Merge branch 'Development' into UpgradeInputManager

This commit is contained in:
SergoDobro 2024-08-16 13:08:30 +03:00 committed by GitHub
commit cf16b68b21
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30 changed files with 580 additions and 85 deletions

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@ -0,0 +1,17 @@
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>Exe</OutputType>
<TargetFramework>net8.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\ZoFo\ZoFo.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="NativeFileDialogSharp" Version="0.6.0-alpha" />
<PackageReference Include="SharpZipLib" Version="1.4.2" />
</ItemGroup>
</Project>

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@ -0,0 +1,72 @@
using DangerousD.GameCore.Graphics;
using Microsoft.Xna.Framework;
using Newtonsoft.Json;
using System;
using NativeFileDialogSharp;
using System.IO;
using System.Linq;
using System.Reflection.Metadata;
using Zofo.GameCore.ZoFo_grafics;
namespace AnimationsFileCreator
{
class Program
{
[STAThread]
static void Main(string[] args)
{
Console.WriteLine("Добро пожаловать в костыльную программу по созданию файлов анимации для игры DungerousD");
Console.Write("Введите название текстуры (нажмите enter, чтобы выбрать файл во всплывающем окошке): ");
string textureName = Console.ReadLine();
if (textureName == "")
{
DialogResult result = Dialog.FileOpen();
textureName = result.Path.Split('\\').Last();
textureName = textureName.Split('.')[0];
}
Console.WriteLine("Введите количество кадров анимации: ");
int framesCount = int.Parse(Console.ReadLine());
Console.WriteLine("Введите длительность кадра в анимации: ");
int interval = int.Parse(Console.ReadLine());
Console.WriteLine("Введите начальную позицию X ректенгла анимации: ");
Rectangle rectangle = new Rectangle();
rectangle.X = int.Parse(Console.ReadLine());
Console.WriteLine("Введите начальную позицию Y ректенгла анимации: ");
rectangle.Y = int.Parse(Console.ReadLine());
Console.WriteLine("Введите начальную позицию Width ректенгла анимации: ");
rectangle.Width = int.Parse(Console.ReadLine());
Console.WriteLine("Введите начальную позицию Height ректенгла анимации: ");
rectangle.Height = int.Parse(Console.ReadLine());
Console.WriteLine("Введите название для этого файла - id анимации");
string id = Console.ReadLine();
Console.WriteLine("Введите 1 если анимация зациклена, и 0 если нет");
AnimationContainer container = new AnimationContainer();
int a = int.Parse(Console.ReadLine());
if (a==1)
{
container.IsCycle = true;
}
else
{
container.IsCycle = false;
}
Console.WriteLine("Введите отклонение анимации от стандартной (сначала X, потом enter, потом Y): ");
int otklx = int.Parse(Console.ReadLine());
int otkly = int.Parse(Console.ReadLine());
container.Offset =new Vector2(otklx,otkly);
container.FramesCount = framesCount;
container.FrameTime = new System.Collections.Generic.List<Tuple<int, int>>();
container.FrameTime.Add(new Tuple<int, int>(0, interval));
container.StartSpriteRectangle = rectangle;
container.TextureName = textureName;
container.TextureFrameInterval = 1;
container.Id = id;
string json = JsonConvert.SerializeObject(container);
StreamWriter writer = new StreamWriter("../../../../ZoFo/Content/animations/"+id);
writer.WriteLine(json);
writer.Close();
}
}
}

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@ -21,7 +21,7 @@ namespace MonogameLibrary.UI.Elements
public int indentation = 5;
Texture2D texture2;
public Rectangle sliderRect = new Rectangle(0, 0, 30, 30);
public Rectangle sliderRect = new Rectangle(0, 0, 40, 40);
private float sliderValue = 0;
private float minValue = 0, maxValue = 1;
SliderState sliderState = SliderState.None;
@ -56,7 +56,7 @@ namespace MonogameLibrary.UI.Elements
public override void LoadTexture(ContentManager content)
{
texture2 = content.Load<Texture2D>("Textures\\GUI\\checkboxs_off");
texture2 = content.Load<Texture2D>("Textures\\GUI\\switch");
base.LoadTexture(content);
}
@ -73,11 +73,11 @@ namespace MonogameLibrary.UI.Elements
sliderRect.X += (int)(sliderValue * (rectangle.Width - sliderRect.Width - indentation * 2) + indentation);
sliderRect.Y -= sliderRect.Height / 2 - rectangle.Height / 2;
if (sliderState == SliderState.Moving)
_spriteBatch.Draw(texture2, sliderRect, Color.DarkRed);
_spriteBatch.Draw(texture2, sliderRect, Color.Gray);
else if(sliderState == SliderState.HoveringOverSliderButton)
_spriteBatch.Draw(texture2, sliderRect, new Color(200,0 ,0));
_spriteBatch.Draw(texture2, sliderRect, Color.DarkGray);
else
_spriteBatch.Draw(texture2, sliderRect, Color.Red);
_spriteBatch.Draw(texture2, sliderRect, Color.White);
DrawText(_spriteBatch);
}
}

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@ -7,6 +7,8 @@ Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "ZoFo", "ZoFo\ZoFo.csproj",
EndProject
Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "MonogameLibrary", "MonogameLibrary\MonogameLibrary.csproj", "{40880E68-4B3A-417B-A39B-95DE46AA2E7E}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AnimationsFileCreator", "AnimationsFileCreator\AnimationsFileCreator.csproj", "{7B143D5C-5198-4ADE-9291-ECC924B78633}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
@ -21,6 +23,10 @@ Global
{40880E68-4B3A-417B-A39B-95DE46AA2E7E}.Debug|Any CPU.Build.0 = Debug|Any CPU
{40880E68-4B3A-417B-A39B-95DE46AA2E7E}.Release|Any CPU.ActiveCfg = Release|Any CPU
{40880E68-4B3A-417B-A39B-95DE46AA2E7E}.Release|Any CPU.Build.0 = Release|Any CPU
{7B143D5C-5198-4ADE-9291-ECC924B78633}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{7B143D5C-5198-4ADE-9291-ECC924B78633}.Debug|Any CPU.Build.0 = Debug|Any CPU
{7B143D5C-5198-4ADE-9291-ECC924B78633}.Release|Any CPU.ActiveCfg = Release|Any CPU
{7B143D5C-5198-4ADE-9291-ECC924B78633}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

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@ -27,6 +27,13 @@
/processorParam:TextureFormat=Compressed
/build:Fonts/Font2.spritefont
#begin Fonts/Font3.spritefont
/importer:FontDescriptionImporter
/processor:FontDescriptionProcessor
/processorParam:PremultiplyAlpha=True
/processorParam:TextureFormat=Compressed
/build:Fonts/Font3.spritefont
#begin Textures/GUI/checkboxs_off-on.png
/importer:TextureImporter
/processor:TextureProcessor
@ -75,3 +82,39 @@
/processorParam:TextureFormat=Color
/build:Textures/GUI/MenuBackground.jpg
#begin Textures/GUI/mouse.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/GUI/mouse.png
#begin Textures/GUI/Switch_backgrownd.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/GUI/Switch_backgrownd.png
#begin Textures/GUI/switch.png
/importer:TextureImporter
/processor:TextureProcessor
/processorParam:ColorKeyColor=255,0,255,255
/processorParam:ColorKeyEnabled=True
/processorParam:GenerateMipmaps=False
/processorParam:PremultiplyAlpha=True
/processorParam:ResizeToPowerOfTwo=False
/processorParam:MakeSquare=False
/processorParam:TextureFormat=Color
/build:Textures/GUI/switch.png

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@ -0,0 +1,60 @@
<?xml version="1.0" encoding="utf-8"?>
<!--
This file contains an xml description of a font, and will be read by the XNA
Framework Content Pipeline. Follow the comments to customize the appearance
of the font in your game, and to change the characters which are available to draw
with.
-->
<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">
<Asset Type="Graphics:FontDescription">
<!--
Modify this string to change the font that will be imported.
-->
<FontName>MouldyCheeseRegular-WyMWG.ttf</FontName>
<!--
Size is a float value, measured in points. Modify this value to change
the size of the font.
-->
<Size>50</Size>
<!--
Spacing is a float value, measured in pixels. Modify this value to change
the amount of spacing in between characters.
-->
<Spacing>0</Spacing>
<!--
UseKerning controls the layout of the font. If this value is true, kerning information
will be used when placing characters.
-->
<UseKerning>true</UseKerning>
<!--
Style controls the style of the font. Valid entries are "Regular", "Bold", "Italic",
and "Bold, Italic", and are case sensitive.
-->
<Style>Regular</Style>
<!--
If you uncomment this line, the default character will be substituted if you draw
or measure text that contains characters which were not included in the font.
-->
<!-- <DefaultCharacter>*</DefaultCharacter> -->
<!--
CharacterRegions control what letters are available in the font. Every
character from Start to End will be built and made available for drawing. The
default range is from 32, (ASCII space), to 126, ('~'), covering the basic Latin
character set. The characters are ordered according to the Unicode standard.
See the documentation for more information.
-->
<CharacterRegions>
<CharacterRegion>
<Start>&#32;</Start>
<End>&#126;</End>
</CharacterRegion>
</CharacterRegions>
</Asset>
</XnaContent>

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@ -27,10 +27,12 @@ namespace ZoFo.GameCore
public void GameEndedUnexpectedly(){ }
public void JoinRoom(){ }
public void JoinYourself(){ }
public void JoinRoom(string ip)
{
networkManager.JoinRoom(ip);
}
public void JoinYourself(){ networkManager.JoinYourself(); }
internal void Update(GameTime gameTime)
{
}

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@ -21,6 +21,8 @@ public abstract class AbstractGUI
protected DrawableUIElement SelectedElement;
private bool isStartedPrint = false;
private bool isPressed = false;
private Texture2D mouse;
private MouseState mouseState;
public AbstractGUI()
{
@ -37,20 +39,20 @@ public abstract class AbstractGUI
public virtual void LoadContent()
{
Manager.LoadContent(AppManager.Instance.Content, "Font");
mouse = AppManager.Instance.Content.Load<Texture2D>("Textures\\GUI\\mouse");
}
public virtual void Update(GameTime gameTime)
{
Manager.Update(gameTime);
mouseState = Mouse.GetState();
}
public virtual void Draw(SpriteBatch spriteBatch)
{
Manager.Draw(spriteBatch);
}
public virtual void ResolutioChenges()
{
spriteBatch.Begin();
spriteBatch.Draw(mouse, new Rectangle(mouseState.Position.X, mouseState.Position.Y, 20, 40), Color.Red);
spriteBatch.End();
}
}

View file

@ -2,6 +2,7 @@
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading;
using System.Xml;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
@ -39,7 +40,7 @@ public class MainMenuGUI : AbstractGUI
};
playButton.LeftButtonPressed += () =>
{
AppManager.Instance.SetGUI(new SelectModeMenu());
};
Elements.Add(playButton);
Button optionButton = new Button(Manager)
@ -73,7 +74,6 @@ public class MainMenuGUI : AbstractGUI
}
public override void Update(GameTime gameTime)
{
base.Update(gameTime);

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@ -30,11 +30,11 @@ public class OptionsGUI : AbstractGUI
Label label_OverallVolume = new Label(Manager)
{ fontName = "Fonts\\Font", scale = 0.2f, text = "All Volume", fontColor = Color.White, rectangle = new Rectangle(width / 3, height / 3, 50, 50), mainColor = Color.Transparent, textAligment = MonogameLibrary.UI.Enums.TextAligment.Left };
{ fontName = "Fonts\\Font", scale = 0.2f, text = "All Volume", fontColor = Color.White, rectangle = new Rectangle(width / 3, height / 3, width / 40, height / 20), mainColor = Color.Transparent, textAligment = MonogameLibrary.UI.Enums.TextAligment.Left };
Elements.Add(label_OverallVolume);
var slider_OverallVolume = new Slider(Manager)
{ rectangle = new Rectangle(width / 2, height / 3, width / 10, height / 20), indentation = 4, textureName = "Textures\\GUI\\checkbox_on", MinValue = 0, MaxValue = 1 };
{ rectangle = new Rectangle(width / 2, height / 3, width / 10, height / 20), indentation = 4, textureName = "Textures\\GUI\\Switch_backgrownd", MinValue = 0, MaxValue = 1 };
slider_OverallVolume.SliderChanged += (newVal) =>
{
@ -42,11 +42,11 @@ public class OptionsGUI : AbstractGUI
Elements.Add(slider_OverallVolume);
Label label_MusicVolume = new Label(Manager)
{ fontName = "Fonts\\Font", scale = 0.2f, text = "Music Volume", fontColor = Color.White, rectangle = new Rectangle(width / 3, height / 3 + (height / 20 + height / 40) * 1, 50, 50), mainColor = Color.Transparent, textAligment = MonogameLibrary.UI.Enums.TextAligment.Left };
{ fontName = "Fonts\\Font", scale = 0.2f, text = "Music Volume", fontColor = Color.White, rectangle = new Rectangle(width / 3, height / 3 + (height / 20 + height / 40) * 1, width / 40, height / 20), mainColor = Color.Transparent, textAligment = MonogameLibrary.UI.Enums.TextAligment.Left };
Elements.Add(label_MusicVolume);
var slider_MusicVolume = new Slider(Manager)
{ rectangle = new Rectangle(width / 2, height / 3 + (height / 20 + height / 40) * 1, width / 10, height / 20), indentation = 4, textureName = "Textures\\GUI\\checkboxs_on", MinValue = 0, MaxValue = 1 };
{ rectangle = new Rectangle(width / 2, height / 3 + (height / 20 + height / 40) * 1, width / 10, height / 20), indentation = 4, textureName = "Textures\\GUI\\Switch_backgrownd", MinValue = 0, MaxValue = 1 };
slider_MusicVolume.SliderChanged += (newVal) =>
{
@ -55,11 +55,11 @@ public class OptionsGUI : AbstractGUI
Label label_EffectsVolume = new Label(Manager)
{ fontName = "Fonts\\Font", scale = 0.2f, text = "Effects Volume", fontColor = Color.White, rectangle = new Rectangle(width / 3, height / 3 + (height / 20 + height / 40) * 2, 50, 50), mainColor = Color.Transparent, textAligment = MonogameLibrary.UI.Enums.TextAligment.Left };
{ fontName = "Fonts\\Font", scale = 0.2f, text = "Effects Volume", fontColor = Color.White, rectangle = new Rectangle(width / 3, height / 3 + (height / 20 + height / 40) * 2, width / 40, height / 20), mainColor = Color.Transparent, textAligment = MonogameLibrary.UI.Enums.TextAligment.Left };
Elements.Add(label_EffectsVolume);
var slider_EffectsVolume = new Slider(Manager)
{ rectangle = new Rectangle(width / 2, height / 3 + (height / 20 + height / 40) * 2, width / 10, height / 20), indentation = 4, textureName = "Textures\\GUI\\checkboxs_on", MinValue = 0, MaxValue = 1 };
{ rectangle = new Rectangle(width / 2, height / 3 + (height / 20 + height / 40) * 2, width / 10, height / 20), indentation = 4, textureName = "Textures\\GUI\\Switch_backgrownd", MinValue = 0, MaxValue = 1 };
slider_EffectsVolume.SliderChanged += (newVal) =>
{
@ -67,7 +67,7 @@ public class OptionsGUI : AbstractGUI
Elements.Add(slider_EffectsVolume);
Label lblSwitchMode = new Label(Manager)
{ fontName = "Fonts\\Font", scale = 0.2f, text = "Left/Right Mode", fontColor = Color.White, rectangle = new Rectangle(width / 3, height / 3 + (height / 20 + height / 40) * 3, 50, 50), mainColor = Color.Transparent};
{ fontName = "Fonts\\Font", scale = 0.2f, text = "Resolution set", fontColor = Color.White, rectangle = new Rectangle(width / 3, height / 3 + (height / 20 + height / 40) * 3, width / 40, height / 20), mainColor = Color.Transparent, textAligment = MonogameLibrary.UI.Enums.TextAligment.Left };
Elements.Add(lblSwitchMode);
//var button_left_right_mode = new CheckBox(Manager) { rectangle = new Rectangle(rightBorder - checkboxlength, lblSwitchMode.rectangle.Y - 12, checkboxlength, checkboxlength) };
@ -76,10 +76,10 @@ public class OptionsGUI : AbstractGUI
Label label_IsFullScreen = new Label(Manager)
{ fontName = "Fonts\\Font", scale = 0.2f, text = "Full Screen", fontColor = Color.White, rectangle = new Rectangle(width / 3, height / 3 + (height / 20 + height / 40) * 4, 50, 50), mainColor = Color.Transparent};
{ fontName = "Fonts\\Font", scale = 0.2f, text = "Full Screen", fontColor = Color.White, rectangle = new Rectangle(width / 3, height / 3 + (height / 20 + height / 40) * 4, width / 40, width / 40), mainColor = Color.Transparent, textAligment = MonogameLibrary.UI.Enums.TextAligment.Left };
Elements.Add(label_IsFullScreen);
var button_FullScreen = new CheckBox(Manager) { rectangle = new Rectangle(width / 2, height / 3 + (height / 20 + height / 40) * 4, width / 30, width / 30) };
var button_FullScreen = new CheckBox(Manager) { rectangle = new Rectangle(width / 2, height / 3 + (height / 20 + height / 40) * 4, width / 40, width / 40) };
button_FullScreen.Checked += (newCheckState) =>
{
@ -88,11 +88,11 @@ public class OptionsGUI : AbstractGUI
Button bTExit = new Button(Manager)
{ fontName = "Fonts\\Font", scale = 0.2f, text = "<-", rectangle = new Rectangle(width / 30, height / 30, 40, 40), textureName = "Textures\\GUI\\checkboxs_off" };
{ fontName = "Fonts\\Font3", scale = 0.4f, text = "<-", fontColor = Color.Black, mainColor = Color.Transparent, rectangle = new Rectangle(width / 30, height / 30, width / 40, width / 40), textureName = "Textures\\GUI\\checkboxs_off"};
Elements.Add(bTExit);
bTExit.LeftButtonPressed += () =>
{
AppManager.Instance.SetGUI(new MainMenuGUI());
};
}

View file

@ -9,19 +9,60 @@ using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using MonogameLibrary.UI.Base;
using MonogameLibrary.UI.Elements;
using ZoFo.GameCore.GameManagers;
namespace ZoFo.GameCore.GUI;
public class SelectModeMenu : AbstractGUI
{
private DrawableUIElement menuBackground;
protected override void CreateUI()
{
// int width = AppManager.Instance.inGameHUDHelperResolution.X;
// int height = AppManager.Instance.inGameHUDHelperResolution.Y;
int width = AppManager.Instance.CurentScreenResolution.X;
int height = AppManager.Instance.CurentScreenResolution.Y;
menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, width, height), mainColor = Color.White, textureName = "Textures\\GUI\\MenuBackground" };
Elements.Add(menuBackground);
menuBackground.LoadTexture(AppManager.Instance.Content);
Elements.Add(new Label(Manager) { rectangle = new Rectangle(width / 2 - (int)(width / 8), height / 6, (int)(width / 4), (int)(height / 20)), text = "Select mode", fontColor = Color.White, mainColor = Color.Transparent, scale = 0.9f, fontName = "Fonts\\Font"});
Button playButton = new Button(Manager)
{
rectangle = new Rectangle(width / 4 - (width / 7) / 2, height / 2, (int)(width / 7), (int)(height / 20)),
text = "singleplayer",
scale = 0.3f,
fontColor = Color.White,
mainColor = Color.Gray,
fontName = "Fonts\\Font"
};
playButton.LeftButtonPressed += () =>
{
// single
// ваш код здесь
};
Elements.Add(playButton);
Button optionButton = new Button(Manager)
{
rectangle = new Rectangle(width / 2 + width / 4 - (width / 7) / 2, height / 2, (int)(width / 7), (int)(height / 20)),
text = "multiplayer",
scale = 0.3f,
fontColor = Color.White,
mainColor = Color.Gray,
fontName = "Fonts\\Font"
};
optionButton.LeftButtonPressed += () =>
{
// multi
// ваш код здесь
};
Elements.Add(optionButton);
}
public override void Update(GameTime gameTime)
{
base.Update(gameTime);
}
}

View file

@ -45,7 +45,7 @@ namespace ZoFo.GameCore.GameManagers
{
_graphics = new GraphicsDeviceManager(this);
SetResolution(CurentScreenResolution.X, CurentScreenResolution.Y);
FulscrreenSwitch();
// FulscrreenSwitch();
Content.RootDirectory = "Content";
@ -58,6 +58,7 @@ namespace ZoFo.GameCore.GameManagers
currentGUI = new MainMenuGUI();
debugHud = new DebugHUD();
IsMouseVisible = false;
}
@ -67,7 +68,6 @@ namespace ZoFo.GameCore.GameManagers
debugHud.Initialize();
base.Initialize();
}
@ -113,7 +113,6 @@ namespace ZoFo.GameCore.GameManagers
{
GraphicsDevice.Clear(Color.CornflowerBlue);
currentGUI.Draw(_spriteBatch);
debugHud.Draw(_spriteBatch);
switch (gamestate)
@ -157,5 +156,8 @@ namespace ZoFo.GameCore.GameManagers
{
_graphics.IsFullScreen = !_graphics.IsFullScreen;
}
public void SetServer(Server server) { this.server = server; }
public void SetClient(Client client) { this.client = client; }
}
}

View file

@ -5,6 +5,7 @@ using System.Net;
using System.Net.Sockets;
using System.Security.Cryptography.X509Certificates;
using System.Text;
using System.Text.Json;
using System.Threading;
using System.Threading.Tasks;
using ZoFo.GameCore.GameManagers.NetworkManager.Updates;
@ -20,6 +21,12 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
List<IUpdateData> updates = new List<IUpdateData>();
public delegate void OnDataSent(string Data);
public event OnDataSent GetDataSent; // event
public ClientNetworkManager()
{
Init();
}
public void Init() //create endPoint, socket
{
socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
@ -27,11 +34,13 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
public void SendData()
{
while(socket.Connected)
{
byte[] bytes = Encoding.UTF8.GetBytes(updates.ToString());
byte[] bytes = Encoding.UTF8.GetBytes(JsonSerializer.Serialize(updates)); //нужно сериализовать
socket.Send(bytes);
}
public void AddData(IUpdateData UpdateData)
{
updates.Add(UpdateData);
}
public void StopConnection()
@ -47,24 +56,21 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
/// <param name="port"></param>
public void JoinRoom(string ip) // multyplayer
{
endPoint = new IPEndPoint(IPAddress.Parse(ip), port);
socket.Connect(endPoint);
SendData();
Thread listen = new Thread(StartListening);
listen.Start();
}
/// <summary>
/// создается
/// создается одиночная комната к которой ты подключаешься
/// </summary>
public void JoinYourself() // single player
{
endPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), port);
socket.Connect(endPoint);
SendData();
Thread listen = new Thread(StartListening);
listen.Start();

View file

@ -16,7 +16,7 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
{
public class ServerNetworkManager
{
private IPAddress ip = IPAddress.Any;
private IPAddress ip =IPAddress.Parse("127.0.0.1"); //IPAddress.Any
private int port = 7632;
private IPEndPoint endPoint;
private Socket socket;
@ -25,14 +25,23 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
public delegate void OnDataSend(string data);
public event OnDataSend GetDataSend; // event
Dictionary<Socket, Thread> managerThread;
Thread serverTheread;
public ServerNetworkManager() { Init(); }
public void Init() //create Socket
{
endPoint = new IPEndPoint(ip, port);
socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
managerThread = new Dictionary<Socket, Thread>();
clients = new List<Socket>();
updates = new List<IUpdateData>();
managerThread = new Dictionary<Socket, Thread>();
}
public void SendData() //отправляет клиенту Data
/// <summary>
/// отправляет клиенту Data
/// </summary>
public void SendData()
{
string data = JsonSerializer.Serialize(updates);
var databytes = Encoding.UTF8.GetBytes(data);
@ -41,7 +50,11 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
item.SendAsync(databytes);
}
}
public void AddData(IUpdateData data)//добавляет в лист updates новую data
/// <summary>
/// добавляет в лист updates новую data
/// </summary>
/// <param name="data"></param>
public void AddData(IUpdateData data)
{
updates.Add(data);
}
@ -66,6 +79,12 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
clients.Clear();
}
public void Start(object players)
{
serverTheread = new Thread(StartWaitingForPlayers);
serverTheread.Start(players);
}
//Потоки Клиентов
public void StartWaitingForPlayers(object players)//Слушает игроков, которые хотят подключиться
{

View file

@ -0,0 +1,93 @@
using Newtonsoft.Json;
using System;
using System.Collections.Generic;
using Microsoft.Xna;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using Newtonsoft.Json.Serialization;
using Microsoft.Xna.Framework.Graphics;
namespace ZoFo.GameCore.GameManagers
{
public class SettingsManager //нужно что-то менять с разрешением
{
private SettingsContainer settingsContainer = new SettingsContainer();
public bool IsFullScreen { get => settingsContainer.IsFullScreen; }
public float MainVolume { get => settingsContainer.MainVolume; }
public float MusicVolume { get => settingsContainer.MusicVolume; }
public float SoundEffectsVolume { get => settingsContainer.SoundEffectsVolume; }
public Point Resolution { get => settingsContainer.Resolution; }
public void SetResolution(Point resolution)
{
settingsContainer.Resolution = resolution;
//AppManager.Instance.resolution = resolution;
}
public void SetMainVolume(float volume)
{
settingsContainer.MainVolume = volume;
//AppManager.Instance.SoundManager.Update();
SaveSettings();
}
public void SetMusicVolume(float volume)
{
settingsContainer.MusicVolume = volume;
SaveSettings();
}
public void SetSoundEffectsVolume(float volume)
{
settingsContainer.SoundEffectsVolume = volume;
SaveSettings();
}
public void SetIsFullScreen(bool isFullScreen)
{
settingsContainer.IsFullScreen = isFullScreen;
//AppManager.Instance.SetIsFullScreen(isFullScreen);
SaveSettings();
}
public void LoadSettings()
{
if (!File.Exists("GameSettings.txt"))
{
SaveSettings();
return;
}
settingsContainer = JsonConvert.DeserializeObject<SettingsContainer>(File.ReadAllText("GameSettings.txt"));
SetIsFullScreen(settingsContainer.IsFullScreen);
SetMainVolume(settingsContainer.MainVolume);
SetMusicVolume(settingsContainer.MusicVolume);
SetResolution(settingsContainer.Resolution);
SetSoundEffectsVolume(settingsContainer.SoundEffectsVolume);
}
public void SaveSettings()
{
using (StreamWriter streamWriter = new StreamWriter("GameSettings.txt"))
{
string _str = JsonConvert.SerializeObject(settingsContainer);
streamWriter.Write(_str);
}
}
}
[Serializable]
public class SettingsContainer
{
[JsonProperty("IsFullScreen")]
public bool IsFullScreen { get; set; } = false;
[JsonProperty("MainVolume")]
public float MainVolume { get; set; } = 1;
[JsonProperty("MusicVolume")]
public float MusicVolume { get; set; } = 1;
[JsonProperty("SoundEffectsVolume")]
public float SoundEffectsVolume { get; set; } = 1;
[JsonProperty("Resolution")]
public Point Resolution { get; set; } = new Point(GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width, GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height);
}
}

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@ -1,7 +1,21 @@
using System;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient;
namespace ZoFo.GameCore.GameObjects.Entities.LivingEntities.Player;
public class Player : LivingEntity
{
private int health;
Server server = new Server();
public void Update(GameTime gameTime)
{
// server.AddData();
}
public void TextureLoad(SpriteBatch spriteBatch)
{
}
}

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@ -1,5 +1,8 @@

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using ZoFo.GameCore.GameManagers;
using ZoFo.GameCore.ZoFo_graphics;
namespace ZoFo.GameCore.GameObjects;
@ -7,9 +10,65 @@ namespace ZoFo.GameCore.GameObjects;
public abstract class GameObject
{
public Vector2 position;
public Vector2 rotation;
public Vector2 rotation; //вектор направления объекта
protected abstract GraphicsComponent graphicsComponent { get; }
public void Draw() { }
#region ServerSide
public GameObject(Vector2 position)
{
this.position = position;
}
/// <summary>
/// Это вызывается в логике игры, которая на сервере, здесь будет вызываться уведомление об анимации
/// </summary>
public void PlayAnimation_OnServer()
{
//TODO
}
#endregion
#region Client Side
/// <summary>
/// Это вызывается в клиентской части игры
/// </summary>
public void PlayAnimation_OnClient()
{
graphicsComponent.Update();
}
public void LoadContent()
{
graphicsComponent.LoadContent();
}
public virtual void Update(GameTime gameTime)
{
//PlayAnimation();
}
public virtual void Draw(SpriteBatch spriteBatch)
{
graphicsComponent.DrawAnimation(graphicsComponent.ObjectDrawRectangle, spriteBatch);
//debug
if (AppManager.Instance.InputManager.CollisionsCheat)
DrawDebugRectangle(spriteBatch, graphicsComponent.ObjectDrawRectangle);
}
public void DrawDebugRectangle(SpriteBatch spriteBatch, Rectangle _rectangle, Nullable<Color> color = null)
{
if (color is null) color = new Color(1, 0, 0, 0.25f);
if (color.Value.A == 255) color = new Color(color.Value, 0.25f);
//spriteBatch.Draw(debugTexture,
// new Rectangle((_rectangle.X - GraphicsComponent.CameraPosition.X) * GraphicsComponent.scaling,
// (_rectangle.Y - GraphicsComponent.CameraPosition.Y) * GraphicsComponent.scaling,
// _rectangle.Width * GraphicsComponent.scaling,
// _rectangle.Height * GraphicsComponent.scaling), color.Value);
//TODO: debugTexture
}
#endregion
}

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@ -0,0 +1,26 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using ZoFo.GameCore.GameManagers;
using ZoFo.GameCore.ZoFo_graphics;
namespace ZoFo.GameCore.GameObjects.MapObjects
{
internal class MapObject : GameObject
{
public virtual bool IsColliderOn { get; protected set; } = true;
private Rectangle _sourceRectangle;
protected override GraphicsComponent graphicsComponent => new("tiles");
public MapObject(Vector2 position, Vector2 size, Rectangle sourceRectangle) : base(position)
{
_sourceRectangle = sourceRectangle;
graphicsComponent.ObjectDrawRectangle = new Rectangle(0,0, (int)size.X, (int)size.Y);
}
}
}

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@ -0,0 +1,13 @@
using Microsoft.Xna.Framework;
using System;
using ZoFo.GameCore.ZoFo_graphics;
namespace ZoFo.GameCore.GameObjects.MapObjects.StopObjects;
public abstract class StopObject : GameObject
{
protected StopObject(Vector2 position) : base(position)
{
//TODO
}
}

View file

@ -0,0 +1,8 @@
using System;
namespace ZoFo.GameCore.GameObjects.MapObjects.Tiles;
public class Tile
{
}

View file

@ -37,19 +37,27 @@ namespace ZoFo.GameCore
{
networkManager.AddData(data);
}
public void CreateRoom(int players) //Создает комнату и запускает ожидание подключений
/// <summary>
/// Создает комнату и запускает ожидание подключений
/// </summary>
/// <param name="players"></param>
public void CreateRoom(int players)
{
networkManager.StartWaitingForPlayers(players);
networkManager.Start(players);
}
// public void StartGame() { } принудительный запуск
public void EndGame() //Добавляет UpdateGameEnded и отключает игроков
/// <summary>
/// Добавляет UpdateGameEnded и отключает игроков
/// </summary>
public void EndGame()
{
UpdateGameEnded gameEnded = new UpdateGameEnded();
networkManager.AddData(gameEnded);
networkManager.CloseConnection();
}
internal void Update(GameTime gameTime)
public void Update(GameTime gameTime)
{
}

View file

@ -15,6 +15,10 @@ namespace ZoFo.GameCore.ZoFo_graphics
public class GraphicsComponent
{
public Rectangle ObjectDrawRectangle { get; set; }
public event Action<string> actionOfAnimationEnd;
private List<AnimationContainer> animations;
private List<Texture2D> textures;