UpdateComponentCollision
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16a40586e7
commit
d29b8c39cc
2 changed files with 15 additions and 60 deletions
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@ -1,52 +0,0 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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namespace ZoFo;
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public class Game1 : Game
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{
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private GraphicsDeviceManager _graphics;
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private SpriteBatch _spriteBatch;
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public Game1()
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{
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_graphics = new GraphicsDeviceManager(this);
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Content.RootDirectory = "Content";
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IsMouseVisible = true;
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}
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protected override void Initialize()
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{
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// TODO: Add your initialization logic here
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base.Initialize();
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}
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protected override void LoadContent()
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{
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_spriteBatch = new SpriteBatch(GraphicsDevice);
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// TODO: use this.Content to load your game content here
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}
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protected override void Update(GameTime gameTime)
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{
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if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed ||
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Keyboard.GetState().IsKeyDown(Keys.Escape))
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Exit();
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// TODO: Add your update logic here
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base.Update(gameTime);
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}
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protected override void Draw(GameTime gameTime)
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{
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GraphicsDevice.Clear(Color.CornflowerBlue);
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// TODO: Add your drawing code here
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base.Draw(gameTime);
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}
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}
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@ -7,16 +7,18 @@ using System.Text;
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using System.Threading.Tasks;
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using ZoFo.GameCore.GameObjects;
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using ZoFo.GameCore.GameManagers.CollisionManager;
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using Microsoft.Xna.Framework;
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using ZoFo.GameCore.GameManagers.MapManager.MapElements;
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namespace ZoFo.GameCore.GameManagers.CollisionManager
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{
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public class CollisionManager
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{
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Player player;
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public List<CollisionComponent> CollisionComponent;
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public List<CollisionComponent> TriggerComponent;
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public static bool CheckComponentCollision(List<CollisionComponent> collisionComponents, CollisionComponent component)
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{
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foreach (var collisionComponent in collisionComponents)
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@ -30,20 +32,25 @@ namespace ZoFo.GameCore.GameManagers.CollisionManager
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return false;
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}
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public void UpdateComponentCollision(List<CollisionComponent> collisionComponents)
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{
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}
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public void UpdatePositions()
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{
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}
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public void GetObjectInArea(Rectangle area)
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{
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//public void GetObjectInArea(Rectangle area)
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//{
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}
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//}
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public void Register(Rectangle rectangle)
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{
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//public void Register(Rectangle rectangle)
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//{
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}
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//}
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}
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