RealizeSettings
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843f521a53
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bab199096e
3 changed files with 13 additions and 11 deletions
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@ -37,7 +37,7 @@ public class OptionsGUI : AbstractGUI
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{ rectangle = new Rectangle(width / 2, height / 3, width / 10, height / 20), indentation = 4, textureName = "Textures\\GUI\\Switch_backgrownd", MinValue = 0, MaxValue = 1 };
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{ rectangle = new Rectangle(width / 2, height / 3, width / 10, height / 20), indentation = 4, textureName = "Textures\\GUI\\Switch_backgrownd", MinValue = 0, MaxValue = 1 };
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slider_OverallVolume.SliderChanged += (newVal) =>
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slider_OverallVolume.SliderChanged += (newVal) =>
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{
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{
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AppManager.Instance.SettingsManager.SetMainVolume(newVal);
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};
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};
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Elements.Add(slider_OverallVolume);
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Elements.Add(slider_OverallVolume);
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@ -49,7 +49,7 @@ public class OptionsGUI : AbstractGUI
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{ rectangle = new Rectangle(width / 2, height / 3 + (height / 20 + height / 40) * 1, width / 10, height / 20), indentation = 4, textureName = "Textures\\GUI\\Switch_backgrownd", MinValue = 0, MaxValue = 1 };
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{ rectangle = new Rectangle(width / 2, height / 3 + (height / 20 + height / 40) * 1, width / 10, height / 20), indentation = 4, textureName = "Textures\\GUI\\Switch_backgrownd", MinValue = 0, MaxValue = 1 };
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slider_MusicVolume.SliderChanged += (newVal) =>
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slider_MusicVolume.SliderChanged += (newVal) =>
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{
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{
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AppManager.Instance.SettingsManager.SetMusicVolume(newVal);
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};
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};
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Elements.Add(slider_MusicVolume);
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Elements.Add(slider_MusicVolume);
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@ -62,7 +62,7 @@ public class OptionsGUI : AbstractGUI
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{ rectangle = new Rectangle(width / 2, height / 3 + (height / 20 + height / 40) * 2, width / 10, height / 20), indentation = 4, textureName = "Textures\\GUI\\Switch_backgrownd", MinValue = 0, MaxValue = 1 };
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{ rectangle = new Rectangle(width / 2, height / 3 + (height / 20 + height / 40) * 2, width / 10, height / 20), indentation = 4, textureName = "Textures\\GUI\\Switch_backgrownd", MinValue = 0, MaxValue = 1 };
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slider_EffectsVolume.SliderChanged += (newVal) =>
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slider_EffectsVolume.SliderChanged += (newVal) =>
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{
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{
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AppManager.Instance.SettingsManager.SetSoundEffectsVolume(newVal);
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};
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};
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Elements.Add(slider_EffectsVolume);
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Elements.Add(slider_EffectsVolume);
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@ -82,7 +82,7 @@ public class OptionsGUI : AbstractGUI
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var button_FullScreen = new CheckBox(Manager) { rectangle = new Rectangle(width / 2, height / 3 + (height / 20 + height / 40) * 4, width / 40, width / 40) };
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var button_FullScreen = new CheckBox(Manager) { rectangle = new Rectangle(width / 2, height / 3 + (height / 20 + height / 40) * 4, width / 40, width / 40) };
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button_FullScreen.Checked += (newCheckState) =>
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button_FullScreen.Checked += (newCheckState) =>
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{
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{
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AppManager.Instance.SettingsManager.SetIsFullScreen(newCheckState);
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};
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};
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Elements.Add(button_FullScreen);
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Elements.Add(button_FullScreen);
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@ -36,6 +36,7 @@ namespace ZoFo.GameCore.GameManagers
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public InputManager InputManager;
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public InputManager InputManager;
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public ItemManager.ItemManager ItemManager;
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public ItemManager.ItemManager ItemManager;
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public SettingsManager SettingsManager;
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public AnimationBuilder animationBuilder{get;set; }
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public AnimationBuilder animationBuilder{get;set; }
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@ -53,8 +54,9 @@ namespace ZoFo.GameCore.GameManagers
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Instance = this;
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Instance = this;
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InputManager = new InputManager();
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InputManager = new InputManager();
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SettingsManager = new SettingsManager();
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SettingsManager.LoadSettings();
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currentGUI = new MainMenuGUI();
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currentGUI = new MainMenuGUI();
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debugHud = new DebugHUD();
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debugHud = new DebugHUD();
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@ -42,7 +42,7 @@ namespace ZoFo.GameCore.GameManagers
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public void StartAmbientSound(string soundName) // запустить звук у которого нет позиции
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public void StartAmbientSound(string soundName) // запустить звук у которого нет позиции
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{
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{
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var sound = new Sound(Sounds[soundName].CreateInstance(), Vector2.One, true);
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var sound = new Sound(Sounds[soundName].CreateInstance(), Vector2.One, true);
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// ждать пока настройки появятся sound.SoundEffect.Volume = sound.baseVolume * AppManager.Instance.SettingsManager.MusicVolume * AppManager.Instance.SettingsManager.MainVolume;
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sound.SoundEffect.Volume = sound.baseVolume * AppManager.Instance.SettingsManager.MusicVolume * AppManager.Instance.SettingsManager.MainVolume;
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sound.SoundEffect.IsLooped = false;
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sound.SoundEffect.IsLooped = false;
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sound.SoundEffect.Play();
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sound.SoundEffect.Play();
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@ -57,7 +57,7 @@ namespace ZoFo.GameCore.GameManagers
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{
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{
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var sound = new Sound(Sounds[soundName].CreateInstance(), soundPos, false) { baseVolume = baseVolume, basePich = pitch };
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var sound = new Sound(Sounds[soundName].CreateInstance(), soundPos, false) { baseVolume = baseVolume, basePich = pitch };
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sound.SoundEffect.IsLooped = false;
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sound.SoundEffect.IsLooped = false;
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//ждать пока настройки появятся sound.SoundEffect.Volume = sound.baseVolume * AppManager.Instance.SettingsManager.SoundEffectsVolume * AppManager.Instance.SettingsManager.MainVolume;
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sound.SoundEffect.Volume = sound.baseVolume * AppManager.Instance.SettingsManager.SoundEffectsVolume * AppManager.Instance.SettingsManager.MainVolume;
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sound.SoundEffect.Pitch = pitch;
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sound.SoundEffect.Pitch = pitch;
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sound.SoundEffect.Play();
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sound.SoundEffect.Play();
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PlayingSounds.Add(sound);
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PlayingSounds.Add(sound);
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@ -78,7 +78,7 @@ namespace ZoFo.GameCore.GameManagers
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{
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{
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for (int i = 0; i < PlayingSounds.Count; i++)
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for (int i = 0; i < PlayingSounds.Count; i++)
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{
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{
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//PlayingSounds[i].UpdateVolume(Vector2.Zero);
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PlayingSounds[i].UpdateVolume(Vector2.Zero);
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if (PlayingSounds[i].SoundEffect.State == SoundState.Stopped)
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if (PlayingSounds[i].SoundEffect.State == SoundState.Stopped)
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{
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{
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PlayingSounds.Remove(PlayingSounds[i]);
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PlayingSounds.Remove(PlayingSounds[i]);
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@ -114,14 +114,14 @@ namespace ZoFo.GameCore.GameManagers
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SoundEffect = soundEffect;
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SoundEffect = soundEffect;
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Position = position;
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Position = position;
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}
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}
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/*/public void UpdateVolume(Vector2 playerPos)
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public void UpdateVolume(Vector2 playerPos)
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{
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{
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if (isAmbient)
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if (isAmbient)
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SoundEffect.Volume = baseVolume * AppManager.Instance.SettingsManager.MusicVolume * AppManager.Instance.SettingsManager.MainVolume;
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SoundEffect.Volume = baseVolume * AppManager.Instance.SettingsManager.MusicVolume * AppManager.Instance.SettingsManager.MainVolume;
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else
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else
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SoundEffect.Volume = baseVolume * AppManager.Instance.SettingsManager.SoundEffectsVolume * AppManager.Instance.SettingsManager.MainVolume;// * (float)Math.Clamp(1 - GetDistanceVol(playerPos),0,1);
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SoundEffect.Volume = baseVolume * AppManager.Instance.SettingsManager.SoundEffectsVolume * AppManager.Instance.SettingsManager.MainVolume;// * (float)Math.Clamp(1 - GetDistanceVol(playerPos),0,1);
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}/*/
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}
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public double GetDistanceVol(Vector2 playerPos) // получение дистанции до объедка от игрока
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public double GetDistanceVol(Vector2 playerPos) // получение дистанции до объедка от игрока
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{
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{
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