Fix GetIp
This commit is contained in:
parent
9cd3930731
commit
bd73824cb4
6 changed files with 136 additions and 185 deletions
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@ -44,6 +44,9 @@
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#begin MapData/TileMaps/main.tmj
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#begin MapData/TileMaps/main.tmj
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/copy:MapData/TileMaps/main.tmj
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/copy:MapData/TileMaps/main.tmj
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#begin MapData/TileSets/bonfire.tsj
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/copy:MapData/TileSets/bonfire.tsj
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#begin MapData/TileSets/IconSet.tsj
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#begin MapData/TileSets/IconSet.tsj
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/copy:MapData/TileSets/IconSet.tsj
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/copy:MapData/TileSets/IconSet.tsj
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@ -92,30 +95,12 @@
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/processorParam:Quality=Best
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/processorParam:Quality=Best
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/build:sounds/Loot.wav
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/build:sounds/Loot.wav
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#begin sounds/Loot.wav
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/importer:WavImporter
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/processor:SoundEffectProcessor
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/processorParam:Quality=Best
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/build:sounds/Loot.wav
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#begin sounds/Odevanie odezdi.wav
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#begin sounds/Odevanie odezdi.wav
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/importer:WavImporter
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/importer:WavImporter
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/processor:SoundEffectProcessor
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/processor:SoundEffectProcessor
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/processorParam:Quality=Best
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/processorParam:Quality=Best
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/build:sounds/Odevanie odezdi.wav
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/build:sounds/Odevanie odezdi.wav
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#begin sounds/Odevanie odezdi.wav
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/importer:WavImporter
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/processor:SoundEffectProcessor
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/processorParam:Quality=Best
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/build:sounds/Odevanie odezdi.wav
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#begin sounds/Pieot wodichky.wav
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/importer:WavImporter
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/processor:SoundEffectProcessor
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/processorParam:Quality=Best
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/build:sounds/Pieot wodichky.wav
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#begin sounds/Pieot wodichky.wav
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#begin sounds/Pieot wodichky.wav
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/importer:WavImporter
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/importer:WavImporter
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/processor:SoundEffectProcessor
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/processor:SoundEffectProcessor
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@ -128,18 +113,6 @@
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/processorParam:Quality=Best
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/processorParam:Quality=Best
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/build:sounds/Sshetchik geigera.wav
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/build:sounds/Sshetchik geigera.wav
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#begin sounds/Sshetchik geigera.wav
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/importer:WavImporter
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/processor:SoundEffectProcessor
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/processorParam:Quality=Best
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/build:sounds/Sshetchik geigera.wav
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#begin sounds/Tabletki 2.wav
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/importer:WavImporter
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/processor:SoundEffectProcessor
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/processorParam:Quality=Best
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/build:sounds/Tabletki 2.wav
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#begin sounds/Tabletki 2.wav
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#begin sounds/Tabletki 2.wav
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/importer:WavImporter
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/importer:WavImporter
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/processor:SoundEffectProcessor
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/processor:SoundEffectProcessor
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@ -152,18 +125,6 @@
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/processorParam:Quality=Best
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/processorParam:Quality=Best
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/build:sounds/Zombi napal.wav
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/build:sounds/Zombi napal.wav
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#begin sounds/Zombi napal.wav
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/importer:WavImporter
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/processor:SoundEffectProcessor
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/processorParam:Quality=Best
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/build:sounds/Zombi napal.wav
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#begin sounds/Zombi stoit.wav
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/importer:WavImporter
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/processor:SoundEffectProcessor
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/processorParam:Quality=Best
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/build:sounds/Zombi stoit.wav
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#begin sounds/Zombi stoit.wav
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#begin sounds/Zombi stoit.wav
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/importer:WavImporter
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/importer:WavImporter
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/processor:SoundEffectProcessor
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/processor:SoundEffectProcessor
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@ -182,14 +143,8 @@
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/processorParam:Quality=Best
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/processorParam:Quality=Best
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/build:sounds/zombie sound.wav
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/build:sounds/zombie sound.wav
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#begin Textures/Animations/player_down_idle.animation
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#begin Textures/Animations/explosion_1.animation
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/copy:Textures/Animations/player_down_idle.animation
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/copy:Textures/Animations/explosion_1.animation
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#begin Textures/Animations/player_down-left_idle.animation
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/copy:Textures/Animations/player_down-left_idle.animation
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#begin Textures/Animations/player_down-right_idle.animation
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/copy:Textures/Animations/player_down-right_idle.animation
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#begin Textures/Animations/player_idle_down_mining.animation
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#begin Textures/Animations/player_idle_down_mining.animation
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/copy:Textures/Animations/player_idle_down_mining.animation
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/copy:Textures/Animations/player_idle_down_mining.animation
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@ -215,77 +170,65 @@
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#begin Textures/Animations/player_idle_top-rights_mining.animation
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#begin Textures/Animations/player_idle_top-rights_mining.animation
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/copy:Textures/Animations/player_idle_top-rights_mining.animation
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/copy:Textures/Animations/player_idle_top-rights_mining.animation
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#begin Textures/Animations/player_left_idle.animation
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#begin Textures/Animations/player_look_down_weapon.animation
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/copy:Textures/Animations/player_left_idle.animation
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/copy:Textures/Animations/player_look_down_weapon.animation
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#begin Textures/Animations/player_look_down.animation
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#begin Textures/Animations/player_look_down.animation
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/copy:Textures/Animations/player_look_down.animation
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/copy:Textures/Animations/player_look_down.animation
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#begin Textures/Animations/player_look_down_weapon.animation
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#begin Textures/Animations/player_look_left_down_weapon.animation
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/copy:Textures/Animations/player_look_down_weapon.animation
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/copy:Textures/Animations/player_look_left_down_weapon.animation
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#begin Textures/Animations/player_look_left.animation
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/copy:Textures/Animations/player_look_left.animation
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#begin Textures/Animations/player_look_left_down.animation
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#begin Textures/Animations/player_look_left_down.animation
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/copy:Textures/Animations/player_look_left_down.animation
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/copy:Textures/Animations/player_look_left_down.animation
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#begin Textures/Animations/player_look_left_down_weapon.animation
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#begin Textures/Animations/player_look_left_up_weapon.animation
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/copy:Textures/Animations/player_look_left_down_weapon.animation
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/copy:Textures/Animations/player_look_left_up_weapon.animation
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#begin Textures/Animations/player_look_left_up.animation
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#begin Textures/Animations/player_look_left_up.animation
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/copy:Textures/Animations/player_look_left_up.animation
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/copy:Textures/Animations/player_look_left_up.animation
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#begin Textures/Animations/player_look_left_up_weapon.animation
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/copy:Textures/Animations/player_look_left_up_weapon.animation
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#begin Textures/Animations/player_look_left_weapon.animation
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#begin Textures/Animations/player_look_left_weapon.animation
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/copy:Textures/Animations/player_look_left_weapon.animation
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/copy:Textures/Animations/player_look_left_weapon.animation
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#begin Textures/Animations/player_look_right.animation
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#begin Textures/Animations/player_look_left.animation
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/copy:Textures/Animations/player_look_right.animation
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/copy:Textures/Animations/player_look_left.animation
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#begin Textures/Animations/player_look_right_down.animation
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/copy:Textures/Animations/player_look_right_down.animation
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#begin Textures/Animations/player_look_right_down_weapon.animation
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#begin Textures/Animations/player_look_right_down_weapon.animation
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/copy:Textures/Animations/player_look_right_down_weapon.animation
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/copy:Textures/Animations/player_look_right_down_weapon.animation
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#begin Textures/Animations/player_look_right_up.animation
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#begin Textures/Animations/player_look_right_down.animation
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/copy:Textures/Animations/player_look_right_up.animation
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/copy:Textures/Animations/player_look_right_down.animation
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#begin Textures/Animations/player_look_right_up_weapon.animation
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#begin Textures/Animations/player_look_right_up_weapon.animation
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/copy:Textures/Animations/player_look_right_up_weapon.animation
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/copy:Textures/Animations/player_look_right_up_weapon.animation
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#begin Textures/Animations/player_look_right_up.animation
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/copy:Textures/Animations/player_look_right_up.animation
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#begin Textures/Animations/player_look_right_weapon.animation
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#begin Textures/Animations/player_look_right_weapon.animation
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/copy:Textures/Animations/player_look_right_weapon.animation
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/copy:Textures/Animations/player_look_right_weapon.animation
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#begin Textures/Animations/player_look_up.animation
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#begin Textures/Animations/player_look_right.animation
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/copy:Textures/Animations/player_look_up.animation
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/copy:Textures/Animations/player_look_right.animation
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#begin Textures/Animations/player_look_up_weapon.animation
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#begin Textures/Animations/player_look_up_weapon.animation
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/copy:Textures/Animations/player_look_up_weapon.animation
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/copy:Textures/Animations/player_look_up_weapon.animation
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#begin Textures/Animations/player_right_idle.animation
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#begin Textures/Animations/player_look_up.animation
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/copy:Textures/Animations/player_right_idle.animation
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/copy:Textures/Animations/player_look_up.animation
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#begin Textures/Animations/player_run_down.animation
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#begin Textures/Animations/player_run_down.animation
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/copy:Textures/Animations/player_run_down.animation
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/copy:Textures/Animations/player_run_down.animation
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#begin Textures/Animations/player_run_left.animation
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/copy:Textures/Animations/player_run_left.animation
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#begin Textures/Animations/player_run_left_down.animation
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#begin Textures/Animations/player_run_left_down.animation
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/copy:Textures/Animations/player_run_left_down.animation
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/copy:Textures/Animations/player_run_left_down.animation
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#begin Textures/Animations/player_run_left_up.animation
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#begin Textures/Animations/player_run_left_up.animation
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/copy:Textures/Animations/player_run_left_up.animation
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/copy:Textures/Animations/player_run_left_up.animation
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#begin Textures/Animations/player_run_right.animation
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#begin Textures/Animations/player_run_left.animation
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/copy:Textures/Animations/player_run_right.animation
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/copy:Textures/Animations/player_run_left.animation
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#begin Textures/Animations/player_run_right.zip
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/copy:Textures/Animations/player_run_right.zip
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#begin Textures/Animations/player_run_right_down.animation
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#begin Textures/Animations/player_run_right_down.animation
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/copy:Textures/Animations/player_run_right_down.animation
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/copy:Textures/Animations/player_run_right_down.animation
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#begin Textures/Animations/player_run_right_up.animation
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#begin Textures/Animations/player_run_right_up.animation
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/copy:Textures/Animations/player_run_right_up.animation
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/copy:Textures/Animations/player_run_right_up.animation
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#begin Textures/Animations/player_run_right.animation
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/copy:Textures/Animations/player_run_right.animation
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#begin Textures/Animations/player_run_right.zip
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/copy:Textures/Animations/player_run_right.zip
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#begin Textures/Animations/player_run_up.animation
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#begin Textures/Animations/player_run_up.animation
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/copy:Textures/Animations/player_run_up.animation
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/copy:Textures/Animations/player_run_up.animation
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#begin Textures/Animations/player_top_mining.animation
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#begin Textures/Animations/player_top_mining.animation
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/copy:Textures/Animations/player_top_mining.animation
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/copy:Textures/Animations/player_top_mining.animation
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#begin Textures/Animations/player_top-left_idle.animation
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/copy:Textures/Animations/player_top-left_idle.animation
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#begin Textures/Animations/player_top-right_idle.animation
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/copy:Textures/Animations/player_top-right_idle.animation
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#begin Textures/Animations/running_top.animation
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#begin Textures/Animations/running_top.animation
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/copy:Textures/Animations/running_top.animation
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/copy:Textures/Animations/running_top.animation
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#begin Textures/Animations/Simple Idles/player_down_idle.animation
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/copy:Textures/Animations/Simple Idles/player_down_idle.animation
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#begin Textures/Animations/Simple Idles/player_down-left_idle.animation
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/copy:Textures/Animations/Simple Idles/player_down-left_idle.animation
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#begin Textures/Animations/Simple Idles/player_down-right_idle.animation
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/copy:Textures/Animations/Simple Idles/player_down-right_idle.animation
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#begin Textures/Animations/Simple Idles/player_left_idle.animation
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/copy:Textures/Animations/Simple Idles/player_left_idle.animation
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#begin Textures/Animations/Simple Idles/player_right_idle.animation
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/copy:Textures/Animations/Simple Idles/player_right_idle.animation
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#begin Textures/Animations/Simple Idles/player_top-left_idle.animation
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/copy:Textures/Animations/Simple Idles/player_top-left_idle.animation
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#begin Textures/Animations/Simple Idles/player_top-right_idle.animation
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/copy:Textures/Animations/Simple Idles/player_top-right_idle.animation
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#begin Textures/Animations/testAnimation.animation
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#begin Textures/Animations/testAnimation.animation
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/copy:Textures/Animations/testAnimation.animation
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/copy:Textures/Animations/testAnimation.animation
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#begin Textures/Animations/zombie_walk.animation
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#begin Textures/Animations/zombie_walk.animation
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/copy:Textures/Animations/zombie_walk.animation
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/copy:Textures/Animations/zombie_walk.animation
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#begin Textures/AnimationTextures/Character/hr-level1_idle.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:Textures/AnimationTextures/Character/hr-level1_idle.png
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#begin Textures/AnimationTextures/Character/hr-level1_idle_gun.png
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#begin Textures/AnimationTextures/Character/hr-level1_idle_gun.png
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/importer:TextureImporter
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/importer:TextureImporter
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/processor:TextureProcessor
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/processor:TextureProcessor
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/processorParam:TextureFormat=Color
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/processorParam:TextureFormat=Color
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/build:Textures/AnimationTextures/Character/hr-level1_idle_gun.png
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/build:Textures/AnimationTextures/Character/hr-level1_idle_gun.png
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#begin Textures/AnimationTextures/Character/hr-level1_idle.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:Textures/AnimationTextures/Character/hr-level1_idle.png
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#begin Textures/AnimationTextures/Character/hr-level1_mining_tool-1.png
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#begin Textures/AnimationTextures/Character/hr-level1_mining_tool-1.png
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/importer:TextureImporter
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/importer:TextureImporter
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/processor:TextureProcessor
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/processor:TextureProcessor
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/processorParam:TextureFormat=Color
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/processorParam:TextureFormat=Color
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/build:Textures/AnimationTextures/Character/hr-level1_mining_tool-2.png
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/build:Textures/AnimationTextures/Character/hr-level1_mining_tool-2.png
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#begin Textures/AnimationTextures/Character/hr-level1_running.png
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/importer:TextureImporter
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/processor:TextureProcessor
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/processorParam:ColorKeyColor=255,0,255,255
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/processorParam:ColorKeyEnabled=True
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/processorParam:GenerateMipmaps=False
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/processorParam:PremultiplyAlpha=True
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/processorParam:ResizeToPowerOfTwo=False
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/processorParam:MakeSquare=False
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/processorParam:TextureFormat=Color
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/build:Textures/AnimationTextures/Character/hr-level1_running.png
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#begin Textures/AnimationTextures/Character/hr-level1_running_gun.png
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#begin Textures/AnimationTextures/Character/hr-level1_running_gun.png
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/importer:TextureImporter
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/importer:TextureImporter
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/processor:TextureProcessor
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/processor:TextureProcessor
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||||||
|
@ -404,6 +356,18 @@
|
||||||
/processorParam:TextureFormat=Color
|
/processorParam:TextureFormat=Color
|
||||||
/build:Textures/AnimationTextures/Character/hr-level1_running_gun.png
|
/build:Textures/AnimationTextures/Character/hr-level1_running_gun.png
|
||||||
|
|
||||||
|
#begin Textures/AnimationTextures/Character/hr-level1_running.png
|
||||||
|
/importer:TextureImporter
|
||||||
|
/processor:TextureProcessor
|
||||||
|
/processorParam:ColorKeyColor=255,0,255,255
|
||||||
|
/processorParam:ColorKeyEnabled=True
|
||||||
|
/processorParam:GenerateMipmaps=False
|
||||||
|
/processorParam:PremultiplyAlpha=True
|
||||||
|
/processorParam:ResizeToPowerOfTwo=False
|
||||||
|
/processorParam:MakeSquare=False
|
||||||
|
/processorParam:TextureFormat=Color
|
||||||
|
/build:Textures/AnimationTextures/Character/hr-level1_running.png
|
||||||
|
|
||||||
#begin Textures/AnimationTextures/unicorn.png
|
#begin Textures/AnimationTextures/unicorn.png
|
||||||
/importer:TextureImporter
|
/importer:TextureImporter
|
||||||
/processor:TextureProcessor
|
/processor:TextureProcessor
|
||||||
|
@ -439,9 +403,8 @@
|
||||||
/processorParam:MakeSquare=False
|
/processorParam:MakeSquare=False
|
||||||
/processorParam:TextureFormat=Color
|
/processorParam:TextureFormat=Color
|
||||||
/build:Textures/AnimationTextures/Zombie/zombie_spritesheet_v2.png
|
/build:Textures/AnimationTextures/Zombie/zombie_spritesheet_v2.png
|
||||||
|
|
||||||
|
|
||||||
#begin Textures/Effects/explosion.png
|
#begin Textures/Effects/explosion.png
|
||||||
/importer:TextureImporter
|
/importer:TextureImporter
|
||||||
/processor:TextureProcessor
|
/processor:TextureProcessor
|
||||||
/processorParam:ColorKeyColor=255,0,255,255
|
/processorParam:ColorKeyColor=255,0,255,255
|
||||||
|
@ -451,9 +414,9 @@
|
||||||
/processorParam:ResizeToPowerOfTwo=False
|
/processorParam:ResizeToPowerOfTwo=False
|
||||||
/processorParam:MakeSquare=False
|
/processorParam:MakeSquare=False
|
||||||
/processorParam:TextureFormat=Color
|
/processorParam:TextureFormat=Color
|
||||||
/build:Textures/Effects/explosion.png
|
/build:Textures/Effects/explosion.png
|
||||||
|
|
||||||
#begin Textures/GUI/back.png
|
#begin Textures/GUI/back.png
|
||||||
/importer:TextureImporter
|
/importer:TextureImporter
|
||||||
/processor:TextureProcessor
|
/processor:TextureProcessor
|
||||||
/processorParam:ColorKeyColor=255,0,255,255
|
/processorParam:ColorKeyColor=255,0,255,255
|
||||||
|
@ -462,8 +425,8 @@
|
||||||
/processorParam:PremultiplyAlpha=True
|
/processorParam:PremultiplyAlpha=True
|
||||||
/processorParam:ResizeToPowerOfTwo=False
|
/processorParam:ResizeToPowerOfTwo=False
|
||||||
/processorParam:MakeSquare=False
|
/processorParam:MakeSquare=False
|
||||||
/processorParam:TextureFormat=Color
|
/processorParam:TextureFormat=Color
|
||||||
/build:Textures/GUI/back.png
|
/build:Textures/GUI/back.png
|
||||||
|
|
||||||
#begin Textures/GUI/background/base.png
|
#begin Textures/GUI/background/base.png
|
||||||
/importer:TextureImporter
|
/importer:TextureImporter
|
||||||
|
@ -572,7 +535,7 @@
|
||||||
/processorParam:MakeSquare=False
|
/processorParam:MakeSquare=False
|
||||||
/processorParam:TextureFormat=Color
|
/processorParam:TextureFormat=Color
|
||||||
/build:Textures/GUI/Button2.png
|
/build:Textures/GUI/Button2.png
|
||||||
|
|
||||||
#begin Textures/GUI/ButtonI.png
|
#begin Textures/GUI/ButtonI.png
|
||||||
/importer:TextureImporter
|
/importer:TextureImporter
|
||||||
/processor:TextureProcessor
|
/processor:TextureProcessor
|
||||||
|
@ -584,8 +547,20 @@
|
||||||
/processorParam:MakeSquare=False
|
/processorParam:MakeSquare=False
|
||||||
/processorParam:TextureFormat=Color
|
/processorParam:TextureFormat=Color
|
||||||
/build:Textures/GUI/ButtonI.png
|
/build:Textures/GUI/ButtonI.png
|
||||||
|
|
||||||
#begin Textures/GUI/checkboxs_off.png
|
#begin Textures/GUI/checkboxs_off-on.png
|
||||||
|
/importer:TextureImporter
|
||||||
|
/processor:TextureProcessor
|
||||||
|
/processorParam:ColorKeyColor=255,0,255,255
|
||||||
|
/processorParam:ColorKeyEnabled=True
|
||||||
|
/processorParam:GenerateMipmaps=False
|
||||||
|
/processorParam:PremultiplyAlpha=True
|
||||||
|
/processorParam:ResizeToPowerOfTwo=False
|
||||||
|
/processorParam:MakeSquare=False
|
||||||
|
/processorParam:TextureFormat=Color
|
||||||
|
/build:Textures/GUI/checkboxs_off-on.png
|
||||||
|
|
||||||
|
#begin Textures/GUI/checkboxs_off.png
|
||||||
/importer:TextureImporter
|
/importer:TextureImporter
|
||||||
/processor:TextureProcessor
|
/processor:TextureProcessor
|
||||||
/processorParam:ColorKeyColor=255,0,255,255
|
/processorParam:ColorKeyColor=255,0,255,255
|
||||||
|
@ -597,18 +572,6 @@
|
||||||
/processorParam:TextureFormat=Color
|
/processorParam:TextureFormat=Color
|
||||||
/build:Textures/GUI/checkboxs_off.png
|
/build:Textures/GUI/checkboxs_off.png
|
||||||
|
|
||||||
#begin Textures/GUI/checkboxs_off-on.png
|
|
||||||
/importer:TextureImporter
|
|
||||||
/processor:TextureProcessor
|
|
||||||
/processorParam:ColorKeyColor=255,0,255,255
|
|
||||||
/processorParam:ColorKeyEnabled=True
|
|
||||||
/processorParam:GenerateMipmaps=False
|
|
||||||
/processorParam:PremultiplyAlpha=True
|
|
||||||
/processorParam:ResizeToPowerOfTwo=False
|
|
||||||
/processorParam:MakeSquare=False
|
|
||||||
/processorParam:TextureFormat=Color
|
|
||||||
/build:Textures/GUI/checkboxs_off-on.png
|
|
||||||
|
|
||||||
#begin Textures/GUI/checkboxs_on.png
|
#begin Textures/GUI/checkboxs_on.png
|
||||||
/importer:TextureImporter
|
/importer:TextureImporter
|
||||||
/processor:TextureProcessor
|
/processor:TextureProcessor
|
||||||
|
@ -645,18 +608,6 @@
|
||||||
/processorParam:TextureFormat=Color
|
/processorParam:TextureFormat=Color
|
||||||
/build:Textures/GUI/mouse.png
|
/build:Textures/GUI/mouse.png
|
||||||
|
|
||||||
#begin Textures/GUI/switch.png
|
|
||||||
/importer:TextureImporter
|
|
||||||
/processor:TextureProcessor
|
|
||||||
/processorParam:ColorKeyColor=255,0,255,255
|
|
||||||
/processorParam:ColorKeyEnabled=True
|
|
||||||
/processorParam:GenerateMipmaps=False
|
|
||||||
/processorParam:PremultiplyAlpha=True
|
|
||||||
/processorParam:ResizeToPowerOfTwo=False
|
|
||||||
/processorParam:MakeSquare=False
|
|
||||||
/processorParam:TextureFormat=Color
|
|
||||||
/build:Textures/GUI/switch.png
|
|
||||||
|
|
||||||
#begin Textures/GUI/Switch_backgrownd.png
|
#begin Textures/GUI/Switch_backgrownd.png
|
||||||
/importer:TextureImporter
|
/importer:TextureImporter
|
||||||
/processor:TextureProcessor
|
/processor:TextureProcessor
|
||||||
|
@ -669,6 +620,18 @@
|
||||||
/processorParam:TextureFormat=Color
|
/processorParam:TextureFormat=Color
|
||||||
/build:Textures/GUI/Switch_backgrownd.png
|
/build:Textures/GUI/Switch_backgrownd.png
|
||||||
|
|
||||||
|
#begin Textures/GUI/switch.png
|
||||||
|
/importer:TextureImporter
|
||||||
|
/processor:TextureProcessor
|
||||||
|
/processorParam:ColorKeyColor=255,0,255,255
|
||||||
|
/processorParam:ColorKeyEnabled=True
|
||||||
|
/processorParam:GenerateMipmaps=False
|
||||||
|
/processorParam:PremultiplyAlpha=True
|
||||||
|
/processorParam:ResizeToPowerOfTwo=False
|
||||||
|
/processorParam:MakeSquare=False
|
||||||
|
/processorParam:TextureFormat=Color
|
||||||
|
/build:Textures/GUI/switch.png
|
||||||
|
|
||||||
#begin Textures/icons/12.png
|
#begin Textures/icons/12.png
|
||||||
/importer:TextureImporter
|
/importer:TextureImporter
|
||||||
/processor:TextureProcessor
|
/processor:TextureProcessor
|
||||||
|
@ -885,18 +848,6 @@
|
||||||
/processorParam:TextureFormat=Color
|
/processorParam:TextureFormat=Color
|
||||||
/build:Textures/icons/ExitZone.png
|
/build:Textures/icons/ExitZone.png
|
||||||
|
|
||||||
#begin Textures/icons/ExitZone.png
|
|
||||||
/importer:TextureImporter
|
|
||||||
/processor:TextureProcessor
|
|
||||||
/processorParam:ColorKeyColor=255,0,255,255
|
|
||||||
/processorParam:ColorKeyEnabled=True
|
|
||||||
/processorParam:GenerateMipmaps=False
|
|
||||||
/processorParam:PremultiplyAlpha=True
|
|
||||||
/processorParam:ResizeToPowerOfTwo=False
|
|
||||||
/processorParam:MakeSquare=False
|
|
||||||
/processorParam:TextureFormat=Color
|
|
||||||
/build:Textures/icons/ExitZone.png
|
|
||||||
|
|
||||||
#begin Textures/icons/Material/Fabric.png
|
#begin Textures/icons/Material/Fabric.png
|
||||||
/importer:TextureImporter
|
/importer:TextureImporter
|
||||||
/processor:TextureProcessor
|
/processor:TextureProcessor
|
||||||
|
|
|
@ -31,7 +31,7 @@ public class DebugHUD
|
||||||
|
|
||||||
public void Draw(SpriteBatch spriteBatch)
|
public void Draw(SpriteBatch spriteBatch)
|
||||||
{
|
{
|
||||||
return;//TODO delete
|
//return;//TODO delete
|
||||||
var keysString = Join("\n", _text.Select(el => el.Key + ": " + el.Value).ToList());
|
var keysString = Join("\n", _text.Select(el => el.Key + ": " + el.Value).ToList());
|
||||||
spriteBatch.Begin();
|
spriteBatch.Begin();
|
||||||
spriteBatch.DrawString(
|
spriteBatch.DrawString(
|
||||||
|
|
|
@ -28,7 +28,7 @@ public class WaitingForPlayersGUI : AbstractGUI
|
||||||
int width = AppManager.Instance.CurentScreenResolution.X;
|
int width = AppManager.Instance.CurentScreenResolution.X;
|
||||||
int height = AppManager.Instance.CurentScreenResolution.Y;
|
int height = AppManager.Instance.CurentScreenResolution.Y;
|
||||||
|
|
||||||
menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, width, height), mainColor = Color.White, textureName = "Textures/GUI/background/Waiting" };
|
menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, width, height), mainColor = Color.White, textureName = "Textures/GUI/background/waiting" };
|
||||||
Elements.Add(menuBackground);
|
Elements.Add(menuBackground);
|
||||||
menuBackground.LoadTexture(AppManager.Instance.Content);
|
menuBackground.LoadTexture(AppManager.Instance.Content);
|
||||||
// string pcIp =
|
// string pcIp =
|
||||||
|
|
|
@ -5,6 +5,7 @@ using System.Collections.Generic;
|
||||||
using System.Data.SqlTypes;
|
using System.Data.SqlTypes;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Net;
|
using System.Net;
|
||||||
|
using System.Net.NetworkInformation;
|
||||||
using System.Net.Sockets;
|
using System.Net.Sockets;
|
||||||
using System.Security.Cryptography.X509Certificates;
|
using System.Security.Cryptography.X509Certificates;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
@ -241,20 +242,19 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
|
||||||
}
|
}
|
||||||
#endregion
|
#endregion
|
||||||
public static IPAddress GetIp()
|
public static IPAddress GetIp()
|
||||||
{
|
{
|
||||||
string hostName = Dns.GetHostName(); // Retrive the Name of HOST
|
var ips = NetworkInterface.GetAllNetworkInterfaces()
|
||||||
var ipList = Dns.GetHostEntry(hostName).AddressList;
|
.Where(x => x.OperationalStatus == OperationalStatus.Up)
|
||||||
var ipV4List = new List<IPAddress>();
|
.Where(x => x.NetworkInterfaceType is NetworkInterfaceType.Wireless80211
|
||||||
foreach (var ip in ipList)
|
or NetworkInterfaceType.Ethernet)
|
||||||
|
.SelectMany(x => x.GetIPProperties().UnicastAddresses)
|
||||||
|
.Where(x => x.Address.AddressFamily == AddressFamily.InterNetwork)
|
||||||
|
.Select(x => x.Address)
|
||||||
|
.ToList();
|
||||||
|
|
||||||
|
if (ips.Count > 0)
|
||||||
{
|
{
|
||||||
if (ip.AddressFamily == System.Net.Sockets.AddressFamily.InterNetwork)
|
return ips[^1];
|
||||||
{
|
|
||||||
ipV4List.Add(ip);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (ipV4List.Count>0)
|
|
||||||
{
|
|
||||||
return ipV4List[ipV4List.Count - 1];
|
|
||||||
}
|
}
|
||||||
return IPAddress.Loopback;
|
return IPAddress.Loopback;
|
||||||
}
|
}
|
||||||
|
|
|
@ -6,6 +6,7 @@ using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Net;
|
using System.Net;
|
||||||
using System.Net.Http;
|
using System.Net.Http;
|
||||||
|
using System.Net.NetworkInformation;
|
||||||
using System.Net.Sockets;
|
using System.Net.Sockets;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Text.Json;
|
using System.Text.Json;
|
||||||
|
@ -64,22 +65,20 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
|
||||||
/// Получает IP устройства
|
/// Получает IP устройства
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
public static IPAddress GetIp()
|
public static IPAddress GetIp()
|
||||||
{
|
{
|
||||||
string hostName = Dns.GetHostName(); // Retrive the Name of HOST
|
var ips = NetworkInterface.GetAllNetworkInterfaces()
|
||||||
var ipList = Dns.GetHostEntry(hostName).AddressList;
|
.Where(x => x.OperationalStatus == OperationalStatus.Up)
|
||||||
|
.Where(x => x.NetworkInterfaceType is NetworkInterfaceType.Wireless80211
|
||||||
var ipV4List = new List<IPAddress>();
|
or NetworkInterfaceType.Ethernet)
|
||||||
foreach (var ip in ipList)
|
.SelectMany(x => x.GetIPProperties().UnicastAddresses)
|
||||||
|
.Where(x => x.Address.AddressFamily == AddressFamily.InterNetwork)
|
||||||
|
.Select(x => x.Address)
|
||||||
|
.ToList();
|
||||||
|
|
||||||
|
if (ips.Count > 0)
|
||||||
{
|
{
|
||||||
if (ip.AddressFamily == System.Net.Sockets.AddressFamily.InterNetwork)
|
return ips[^1];
|
||||||
{
|
|
||||||
ipV4List.Add(ip);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (ipV4List.Count > 0)
|
|
||||||
{
|
|
||||||
return ipV4List[ipV4List.Count - 1];
|
|
||||||
}
|
}
|
||||||
return IPAddress.Loopback;
|
return IPAddress.Loopback;
|
||||||
}
|
}
|
||||||
|
|
|
@ -29,6 +29,7 @@
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.1.303" />
|
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.1.303" />
|
||||||
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.1.303" />
|
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.1.303" />
|
||||||
|
<PackageReference Include="MonoGame.Templates.CSharp" Version="3.8.1.1-kniEngine" />
|
||||||
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
|
<PackageReference Include="Newtonsoft.Json" Version="13.0.3" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
|
Loading…
Add table
Reference in a new issue