Merge branch 'Development' into UpdateSettings

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Kaktus200020 2024-08-16 16:46:08 +03:00 committed by GitHub
commit bafd19b78e
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46 changed files with 1214 additions and 233 deletions

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@ -89,9 +89,9 @@ namespace MonogameLibrary.UI.Elements
if (hoverState == HoverState.None)
{
if (isSelected == IsSelected.Selected)
_spriteBatch.Draw(texture, rectangle, new Color(220, 220, 220));
_spriteBatch.Draw(texture, rectangle, new Color(211, 211, 211));
else
_spriteBatch.Draw(texture, rectangle, new Color(245, 245, 245));
_spriteBatch.Draw(texture, rectangle, Color.White);
}
else if (hoverState == HoverState.Hovering)
_spriteBatch.Draw(texture, rectangle, new Color(211, 211, 211));

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@ -83,6 +83,56 @@
/build:sounds/Zombi stoit.wav
#begin Textures/GUI/checkboxs_off.png
#begin Textures/GUI/background/base.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/GUI/background/base.png
#begin Textures/GUI/background/join.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/GUI/background/join.png
#begin Textures/GUI/background/selectMode.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/GUI/background/selectMode.png
#begin Textures/GUI/background/waiting.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/GUI/background/waiting.png
#begin Textures/GUI/checkboxs_off-on.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255

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@ -7,12 +7,16 @@ using ZoFo.GameCore.GameManagers.NetworkManager.Updates;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using ZoFo.GameCore.GameObjects;
using ZoFo.GameCore.GameObjects.MapObjects;
namespace ZoFo.GameCore
{
public class Client
{
ClientNetworkManager networkManager;
public bool IsConnected { get { return networkManager.IsConnected; } }
public Client()
{
networkManager = new ClientNetworkManager();
@ -20,23 +24,32 @@ namespace ZoFo.GameCore
}
public void OnDataSend(string data)
{
{
List<IUpdateData> updateDatas = JsonSerializer.Deserialize<List<IUpdateData>>(data);
// тут будет switch
foreach (var item in updateDatas)
{
/* switch (item.UpdateType) Здесь нужно отлавливать и регистрировать
{
case "Tile":
MapObject map = new MapObject();
break;
}*/
}
}
public void GameEndedUnexpectedly(){ }
public void JoinRoom(){ }
public void JoinYourself(){ }
public void GameEndedUnexpectedly() { }
public void JoinRoom(string ip)
{
networkManager.JoinRoom(ip);
}
public void JoinYourself() { networkManager.JoinYourself(); }
internal void Update(GameTime gameTime)
{
{
}
internal void Draw(SpriteBatch spriteBatch)
{
{
}
}
}

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@ -2,6 +2,7 @@
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading;
using System.Xml;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
@ -20,15 +21,15 @@ public class MainMenuGUI : AbstractGUI
{
int width = AppManager.Instance.CurentScreenResolution.X;
int height = AppManager.Instance.CurentScreenResolution.Y;
menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, width, height), mainColor = Color.White, textureName = "Textures\\GUI\\MenuBackground" };
Elements.Add(menuBackground);
menuBackground.LoadTexture(AppManager.Instance.Content);
Elements.Add(new Label(Manager) { rectangle = new Rectangle(width / 2 - (int)(width / 8), height / 5, (int)(width / 4), (int)(height / 20)), text = "ZoFo", fontColor = Color.White, mainColor = Color.Transparent, scale = 0.9f, fontName = "Fonts\\Font"});
Button playButton = new Button(Manager)
Elements.Add(new Label(Manager) { rectangle = new Rectangle(width / 2 - (int)(width / 8), height / 5, (int)(width / 4), (int)(height / 20)), text = "ZoFo", fontColor = Color.White, mainColor = Color.Transparent, scale = 0.9f, fontName = "Fonts\\Font" });
Button playButton = new Button(Manager)
{
rectangle = new Rectangle(width / 2 - (int)(width / 10), height / 3 + height / 20 + height / 40, (int)(width / 5), (int)(height / 20)),
text = "Play",
@ -37,12 +38,12 @@ public class MainMenuGUI : AbstractGUI
mainColor = Color.Gray,
fontName = "Fonts\\Font"
};
playButton.LeftButtonPressed += () =>
playButton.LeftButtonPressed += () =>
{
AppManager.Instance.SetGUI(new SelectModeMenu());
};
Elements.Add(playButton);
Button optionButton = new Button(Manager)
Button optionButton = new Button(Manager)
{
rectangle = new Rectangle(width / 2 - (int)(width / 10), height / 3 + (height / 20 + height / 40) * 2, (int)(width / 5), (int)(height / 20)),
text = "Options",
@ -51,12 +52,12 @@ public class MainMenuGUI : AbstractGUI
mainColor = Color.Gray,
fontName = "Fonts\\Font"
};
optionButton.LeftButtonPressed += () =>
optionButton.LeftButtonPressed += () =>
{
AppManager.Instance.SetGUI(new OptionsGUI());
};
Elements.Add(optionButton);
Button exitButton = new Button(Manager)
Button exitButton = new Button(Manager)
{
rectangle = new Rectangle(width / 2 - (int)(width / 10), height / 3 + (height / 20 + height / 40) * 3, (int)(width / 5), (int)(height / 20)),
text = "Exit",
@ -65,15 +66,14 @@ public class MainMenuGUI : AbstractGUI
mainColor = Color.Gray,
fontName = "Fonts\\Font"
};
exitButton.LeftButtonPressed += () =>
exitButton.LeftButtonPressed += () =>
{
AppManager.Instance.Exit();
};
Elements.Add(exitButton);
}
}
public override void Update(GameTime gameTime)
{
base.Update(gameTime);

View file

@ -9,19 +9,85 @@ using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using MonogameLibrary.UI.Base;
using MonogameLibrary.UI.Elements;
using ZoFo.GameCore.GameManagers;
namespace ZoFo.GameCore.GUI;
public class SelectModeMenu : AbstractGUI
{
private DrawableUIElement menuBackground;
protected override void CreateUI()
{
// int width = AppManager.Instance.inGameHUDHelperResolution.X;
// int height = AppManager.Instance.inGameHUDHelperResolution.Y;
int width = AppManager.Instance.CurentScreenResolution.X;
int height = AppManager.Instance.CurentScreenResolution.Y;
menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, width, height), mainColor = Color.White, textureName = "Textures\\GUI\\background\\selectMode" };
Elements.Add(menuBackground);
menuBackground.LoadTexture(AppManager.Instance.Content);
Elements.Add(new Label(Manager) { rectangle = new Rectangle(width / 2 - (int)(width / 8), height / 6, (int)(width / 4), (int)(height / 20)), text = "Select mode", fontColor = Color.White, mainColor = Color.Transparent, scale = 0.9f, fontName = "Fonts\\Font"});
Button singleButton = new Button(Manager)
{
rectangle = new Rectangle(width / 4 - (width / 7) / 2, height / 2, (int)(width / 7), (int)(height / 20)),
text = "singleplayer",
scale = 0.3f,
fontColor = Color.White,
mainColor = Color.Gray,
fontName = "Fonts\\Font"
};
singleButton.LeftButtonPressed += () =>
{
// single
Server server = new Server(); //Server Logic SinglePlayer
Client client = new Client();
server.CreateRoom(1);
client.JoinYourself();
AppManager.Instance.SetServer(server);
AppManager.Instance.SetClient(client);
AppManager.Instance.ChangeState(GameState.HostPlaying);
string key = client.IsConnected.ToString();
AppManager.Instance.debugHud.Set(key,"SinglePlayer");
// ваш код здесь
};
Elements.Add(singleButton);
Button optionButton = new Button(Manager)
{
rectangle = new Rectangle(width / 2 + width / 4 - (width / 7) / 2, height / 2, (int)(width / 7), (int)(height / 20)),
text = "multiplayer",
scale = 0.3f,
fontColor = Color.White,
mainColor = Color.Gray,
fontName = "Fonts\\Font"
};
optionButton.LeftButtonPressed += () =>
{
AppManager.Instance.SetGUI(new SelectingServerGUI());
// multi
Server server = new Server(); //Server Logic MultiPlayer
Client client = new Client();
server.CreateRoom(5);
client.JoinRoom("127.0.0.1"); //указать айпишник
AppManager.Instance.SetServer(server);
AppManager.Instance.SetClient(client);
string key = client.IsConnected.ToString();
AppManager.Instance.debugHud.Set(key, "MultiPlayer");
// ваш код здесь
};
Elements.Add(optionButton);
Button bTExit = new Button(Manager)
{ fontName = "Fonts\\Font3", scale = 0.4f, text = "<-", fontColor = Color.Black, mainColor = Color.Transparent, rectangle = new Rectangle(width / 30, height / 30, width / 40, width / 40), textureName = "Textures\\GUI\\checkboxs_off"};
Elements.Add(bTExit);
bTExit.LeftButtonPressed += () =>
{
AppManager.Instance.SetGUI(new MainMenuGUI());
};
}
public override void Update(GameTime gameTime)
{
base.Update(gameTime);
}
}

View file

@ -9,19 +9,94 @@ using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using MonogameLibrary.UI.Base;
using MonogameLibrary.UI.Elements;
using ZoFo.GameCore.GameManagers;
namespace ZoFo.GameCore.GUI;
public class SelectingServerGUI : AbstractGUI
{
private DrawableUIElement menuBackground;
protected override void CreateUI()
{
// int width = AppManager.Instance.inGameHUDHelperResolution.X;
// int height = AppManager.Instance.inGameHUDHelperResolution.Y;
int width = AppManager.Instance.CurentScreenResolution.X;
int height = AppManager.Instance.CurentScreenResolution.Y;
menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, width, height), mainColor = Color.White, textureName = "Textures\\GUI\\background\\join" };
Elements.Add(menuBackground);
menuBackground.LoadTexture(AppManager.Instance.Content);
Elements.Add(new Label(Manager) { rectangle = new Rectangle(width / 2 - (int)(width / 8), height / 7, (int)(width / 4), (int)(height / 20)), text = "Select server", fontColor = Color.White, mainColor = Color.Transparent, scale = 0.9f, fontName = "Fonts\\Font"});
TextBox ipBox = new TextBox(Manager)
{
rectangle = new Rectangle(width / 4 - (width / 4) / 2, height / 4, (int)(width / 4), (int)(height / 20)),
text = "ip",
scale = 0.2f,
fontColor = Color.White,
mainColor = Color.Gray,
textAligment = MonogameLibrary.UI.Enums.TextAligment.Left,
fontName = "Fonts\\Font"
};
ipBox.TextChanged += input => {
if (input == "ip")
{
ipBox.text = ""; ipBox.fontColor = Color.White;
}
};
ipBox.StopChanging += input => {
if (input.Length == 0)
{
ipBox.fontColor = Color.White;
ipBox.text = "ip";
}
};
Elements.Add(ipBox);
Button joinButton = new Button(Manager)
{
rectangle = new Rectangle(width / 4 + (width / 4) / 2, height / 4, (int)(width / 15), (int)(height / 20)),
text = "Join",
scale = 0.3f,
fontColor = Color.White,
mainColor = Color.Gray,
fontName = "Fonts\\Font"
};
joinButton.LeftButtonPressed += () =>
{
AppManager.Instance.SetGUI(new WaitingForPlayersGUI(false));
// join
// ваш код здесь
};
Elements.Add(joinButton);
Button hostButton = new Button(Manager)
{
rectangle = new Rectangle(width / 4 + (width / 4) / 2 + (width / 15), height / 4, (int)(width / 15), (int)(height / 20)),
text = "Host",
scale = 0.3f,
fontColor = Color.White,
mainColor = Color.Gray,
fontName = "Fonts\\Font"
};
hostButton.LeftButtonPressed += () =>
{
AppManager.Instance.SetGUI(new WaitingForPlayersGUI(true));
// host
// ваш код здесь
};
Elements.Add(hostButton);
Button bTExit = new Button(Manager)
{ fontName = "Fonts\\Font3", scale = 0.4f, text = "<-", fontColor = Color.Black, mainColor = Color.Transparent, rectangle = new Rectangle(width / 30, height / 30, width / 40, width / 40), textureName = "Textures\\GUI\\checkboxs_off"};
Elements.Add(bTExit);
bTExit.LeftButtonPressed += () =>
{
AppManager.Instance.SetGUI(new SelectModeMenu());
};
}
public override void Update(GameTime gameTime)
{
base.Update(gameTime);
}
}

View file

@ -9,19 +9,61 @@ using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using MonogameLibrary.UI.Base;
using MonogameLibrary.UI.Elements;
using ZoFo.GameCore.GameManagers;
namespace ZoFo.GameCore.GUI;
public class WaitingForPlayersGUI : AbstractGUI
{
private DrawableUIElement menuBackground;
private bool isHost;
public WaitingForPlayersGUI(bool isHost)
{
this.isHost = isHost;
}
protected override void CreateUI()
{
// int width = AppManager.Instance.inGameHUDHelperResolution.X;
// int height = AppManager.Instance.inGameHUDHelperResolution.Y;
int width = AppManager.Instance.CurentScreenResolution.X;
int height = AppManager.Instance.CurentScreenResolution.Y;
menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, width, height), mainColor = Color.White, textureName = "Textures\\GUI\\background\\Waiting" };
Elements.Add(menuBackground);
menuBackground.LoadTexture(AppManager.Instance.Content);
Elements.Add(new Label(Manager) { rectangle = new Rectangle(width / 2 - (int)(width / 8), height / 7, (int)(width / 4), (int)(height / 20)), text = "Waiting", fontColor = Color.White, mainColor = Color.Transparent, scale = 0.9f, fontName = "Fonts\\Font"});
if (isHost)
{
Button startButton = new Button(Manager)
{
rectangle = new Rectangle(width / 2 - (width / 15) / 2, height / 2 + height / 4, (int)(width / 15), (int)(height / 20)),
text = "Start",
scale = 0.3f,
fontColor = Color.White,
mainColor = Color.Gray,
fontName = "Fonts\\Font"
};
startButton.LeftButtonPressed += () =>
{
// start
// ваш код здесь
};
Elements.Add(startButton);
}
Button bTExit = new Button(Manager)
{ fontName = "Fonts\\Font3", scale = 0.4f, text = "<-", fontColor = Color.Black, mainColor = Color.Transparent, rectangle = new Rectangle(width / 30, height / 30, width / 40, width / 40), textureName = "Textures\\GUI\\checkboxs_off"};
Elements.Add(bTExit);
bTExit.LeftButtonPressed += () =>
{
AppManager.Instance.SetGUI(new SelectingServerGUI());
};
}
public override void Update(GameTime gameTime)
{
base.Update(gameTime);
}
}

View file

@ -20,9 +20,9 @@ namespace ZoFo.GameCore.GameManagers
{
private GraphicsDeviceManager _graphics;
private SpriteBatch _spriteBatch;
public static AppManager Instance { get; private set; }
public GameState gamestate;
public AbstractGUI currentGUI;
@ -31,15 +31,15 @@ namespace ZoFo.GameCore.GameManagers
public Client client;
public Server server;
#region Managers
public InputManager InputManager;
public ItemManager.ItemManager ItemManager;
public SettingsManager SettingsManager;
public SoundManager SoundManager;
public AnimationBuilder animationBuilder{get;set; }
public AnimationBuilder animationBuilder { get; set; }
#endregion
@ -47,9 +47,9 @@ namespace ZoFo.GameCore.GameManagers
{
_graphics = new GraphicsDeviceManager(this);
SetResolution(CurentScreenResolution.X, CurentScreenResolution.Y);
FulscrreenSwitch();
// FulscrreenSwitch();
Content.RootDirectory = "Content";
IsMouseVisible = true;
@ -70,9 +70,7 @@ namespace ZoFo.GameCore.GameManagers
protected override void Initialize()
{
currentGUI.Initialize();
debugHud.Initialize();
debugHud.Initialize();
base.Initialize();
@ -93,9 +91,9 @@ namespace ZoFo.GameCore.GameManagers
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed ||
Keyboard.GetState().IsKeyDown(Keys.Escape))
Exit();
debugHud.Set("key", "value");
InputManager.Update();
currentGUI.Update(gameTime);
switch (gamestate)
@ -120,15 +118,13 @@ namespace ZoFo.GameCore.GameManagers
{
GraphicsDevice.Clear(Color.CornflowerBlue);
currentGUI.Draw(_spriteBatch);
debugHud.Draw(_spriteBatch);
switch (gamestate)
{
case GameState.ClientPlaying:
case GameState.HostPlaying:
client.Draw(_spriteBatch);
client.Draw(_spriteBatch);
break;
case GameState.NotPlaying:
default:
@ -143,7 +139,7 @@ namespace ZoFo.GameCore.GameManagers
}
public void SetGUI(AbstractGUI gui)
{
currentGUI = gui;
currentGUI = gui;
currentGUI.Initialize();
currentGUI.LoadContent();
@ -165,5 +161,8 @@ namespace ZoFo.GameCore.GameManagers
{
_graphics.IsFullScreen = !_graphics.IsFullScreen;
}
public void SetServer(Server server) { this.server = server; }
public void SetClient(Client client) { this.client = client; }
}
}

View file

@ -3,63 +3,59 @@ using Microsoft.Xna.Framework.Input;
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Formats.Tar;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ZoFo.GameCore.GameManagers
{
public enum ScopeState { Up, Middle, Down }
public enum ControlsState { Gamepad, Keyboard }
public enum ScopeState { Left, Right, Straight, Back, StraightLeft, StraightRight, BackLeft, BackRight }
public class InputManager
{
public delegate void Delegat();
public event Delegat MovEventJump;
public event Delegat MovEventDown;
public event Delegat ShootEvent;
public event Delegat ShootEvent; // событие удара(когда нажат X, событие срабатывает)
public event Delegat OnInteract; // событие взаимодействия с collectable(например, лутом)
//с помощью кнопки E.
public event Delegat TalkEvent;
Vector2 vectorMovementDirection;
ScopeState scopeState; // Положение оружия. Up, Middle, Down.
ControlsState controlsState;
private bool _overrideControls = false;
ScopeState currentScopeState; // Положение оружия. Left, Right, Straight, Back, StraightLeft, StraightRight, BackLeft, BackRight.
private bool _cheatsEnabled = false;
public bool InvincibilityCheat { get; private set; } = false;
public bool CollisionsCheat { get; private set; } = false;
public bool InfiniteAmmoCheat { get; private set; } = false;
private bool isJumpDown; // Блокирует физическое нажатие прыжка и спуска
private bool isShoot;
private bool isInteract;
private KeyboardState lastKeyboardState;
private GamePadState lastGamePadState;
public Vector2 VectorMovementDirection { get => vectorMovementDirection; }
public ScopeState ScopeState { get => scopeState; }
public ScopeState ScopeState { get => currentScopeState; }
public string currentControlsState;
public ScopeState CurrentScopeState { get => currentScopeState; } // получить текущее состояние
public InputManager()
{
this.isJumpDown = false;
this.isShoot = false;
scopeState = ScopeState.Middle;
controlsState = ControlsState.Keyboard;
currentScopeState = ScopeState.Straight;
vectorMovementDirection = new Vector2(0, 0);
}
public void Update()
{
if (_cheatsEnabled)
{
//AppManager.Instance.DebugHUD.Set("cheats", _cheatsEnabled.ToString());
//AppManager.Instance.DebugHUD.Set("invincible", InvincibilityCheat.ToString());
//AppManager.Instance.DebugHUD.Set("infinite ammo", InfiniteAmmoCheat.ToString()); //TODO
AppManager.Instance.debugHud.Set("cheats", _cheatsEnabled.ToString());
AppManager.Instance.debugHud.Set("invincible", InvincibilityCheat.ToString());
AppManager.Instance.debugHud.Set("infinite ammo", InfiniteAmmoCheat.ToString()); //TODO
}
#region Работа с GamePad
if (_overrideControls ? controlsState == ControlsState.Gamepad : GamePad.GetState(0).IsConnected)
{
controlsState = ControlsState.Gamepad;
#region Обработка гейм-пада. Задает Vector2 vectorMovementDirection являющийся вектором отклонения левого стика.
GamePadState gamePadState = GamePad.GetState(0);
vectorMovementDirection = gamePadState.ThumbSticks.Left;
@ -78,56 +74,57 @@ namespace ZoFo.GameCore.GameManagers
}
#endregion // Cheats
#region Обработка нажатия прыжка и спуска. Вызывает события MovEvent.
if (vectorMovementDirection.Y < -0.2 && gamePadState.Buttons.A == ButtonState.Pressed && !isJumpDown)
{
isJumpDown = true;
MovEventDown?.Invoke();
Debug.WriteLine("Спуск");
}
else if (gamePadState.Buttons.A == ButtonState.Pressed && lastGamePadState.Buttons.A == ButtonState.Released)
{
MovEventJump?.Invoke();
Debug.WriteLine("Прыжок");
}
#endregion
#region Обработка положения оружия. Задает значение полю scopeState.
if (vectorMovementDirection.Y >= 0.7)
if (vectorMovementDirection.Y >= 0.6)
{
scopeState = ScopeState.Up;
currentScopeState = ScopeState.Straight;
}
else if (vectorMovementDirection.Y <= -0.7 && !isJumpDown)
else if(vectorMovementDirection.Y <= 0.6)
{
scopeState = ScopeState.Down;
currentScopeState = ScopeState.Back;
}
else
else if(vectorMovementDirection.X >= 0.6)
{
scopeState = ScopeState.Middle;
currentScopeState = ScopeState.Right;
}
else if(vectorMovementDirection.X <= 0.6)
{
currentScopeState = ScopeState.Left;
}
else if(vectorMovementDirection.Y >= 0.6 && vectorMovementDirection.X >= 0.6)
{
currentScopeState = ScopeState.StraightRight;
}
else if(vectorMovementDirection.Y >= 0.6 && vectorMovementDirection.X <= 0.6)
{
currentScopeState = ScopeState.StraightLeft;
}
else if(vectorMovementDirection.Y <= 0.6 && vectorMovementDirection.X >= 0.6)
{
currentScopeState = ScopeState.BackRight;
}
else if(vectorMovementDirection.Y <= 0.6 && vectorMovementDirection.X <= 0.6)
{
currentScopeState = ScopeState.BackLeft;
}
#endregion
#region Обработка нажатия выстрела. Вызывает событие ShootEvent
if (gamePadState.Buttons.X == ButtonState.Pressed && !isJumpDown && !isShoot)
if (gamePadState.Buttons.X == ButtonState.Pressed && !isShoot)
{
isShoot = true;
ShootEvent?.Invoke();
Debug.WriteLine("Выстрел");
}
else if (gamePadState.Buttons.X == ButtonState.Released && !isJumpDown)
else if (gamePadState.Buttons.X == ButtonState.Released)
{
isShoot = false;
}
#endregion
lastGamePadState = gamePadState;
}
#endregion
#region Работа с KeyBoard
else
{
controlsState = ControlsState.Keyboard;
#region Состояние клавиатуры
KeyboardState keyBoardState = Keyboard.GetState(); // Состояние клавиатуры
#endregion
@ -154,76 +151,73 @@ namespace ZoFo.GameCore.GameManagers
}
#endregion // Cheats
#region Обработка движения вправо-влево. Меняет у вектора vectorMovementDirection значение X на -1/0/1.
if (keyBoardState.IsKeyDown(Keys.Left))
#region Обработка состояния объекта. Задает значение полю scopeState.
if (keyBoardState.IsKeyDown(Keys.Up) || keyBoardState.IsKeyDown(Keys.W))
{
vectorMovementDirection.X = -1;
currentScopeState = ScopeState.Straight;
}
else if (keyBoardState.IsKeyDown(Keys.Right))
else if (keyBoardState.IsKeyDown(Keys.Down) || keyBoardState.IsKeyDown(Keys.S))
{
vectorMovementDirection.X = 1;
currentScopeState = ScopeState.Back;
}
else
else if(keyBoardState.IsKeyDown(Keys.Left) || keyBoardState.IsKeyDown(Keys.A))
{
vectorMovementDirection.X = 0;
currentScopeState = ScopeState.Left;
}
#endregion
#region Обработка прыжка и спуска. Вызываются события MovEvent.
if (keyBoardState.IsKeyDown(Keys.LeftShift) && !isJumpDown && keyBoardState.IsKeyDown(Keys.Down))
else if(keyBoardState.IsKeyDown(Keys.Right) || keyBoardState.IsKeyDown(Keys.D))
{
isJumpDown = true;
MovEventDown?.Invoke();
Debug.WriteLine("Спуск");
currentScopeState = ScopeState.Right;
}
else if (keyBoardState.IsKeyDown(Keys.LeftShift) && !isJumpDown)
else if(keyBoardState.IsKeyDown(Keys.Right) && keyBoardState.IsKeyDown(Keys.Up) ||
keyBoardState.IsKeyDown(Keys.D) && keyBoardState.IsKeyDown(Keys.W))
{
isJumpDown = true;
MovEventJump?.Invoke();
Debug.WriteLine("Прыжок");
currentScopeState = ScopeState.StraightRight;
}
else if (keyBoardState.IsKeyUp(Keys.LeftShift))
else if(keyBoardState.IsKeyDown(Keys.Left) && keyBoardState.IsKeyDown(Keys.Up) ||
keyBoardState.IsKeyDown(Keys.A) && keyBoardState.IsKeyDown(Keys.W))
{
isJumpDown = false;
currentScopeState = ScopeState.StraightLeft;
}
#endregion
#region Обработка положения оружия. Задает значение полю scopeState.
if (keyBoardState.IsKeyDown(Keys.Up))
else if(keyBoardState.IsKeyDown(Keys.Right) && keyBoardState.IsKeyDown(Keys.Down) ||
keyBoardState.IsKeyDown(Keys.D) && keyBoardState.IsKeyDown(Keys.S))
{
scopeState = ScopeState.Up;
currentScopeState = ScopeState.BackRight;
}
else if (keyBoardState.IsKeyDown(Keys.Down) && !isJumpDown)
else if(keyBoardState.IsKeyDown(Keys.Left) && keyBoardState.IsKeyDown(Keys.Down) ||
keyBoardState.IsKeyDown(Keys.A) && keyBoardState.IsKeyDown(Keys.S))
{
scopeState = ScopeState.Down;
}
else
{
scopeState = ScopeState.Middle;
currentScopeState = ScopeState.BackLeft;
}
#endregion
#region Обработка нажатия выстрела. Вызывает событие ShootEvent
if (keyBoardState.IsKeyDown(Keys.X) && !isJumpDown && !isShoot)
if (keyBoardState.IsKeyDown(Keys.P) && !isShoot)
{
isShoot = true;
ShootEvent?.Invoke();
Debug.WriteLine("Выстрел");
}
else if (keyBoardState.IsKeyUp(Keys.X) && !isJumpDown)
else if (keyBoardState.IsKeyUp(Keys.P))
{
isShoot = false;
}
#endregion
SetState(ControlsState.Keyboard);
#region Обработка взаимодействия с collectable(например лутом). Вызывает событие OnInteract
if (keyBoardState.IsKeyDown(Keys.E) && !isInteract)
{
OnInteract?.Invoke();
Debug.WriteLine("взаимодействие с Collectable");
}
else if (keyBoardState.IsKeyUp(Keys.E))
{
isInteract = false;
}
#endregion
lastKeyboardState = keyBoardState;
}
#endregion
}
public void SetState(ControlsState controlsState)
{
currentControlsState = controlsState.ToString();
}
}
}

View file

@ -13,5 +13,6 @@ namespace ZoFo.GameCore.GameManagers.MapManager.MapElements
public int Width { get; set; }
public int Id { get; set; }
public bool Visibility { get; set; }
public string Class { get; set; }
}
}

View file

@ -8,23 +8,29 @@ using System.Text;
using System.Text.Json;
using System.Threading.Tasks;
using ZoFo.GameCore.GameManagers.MapManager.MapElements;
using ZoFo.GameCore.GameObjects.MapObjects;
using ZoFo.GameCore.GameObjects.MapObjects.StopObjects;
using ZoFo.GameCore.GameObjects.MapObjects.Tiles;
namespace ZoFo.GameCore.GameManagers.MapManager
{
public class MapManager
{
private static readonly string _path = "/{0}.tmj";
private static readonly string _templatePath = "TileMaps/{0}.tmj";
private static readonly float _scale = 1.0f;
private List<TileSet> _tileSets = new List<TileSet>();
/// <summary>
/// Загрузка карты. Передаётся название файла карты. По умолчанию main.
/// </summary>
/// <param name="mapName"></param>
public void LoadMap(string mapName = "main")
{
TileMap tileMap;
using (StreamReader reader = new StreamReader(string.Format(_path, mapName)))
{
string data = reader.ReadToEnd();
tileMap = JsonSerializer.Deserialize<TileMap>(data);
}
// Загрузка TileMap
TileMap tileMap = JsonSerializer.Deserialize<TileMap>(File.ReadAllText(string.Format(_templatePath, mapName)));
// Загрузка TileSet-ов по TileSetInfo
List<TileSet> tileSets = new List<TileSet>();
foreach (TileSetInfo tileSetInfo in tileMap.TileSets)
{
@ -33,32 +39,50 @@ namespace ZoFo.GameCore.GameManagers.MapManager
tileSets.Add(tileSet);
}
foreach (var chunk in tileMap.Layers[0].Chunks)
foreach (var layer in tileMap.Layers)
{
int i = 0;
foreach (var id in chunk.Data)
foreach (var chunk in layer.Chunks)
{
foreach (var tileSet in tileSets)
for (int i = 0; i < chunk.Data.Length; i++)
{
if (tileSet.FirstGid - id < 0)
foreach (var tileSet in tileSets)
{
int number = id - tileSet.FirstGid;
if (tileSet.FirstGid - chunk.Data[i] < 0)
{
int number = chunk.Data[i] - tileSet.FirstGid;
int relativeColumn = number % tileSet.Columns * tileSet.TileWidth;
int relativeRow = number / tileSet.Columns * tileSet.TileHeight;
int relativeColumn = number % tileSet.Columns * tileSet.TileWidth;
int relativeRow = number / tileSet.Columns * tileSet.TileHeight;
Rectangle sourceRectangle = new Rectangle(relativeColumn * tileSet.TileWidth, relativeRow * tileSet.TileHeight,
relativeColumn * tileSet.TileWidth + tileSet.TileWidth, relativeRow * tileSet.TileHeight + tileSet.TileHeight);
Rectangle sourceRectangle = new Rectangle(relativeColumn * tileSet.TileWidth, relativeRow * tileSet.TileHeight,
relativeColumn * tileSet.TileWidth + tileSet.TileWidth, relativeRow * tileSet.TileHeight + tileSet.TileHeight);
Vector2 position = new Vector2(i % chunk.Width, i / chunk.Height);
Vector2 position = new Vector2(i % chunk.Width, i / chunk.Height);
switch (layer.Class)
{
case "Tile":
new MapObject(position, new Vector2(tileSet.TileWidth * _scale, tileSet.TileHeight * _scale), sourceRectangle, tileSet.Name);
break;
case "StopObject":
// new StopObject(position, new Vector2(tileSet.TileWidth * _scale, tileSet.TileHeight * _scale), sourceRectangle, tileSet.Name);
break;
default:
break;
}
}
}
}
i++;
}
}
}
/// <summary>
/// Загружает и парсит TileSet по его пути.
/// </summary>
/// <param name="path"></param>
/// <returns></returns>
private TileSet LoadTileSet(string path)
{
using (StreamReader reader = new StreamReader(path))
@ -67,6 +91,5 @@ namespace ZoFo.GameCore.GameManagers.MapManager
return JsonSerializer.Deserialize<TileSet>(data);
}
}
}
}

View file

@ -0,0 +1,17 @@
{
"activeFile": "",
"expandedProjectPaths": [
],
"fileStates": {
"TileSets/TileSet 1.tsj": {
"scaleInDock": 1,
"scaleInEditor": 1
}
},
"openFiles": [
],
"project": "",
"recentFiles": [
"TileSets/TileSet 1.tsj"
]
}

View file

@ -0,0 +1,14 @@
{
"automappingRulesFile": "",
"commands": [
],
"compatibilityVersion": 1100,
"extensionsPath": "extensions",
"folders": [
"."
],
"properties": [
],
"propertyTypes": [
]
}

View file

@ -0,0 +1,21 @@
{
"Map/SizeTest": {
"height": 4300,
"width": 2
},
"activeFile": "",
"expandedProjectPaths": [
],
"fileStates": {
},
"last.imagePath": "D:/C#/Я смотрел ваши ХАКАТОНЫ/ZoFo/ZoFo/Content/Textures/Background",
"map.fixedSize": false,
"map.lastUsedFormat": "json",
"map.tileHeight": 16,
"map.tileWidth": 16,
"openFiles": [
],
"project": "MapSession.tiled-project",
"recentFiles": [
]
}

View file

@ -0,0 +1,167 @@
{ "compressionlevel":-1,
"height":20,
"infinite":true,
"layers":[
{
"chunks":[
{
"data":[24, 24, 24, 28, 29, 24, 24, 24, 28, 46, 29, 24, 25, 115, 45, 46,
24, 24, 24, 25, 23, 24, 24, 24, 50, 2, 51, 24, 50, 2, 2, 2,
24, 24, 24, 50, 32, 29, 24, 24, 24, 24, 24, 24, 24, 24, 24, 28,
28, 29, 24, 28, 10, 32, 29, 24, 24, 28, 46, 29, 24, 24, 24, 50,
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},
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24, 24, 24, 25, 23, 24, 90, 50, 2, 2, 32, 46, 46, 46, 46, 46],
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},
{
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29, 50, 2, 51, 24, 24, 24, 89, 24, 24, 24, 24, 24, 89, 24, 50,
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46, 29, 24, 90, 24, 24, 24, 24, 50, 51, 28, 29, 24, 24, 50, 2],
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"width":16,
"x":-16,
"y":0
},
{
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"width":16,
"x":0,
"y":0
},
{
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51, 24, 24, 50, 3, 114, 23, 24, 50, 32, 46, 47, 23, 25, 111, 111],
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"width":16,
"x":16,
"y":0
}],
"class":"Tile",
"height":48,
"id":1,
"name":"\u0421\u043b\u043e\u0439 \u0442\u0430\u0439\u043b\u043e\u0432 1",
"opacity":1,
"startx":-16,
"starty":-32,
"type":"tilelayer",
"visible":true,
"width":48,
"x":0,
"y":0
}],
"nextlayerid":2,
"nextobjectid":1,
"orientation":"orthogonal",
"renderorder":"right-down",
"tiledversion":"1.10.2",
"tileheight":16,
"tilesets":[
{
"firstgid":1,
"source":"..\/TileSets\/TileSet 1.tsj"
}],
"tilewidth":16,
"type":"map",
"version":"1.10",
"width":30
}

View file

@ -0,0 +1,116 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.10" tiledversion="1.10.2" orientation="orthogonal" renderorder="right-down" width="30" height="20" tilewidth="16" tileheight="16" infinite="1" nextlayerid="2" nextobjectid="1">
<tileset firstgid="1" source="../TileSets/TileSet 1.tsj"/>
<layer id="1" name="Слой тайлов 1" width="30" height="20">
<data encoding="csv">
<chunk x="-16" y="-16" width="16" height="16">
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24,24,24,25,23,24,24,24,50,2,51,24,50,2,2,2,
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</chunk>
<chunk x="0" y="-16" width="16" height="16">
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51,25,23,50,2,32,29,25,23,24,24,28,29,24,90,24,
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46,29,24,24,24,24,24,89,24,24,24,28,46,47,23,90,
2,32,29,24,24,28,46,46,29,24,24,25,1,3,23,89,
24,50,32,29,24,25,1,3,23,24,89,50,32,10,51,24
</chunk>
<chunk x="16" y="-16" width="16" height="16">
24,24,24,24,90,24,89,24,89,24,50,51,89,24,24,24,
24,28,29,28,29,24,24,24,24,28,29,24,24,24,28,29,
24,25,23,50,51,24,24,28,29,50,51,24,24,24,25,45,
90,50,51,28,29,24,24,25,23,24,24,28,29,24,50,3,
24,24,28,10,51,90,90,50,51,24,24,50,51,24,24,50,
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50,32,29,24,50,3,111,111,115,111,1,32,29,24,24,24,
24,50,51,24,28,10,2,2,2,2,32,10,51,24,24,89,
24,24,89,90,25,23,24,24,24,24,50,32,46,46,29,89,
24,24,24,90,25,23,89,24,28,29,90,50,2,2,51,24,
24,24,24,28,10,51,24,28,47,45,29,24,24,24,24,24,
24,24,24,25,23,24,90,50,2,2,32,46,46,46,46,46
</chunk>
<chunk x="-16" y="0" width="16" height="16">
10,32,46,29,24,24,24,25,23,50,32,29,24,50,32,46,
51,50,2,32,29,24,24,25,45,29,25,23,24,24,25,1,
24,24,24,25,23,28,46,10,2,51,50,51,24,24,50,51,
90,89,90,50,51,50,2,51,24,24,28,29,90,24,24,24,
90,28,46,29,90,24,24,24,90,24,50,51,90,24,90,28,
29,50,2,51,24,24,24,89,24,24,24,24,24,89,24,50,
23,24,24,28,46,29,90,90,24,89,24,28,29,24,24,24,
32,46,29,25,115,45,29,24,90,24,24,25,23,24,24,28,
10,2,32,47,115,1,51,24,24,24,24,25,23,24,28,10,
32,29,50,2,2,51,24,24,24,24,24,25,23,28,10,51,
50,51,89,24,24,89,24,28,29,24,24,50,32,10,32,46,
24,24,90,90,28,46,29,50,51,24,24,24,25,23,25,115,
24,90,24,24,50,2,32,29,24,24,90,24,25,45,10,2,
24,24,24,24,24,24,50,32,29,24,24,28,10,3,23,24,
90,24,24,24,24,89,90,50,32,29,90,50,51,50,32,46,
46,29,24,90,24,24,24,24,50,51,28,29,24,24,50,2
</chunk>
<chunk x="0" y="0" width="16" height="16">
46,46,10,32,46,47,23,25,23,89,24,24,25,23,90,24,
2,2,32,47,1,2,51,25,23,24,28,29,50,32,29,24,
24,90,50,3,23,24,28,10,51,28,47,45,29,25,23,28,
24,24,24,50,51,28,47,23,24,50,3,114,45,10,51,50,
29,24,24,89,24,25,114,45,46,46,10,2,2,32,29,89,
51,24,24,24,24,50,3,111,115,115,23,24,24,50,32,29,
24,28,29,24,24,24,25,1,2,2,51,90,24,90,50,51,
29,50,32,29,28,29,25,23,24,24,89,28,29,24,24,24,
51,24,50,51,50,32,10,32,46,29,24,50,51,24,90,24,
24,24,24,24,89,50,32,10,2,32,46,29,89,28,29,24,
29,90,24,24,24,24,50,51,28,10,3,23,28,10,51,24,
23,89,24,24,90,24,24,24,50,32,10,51,50,51,24,24,
51,24,24,24,24,24,24,24,24,50,32,46,46,29,28,46,
24,24,24,90,24,24,24,24,24,24,50,3,1,32,47,115,
46,29,24,89,24,24,24,89,24,24,24,25,45,10,3,111,
2,51,28,29,28,29,24,28,46,46,46,10,2,51,50,2
</chunk>
<chunk x="16" y="0" width="16" height="16">
28,29,28,10,32,46,29,24,24,28,10,2,2,2,2,2,
50,51,50,51,25,115,45,46,29,50,51,24,24,24,24,24,
29,24,89,24,50,3,115,114,23,24,24,24,24,24,24,24,
51,90,24,89,24,50,2,2,51,24,89,24,24,28,46,29,
24,90,24,24,89,24,90,28,29,24,24,24,28,10,2,51,
24,24,24,24,28,29,90,50,51,28,29,24,25,23,24,24,
28,29,24,24,50,32,29,28,29,50,51,89,50,32,29,24,
50,51,24,24,24,50,32,10,51,24,89,24,24,25,23,24,
24,24,24,24,24,24,50,32,29,24,24,24,24,50,51,24,
90,24,24,24,24,24,24,25,45,29,24,24,24,89,28,29,
24,24,24,24,28,29,24,25,1,51,24,24,24,24,50,32,
28,29,28,29,50,32,46,10,51,28,29,24,24,24,24,50,
47,45,10,51,24,50,2,32,46,47,23,24,89,90,24,24,
111,115,23,24,24,90,24,50,2,2,32,29,24,89,28,46,
1,2,51,28,46,46,29,24,28,29,50,32,29,28,47,111,
51,24,24,50,3,114,23,24,50,32,46,47,23,25,111,111
</chunk>
</data>
</layer>
</map>

View file

@ -0,0 +1,166 @@
{ "class":"Tile",
"columns":22,
"grid":
{
"height":24,
"orientation":"orthogonal",
"width":24
},
"image":"..\/..\/..\/..\/Content\/Textures\/Background\/TilesetFloor.png",
"imageheight":417,
"imagewidth":352,
"margin":0,
"name":"TileSet 1",
"spacing":0,
"tilecount":572,
"tiledversion":"1.10.2",
"tileheight":16,
"tiles":[
{
"id":27,
"probability":0.5
},
{
"id":28,
"probability":0.5
},
{
"id":49,
"probability":0.5
},
{
"id":50,
"probability":0.5
},
{
"id":88,
"probability":0.100000001490116
},
{
"id":89,
"probability":0.100000001490116
},
{
"id":110,
"probability":2
},
{
"id":111,
"probability":0.100000001490116
},
{
"id":112,
"probability":0.100000001490116
}],
"tilewidth":16,
"type":"tileset",
"version":"1.10",
"wangsets":[
{
"colors":[
{
"color":"#ff0000",
"name":"Sand",
"probability":1,
"tile":23
},
{
"color":"#00ff00",
"name":"SandStone",
"probability":0.3,
"tile":110
}],
"name":"\u041f\u0435\u0441\u0447\u0430\u043d\u044b\u0439",
"tile":-1,
"type":"corner",
"wangtiles":[
{
"tileid":0,
"wangid":[0, 2, 0, 1, 0, 2, 0, 2]
},
{
"tileid":1,
"wangid":[0, 2, 0, 1, 0, 1, 0, 2]
},
{
"tileid":2,
"wangid":[0, 2, 0, 2, 0, 1, 0, 2]
},
{
"tileid":9,
"wangid":[0, 2, 0, 1, 0, 2, 0, 1]
},
{
"tileid":22,
"wangid":[0, 1, 0, 1, 0, 2, 0, 2]
},
{
"tileid":23,
"wangid":[0, 1, 0, 1, 0, 1, 0, 1]
},
{
"tileid":24,
"wangid":[0, 2, 0, 2, 0, 1, 0, 1]
},
{
"tileid":27,
"wangid":[0, 1, 0, 2, 0, 1, 0, 1]
},
{
"tileid":28,
"wangid":[0, 1, 0, 1, 0, 2, 0, 1]
},
{
"tileid":31,
"wangid":[0, 1, 0, 2, 0, 1, 0, 2]
},
{
"tileid":44,
"wangid":[0, 1, 0, 2, 0, 2, 0, 2]
},
{
"tileid":45,
"wangid":[0, 1, 0, 2, 0, 2, 0, 1]
},
{
"tileid":46,
"wangid":[0, 2, 0, 2, 0, 2, 0, 1]
},
{
"tileid":49,
"wangid":[0, 2, 0, 1, 0, 1, 0, 1]
},
{
"tileid":50,
"wangid":[0, 1, 0, 1, 0, 1, 0, 2]
},
{
"tileid":88,
"wangid":[0, 1, 0, 1, 0, 1, 0, 1]
},
{
"tileid":89,
"wangid":[0, 1, 0, 1, 0, 1, 0, 1]
},
{
"tileid":110,
"wangid":[0, 2, 0, 2, 0, 2, 0, 2]
},
{
"tileid":111,
"wangid":[0, 2, 0, 2, 0, 2, 0, 2]
},
{
"tileid":112,
"wangid":[0, 2, 0, 2, 0, 2, 0, 2]
},
{
"tileid":113,
"wangid":[0, 2, 0, 2, 0, 2, 0, 2]
},
{
"tileid":114,
"wangid":[0, 2, 0, 2, 0, 2, 0, 2]
}]
}]
}

View file

@ -5,6 +5,7 @@ using System.Net;
using System.Net.Sockets;
using System.Security.Cryptography.X509Certificates;
using System.Text;
using System.Text.Json;
using System.Threading;
using System.Threading.Tasks;
using ZoFo.GameCore.GameManagers.NetworkManager.Updates;
@ -20,6 +21,13 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
List<IUpdateData> updates = new List<IUpdateData>();
public delegate void OnDataSent(string Data);
public event OnDataSent GetDataSent; // event
public bool IsConnected { get { return socket.Connected; } }
public ClientNetworkManager()
{
Init();
}
public void Init() //create endPoint, socket
{
socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
@ -27,11 +35,13 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
public void SendData()
{
while(socket.Connected)
{
byte[] bytes = Encoding.UTF8.GetBytes(updates.ToString());
byte[] bytes = Encoding.UTF8.GetBytes(JsonSerializer.Serialize(updates)); //нужно сериализовать
socket.Send(bytes);
}
}
public void AddData(IUpdateData UpdateData)
{
updates.Add(UpdateData);
}
public void StopConnection()
@ -47,24 +57,21 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
/// <param name="port"></param>
public void JoinRoom(string ip) // multyplayer
{
endPoint = new IPEndPoint(IPAddress.Parse(ip), port);
socket.Connect(endPoint);
SendData();
Thread listen = new Thread(StartListening);
listen.Start();
}
/// <summary>
/// создается
/// <summary>
/// создается одиночная комната к которой ты подключаешься
/// </summary>
public void JoinYourself() // single player
{
endPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), port);
socket.Connect(endPoint);
SendData();
Thread listen = new Thread(StartListening);
listen.Start();

View file

@ -16,7 +16,7 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
{
public class ServerNetworkManager
{
private IPAddress ip = IPAddress.Any;
private IPAddress ip =IPAddress.Parse("127.0.0.1"); //IPAddress.Any
private int port = 7632;
private IPEndPoint endPoint;
private Socket socket;
@ -25,13 +25,24 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
public delegate void OnDataSend(string data);
public event OnDataSend GetDataSend; // event
Dictionary<Socket, Thread> managerThread;
Thread serverTheread;
public void Init() //create Socket
public ServerNetworkManager() { Init(); }
/// <summary>
/// Initialize varibles and Sockets
/// </summary>
private void Init()
{
endPoint = new IPEndPoint(ip, port);
socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
managerThread = new Dictionary<Socket, Thread>();
clients = new List<Socket>();
updates = new List<IUpdateData>();
managerThread = new Dictionary<Socket, Thread>();
socket.Bind(endPoint);
}
/// <summary>
/// отправляет клиенту Data
/// </summary>
@ -44,6 +55,7 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
item.SendAsync(databytes);
}
}
/// <summary>
/// добавляет в лист updates новую data
/// </summary>
@ -53,7 +65,10 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
updates.Add(data);
}
public void CloseConnection() //По сути коне игры и отключение игроков
/// <summary>
/// По сути конец игры и отключение игроков
/// </summary>
public void CloseConnection()
{
foreach (var item in clients)
{
@ -74,11 +89,26 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
clients.Clear();
}
/// <summary>
/// Начинает работу сервера (Ожидает подключений)
/// </summary>
/// <param name="players"></param>
public void Start(object players)
{
serverTheread = new Thread(StartWaitingForPlayers);
serverTheread.Start(players);
}
//Потоки Клиентов
public void StartWaitingForPlayers(object players)//Слушает игроков, которые хотят подключиться
/// <summary>
/// Слушает игроков, которые хотят подключиться
/// </summary>
/// <param name="players"></param>
public void StartWaitingForPlayers(object players)
{
int playNumber = (int)players;
socket.Bind(endPoint);
socket.Listen(playNumber);
for (int i = 0; i < playNumber; i++)
{
@ -90,7 +120,12 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
}
}
private void StartListening(object socket)//начать слушать клиентов в самой игре активируют Ивент
/// <summary>
/// начать слушать клиентов в самой игре активируют Ивент
/// </summary>
/// <param name="socket"></param>
private void StartListening(object socket)
{
// obj to Socket
Socket client = (Socket)socket;

View file

@ -17,8 +17,10 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates
[JsonDerivedType(typeof(UpdateLoot))]
[JsonDerivedType(typeof(UpdatePlayerParametrs))]
[JsonDerivedType(typeof(UpdatePosition))]
[JsonDerivedType(typeof(UpdateTileCreated))]
[JsonDerivedType(typeof(UpdateInput))]
[JsonDerivedType(typeof(UpdatePlayerExit))]
public interface IUpdateData
{
public int IdEntity { get; set; } //Id объекта

View file

@ -0,0 +1,21 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.Json.Serialization;
using System.Threading.Tasks;
using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ClientToServer;
namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient
{
public class UpdateTileCreated : IUpdateData
{
public int IdEntity { get; set; }
public string UpdateType { get; set; }
public Texture2D TextureTile { get; set; }
public Vector2 Position { get; set; }
}
}

View file

@ -13,25 +13,11 @@ namespace ZoFo.GameCore.GameObjects.Entities
protected override GraphicsComponent graphicsComponent => null;
public CollisionComponent collisionComponent { get; protected set; }
public int Id { get; set; }
public void CollisionComponent()
protected Entity(Vector2 position) : base(position)
{
}
public void AnimationComponent()
{
}
public void UpdateLogic()
{
}
}
}
//вектор
//вилосити
//поситион
//текстура

View file

@ -1,7 +1,10 @@
using System;
using Microsoft.Xna.Framework;
using System;
namespace ZoFo.GameCore.GameObjects.Entities.Interactables.Collectables;
public class Collectable : Entity
{
public Collectable(Vector2 position) : base(position)
{
}
}

View file

@ -2,10 +2,13 @@
using System.Collections.Generic;
using System.Net.Mime;
using System.Reflection;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities.Enemies;
public class Enemy : LivingEntity
{
public Enemy(Vector2 position) : base(position)
{
}
}

View file

@ -9,6 +9,9 @@ public class LivingEntity : Entity
{
public Vector2 velocity;
public LivingEntity(Vector2 position) : base(position)
{
}
public void TextureLoad(SpriteBatch spriteBatch)
{

View file

@ -9,6 +9,10 @@ public class Player : LivingEntity
private int health;
Server server = new Server();
public Player(Vector2 position) : base(position)
{
}
public void Update(GameTime gameTime)
{
// server.AddData();

View file

@ -1,7 +1,10 @@
using System;
using Microsoft.Xna.Framework;
using System;
namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities.Projectiles;
public class Bullet : Projectile
{
public Bullet(Vector2 position) : base(position)
{
}
}

View file

@ -1,7 +1,10 @@
using System;
using Microsoft.Xna.Framework;
using System;
namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities.Projectiles;
public class Projectile : LivingEntity
{
public Projectile(Vector2 position) : base(position)
{
}
}

View file

@ -1,7 +1,10 @@
using System;
using Microsoft.Xna.Framework;
using System;
namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities.Projectiles;
public class Rock : Projectile
{
public Rock(Vector2 position) : base(position)
{
}
}

View file

@ -1,5 +1,8 @@

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using ZoFo.GameCore.GameManagers;
using ZoFo.GameCore.ZoFo_graphics;
namespace ZoFo.GameCore.GameObjects;
@ -7,9 +10,82 @@ namespace ZoFo.GameCore.GameObjects;
public abstract class GameObject
{
public Vector2 position;
public Vector2 rotation;
public Vector2 rotation; //вектор направления объекта
protected abstract GraphicsComponent graphicsComponent { get; }
public void Draw() { }
#region ServerSide
public GameObject(Vector2 position)
{
this.position = position;
}
public virtual void UpdateLogic(GameTime gameTime)
{
PlayAnimation_OnServer();
}
/// <summary>
/// Это вызывается в логике игры, которая на сервере, здесь будет вызываться уведомление об анимации
/// </summary>
public void PlayAnimation_OnServer()
{
graphicsComponent.Update();
}
#endregion
#region Client Side
/// <summary>
/// Для клиента
/// Это вызывается в клиентской части игры
/// </summary>
public void PlayAnimation_OnClient()
{
graphicsComponent.Update();
}
/// <summary>
/// Для клиента
/// Загрузка графического компонента
/// </summary>
public void LoadContent()
{
graphicsComponent.LoadContent();
}
/// <summary>
/// Для клиента
/// Обновление, которое вызывается у клиента, для просмотра анимаций
/// </summary>
public virtual void UpdateAnimations(GameTime gameTime)
{
PlayAnimation_OnClient();
}
/// <summary>
/// Для клиента
/// </summary>
public virtual void Draw(SpriteBatch spriteBatch)
{
graphicsComponent.DrawAnimation(graphicsComponent.ObjectDrawRectangle, spriteBatch);
//debug
if (AppManager.Instance.InputManager.CollisionsCheat)
DrawDebugRectangle(spriteBatch, graphicsComponent.ObjectDrawRectangle);
}
public void DrawDebugRectangle(SpriteBatch spriteBatch, Rectangle _rectangle, Nullable<Color> color = null)
{
if (color is null) color = new Color(1, 0, 0, 0.25f);
if (color.Value.A == 255) color = new Color(color.Value, 0.25f);
//spriteBatch.Draw(debugTexture,
// new Rectangle((_rectangle.X - GraphicsComponent.CameraPosition.X) * GraphicsComponent.scaling,
// (_rectangle.Y - GraphicsComponent.CameraPosition.Y) * GraphicsComponent.scaling,
// _rectangle.Width * GraphicsComponent.scaling,
// _rectangle.Height * GraphicsComponent.scaling), color.Value);
//TODO: debugTexture
}
#endregion
}

View file

@ -0,0 +1,30 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ZoFo.GameCore.GameManagers;
using ZoFo.GameCore.ZoFo_graphics;
namespace ZoFo.GameCore.GameObjects.MapObjects
{
public class MapObject : GameObject
{
public virtual bool IsColliderOn { get; protected set; } = true;
private Rectangle _sourceRectangle;
protected override GraphicsComponent graphicsComponent => new("tiles");
public MapObject(Vector2 position, Vector2 size, Rectangle sourceRectangle, string textureName) : base(position)
{
_sourceRectangle = sourceRectangle;
graphicsComponent.ObjectDrawRectangle = new Rectangle(0,0, (int)size.X, (int)size.Y);
}
public override void Draw(SpriteBatch spriteBatch)
{
graphicsComponent.DrawAnimation(graphicsComponent.ObjectDrawRectangle, spriteBatch, _sourceRectangle);
}
}
}

View file

@ -0,0 +1,17 @@
using Microsoft.Xna.Framework;
using System;
using ZoFo.GameCore.GameManagers.CollisionManager;
using ZoFo.GameCore.ZoFo_graphics;
namespace ZoFo.GameCore.GameObjects.MapObjects.StopObjects;
public class StopObject : MapObject
{
CollisionComponent collisionComponent;
protected StopObject(Vector2 position, Vector2 size, Rectangle sourceRectangle, string textureName) : base(position, size, sourceRectangle, textureName)
{
// TODO: Написать коллизию, пусть тразмер будет чисто таким же как и текстурка.
// Поменяйте уровень защиты конструктора, после снимите в MapManager комментарий в методе LoadMap с создания StopObject-а
}
}

View file

@ -0,0 +1,8 @@
using System;
namespace ZoFo.GameCore.GameObjects.MapObjects.Tiles;
public class Tile
{
}

View file

@ -1,8 +0,0 @@
using System;
namespace ZoFo.GameCore.GameObjects.StopObjects;
public class StopObject
{
}

View file

@ -1,8 +0,0 @@
using System;
namespace ZoFo.GameCore.GameObjects;
public class Tile
{
}

View file

@ -15,9 +15,8 @@ namespace ZoFo.GameCore
{
public class Server
{
private List<GameObject> gameObjects;
private ServerNetworkManager networkManager;
private List<Entity> entity; //entity
private int ticks = 0;
public Server()
{
networkManager = new ServerNetworkManager();
@ -30,31 +29,57 @@ namespace ZoFo.GameCore
//ТУТ Switch case будет честное слово
}
/// <summary>
/// Для красоты) Отдел Серверов
/// Для красоты) Отдел Серверов
/// </summary>
/// <param name="data"></param>
public void AddData(IUpdateData data)//добавляет в лист updates новую data
{
networkManager.AddData(data);
}
public void CreateRoom(int players) //Создает комнату и запускает ожидание подключений
/// <summary>
/// Создает комнату и запускает ожидание подключений
/// </summary>
/// <param name="players"></param>
public void CreateRoom(int players)
{
networkManager.StartWaitingForPlayers(players);
networkManager.Start(players);
}
// public void StartGame() { } принудительный запуск
public void EndGame() //Добавляет UpdateGameEnded и отключает игроков
/// <summary>
/// Добавляет UpdateGameEnded и отключает игроков
/// </summary>
public void EndGame()
{
UpdateGameEnded gameEnded = new UpdateGameEnded();
networkManager.AddData(gameEnded);
networkManager.CloseConnection();
}
public void Update(GameTime gameTime)
{
}
private List<GameObject> gameObjects;
private List<Entity> entities; //entity
public void Update(GameTime gameTime)
{
if (ticks == 3) //ОБРАБАТЫВАЕТСЯ 20 РАЗ В СЕКУНДУ
{
foreach (var go in gameObjects)
{
go.UpdateLogic(gameTime);
}
ticks = 0;
networkManager.SendData();
}
ticks++;
}
/// <summary>
/// Регистрирует игровой объект
/// </summary>
/// <param name="gameObject"></param>
public void RegisterEntity(GameObject gameObject)
{
gameObjects.Add(gameObject);

View file

@ -15,6 +15,10 @@ namespace ZoFo.GameCore.ZoFo_graphics
public class GraphicsComponent
{
public Rectangle ObjectDrawRectangle { get; set; }
public event Action<string> actionOfAnimationEnd;
private List<AnimationContainer> animations;
private List<Texture2D> textures;