Merge pull request #55 from progtime-net/ServerBranchMultiPlayer
Server branch multi player
This commit is contained in:
commit
d111c2f8cd
9 changed files with 115 additions and 43 deletions
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@ -13,6 +13,8 @@ using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient;
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using System.Drawing;
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using System.Reflection;
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using ZoFo.GameCore.GameObjects.Entities;
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using System.Net.Sockets;
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using System.Net;
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using ZoFo.GameCore.GameManagers;
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using ZoFo.GameCore.GameManagers.NetworkManager.Updates.ClientToServer;
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using ZoFo.GameCore.GameObjects.Entities.LivingEntities.Player;
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@ -30,6 +32,8 @@ namespace ZoFo.GameCore
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ClientNetworkManager networkManager;
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public bool IsConnected { get { return networkManager.IsConnected; } }
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public IPEndPoint InfoConnect => networkManager.InfoConnect;
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public Client()
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{
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networkManager = new ClientNetworkManager();
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@ -26,25 +26,27 @@ public class SelectingServerGUI : AbstractGUI
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Elements.Add(menuBackground);
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menuBackground.LoadTexture(AppManager.Instance.Content);
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Elements.Add(new Label(Manager) { rectangle = new Rectangle(width / 2 - (int)(width / 8), height / 7, (int)(width / 4), (int)(height / 20)), text = "Select server", fontColor = Color.White, mainColor = Color.Transparent, scale = 0.9f, fontName = "Fonts/Font"});
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Elements.Add(new Label(Manager) { rectangle = new Rectangle(width / 2 - (int)(width / 8), height / 7, (int)(width / 4), (int)(height / 20)), text = "Select server", fontColor = Color.White, mainColor = Color.Transparent, scale = 0.9f, fontName = "Fonts/Font" });
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TextBox ipBox = new TextBox(Manager)
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{
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rectangle = new Rectangle(width / 4 - (width / 4) / 2, height / 4, (int)(width / 4), (int)(height / 20)),
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text = "ip",
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scale = 0.2f,
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scale = 0.5f,
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fontColor = Color.White,
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mainColor = Color.Gray,
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textAligment = MonogameLibrary.UI.Enums.TextAligment.Left,
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fontName = "Fonts/Font"
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fontName = "Fonts/Font3"
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};
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ipBox.TextChanged += input => {
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ipBox.TextChanged += input =>
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{
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if (input == "ip")
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{
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ipBox.text = ""; ipBox.fontColor = Color.White;
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}
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};
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ipBox.StopChanging += input => {
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ipBox.StopChanging += input =>
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{
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if (input.Length == 0)
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{
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ipBox.fontColor = Color.White;
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@ -66,14 +68,23 @@ public class SelectingServerGUI : AbstractGUI
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// join
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Client client = new Client();
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var endpoint = ipBox.text.Split(':');
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var endpoint = ipBox.text.Split(':');
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int port;
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if (int.TryParse(endpoint[1], out port))
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try
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{
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client.JoinRoom(endpoint[0], port);
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AppManager.Instance.SetClient(client);
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AppManager.Instance.SetGUI(new WaitingForPlayersGUI(false));
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if (int.TryParse(endpoint[1], out port))
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{
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client.JoinRoom(endpoint[0], port);
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AppManager.Instance.SetClient(client);
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AppManager.Instance.SetGUI(new WaitingForPlayersGUI(false));
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}
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}
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catch (Exception)
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{
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// throw;
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}
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// ваш код здесь
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};
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Elements.Add(joinButton);
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@ -91,8 +102,11 @@ public class SelectingServerGUI : AbstractGUI
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// host
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Server server = new Server(); //Server Logic MultiPlayer
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server.CreateRoom(5);
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Client client = new Client();
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server.CreateRoom(2);
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client.JoinYourself(server.MyIp.Port);
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AppManager.Instance.SetServer(server);
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AppManager.Instance.SetClient(client);
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string key = server.MyIp.ToString();
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AppManager.Instance.debugHud.Set(key, "MultiPlayer");
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// ваш код здесь
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@ -101,7 +115,7 @@ public class SelectingServerGUI : AbstractGUI
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Elements.Add(hostButton);
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Button bTExit = new Button(Manager)
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{ fontName = "Fonts/Font3", scale = 0.4f, text = "<-", fontColor = Color.Black, mainColor = Color.Transparent, rectangle = new Rectangle(width / 30, height / 30, width / 40, width / 40), textureName = "Textures/GUI/checkboxs_off"};
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{ fontName = "Fonts/Font3", scale = 0.4f, text = "<-", fontColor = Color.Black, mainColor = Color.Transparent, rectangle = new Rectangle(width / 30, height / 30, width / 40, width / 40), textureName = "Textures/GUI/checkboxs_off" };
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Elements.Add(bTExit);
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bTExit.LeftButtonPressed += () =>
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{
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@ -31,11 +31,15 @@ public class WaitingForPlayersGUI : AbstractGUI
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menuBackground = new DrawableUIElement(Manager) { rectangle = new Rectangle(0, 0, width, height), mainColor = Color.White, textureName = "Textures/GUI/background/Waiting" };
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Elements.Add(menuBackground);
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menuBackground.LoadTexture(AppManager.Instance.Content);
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// string pcIp =
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// string pcIp =
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ip = new Label(Manager) { rectangle = new Rectangle(width / 2 - (int)(width / 8), height / 7, (int)(width / 4), (int)(height / 20)), text = AppManager.Instance.server.MyIp.ToString(), fontColor = Color.White, mainColor = Color.Transparent, scale = 0.9f, fontName = "Fonts/Font3" };
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Elements.Add(ip);
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if (isHost)
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{
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ip = new Label(Manager) { rectangle = new Rectangle(width / 2 - (int)(width / 8), height / 7, (int)(width / 4), (int)(height / 20)), text = AppManager.Instance.server.MyIp.ToString(), fontColor = Color.White, mainColor = Color.Transparent, scale = 0.9f, fontName = "Fonts\\Font3" };
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Elements.Add(ip);
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Button startButton = new Button(Manager)
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{
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rectangle = new Rectangle(width / 2 - (width / 15) / 2, height / 2 + height / 4, (int)(width / 15), (int)(height / 20)),
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@ -48,11 +52,31 @@ public class WaitingForPlayersGUI : AbstractGUI
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startButton.LeftButtonPressed += () =>
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{
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// start
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AppManager.Instance.ChangeState(GameState.HostPlaying);
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// ваш код здесь
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};
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Elements.Add(startButton);
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}
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else {
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ip = new Label(Manager) { rectangle = new Rectangle(width / 2 - (int)(width / 8), height / 7, (int)(width / 4), (int)(height / 20)), text = AppManager.Instance.client.InfoConnect.ToString(), fontColor = Color.White, mainColor = Color.Transparent, scale = 0.9f, fontName = "Fonts\\Font3" };
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Elements.Add(ip);
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Button waitButton = new Button(Manager)
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{
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rectangle = new Rectangle(width / 2 - (width / 15) / 2, height / 2 + height / 4, (int)(width / 15), (int)(height / 20)),
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text = "WAITING",
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scale = 0.3f,
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fontColor = Color.White,
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mainColor = Color.Gray,
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fontName = "Fonts/Font"
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};
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waitButton.LeftButtonPressed += () =>
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{
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// start
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AppManager.Instance.ChangeState(GameState.ClientPlaying);
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// ваш код здесь
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};
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Elements.Add(waitButton);
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}
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Button bTExit = new Button(Manager)
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{ fontName = "Fonts/Font3", scale = 0.4f, text = "<-", fontColor = Color.Black, mainColor = Color.Transparent, rectangle = new Rectangle(width / 30, height / 30, width / 40, width / 40), textureName = "Textures/GUI/checkboxs_off"};
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@ -94,7 +94,7 @@ namespace ZoFo.GameCore.GameManagers
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Keyboard.GetState().IsKeyDown(Keys.Escape)) { server.CloseConnection(); Exit(); }
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debugHud.Set("key", "value");
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// debugHud.Set("key", "value");
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InputManager.Update();
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currentGUI.Update(gameTime);
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@ -107,7 +107,7 @@ namespace ZoFo.GameCore.GameManagers
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client.Update(gameTime);
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break;
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case GameState.ClientPlaying:
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server.Update(gameTime);
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client.Update(gameTime);
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break;
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default:
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break;
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@ -108,7 +108,7 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
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while(socket.Connected)
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{
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byte[] bytes = new byte[2048];
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var countAnsw = socket.Receive(bytes);
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var countAnsw = socket.Receive(bytes); //Вылетает если кто то закрыл
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string update = Encoding.UTF8.GetString(bytes, 0, countAnsw); // обновление отосланные сервером
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GetDataSent(update);
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}
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@ -53,7 +53,8 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
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public static IPAddress GetIp()
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{
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string hostName = Dns.GetHostName(); // Retrive the Name of HOST
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string myIP = Dns.GetHostByName(hostName).AddressList[1].ToString();// Get the IP
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var ipList = Dns.GetHostByName(hostName).AddressList;
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string myIP = ipList[ipList.Count()-1].ToString();// Get the IP
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return IPAddress.Parse(myIP);
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}
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@ -69,7 +70,7 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
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}
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updates.Clear();
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return; //TODO TODO REMOVE TO ADD NETWORK TODO REMOVE TO ADD NETWORK TODO REMOVE TO ADD NETWORK TODO REMOVE TO ADD NETWORK
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//Что это?
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//по 10 паков за раз TODO FIXITFIXITFIXITFIXITFIXITFIXITFIXITFIXITFIXITFIXITFIXITFIXIT
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List<UpdateData> datasToSend = new List<UpdateData>();
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for (int i = 0; i < 5 && i<updates.Count; i++)
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@ -141,13 +142,16 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager
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for (int i = 0; i < playNumber; i++)
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{
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Socket client = socket.Accept();
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AppManager.Instance.debugHud.Log($"Connect {client.LocalEndPoint.ToString()}");
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Thread thread = new Thread(StartListening);
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thread.IsBackground = true;
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thread.Start(client);
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managerThread.Add(client, thread);
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clients.Add(client); //добавляем клиентов в лист
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clients.Add(client);
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//AppManager.Instance.ChangeState(GameState.HostPlaying);
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//добавляем клиентов в лист
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}
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AppManager.Instance.ChangeState(GameState.HostPlaying);
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}
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/// <summary>
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@ -5,6 +5,7 @@ namespace ZoFo.GameCore.GameManagers.NetworkManager.Updates.ServerToClient;
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/// </summary>
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public class UpdateInteraction : UpdateData
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{
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public UpdateInteraction() { UpdateType = "UpdateInteraction"; }
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public UpdateInteraction(int id)
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{
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IdEntity = id;
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@ -9,6 +9,6 @@ public class UpdateInteractionReady(int idEntity, bool isReady)
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: UpdateData
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{
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public int IdEntity { get; set; } = idEntity;
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public string UpdateType { get; set; }
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public string UpdateType { get; set; } = "UpdateInteractionReady";
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public bool IsReady { get; set; } = isReady;
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}
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@ -28,7 +28,6 @@ namespace ZoFo.GameCore
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private ServerNetworkManager networkManager;
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private int ticks = 0;
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public IPEndPoint MyIp { get { return networkManager.InfoConnect; } }
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public Server()
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{
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networkManager = new ServerNetworkManager();
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@ -56,6 +55,32 @@ namespace ZoFo.GameCore
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{
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//ТУТ Switch case будет честное слово
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switch (updateData.UpdateType)
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{
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case "UpdateAnimation":
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break;
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case "UpdateEntityHealth":
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break;
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case "UpdateGameEnded":
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break;
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case "UpdateGameObjectCreated":
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break;
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case "UpdateGameObjectDeleted":
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break;
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case "UpdateInteraction":
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break;
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case "UpdateInteractionReady":
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break;
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case "UpdateLoot":
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break;
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case "UpdatePlayerParametrs":
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break;
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case "UpdatePosition":
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break;
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case "UpdateTileCreated":
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break;
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}
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}
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public void CloseConnection()
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