updateAnimations
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122dada6ea
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7 changed files with 37 additions and 9 deletions
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@ -196,7 +196,6 @@
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#begin Textures/Animations/testAnimationExample.animation
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#begin Textures/Animations/testAnimationExample.animation
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/copy:Textures/Animations/testAnimationExample.animation
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/copy:Textures/Animations/testAnimationExample.animation
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<<<<<<< HEAD
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#begin Textures/Animations/zombie_attack.animation
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#begin Textures/Animations/zombie_attack.animation
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/copy:Textures/Animations/zombie_attack.animation
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/copy:Textures/Animations/zombie_attack.animation
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@ -212,8 +211,6 @@
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#begin Textures/Animations/zombie_walk.animation
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#begin Textures/Animations/zombie_walk.animation
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/copy:Textures/Animations/zombie_walk.animation
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/copy:Textures/Animations/zombie_walk.animation
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=======
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>>>>>>> 46c28524c7c601856e78b88316c9caa71da724d3
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#begin Textures/AnimationTextures/Character/hr-level1_idle.png
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#begin Textures/AnimationTextures/Character/hr-level1_idle.png
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/importer:TextureImporter
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/importer:TextureImporter
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/processor:TextureProcessor
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/processor:TextureProcessor
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@ -24,6 +24,7 @@ using ZoFo.GameCore.GUI;
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using ZoFo.GameCore.GameObjects.Entities.Interactables.Collectables;
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using ZoFo.GameCore.GameObjects.Entities.Interactables.Collectables;
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using ZoFo.GameCore.GameObjects.MapObjects.StopObjects;
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using ZoFo.GameCore.GameObjects.MapObjects.StopObjects;
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using ZoFo.GameCore.GameObjects.Entities.LivingEntities.Enemies;
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using ZoFo.GameCore.GameObjects.Entities.LivingEntities.Enemies;
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using ZoFo.GameCore.Graphics;
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namespace ZoFo.GameCore
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namespace ZoFo.GameCore
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{
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{
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public class Client
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public class Client
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@ -158,7 +159,13 @@ namespace ZoFo.GameCore
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var ent = FindEntityById(update.IdEntity);
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var ent = FindEntityById(update.IdEntity);
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ent.position = (update as UpdatePosition).NewPosition;
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ent.position = (update as UpdatePosition).NewPosition;
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DebugHUD.Instance.Log("newPosition " + ent.position);
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}
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else if (update is UpdateAnimation)
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{
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var ent = FindEntityById(update.IdEntity);
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((ent as Entity).graphicsComponent as AnimatedGraphicsComponent).StartAnimation((update as UpdateAnimation).animationId);
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DebugHUD.Instance.Log("new Animation " + ent.position);
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}
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}
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}
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}
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@ -12,5 +12,6 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient
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public class UpdateAnimation : UpdateData
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public class UpdateAnimation : UpdateData
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{
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{
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public UpdateAnimation() { UpdateType = "UpdateAnimation"; }
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public UpdateAnimation() { UpdateType = "UpdateAnimation"; }
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public string animationId { get; set; }
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}
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}
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}
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}
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@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.Text;
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using System.Text;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Graphics;
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using ZoFo.GameCore.GameManagers;
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using ZoFo.GameCore.GameManagers.CollisionManager;
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using ZoFo.GameCore.GameManagers.CollisionManager;
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namespace ZoFo.GameCore.GameObjects.Entities
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namespace ZoFo.GameCore.GameObjects.Entities
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@ -36,6 +37,17 @@ namespace ZoFo.GameCore.GameObjects.Entities
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Update();
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Update();
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base.UpdateLogic();
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base.UpdateLogic();
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}
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}
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public void StartAnimation(string animationId)
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{
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(graphicsComponent as Graphics.AnimatedGraphicsComponent).StartAnimation(animationId);
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AppManager.Instance.server.AddData(new GameManagers.NetworkManager.Updates.ServerToClient.UpdateAnimation()
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{
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animationId = animationId,
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IdEntity = Id
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});
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}
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}
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}
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}
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}
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@ -11,7 +11,7 @@ namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities.Enemies
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{
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{
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class Zombie : Enemy
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class Zombie : Enemy
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{
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{
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public override GraphicsComponent graphicsComponent { get; } = new AnimatedGraphicsComponent(new List<string> { "zombie_damaged" }, "zombie_damaged");
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public override GraphicsComponent graphicsComponent { get; } = new AnimatedGraphicsComponent(new List<string> { "zombie_damaged","zombie_walk","zombie_idle","zombie_attack","zombie_death" }, "zombie_walk");
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public Zombie(Vector2 position) : base(position)
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public Zombie(Vector2 position) : base(position)
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{
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{
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health = 5;
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health = 5;
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@ -26,7 +26,16 @@ namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities.Enemies
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AppManager.Instance.server.players[0].position - position
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AppManager.Instance.server.players[0].position - position
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);
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);
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velocity=new Vector2(duration.X * speed, duration.Y*speed);
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velocity=new Vector2(duration.X * speed, duration.Y*speed);
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if (Random.Shared.NextDouble() > 0.9)
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{
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StartAnimation("zombie_damaged");
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}
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if (Random.Shared.NextDouble() > 0.9)
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{
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StartAnimation("zombie_idle");
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}
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}
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}
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}
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}
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@ -40,6 +40,7 @@ public class Player : LivingEntity
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float t;
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float t;
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public void MovementLogic()
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public void MovementLogic()
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{
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{
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StartAnimation("player_look_down");//gslkjfsnblkjsdfnnlkjbn;zkcjnb;kkjnzx;cjkb;kzjxb;kSErgo
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//velocity.X = 3+(float)Math.Sin(t);
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//velocity.X = 3+(float)Math.Sin(t);
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t++;
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t++;
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if (InputPlayerRotation.X > 0.9)
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if (InputPlayerRotation.X > 0.9)
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@ -125,6 +125,7 @@ namespace ZoFo.GameCore.Graphics
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buildSourceRectangle();
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buildSourceRectangle();
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SetInterval();
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SetInterval();
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}
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}
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public void StopAnimation()
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public void StopAnimation()
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