend GetDataSend; // event
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Thread serverThread;
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int datapackSize = 150;
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public ServerNetworkManager() { Init(); }
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/// <summary>
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/// Initialize varibles and Sockets
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/// </summary>
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private void Init()
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{
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endPoint = new IPEndPoint(GetIp(), 8080);
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socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
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clientsEP = new List<IPEndPoint>();
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commonUpdates = new List<UpdateData>();
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importantUpdates = new List<UpdateData>();
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sendedData = new List<Datagramm>();
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arrivingDataId = new List<Datagramm>();
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GetDataSend += AnalyzeData;
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socket.Bind(endPoint);
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}
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/// <summary>
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/// Получает IP устройства
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/// </summary>
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/// <returns></returns>
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public static IPAddress GetIp()
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{
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var ips = NetworkInterface.GetAllNetworkInterfaces()
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.Where(x => x.OperationalStatus == OperationalStatus.Up)
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.Where(x => x.NetworkInterfaceType is NetworkInterfaceType.Wireless80211
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or NetworkInterfaceType.Ethernet)
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.SelectMany(x => x.GetIPProperties().UnicastAddresses)
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.Where(x => x.Address.AddressFamily == AddressFamily.InterNetwork)
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.Select(x => x.Address)
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.ToList();
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if (ips.Count > 0)
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{
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return ips[^1];
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}
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return IPAddress.Loopback;
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}
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public void SetIsMultiplayer(bool isMultiplayer)
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{
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this.isMultiplayer = isMultiplayer;
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}
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/// <summary>
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/// отправляет клиенту Data
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/// </summary>
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public void SendData()
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{
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#region Network Sending SinglePlayerFix
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//for (int i = 0; i < updates.Count; i++)
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//{
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// AppManager.Instance.client.GotData(updates[i]);
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//}
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//updates.Clear();
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//return; //TODO TODO REMOVE TO ADD NETWORK TODO REMOVE TO ADD NETWORK TODO REMOVE TO ADD NETWORK TODO REMOVE TO ADD NETWORK
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//Что это?
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//по 10 паков за раз TODO FIXITFIXITFIXITFIXITFIXITFIXITFIXITFIXITFIXITFIXITFIXITFIXIT
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#endregion
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if (arrivingDataId.Count != 0)
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{
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List<Datagramm> actualArrivingId = arrivingDataId;
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for (int i = 0; i < actualArrivingId.Count; i++)
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{
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sendedData.Remove(sendedData.Find(x => x.DatagrammId == actualArrivingId[i].DatagrammId
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&& x.PlayerId == actualArrivingId[i].PlayerId));
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}
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arrivingDataId.Clear();
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}
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List<UpdateData> dataToSend;
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if (importantUpdates.Count > 0)
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{
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dataToSend = new List<UpdateData>();
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for (int j = 0; j < datapackSize && j < importantUpdates.Count; j++)
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dataToSend.Add(importantUpdates[j]);
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for (int i = 0; i < clientsEP.Count; i++)
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{
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Datagramm impDgramm = new Datagramm();
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impDgramm.DatagrammId = currentDatagrammId;
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impDgramm.updateDatas = dataToSend;
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impDgramm.isImportant = true;
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impDgramm.PlayerId = i + 1;
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sendedData.Add(impDgramm);
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}
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for (int j = 0; j < datapackSize && j < dataToSend.Count; j++)
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importantUpdates.RemoveAt(0);
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currentDatagrammId++;
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}
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if (sendedData.Count != 0)
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{
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for (int i = 0; i < clientsEP.Count; i++)
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{
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foreach (Datagramm Dgramm in sendedData.Where(x => x.PlayerId == i + 1))
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{
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string impData = System.Text.Json.JsonSerializer.Serialize(Dgramm);
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byte[] impBuffer = Encoding.UTF8.GetBytes(impData);
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socket.SendTo(impBuffer, clientsEP[i]);
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}
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}
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}
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Datagramm unImpDgramm = new Datagramm();
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dataToSend = new List<UpdateData>();
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for (int i = 0; i < 200 && i < commonUpdates.Count; i++)
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dataToSend.Add(commonUpdates[i]);
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unImpDgramm.updateDatas = dataToSend;
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string data = System.Text.Json.JsonSerializer.Serialize(unImpDgramm);
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byte[] buffer = Encoding.UTF8.GetBytes(data);
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foreach (EndPoint sendingEP in clientsEP)
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{
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socket.SendTo(buffer, sendingEP);
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}
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for (int i = 0; i < 200 && i < dataToSend.Count; i++)
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commonUpdates.RemoveAt(0);
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}
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/// <summary>
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/// добавляет в лист updates новую data
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/// </summary>
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/// <param name="data"></param>
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public void AddData(UpdateData data)
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{
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if (data.isImportant)
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{
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importantUpdates.Add(data);
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}
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else
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{
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commonUpdates.Add(data);
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}
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}
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/// <summary>
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/// Начинает работу сервера (Ожидает подключений)
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/// </summary>
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/// <param name="players"></param>
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public void Start()
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{
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serverThread = new Thread(StartWaitingForPlayers);
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serverThread.IsBackground = true;
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serverThread.Start();
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}
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public void StartGame()
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{
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for (int i = 0; i < clientsEP.Count; i++)
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{
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Datagramm initDgramm = new Datagramm();
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initDgramm.isImportant = true;
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initDgramm.DatagrammId = currentDatagrammId;
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initDgramm.PlayerId = i + 1;
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sendedData.Add(initDgramm);
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string data = System.Text.Json.JsonSerializer.Serialize(initDgramm);
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byte[] buffer = Encoding.UTF8.GetBytes(data);
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socket.SendTo(buffer, clientsEP[i]);
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}
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currentDatagrammId++;
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AppManager.Instance.ChangeState(GameState.HostPlaying);
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AppManager.Instance.SetGUI(new HUD());////
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}
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public void CloseConnection()
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{
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//socket.Shutdown(SocketShutdown.Both);
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clientsEP.Clear();
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socket.Close();
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}
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//Потоки Клиентов
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/// <summary>
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/// Слушает игроков, которые хотят подключиться
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/// </summary>
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/// <param name="players"></param>
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public void StartWaitingForPlayers()
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{
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byte[] buffer = new byte[65535];
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string data;
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int size;
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try
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{
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while (socket != null)
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{
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EndPoint senderRemote = (EndPoint)new IPEndPoint(IPAddress.Any, 0);
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size = socket.ReceiveFrom(buffer, buffer.Length, SocketFlags.None, ref senderRemote);
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if (AppManager.Instance.gamestate != GameState.HostPlaying && !clientsEP.Contains(senderRemote) &&
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senderRemote != new IPEndPoint(IPAddress.Any, 0))
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{
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clientsEP.Add((IPEndPoint)senderRemote);
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AppManager.Instance.debugHud.Log($"Connect {senderRemote.ToString()}");
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if (!isMultiplayer) AppManager.Instance.ChangeState(GameState.HostPlaying);
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// Отправлять Init апдейт с информацией об ID игрока и ID датаграмма на сервере
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//Можно добавить bool isInit для Датаграммов
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}
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byte[] correctedBuffer = new byte[size];
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Array.Copy(buffer, correctedBuffer, size);
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data = Encoding.UTF8.GetString(correctedBuffer);
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GetDataSend(data);
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}
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}
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catch (Exception)
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{
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return;
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}
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}
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public void AnalyzeData(string data)
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{
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JObject jObj = JsonConvert.DeserializeObject(data) as JObject;
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JToken token = JToken.FromObject(jObj);
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JToken updateDatas = token["updateDatas"];
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Datagramm Dgramm = new Datagramm();
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Dgramm.PlayerId = token["PlayerId"].ToObject<int>();
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if (!updateDatas.HasValues)
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{
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//Обработка acknowledgement
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Dgramm.DatagrammId = token["DatagrammId"].ToObject<int>();
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arrivingDataId.Add(Dgramm);
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}
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else
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{
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List<UpdateData> updates = GetSentUpdates(updateDatas);
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AppManager.Instance.server.UpdatesList(updates);
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}
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}
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public List<UpdateData> GetSentUpdates(JToken updatesToken)
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{
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List<UpdateData> data = new List<UpdateData>();
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JArray updateDatas = updatesToken as JArray;
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UpdateData update = new UpdateData();
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foreach (JObject token in updateDatas.Children())
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{
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switch (token["UpdateType"].ToObject<string>())
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{
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case "UpdateInput":
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update = token.ToObject<UpdateInput>();
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data.Add(update);
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break;
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case "UpdateInputInteraction":
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update = token.ToObject<UpdateInputInteraction>();
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data.Add(update);
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break;
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case "UpdateInputShoot":
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update = token.ToObject<UpdateInputShoot>();
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data.Add(update);
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break;
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}
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}
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return data;
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}
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}
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}
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*/ //TODO: Перелопатить весь код и вынести на удалённый сервер
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19
ServerOverall/Server/SerializableDTO/SerializablePoint.cs
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19
ServerOverall/Server/SerializableDTO/SerializablePoint.cs
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace ZoFo.GameCore.GameManagers.NetworkManager.SerializableDTO
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{
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public class SerializablePoint
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{
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public int X { get; set; }
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public int Y { get; set; }
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public SerializablePoint(Point point) { X = point.X; Y = point.Y;}
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public SerializablePoint() { }
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public Point GetPoint() { return new Point(X, Y);}
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}
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}
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Text.Json.Serialization;
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using System.Threading.Tasks;
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using ZoFo.GameCore.GameManagers.NetworkManager.SerializableDTO;
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namespace ZoFo.GameCore.GameManagers.NetworkManager.SerializableDTO
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{
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[Serializable]
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public class SerializableRectangle
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{
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public SerializablePoint Size { get; set; }
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public SerializablePoint Location { get; set; }
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public SerializableRectangle()
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{
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|
|
||||||
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}
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||||||
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||||||
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public SerializableRectangle(Rectangle rectangle) { Size = new SerializablePoint(rectangle.Size); Location = new SerializablePoint(rectangle.Location); }
|
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|
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||||||
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public Rectangle GetRectangle()
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{
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return new Rectangle(Location.GetPoint(), Size.GetPoint());
|
||||||
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}
|
||||||
|
}
|
||||||
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}
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28
ServerOverall/Server/SerializableDTO/SerializableVector2.cs
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28
ServerOverall/Server/SerializableDTO/SerializableVector2.cs
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Runtime.InteropServices.JavaScript;
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using System.Text;
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using System.Threading.Tasks;
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|
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namespace ZoFo.GameCore.GameManagers.NetworkManager.SerializableDTO
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||||||
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{
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||||||
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[Serializable]
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public class SerializableVector2
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{
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public float X { get; set; }
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public float Y { get; set; }
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public SerializableVector2(Vector2 vector)
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{
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X = vector.X;
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Y = vector.Y;
|
||||||
|
}
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||||||
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public Vector2 GetVector2()
|
||||||
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{
|
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return new Vector2(X, Y);
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||||||
|
}
|
||||||
|
}
|
||||||
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|
||||||
|
|
||||||
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}
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25
ServerOverall/Server/Updates/ClientToServer/UpdateInput.cs
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25
ServerOverall/Server/Updates/ClientToServer/UpdateInput.cs
Normal file
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@ -0,0 +1,25 @@
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using System;
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using System.Collections.Generic;
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||||||
|
using System.Linq;
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
using System.Security.Cryptography.X509Certificates;
|
||||||
|
using System.Text;
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||||||
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using System.Threading.Tasks;
|
||||||
|
using ZoFo.GameCore.GameManagers.NetworkManager.SerializableDTO;
|
||||||
|
|
||||||
|
namespace ServerOverall.Server.Updates.ClientToServer
|
||||||
|
{
|
||||||
|
public class UpdateInput :UpdateData
|
||||||
|
{
|
||||||
|
// public int IdEntity { get; set; }
|
||||||
|
public SerializableVector2 InputMovementDirection{get;set;}
|
||||||
|
public SerializableVector2 InputAttackDirection {get;set;}
|
||||||
|
|
||||||
|
public int PlayerId {get;set;}
|
||||||
|
public UpdateInput()
|
||||||
|
{
|
||||||
|
UpdateType = "UpdateInput";
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,14 @@
|
||||||
|
using System;
|
||||||
|
using ZoFo.GameCore.GameManagers.NetworkManager;
|
||||||
|
|
||||||
|
namespace ServerOverall.Server.Updates.ClientToServer;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// уведомляет сервер о том, что игрок взаимодействует
|
||||||
|
/// </summary>
|
||||||
|
public class UpdateInputInteraction : UpdateData
|
||||||
|
{
|
||||||
|
public UpdateInputInteraction() { UpdateType = "UpdateInputInteraction"; }
|
||||||
|
public int PlayerId { get; set; }
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,13 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ServerOverall.Server.Updates.ClientToServer
|
||||||
|
{
|
||||||
|
public class UpdatePlayerExit : UpdateData
|
||||||
|
{
|
||||||
|
public UpdatePlayerExit() { UpdateType = "UpdatePlayerExit"; }
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,10 @@
|
||||||
|
using System;
|
||||||
|
using ZoFo.GameCore.GameManagers.NetworkManager.Updates;
|
||||||
|
|
||||||
|
namespace ServerOverall.Server.Updates.ClientToServer;
|
||||||
|
|
||||||
|
public class UpdateInputShoot : UpdateData
|
||||||
|
{
|
||||||
|
public UpdateInputShoot() { UpdateType = "UpdateInputShoot"; }
|
||||||
|
public int PlayerId { get; set; }
|
||||||
|
}
|
16
ServerOverall/Server/Updates/Datagramm.cs
Normal file
16
ServerOverall/Server/Updates/Datagramm.cs
Normal file
|
@ -0,0 +1,16 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ServerOverall.Server.Updates
|
||||||
|
{
|
||||||
|
public class Datagramm
|
||||||
|
{
|
||||||
|
public int DatagrammId { get; set; }
|
||||||
|
public bool isImportant { get; set; }
|
||||||
|
public List<UpdateData> updateDatas { get; set; }
|
||||||
|
public int PlayerId { get; set; }
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,17 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ServerOverall.Server.Updates.ServerToClient
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Хранит новое сосотяние анимации
|
||||||
|
/// </summary>
|
||||||
|
public class UpdateAnimation : UpdateData
|
||||||
|
{
|
||||||
|
public UpdateAnimation() { UpdateType = "UpdateAnimation"; }
|
||||||
|
public string animationId { get; set; }
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,20 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using ZoFo.GameCore.GameManagers.NetworkManager.SerializableDTO;
|
||||||
|
|
||||||
|
namespace ServerOverall.Server.Updates.ServerToClient
|
||||||
|
{
|
||||||
|
public class UpdateCreatePlayer : UpdateData
|
||||||
|
{
|
||||||
|
public int PlayerId { get; set; }
|
||||||
|
public UpdateCreatePlayer()
|
||||||
|
{
|
||||||
|
isImportant = true;
|
||||||
|
UpdateType = "UpdateCreatePlayer";
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,16 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ServerOverall.Server.Updates.ServerToClient
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Обнивляет хп сущности
|
||||||
|
/// </summary>
|
||||||
|
public class UpdateEntityHealth : UpdateData
|
||||||
|
{
|
||||||
|
public UpdateEntityHealth() { UpdateType = "UpdateEntityHealth"; }
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,16 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ServerOverall.Server.Updates.ServerToClient
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Хранит полученый лут и уведомляет о конце игры
|
||||||
|
/// </summary>
|
||||||
|
public class UpdateGameEnded : UpdateData
|
||||||
|
{
|
||||||
|
public UpdateGameEnded() { UpdateType = "UpdateGameEnded"; }
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,16 @@
|
||||||
|
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
using ZoFo.GameCore.GameManagers.NetworkManager.SerializableDTO;
|
||||||
|
|
||||||
|
namespace ServerOverall.Server.Updates.ServerToClient
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Хранит новое сосотяние анимации
|
||||||
|
/// </summary>
|
||||||
|
public class UpdateGameObjectWithoutIdCreated : UpdateData
|
||||||
|
{
|
||||||
|
public UpdateGameObjectWithoutIdCreated() { UpdateType = "UpdateGameObjectWithoutIdCreated"; isImportant = true; }
|
||||||
|
public string GameObjectClassName { get; set; }
|
||||||
|
public SerializableVector2 position { get; set; }
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,24 @@
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using ZoFo.GameCore.GameManagers.NetworkManager.SerializableDTO;
|
||||||
|
|
||||||
|
namespace ServerOverall.Server.Updates.ServerToClient
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Хранит объект, который только отправили
|
||||||
|
/// </summary>
|
||||||
|
public class UpdateGameObjectCreated : UpdateData
|
||||||
|
{
|
||||||
|
public UpdateGameObjectCreated() { UpdateType = "UpdateGameObjectCreated"; isImportant = true; }
|
||||||
|
|
||||||
|
public string GameObjectType { get; set; }
|
||||||
|
|
||||||
|
public string GameObjectId { get; set; }
|
||||||
|
|
||||||
|
public SerializableVector2 position { get; set; }
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,17 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ServerOverall.Server.Updates.ServerToClient
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Хранит объект, который надо удлить
|
||||||
|
/// </summary>
|
||||||
|
public class UpdateGameObjectDeleted : UpdateData
|
||||||
|
{
|
||||||
|
public UpdateGameObjectDeleted() { UpdateType = "UpdateGameObjectDeleted"; isImportant = false; }
|
||||||
|
public string GameObjectType { get; set; }
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,18 @@
|
||||||
|
namespace ServerOverall.Server.Updates.ServerToClient;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// При попытке взаимодействия с объектом
|
||||||
|
/// отправляет пользователю разрешение на взаимодействие
|
||||||
|
/// TODO: Вероятно убрать(обсудить)
|
||||||
|
/// </summary>
|
||||||
|
public class UpdateInteraction : UpdateData
|
||||||
|
{
|
||||||
|
public UpdateInteraction() { UpdateType = "UpdateInteraction"; }
|
||||||
|
public UpdateInteraction(int id)
|
||||||
|
{
|
||||||
|
IdEntity = id;
|
||||||
|
}
|
||||||
|
|
||||||
|
public int IdEntity { get; set; }
|
||||||
|
public string UpdateType { get; set; }
|
||||||
|
}
|
|
@ -0,0 +1,14 @@
|
||||||
|
namespace ServerOverall.Server.Updates.ServerToClient;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// При изменении возможности повзаимодействовать с объектом
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="idEntity"></param>
|
||||||
|
/// <param name="isReady"></param>
|
||||||
|
public class UpdateInteractionReady(int idEntity, bool isReady)
|
||||||
|
: UpdateData
|
||||||
|
{
|
||||||
|
public int IdEntity { get; set; } = idEntity;
|
||||||
|
public string UpdateType { get; set; } = "UpdateInteractionReady";
|
||||||
|
public bool IsReady { get; set; } = isReady;
|
||||||
|
}
|
26
ServerOverall/Server/Updates/ServerToClient/UpdateLoot.cs
Normal file
26
ServerOverall/Server/Updates/ServerToClient/UpdateLoot.cs
Normal file
|
@ -0,0 +1,26 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ServerOverall.Server.Updates.ServerToClient
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Хранит лут
|
||||||
|
/// </summary>
|
||||||
|
public class UpdateLoot : UpdateData
|
||||||
|
{
|
||||||
|
public string lootName { get; set; }
|
||||||
|
public int quantity { get; set; }
|
||||||
|
public UpdateLoot() { UpdateType = "UpdateLoot"; isImportant = true; }
|
||||||
|
public UpdateLoot(string lootName, int quantity, int id)
|
||||||
|
{
|
||||||
|
UpdateType = "UpdateLoot";
|
||||||
|
this.lootName = lootName;
|
||||||
|
this.quantity = quantity;
|
||||||
|
IdEntity = id;
|
||||||
|
isImportant = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,18 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ServerOverall.Server.Updates.ServerToClient
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Хранит хп, радиацию
|
||||||
|
/// </summary>
|
||||||
|
public class UpdatePlayerParametrs : UpdateData
|
||||||
|
{
|
||||||
|
public UpdatePlayerParametrs() { UpdateType = "UpdatePlayerParametrs"; isImportant = true; }
|
||||||
|
public float radiatoin { get; set; }
|
||||||
|
public float health { get; set; }
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,21 @@
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using ZoFo.GameCore.GameManagers.NetworkManager.SerializableDTO;
|
||||||
|
using ZoFo.GameCore.GameObjects.Entities.LivingEntities;
|
||||||
|
|
||||||
|
namespace ServerOverall.Server.Updates.ServerToClient
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Хранит новую позицию
|
||||||
|
/// </summary>
|
||||||
|
public class UpdatePosition : UpdateData
|
||||||
|
{
|
||||||
|
public UpdatePosition() { UpdateType = "UpdatePosition"; }
|
||||||
|
|
||||||
|
public SerializableVector2 NewPosition { get; set; }
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,22 @@
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using ZoFo.GameCore.GameManagers.NetworkManager.SerializableDTO;
|
||||||
|
|
||||||
|
namespace ServerOverall.Server.Updates.ServerToClient
|
||||||
|
{
|
||||||
|
internal class UpdateStopObjectCreated : UpdateData
|
||||||
|
{
|
||||||
|
public UpdateStopObjectCreated() { UpdateType = "UpdateStopObjectCreated"; isImportant = true; }
|
||||||
|
public Texture2D TextureTile { get; set; }
|
||||||
|
public SerializableVector2 Position { get; set; }
|
||||||
|
public SerializablePoint Size { get; set; }
|
||||||
|
public SerializableRectangle sourceRectangle { get; set; }
|
||||||
|
public string tileSetName { get; set; }
|
||||||
|
public SerializableRectangle[] collisions { get; set; }
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,27 @@
|
||||||
|
using Microsoft.Xna.Framework;
|
||||||
|
using Microsoft.Xna.Framework.Graphics;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using ZoFo.GameCore.GameManagers.NetworkManager.SerializableDTO;
|
||||||
|
using ServerOverall.Server.Updates.ClientToServer;
|
||||||
|
|
||||||
|
namespace ServerOverall.Server.Updates.ServerToClient
|
||||||
|
{
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// При создании тайла
|
||||||
|
/// </summary>
|
||||||
|
public class UpdateTileCreated : UpdateData
|
||||||
|
{
|
||||||
|
public UpdateTileCreated() { UpdateType = "UpdateTileCreated"; isImportant = true; }
|
||||||
|
[JsonInclude]
|
||||||
|
public SerializableVector2 Position { get; set; }
|
||||||
|
public SerializablePoint Size { get; set; }
|
||||||
|
public SerializableRectangle sourceRectangle { get; set; }
|
||||||
|
public string tileSetName { get; set; }
|
||||||
|
}
|
||||||
|
}
|
43
ServerOverall/Server/Updates/UpdateData.cs
Normal file
43
ServerOverall/Server/Updates/UpdateData.cs
Normal file
|
@ -0,0 +1,43 @@
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Text.Json.Serialization;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using ServerOverall.Server.Updates.ServerToClient;
|
||||||
|
|
||||||
|
namespace ServerOverall.Server.Updates
|
||||||
|
{
|
||||||
|
[JsonDerivedType(typeof(UpdateAnimation))]
|
||||||
|
[JsonDerivedType(typeof(UpdateEntityHealth))]
|
||||||
|
[JsonDerivedType(typeof(UpdateGameEnded))]
|
||||||
|
[JsonDerivedType(typeof(UpdateGameObjectCreated))]
|
||||||
|
[JsonDerivedType(typeof(UpdateGameObjectDeleted))]
|
||||||
|
[JsonDerivedType(typeof(UpdateInteraction))]
|
||||||
|
[JsonDerivedType(typeof(UpdateInteractionReady))]
|
||||||
|
[JsonDerivedType(typeof(UpdateLoot))]
|
||||||
|
[JsonDerivedType(typeof(UpdateGameObjectWithoutIdCreated))]
|
||||||
|
[JsonDerivedType(typeof(UpdatePlayerParametrs))]
|
||||||
|
[JsonDerivedType(typeof(UpdatePosition))]
|
||||||
|
[JsonDerivedType(typeof(UpdateStopObjectCreated))]
|
||||||
|
[JsonDerivedType(typeof(UpdateTileCreated))]
|
||||||
|
[JsonDerivedType(typeof(UpdateCreatePlayer))]
|
||||||
|
|
||||||
|
public class UpdateData
|
||||||
|
{
|
||||||
|
public int IdEntity { get; set; } //Id объекта
|
||||||
|
public string UpdateType { get; set; } //тип обновления
|
||||||
|
public bool isImportant { get; set; }
|
||||||
|
|
||||||
|
public UpdateData()
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
public UpdateData(int idEntity)
|
||||||
|
{
|
||||||
|
this.IdEntity = idEntity;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
15
ServerOverall/ServerOverall.csproj
Normal file
15
ServerOverall/ServerOverall.csproj
Normal file
|
@ -0,0 +1,15 @@
|
||||||
|
<Project Sdk="Microsoft.NET.Sdk">
|
||||||
|
|
||||||
|
<PropertyGroup>
|
||||||
|
<OutputType>Exe</OutputType>
|
||||||
|
<TargetFramework>net8.0</TargetFramework>
|
||||||
|
<ImplicitUsings>enable</ImplicitUsings>
|
||||||
|
<Nullable>enable</Nullable>
|
||||||
|
</PropertyGroup>
|
||||||
|
|
||||||
|
<ItemGroup>
|
||||||
|
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.2.1105" />
|
||||||
|
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
|
||||||
|
</ItemGroup>
|
||||||
|
|
||||||
|
</Project>
|
14
ServerOverall1/App.config
Normal file
14
ServerOverall1/App.config
Normal file
|
@ -0,0 +1,14 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<configuration>
|
||||||
|
<startup>
|
||||||
|
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8" />
|
||||||
|
</startup>
|
||||||
|
<runtime>
|
||||||
|
<assemblyBinding xmlns="urn:schemas-microsoft-com:asm.v1">
|
||||||
|
<dependentAssembly>
|
||||||
|
<assemblyIdentity name="System.Runtime.CompilerServices.Unsafe" publicKeyToken="b03f5f7f11d50a3a" culture="neutral" />
|
||||||
|
<bindingRedirect oldVersion="0.0.0.0-6.0.0.0" newVersion="6.0.0.0" />
|
||||||
|
</dependentAssembly>
|
||||||
|
</assemblyBinding>
|
||||||
|
</runtime>
|
||||||
|
</configuration>
|
15
ServerOverall1/Program.cs
Normal file
15
ServerOverall1/Program.cs
Normal file
|
@ -0,0 +1,15 @@
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace ServerOverall
|
||||||
|
{
|
||||||
|
internal class Program
|
||||||
|
{
|
||||||
|
static void Main(string[] args)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
33
ServerOverall1/Properties/AssemblyInfo.cs
Normal file
33
ServerOverall1/Properties/AssemblyInfo.cs
Normal file
|
@ -0,0 +1,33 @@
|
||||||
|
using System.Reflection;
|
||||||
|
using System.Runtime.CompilerServices;
|
||||||
|
using System.Runtime.InteropServices;
|
||||||
|
|
||||||
|
// Общие сведения об этой сборке предоставляются следующим набором
|
||||||
|
// набора атрибутов. Измените значения этих атрибутов для изменения сведений,
|
||||||
|
// связанные с этой сборкой.
|
||||||
|
[assembly: AssemblyTitle("ServerOverall")]
|
||||||
|
[assembly: AssemblyDescription("")]
|
||||||
|
[assembly: AssemblyConfiguration("")]
|
||||||
|
[assembly: AssemblyCompany("")]
|
||||||
|
[assembly: AssemblyProduct("ServerOverall")]
|
||||||
|
[assembly: AssemblyCopyright("Copyright © 2024")]
|
||||||
|
[assembly: AssemblyTrademark("")]
|
||||||
|
[assembly: AssemblyCulture("")]
|
||||||
|
|
||||||
|
// Установка значения False для параметра ComVisible делает типы в этой сборке невидимыми
|
||||||
|
// для компонентов COM. Если необходимо обратиться к типу в этой сборке через
|
||||||
|
// из модели COM задайте для атрибута ComVisible этого типа значение true.
|
||||||
|
[assembly: ComVisible(false)]
|
||||||
|
|
||||||
|
// Следующий GUID представляет идентификатор typelib, если этот проект доступен из модели COM
|
||||||
|
[assembly: Guid("7a1873b0-1318-460a-aacd-f7ca1e78e5e0")]
|
||||||
|
|
||||||
|
// Сведения о версии сборки состоят из указанных ниже четырех значений:
|
||||||
|
//
|
||||||
|
// Основной номер версии
|
||||||
|
// Дополнительный номер версии
|
||||||
|
// Номер сборки
|
||||||
|
// Номер редакции
|
||||||
|
//
|
||||||
|
[assembly: AssemblyVersion("1.0.0.0")]
|
||||||
|
[assembly: AssemblyFileVersion("1.0.0.0")]
|
83
ServerOverall1/ServerOverall1.csproj
Normal file
83
ServerOverall1/ServerOverall1.csproj
Normal file
|
@ -0,0 +1,83 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||||
|
<PropertyGroup>
|
||||||
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||||
|
<ProjectGuid>{7A1873B0-1318-460A-AACD-F7CA1E78E5E0}</ProjectGuid>
|
||||||
|
<OutputType>Exe</OutputType>
|
||||||
|
<RootNamespace>ServerOverall</RootNamespace>
|
||||||
|
<AssemblyName>ServerOverall</AssemblyName>
|
||||||
|
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
|
||||||
|
<FileAlignment>512</FileAlignment>
|
||||||
|
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
|
||||||
|
<Deterministic>true</Deterministic>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||||
|
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||||
|
<DebugSymbols>true</DebugSymbols>
|
||||||
|
<DebugType>full</DebugType>
|
||||||
|
<Optimize>false</Optimize>
|
||||||
|
<OutputPath>bin\Debug\</OutputPath>
|
||||||
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||||
|
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||||
|
<DebugType>pdbonly</DebugType>
|
||||||
|
<Optimize>true</Optimize>
|
||||||
|
<OutputPath>bin\Release\</OutputPath>
|
||||||
|
<DefineConstants>TRACE</DefineConstants>
|
||||||
|
<ErrorReport>prompt</ErrorReport>
|
||||||
|
<WarningLevel>4</WarningLevel>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Reference Include="Microsoft.Bcl.AsyncInterfaces, Version=8.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
|
||||||
|
<HintPath>..\packages\Microsoft.Bcl.AsyncInterfaces.8.0.0\lib\net462\Microsoft.Bcl.AsyncInterfaces.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System" />
|
||||||
|
<Reference Include="System.Buffers, Version=4.0.3.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
|
||||||
|
<HintPath>..\packages\System.Buffers.4.5.1\lib\net461\System.Buffers.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Core" />
|
||||||
|
<Reference Include="System.Memory, Version=4.0.1.2, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
|
||||||
|
<HintPath>..\packages\System.Memory.4.5.5\lib\net461\System.Memory.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Numerics" />
|
||||||
|
<Reference Include="System.Numerics.Vectors, Version=4.1.4.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
|
||||||
|
<HintPath>..\packages\System.Numerics.Vectors.4.5.0\lib\net46\System.Numerics.Vectors.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Runtime.CompilerServices.Unsafe, Version=6.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a, processorArchitecture=MSIL">
|
||||||
|
<HintPath>..\packages\System.Runtime.CompilerServices.Unsafe.6.0.0\lib\net461\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Text.Encodings.Web, Version=8.0.0.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
|
||||||
|
<HintPath>..\packages\System.Text.Encodings.Web.8.0.0\lib\net462\System.Text.Encodings.Web.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Text.Json, Version=8.0.0.4, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
|
||||||
|
<HintPath>..\packages\System.Text.Json.8.0.4\lib\net462\System.Text.Json.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Threading.Tasks.Extensions, Version=4.2.0.1, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
|
||||||
|
<HintPath>..\packages\System.Threading.Tasks.Extensions.4.5.4\lib\net461\System.Threading.Tasks.Extensions.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.ValueTuple, Version=4.0.3.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
|
||||||
|
<HintPath>..\packages\System.ValueTuple.4.5.0\lib\net47\System.ValueTuple.dll</HintPath>
|
||||||
|
</Reference>
|
||||||
|
<Reference Include="System.Xml.Linq" />
|
||||||
|
<Reference Include="System.Data.DataSetExtensions" />
|
||||||
|
<Reference Include="Microsoft.CSharp" />
|
||||||
|
<Reference Include="System.Data" />
|
||||||
|
<Reference Include="System.Net.Http" />
|
||||||
|
<Reference Include="System.Xml" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<Compile Include="NetworkManager.cs" />
|
||||||
|
<Compile Include="Program.cs" />
|
||||||
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<None Include="App.config" />
|
||||||
|
<None Include="packages.config" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||||
|
</Project>
|
12
ServerOverall1/packages.config
Normal file
12
ServerOverall1/packages.config
Normal file
|
@ -0,0 +1,12 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<packages>
|
||||||
|
<package id="Microsoft.Bcl.AsyncInterfaces" version="8.0.0" targetFramework="net48" />
|
||||||
|
<package id="System.Buffers" version="4.5.1" targetFramework="net48" />
|
||||||
|
<package id="System.Memory" version="4.5.5" targetFramework="net48" />
|
||||||
|
<package id="System.Numerics.Vectors" version="4.5.0" targetFramework="net48" />
|
||||||
|
<package id="System.Runtime.CompilerServices.Unsafe" version="6.0.0" targetFramework="net48" />
|
||||||
|
<package id="System.Text.Encodings.Web" version="8.0.0" targetFramework="net48" />
|
||||||
|
<package id="System.Text.Json" version="8.0.4" targetFramework="net48" />
|
||||||
|
<package id="System.Threading.Tasks.Extensions" version="4.5.4" targetFramework="net48" />
|
||||||
|
<package id="System.ValueTuple" version="4.5.0" targetFramework="net48" />
|
||||||
|
</packages>
|
11
ZoFo.sln
11
ZoFo.sln
|
@ -9,7 +9,9 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "MonogameLibrary", "Monogame
|
||||||
EndProject
|
EndProject
|
||||||
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AnimationsFileCreator", "AnimationsFileCreator\AnimationsFileCreator.csproj", "{7B143D5C-5198-4ADE-9291-ECC924B78633}"
|
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AnimationsFileCreator", "AnimationsFileCreator\AnimationsFileCreator.csproj", "{7B143D5C-5198-4ADE-9291-ECC924B78633}"
|
||||||
EndProject
|
EndProject
|
||||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AnimatorFileCreatorAdvanced", "AnimatorFileCreatorAdvanced\AnimatorFileCreatorAdvanced.csproj", "{AAEC2150-3BBF-4B59-A22F-47B30CA6B34B}"
|
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "AnimatorFileCreatorAdvanced", "AnimatorFileCreatorAdvanced\AnimatorFileCreatorAdvanced.csproj", "{AAEC2150-3BBF-4B59-A22F-47B30CA6B34B}"
|
||||||
|
EndProject
|
||||||
|
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ServerOverall", "ServerOverall\ServerOverall.csproj", "{A97BE14F-A7F7-4272-9F24-FBC105AF0115}"
|
||||||
EndProject
|
EndProject
|
||||||
Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
|
@ -33,8 +35,15 @@ Global
|
||||||
{AAEC2150-3BBF-4B59-A22F-47B30CA6B34B}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
{AAEC2150-3BBF-4B59-A22F-47B30CA6B34B}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
{AAEC2150-3BBF-4B59-A22F-47B30CA6B34B}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
{AAEC2150-3BBF-4B59-A22F-47B30CA6B34B}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
{AAEC2150-3BBF-4B59-A22F-47B30CA6B34B}.Release|Any CPU.Build.0 = Release|Any CPU
|
{AAEC2150-3BBF-4B59-A22F-47B30CA6B34B}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
|
{A97BE14F-A7F7-4272-9F24-FBC105AF0115}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||||
|
{A97BE14F-A7F7-4272-9F24-FBC105AF0115}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||||
|
{A97BE14F-A7F7-4272-9F24-FBC105AF0115}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||||
|
{A97BE14F-A7F7-4272-9F24-FBC105AF0115}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
HideSolutionNode = FALSE
|
HideSolutionNode = FALSE
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
|
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||||
|
SolutionGuid = {BC970026-AE46-4703-8325-D065CFEE9756}
|
||||||
|
EndGlobalSection
|
||||||
EndGlobal
|
EndGlobal
|
||||||
|
|
Loading…
Add table
Reference in a new issue