add MonogameLibrary
This commit is contained in:
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18
MonogameLibrary/MonogameLibrary.csproj
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18
MonogameLibrary/MonogameLibrary.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net8.0</TargetFramework>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="nkast.Xna.Framework" Version="3.11.9002" />
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<PackageReference Include="nkast.Xna.Framework.Content" Version="3.11.9002" />
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<PackageReference Include="MonoGame.Framework.DesktopGL.9000" Version="3.11.9002" />
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<PackageReference Include="nkast.Xna.Framework.Content.Pipeline.Builder" Version="3.11.9002" />
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<PackageReference Include="nkast.Xna.Framework.Graphics" Version="3.11.9002" />
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<PackageReference Include="SharpZipLib" Version="1.4.2" />
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</ItemGroup>
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</Project>
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119
MonogameLibrary/UI/Base/DrawableTextedUiElement.cs
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119
MonogameLibrary/UI/Base/DrawableTextedUiElement.cs
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MonogameLibrary.UI.Enums;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Microsoft.Xna.Framework.Content;
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namespace MonogameLibrary.UI.Base
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{
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public class DrawableTextedUiElement : DrawableUIElement
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{
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protected SpriteFont spriteFont;
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public string fontName;
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public string text = "";
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public float scale = 0.5f;
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public Color fontColor = Color.Black;
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public TextAligment textAligment = TextAligment.Center;
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public DrawableTextedUiElement(UIManager manager, int layerIndex = 0, string textureName = "", string fontName = "")
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: base(manager, layerIndex, textureName)
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{
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this.fontName = fontName;
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}
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public override void LoadTexture(ContentManager content)
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{
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base.LoadTexture(content);
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if (fontName != "")
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{
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try
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{
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spriteFont = content.Load<SpriteFont>(fontName);
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}
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catch
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{
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}
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}
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}
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public virtual void DrawText(SpriteBatch spriteBatch)
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{
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if (text == "")
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return;
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if (spriteFont != null)
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{
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var measured = spriteFont.MeasureString(text) * scale;
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if (textAligment == TextAligment.Center)
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{
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Vector2 pos = rectangle.Location.ToVector2();
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pos.Y += (int)((rectangle.Height - measured.Y) / 2);
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pos.X += (int)((rectangle.Width - measured.X) / 2);
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spriteBatch.DrawString(spriteFont, text, pos, fontColor, 0, Vector2.Zero, scale,
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SpriteEffects.None, 0);
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}
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else if (textAligment == TextAligment.Left)
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{
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Vector2 pos = rectangle.Location.ToVector2();
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pos.Y += (int)((rectangle.Height - measured.Y) / 2);
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pos.X += (int)(2 * scale + rectangle.Width / 20);
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spriteBatch.DrawString(spriteFont, text, pos, fontColor, 0, Vector2.Zero, scale,
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SpriteEffects.None, 0);
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}
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else
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{
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Vector2 pos = rectangle.Location.ToVector2();
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pos.Y += (int)((rectangle.Height - measured.Y) / 2);
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pos.X += (int)(rectangle.Width - measured.X - 2 * scale);
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spriteBatch.DrawString(spriteFont, text, pos, fontColor, 0, Vector2.Zero, scale,
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SpriteEffects.None, 0);
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}
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}
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else
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{
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var measured = Manager.BaseFont.MeasureString(text) * scale;
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measured.X -= measured.X % 10;
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//measured.Y *= -1;
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if (textAligment == TextAligment.Center)
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{
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Vector2 pos = rectangle.Location.ToVector2();
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pos.Y += (int)((rectangle.Height - measured.Y) / 2);
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pos.X += (int)((rectangle.Width - measured.X) / 2);
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spriteBatch.DrawString(Manager.BaseFont, text, pos, fontColor, 0, Vector2.Zero, scale,
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SpriteEffects.None, 0);
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}
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else if (textAligment == TextAligment.Left)
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{
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//var rct = new Rectangle(rectangle.Location, rectangle.Size);
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//rct.Width = (int)measured.X;
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//rct.Height = (int)measured.Y;
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//rct.Y += (int)((rectangle.Height - measured.Y) / 2);
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//rct.X += (int)((rectangle.Width - measured.X) / 2);
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//_spriteBatch.Draw(texture, rct, new Color(255, 0, 0, 125));
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//_spriteBatch.DrawString(MonoClassManagerUI.MainBaseFont, text, rct.Location.ToVector2(), fontColor, 0, Vector2.Zero, scale, SpriteEffects.None, 0);
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Vector2 pos = rectangle.Location.ToVector2();
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pos.Y += (int)((rectangle.Height - measured.Y) / 2);
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pos.X += (int)(2 * scale);
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spriteBatch.DrawString(Manager.BaseFont, text, pos, fontColor, 0, Vector2.Zero, scale,
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SpriteEffects.None, 0);
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}
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else
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{
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Vector2 pos = rectangle.Location.ToVector2();
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pos.Y += (int)((rectangle.Height - measured.Y) / 2);
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pos.X += (int)(rectangle.Width - measured.X - 2 * scale);
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spriteBatch.DrawString(Manager.BaseFont, text, pos, fontColor, 0, Vector2.Zero, scale,
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SpriteEffects.None, 0);
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}
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}
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}
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}
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}
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53
MonogameLibrary/UI/Base/DrawableUIElement.cs
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53
MonogameLibrary/UI/Base/DrawableUIElement.cs
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MonogameLibrary.UI.Enums;
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using System;
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using System.Collections.Generic;
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using System.Security.Cryptography.X509Certificates;
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using System.Text;
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using System.Threading;
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using Microsoft.Xna.Framework.Content;
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namespace MonogameLibrary.UI.Base
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{
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public class DrawableUIElement
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{
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protected Texture2D texture;
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protected int layerIndex;
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protected UIManager Manager;
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public string textureName = "";
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public Rectangle rectangle = new Rectangle(0, 0, 10, 10);
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public Color mainColor = Color.White;
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public DrawableUIElement(UIManager manager, int layerIndex = 0, string textureName = "")
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{
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Manager = manager;
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this.textureName = textureName;
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manager.Register(this, layerIndex);
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}
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public virtual void LoadTexture(ContentManager content)
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{
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if (textureName == "")
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{
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texture = new Texture2D(Manager.GraphicsDevice, 1, 1);
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texture.SetData<Color>(new Color[] { mainColor });
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}
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else
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{
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try
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{
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texture = content.Load<Texture2D>(textureName);
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}
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catch
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{
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texture = new Texture2D(Manager.GraphicsDevice, 1, 1);
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texture.SetData<Color>(new Color[] { mainColor });
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}
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}
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}
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public virtual void Draw(SpriteBatch _spriteBatch)
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{
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_spriteBatch.Draw(texture, rectangle, mainColor);
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}
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}
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}
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105
MonogameLibrary/UI/Base/UIManager.cs
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105
MonogameLibrary/UI/Base/UIManager.cs
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Content;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using MonogameLibrary.UI.Elements;
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using MonogameLibrary.UI.Interfaces;
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using System.Collections.Generic;
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using System.Linq;
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using System.Security.Cryptography.X509Certificates;
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using static System.Net.Mime.MediaTypeNames;
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namespace MonogameLibrary.UI.Base
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{
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public enum InputState { GamePad, Keyboard, Mouse }
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public class UIManager
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{
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Dictionary<int, List<DrawableUIElement>> layerCollection = new();
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public GraphicsDevice GraphicsDevice { get; private set; }
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public SpriteFont BaseFont { get; private set; }
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public InputState inputState = InputState.Mouse;
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public void Initialize(GraphicsDevice graphicsDevice)
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{
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GraphicsDevice = graphicsDevice;
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for (int i = -10; i < 11; i++)
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{
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layerCollection.Add(i, new List<DrawableUIElement>());
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}
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}
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public KeyboardState GetKeyboardState { get { return keyboardState; } }
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static MouseState mouseState, prevmouseState;
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static KeyboardState keyboardState;
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public static Point resolutionInGame, resolution;
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public void LoadContent(ContentManager content, string font)
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{
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try
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{
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BaseFont = content.Load<SpriteFont>(font);
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}
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catch
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{
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}
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foreach (var collection in layerCollection)
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{
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foreach (var item in collection.Value)
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{
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item.LoadTexture(content);
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}
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}
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}
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public GameTime gameTime;
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public void Update(GameTime gameTime)
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{
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this.gameTime = gameTime;
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try
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{
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keyboardState = Keyboard.GetState();
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mouseState = Mouse.GetState();
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mouseState = new MouseState((int)(mouseState.X*(float)resolutionInGame.X/resolution.X),
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(int)(mouseState.Y * (float)resolutionInGame.Y / resolution.Y), mouseState.ScrollWheelValue, mouseState.LeftButton, mouseState.MiddleButton, mouseState.RightButton, mouseState.XButton1, mouseState.XButton2);
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}
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catch
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{
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}
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bool hasInteracted = false;
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foreach (var collection in layerCollection)
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{
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foreach (var item in collection.Value)
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{
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if (item is IInteractable)
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{
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if (!hasInteracted)
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{
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hasInteracted = (item as IInteractable).InteractUpdate(mouseState, prevmouseState);
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}
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}
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}
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}
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prevmouseState = mouseState;
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}
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public void Draw(SpriteBatch spriteBatch)
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{
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spriteBatch.Begin();
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foreach (var collection in layerCollection)
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{
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foreach (var item in collection.Value)
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{
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item.Draw(spriteBatch);
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}
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}
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spriteBatch.End();
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}
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public void Register(DrawableUIElement drawableUiElement, int layerIndex)
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{
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if (!layerCollection.ContainsKey(layerIndex))
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layerCollection.Add(layerIndex, new List<DrawableUIElement>());
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layerCollection[layerIndex].Add(drawableUiElement);
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}
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}
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}
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106
MonogameLibrary/UI/Compounds/BasicDrawableCompound.cs
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106
MonogameLibrary/UI/Compounds/BasicDrawableCompound.cs
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using MonogameLibrary.UI.Base;
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using MonogameLibrary.UI.Elements;
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using MonogameLibrary.UI.Enums;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Input;
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using System.Xml.Linq;
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using Microsoft.Xna.Framework.Content;
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namespace MonogameLibrary.UI.Compounds
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{
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public enum BasicDrawableCompound_Type { Vertical, Horizontal };
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public class BasicDrawableCompound : DrawableTextedUiElement
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{
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public BasicDrawableCompound(UIManager manager, int layerIndex = 0) : base(manager, layerIndex)
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{
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rectangle = new Rectangle(0, 0, 20, 20);
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lastPos = new Vector2(0, offset.Y);
|
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}
|
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Dictionary<string, DrawableTextedUiElement> drawables = new Dictionary<string, DrawableTextedUiElement>();
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public Vector2 lastPos;
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Vector2 offset = new Vector2(10, 10);
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int mainWidth = 40;
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public void Add(string name, DrawableTextedUiElement element)
|
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{
|
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//var a = Assembly.GetExecutingAssembly().GetTypes();
|
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//var b = a.Where(t => t.Get().Contains(type));
|
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//var element = ((MonoDrawableTextedUI)Assembly.GetExecutingAssembly().GetTypes()
|
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// .Where(t => t.GetInterfaces().Contains(type))
|
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// .Select(x => Activator.CreateInstance(x) as ICommand).ToArray()[0]);
|
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if (element is Slider)
|
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{
|
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element.rectangle = new Rectangle(0, 0, mainWidth * 3, 30);
|
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}
|
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if (element is Label)
|
||||
{
|
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element.rectangle = new Rectangle(0, 0, mainWidth * 2, 30);
|
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}
|
||||
if (element is TextBox)
|
||||
{
|
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element.rectangle = new Rectangle(0, 0, mainWidth * 2, 30);
|
||||
}
|
||||
if (element is Button)
|
||||
{
|
||||
element.rectangle = new Rectangle(0, 0, mainWidth, 30);
|
||||
}
|
||||
element.rectangle.Location = GetPositionOfElement(element).ToPoint();
|
||||
if (drawables.ContainsKey(name))
|
||||
{
|
||||
int i = 1;
|
||||
while (drawables.ContainsKey(name + $"({i})"))
|
||||
{
|
||||
i++;
|
||||
}
|
||||
name += $"({i})";
|
||||
}
|
||||
drawables.Add(name, element);
|
||||
}
|
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public Vector2 GetPositionOfElement(DrawableTextedUiElement element)
|
||||
{
|
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Vector2 pos = lastPos + new Vector2(offset.X, 0);
|
||||
lastPos = pos + new Vector2(element.rectangle.Width, 0);
|
||||
if (lastPos.X>= rectangle.Width)
|
||||
{
|
||||
pos.X = offset.X;
|
||||
pos.Y += offset.Y + element.rectangle.Height;
|
||||
lastPos = pos + new Vector2(element.rectangle.Width, 0);
|
||||
}
|
||||
return rectangle.Location.ToVector2() + pos;
|
||||
}
|
||||
|
||||
public override void LoadTexture(ContentManager content)
|
||||
{
|
||||
base.LoadTexture(content);
|
||||
if (fontName != "")
|
||||
{
|
||||
try
|
||||
{
|
||||
spriteFont = content.Load<SpriteFont>(fontName);
|
||||
}
|
||||
catch
|
||||
{
|
||||
}
|
||||
}
|
||||
foreach (var d in drawables)
|
||||
{
|
||||
d.Value.LoadTexture(content);
|
||||
}
|
||||
|
||||
}
|
||||
public override void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
spriteBatch.Draw(texture, rectangle, mainColor);
|
||||
foreach (var d in drawables)
|
||||
{
|
||||
d.Value.Draw(spriteBatch);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
85
MonogameLibrary/UI/Elements/Button.cs
Normal file
85
MonogameLibrary/UI/Elements/Button.cs
Normal file
|
@ -0,0 +1,85 @@
|
|||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using MonogameLibrary.UI.Base;
|
||||
using MonogameLibrary.UI.Enums;
|
||||
using MonogameLibrary.UI.Interfaces;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using static MonogameLibrary.UI.Elements.Button;
|
||||
|
||||
namespace MonogameLibrary.UI.Elements
|
||||
{
|
||||
public class Button : DrawableTextedUiElement, IInteractable
|
||||
{
|
||||
public delegate void OnButtonPressed();
|
||||
public event OnButtonPressed? RightButtonPressed;
|
||||
public event OnButtonPressed? LeftButtonPressed;
|
||||
public HoverState hoverState = HoverState.None;
|
||||
|
||||
public Button(UIManager manager, int layerIndex = 0) : base(manager, layerIndex)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual bool InteractUpdate(MouseState mouseState, MouseState prevmouseState)
|
||||
{
|
||||
//if (Manager.)
|
||||
if (rectangle.Intersects(new Rectangle(mouseState.Position, Point.Zero)))
|
||||
{
|
||||
if (mouseState.LeftButton == ButtonState.Pressed || mouseState.RightButton == ButtonState.Pressed)
|
||||
{
|
||||
hoverState = HoverState.Pressing;
|
||||
}
|
||||
else
|
||||
{
|
||||
hoverState = HoverState.Hovering;
|
||||
}
|
||||
if (prevmouseState.LeftButton == ButtonState.Pressed)
|
||||
{
|
||||
if (mouseState.LeftButton != prevmouseState.LeftButton)
|
||||
{
|
||||
hoverState = HoverState.Pressing;
|
||||
CallLeftBtnEvent();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else if(prevmouseState.RightButton == ButtonState.Pressed)
|
||||
{
|
||||
if (mouseState.RightButton != prevmouseState.RightButton)
|
||||
{
|
||||
RightButtonPressed?.Invoke();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
hoverState = HoverState.None;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public override void Draw(SpriteBatch _spriteBatch)
|
||||
{
|
||||
if (hoverState == HoverState.None)
|
||||
{
|
||||
_spriteBatch.Draw(texture, rectangle, Color.White);
|
||||
}
|
||||
else if (hoverState == HoverState.Hovering)
|
||||
{
|
||||
_spriteBatch.Draw(texture, rectangle, new Color(211, 211, 211));
|
||||
}
|
||||
|
||||
else
|
||||
{
|
||||
_spriteBatch.Draw(texture, rectangle, new Color(112, 128, 144));
|
||||
}
|
||||
|
||||
DrawText(_spriteBatch);
|
||||
}
|
||||
public void CallLeftBtnEvent()
|
||||
{
|
||||
LeftButtonPressed?.Invoke();
|
||||
}
|
||||
}
|
||||
}
|
71
MonogameLibrary/UI/Elements/ButtonText.cs
Normal file
71
MonogameLibrary/UI/Elements/ButtonText.cs
Normal file
|
@ -0,0 +1,71 @@
|
|||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using MonogameLibrary.UI.Base;
|
||||
using MonogameLibrary.UI.Enums;
|
||||
using MonogameLibrary.UI.Interfaces;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using static MonogameLibrary.UI.Elements.Button;
|
||||
|
||||
namespace MonogameLibrary.UI.Elements
|
||||
{
|
||||
public class ButtonText : Button
|
||||
{
|
||||
public ButtonText(UIManager manager, int layerIndex = 0) : base(manager, layerIndex)
|
||||
{
|
||||
}
|
||||
float gameTime = 0;
|
||||
public override bool InteractUpdate(MouseState mouseState, MouseState prevmouseState)
|
||||
{
|
||||
gameTime += (float)Manager.gameTime.ElapsedGameTime.TotalSeconds;
|
||||
return base.InteractUpdate(mouseState, prevmouseState);
|
||||
}
|
||||
|
||||
public override void Draw(SpriteBatch _spriteBatch)
|
||||
{
|
||||
if (hoverState == HoverState.None)
|
||||
{
|
||||
var d = (float)(((Math.Sin(gameTime * 2 - Math.PI) + 1) / 2f) * 0.1 + 0.7f);
|
||||
fontColor = Color.FromNonPremultiplied(new Vector4(0.8f,0.15f, 0.15f, 1) * d
|
||||
);
|
||||
}
|
||||
else if (hoverState == HoverState.Hovering)
|
||||
{
|
||||
var d2 = (float)(((Math.Sin(gameTime * 2 - Math.PI) + 1) / 2f) * 0.1 + 0.7f);
|
||||
fontColor = Color.FromNonPremultiplied(new Vector4(0.8f, 0.15f, 0.15f, 1) * d2
|
||||
);
|
||||
}
|
||||
else
|
||||
{
|
||||
//fontColor = new Color(112, 128, 144);
|
||||
fontColor = new Color(212, 228, 244);
|
||||
}
|
||||
|
||||
if (hoverState == HoverState.Hovering)
|
||||
{
|
||||
scale += 0.005f;
|
||||
var d = (float)(((Math.Sin(gameTime * 1 - Math.PI) + 1) / 2f) * 0.1 + 1f);
|
||||
Color oldColor = fontColor;
|
||||
fontColor = Color.FromNonPremultiplied(new Vector4(252 / 255f, 231 / 255f, 124 / 255f, 1) * d
|
||||
);
|
||||
DrawText(_spriteBatch);
|
||||
fontColor = oldColor;
|
||||
fontColor.A = 255;
|
||||
scale -= 0.005f;
|
||||
scale -= 0.0002f;
|
||||
}
|
||||
if (hoverState == HoverState.Pressing)
|
||||
{
|
||||
scale -= 0.025f;
|
||||
DrawText(_spriteBatch);
|
||||
scale += 0.025f;
|
||||
}
|
||||
else
|
||||
{
|
||||
DrawText(_spriteBatch);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
81
MonogameLibrary/UI/Elements/CheckBox.cs
Normal file
81
MonogameLibrary/UI/Elements/CheckBox.cs
Normal file
|
@ -0,0 +1,81 @@
|
|||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Content;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using MonogameLibrary.UI.Base;
|
||||
using MonogameLibrary.UI.Enums;
|
||||
using MonogameLibrary.UI.Interfaces;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace MonogameLibrary.UI.Elements
|
||||
{
|
||||
public class CheckBox : DrawableTextedUiElement, IInteractable
|
||||
{
|
||||
public CheckBox(UIManager manager, int layerIndex = 0) : base(manager, layerIndex)
|
||||
{
|
||||
}
|
||||
private Texture2D texture1;
|
||||
private Texture2D texture2;
|
||||
private Texture2D texture3;
|
||||
public delegate void OnCheck(bool checkState);
|
||||
public event OnCheck? Checked;
|
||||
private bool isChecked;
|
||||
HoverState hoverState = HoverState.None;
|
||||
public bool GetChecked { get { return isChecked; } }
|
||||
public bool InteractUpdate(MouseState mouseState, MouseState prevmouseState)
|
||||
{
|
||||
if (rectangle.Intersects(new Rectangle(mouseState.Position, Point.Zero)))
|
||||
{
|
||||
hoverState = HoverState.Hovering;
|
||||
if (prevmouseState.LeftButton == ButtonState.Pressed)
|
||||
{
|
||||
hoverState = HoverState.Pressing;
|
||||
if (mouseState.LeftButton != prevmouseState.LeftButton)
|
||||
{
|
||||
isChecked = !isChecked;
|
||||
Checked?.Invoke(isChecked);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
hoverState = HoverState.None;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void LoadTexture(ContentManager content)
|
||||
{
|
||||
texture1 = content.Load<Texture2D>("textures\\ui\\checkboxs_off");
|
||||
texture2 = content.Load<Texture2D>("textures\\ui\\checkboxs_off-on");
|
||||
texture3 = content.Load<Texture2D>("textures\\ui\\checkboxs_on");
|
||||
base.LoadTexture(content);
|
||||
}
|
||||
public override void Draw(SpriteBatch _spriteBatch)
|
||||
{
|
||||
if (isChecked)
|
||||
{
|
||||
if (hoverState == HoverState.None)
|
||||
_spriteBatch.Draw(texture3, rectangle, Color.White);
|
||||
else if (hoverState == HoverState.Hovering)
|
||||
_spriteBatch.Draw(texture3, rectangle, Color.White);
|
||||
else
|
||||
_spriteBatch.Draw(texture2, rectangle, Color.White );
|
||||
}
|
||||
else
|
||||
{
|
||||
if (hoverState == HoverState.None)
|
||||
_spriteBatch.Draw(texture1, rectangle, Color.White);
|
||||
else if (hoverState == HoverState.Hovering)
|
||||
_spriteBatch.Draw(texture2, rectangle, Color.White);
|
||||
else
|
||||
_spriteBatch.Draw(texture2, rectangle, Color.White);
|
||||
}
|
||||
DrawText(_spriteBatch);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
56
MonogameLibrary/UI/Elements/Label.cs
Normal file
56
MonogameLibrary/UI/Elements/Label.cs
Normal file
|
@ -0,0 +1,56 @@
|
|||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using MonogameLibrary.UI.Base;
|
||||
using MonogameLibrary.UI.Enums;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace MonogameLibrary.UI.Elements
|
||||
{
|
||||
public class Label : DrawableTextedUiElement
|
||||
{
|
||||
|
||||
public Label(UIManager manager, int layerIndex = 0) : base(manager, layerIndex)
|
||||
{
|
||||
}
|
||||
protected HoverState hoverState = HoverState.None;
|
||||
|
||||
float gameTime = 0;
|
||||
public virtual bool InteractUpdate(MouseState mouseState, MouseState prevmouseState)
|
||||
{
|
||||
gameTime += (float)Manager.gameTime.ElapsedGameTime.TotalSeconds;
|
||||
if (rectangle.Intersects(new Rectangle(mouseState.Position, Point.Zero)))
|
||||
{
|
||||
if (mouseState.LeftButton == ButtonState.Pressed)
|
||||
{
|
||||
hoverState = HoverState.Pressing;
|
||||
}
|
||||
else
|
||||
{
|
||||
hoverState = HoverState.Hovering;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
hoverState = HoverState.None;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public override void Draw(SpriteBatch _spriteBatch)
|
||||
{
|
||||
if (hoverState == HoverState.None)
|
||||
{
|
||||
_spriteBatch.Draw(texture, rectangle, new Color(235, 235, 235));
|
||||
}
|
||||
else if (hoverState == HoverState.Hovering)
|
||||
_spriteBatch.Draw(texture, rectangle, new Color(211, 211, 211));
|
||||
else
|
||||
_spriteBatch.Draw(texture, rectangle, new Color(112, 128, 144));
|
||||
DrawText(_spriteBatch);
|
||||
}
|
||||
}
|
||||
}
|
68
MonogameLibrary/UI/Elements/Rect.cs
Normal file
68
MonogameLibrary/UI/Elements/Rect.cs
Normal file
|
@ -0,0 +1,68 @@
|
|||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using MonogameLibrary.UI.Base;
|
||||
using MonogameLibrary.UI.Enums;
|
||||
using MonogameLibrary.UI.Interfaces;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using static MonogameLibrary.UI.Elements.Button;
|
||||
|
||||
namespace MonogameLibrary.UI.Elements
|
||||
{
|
||||
public class Rect : DrawableTextedUiElement, IInteractable
|
||||
{
|
||||
public delegate void OnButtonPressed();
|
||||
public event OnButtonPressed? RightButtonPressed;
|
||||
public event OnButtonPressed? LeftButtonPressed;
|
||||
protected HoverState hoverState = HoverState.None;
|
||||
|
||||
public Rect(UIManager manager, int layerIndex = 0) : base(manager, layerIndex)
|
||||
{
|
||||
}
|
||||
|
||||
public virtual bool InteractUpdate(MouseState mouseState, MouseState prevmouseState)
|
||||
{
|
||||
//if (Manager.)
|
||||
if (rectangle.Intersects(new Rectangle(mouseState.Position, Point.Zero)))
|
||||
{
|
||||
if (mouseState.LeftButton == ButtonState.Pressed || mouseState.RightButton == ButtonState.Pressed)
|
||||
{
|
||||
hoverState = HoverState.Pressing;
|
||||
}
|
||||
else
|
||||
{
|
||||
hoverState = HoverState.Hovering;
|
||||
}
|
||||
if (prevmouseState.LeftButton == ButtonState.Pressed)
|
||||
{
|
||||
if (mouseState.LeftButton != prevmouseState.LeftButton)
|
||||
{
|
||||
hoverState = HoverState.Pressing;
|
||||
LeftButtonPressed?.Invoke();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else if(prevmouseState.RightButton == ButtonState.Pressed)
|
||||
{
|
||||
if (mouseState.RightButton != prevmouseState.RightButton)
|
||||
{
|
||||
RightButtonPressed?.Invoke();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
hoverState = HoverState.None;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public override void Draw(SpriteBatch _spriteBatch)
|
||||
{
|
||||
_spriteBatch.Draw(texture, rectangle, Color.White);
|
||||
DrawText(_spriteBatch);
|
||||
}
|
||||
}
|
||||
}
|
84
MonogameLibrary/UI/Elements/Slider.cs
Normal file
84
MonogameLibrary/UI/Elements/Slider.cs
Normal file
|
@ -0,0 +1,84 @@
|
|||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Content;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using MonogameLibrary.UI.Base;
|
||||
using MonogameLibrary.UI.Enums;
|
||||
using MonogameLibrary.UI.Interfaces;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace MonogameLibrary.UI.Elements
|
||||
{
|
||||
public class Slider : DrawableTextedUiElement, IInteractable
|
||||
{
|
||||
public Slider(UIManager manager, int layerIndex = 0) : base(manager, layerIndex)
|
||||
{
|
||||
}
|
||||
public delegate void OnSliderChanges(float value);
|
||||
public event OnSliderChanges? SliderChanged;
|
||||
public int indentation = 5;
|
||||
|
||||
Texture2D texture2;
|
||||
public Rectangle sliderRect = new Rectangle(0, 0, 30, 30);
|
||||
private float sliderValue = 0;
|
||||
private float minValue = 0, maxValue = 1;
|
||||
SliderState sliderState = SliderState.None;
|
||||
|
||||
public float GetValue { get { return minValue + sliderValue * (maxValue - minValue); } }
|
||||
public float GetSliderValue { get { return sliderValue; } }
|
||||
public float MinValue { get { return minValue; } set { minValue = value; } }
|
||||
public float MaxValue { get { return maxValue; } set { maxValue = value; } }
|
||||
|
||||
public bool InteractUpdate(MouseState mouseState, MouseState prevmouseState)
|
||||
{
|
||||
if (mouseState.LeftButton == ButtonState.Pressed)
|
||||
{
|
||||
if (sliderRect.Intersects(new Rectangle(mouseState.Position, Point.Zero)) ||
|
||||
rectangle.Intersects(new Rectangle(mouseState.Position, Point.Zero)) ||
|
||||
sliderState == SliderState.Moving)
|
||||
{
|
||||
sliderValue = Math.Clamp((mouseState.Position.X - rectangle.X - sliderRect.Width / 2f) / (rectangle.Width - sliderRect.Width), 0, 1);
|
||||
sliderState = SliderState.Moving;
|
||||
SliderChanged?.Invoke(GetValue);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
else if (sliderRect.Intersects(new Rectangle(mouseState.Position, Point.Zero)))
|
||||
{
|
||||
sliderState = SliderState.HoveringOverSliderButton;
|
||||
}
|
||||
else
|
||||
sliderState = SliderState.None;
|
||||
return false;
|
||||
}
|
||||
|
||||
public override void LoadTexture(ContentManager content)
|
||||
{
|
||||
texture2 = content.Load<Texture2D>("textures\\ui\\slider");
|
||||
base.LoadTexture(content);
|
||||
}
|
||||
|
||||
public void SetValue(float setvalue)
|
||||
{
|
||||
sliderValue = setvalue;
|
||||
SliderChanged?.Invoke(GetValue);
|
||||
}
|
||||
|
||||
public override void Draw(SpriteBatch _spriteBatch)
|
||||
{
|
||||
base.Draw(_spriteBatch);
|
||||
sliderRect.Location = rectangle.Location;
|
||||
sliderRect.X += (int)(sliderValue * (rectangle.Width - sliderRect.Width - indentation * 2) + indentation);
|
||||
sliderRect.Y -= sliderRect.Height / 2 - rectangle.Height / 2;
|
||||
if (sliderState == SliderState.Moving)
|
||||
_spriteBatch.Draw(texture2, sliderRect, Color.DarkRed);
|
||||
else if(sliderState == SliderState.HoveringOverSliderButton)
|
||||
_spriteBatch.Draw(texture2, sliderRect, new Color(200,0 ,0));
|
||||
else
|
||||
_spriteBatch.Draw(texture2, sliderRect, Color.Red);
|
||||
DrawText(_spriteBatch);
|
||||
}
|
||||
}
|
||||
}
|
310
MonogameLibrary/UI/Elements/TextBox.cs
Normal file
310
MonogameLibrary/UI/Elements/TextBox.cs
Normal file
|
@ -0,0 +1,310 @@
|
|||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using Microsoft.Xna.Framework.Input;
|
||||
using MonogameLibrary.UI.Base;
|
||||
using MonogameLibrary.UI.Enums;
|
||||
using MonogameLibrary.UI.Interfaces;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using static System.Net.Mime.MediaTypeNames;
|
||||
|
||||
namespace MonogameLibrary.UI.Elements
|
||||
{
|
||||
public class TextBox : DrawableTextedUiElement, IInteractable
|
||||
{
|
||||
public TextBox(UIManager manager, int layerIndex = 0) : base(manager, layerIndex)
|
||||
{
|
||||
OnEnter += (txt) => {
|
||||
isSelected = IsSelected.NotSelected;
|
||||
StopChanging?.Invoke(text);
|
||||
};
|
||||
}
|
||||
public delegate void OnTextChange(string text);
|
||||
public event OnTextChange? TextChanged;
|
||||
public event OnTextChange? StopChanging;
|
||||
public event OnTextChange? OnEnter;
|
||||
|
||||
public HoverState hoverState = HoverState.None;
|
||||
protected IsSelected isSelected = IsSelected.NotSelected;
|
||||
public bool shouldEndOnEnter;
|
||||
public void SelectIt()
|
||||
{
|
||||
isSelected = IsSelected.Selected;
|
||||
}
|
||||
|
||||
public virtual bool InteractUpdate(MouseState mouseState, MouseState prevmouseState)
|
||||
{
|
||||
if (isSelected == IsSelected.Selected)
|
||||
{
|
||||
if (Keyboard.GetState().IsKeyDown(Keys.Enter))
|
||||
{
|
||||
OnEnter?.Invoke(text);
|
||||
if (shouldEndOnEnter)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
InputManager.GetInput(ref text);
|
||||
}
|
||||
if (rectangle.Intersects(new Rectangle(mouseState.Position, Point.Zero)))
|
||||
{
|
||||
if (mouseState.LeftButton == ButtonState.Pressed)
|
||||
{
|
||||
hoverState = HoverState.Pressing;
|
||||
}
|
||||
else
|
||||
{
|
||||
hoverState = HoverState.Hovering;
|
||||
}
|
||||
if (prevmouseState.LeftButton == ButtonState.Pressed)
|
||||
{
|
||||
if (mouseState.LeftButton != prevmouseState.LeftButton)
|
||||
{
|
||||
hoverState = HoverState.Pressing;
|
||||
isSelected = IsSelected.Selected;
|
||||
TextChanged?.Invoke(text);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
|
||||
if (mouseState.LeftButton == ButtonState.Pressed)
|
||||
{
|
||||
isSelected = IsSelected.NotSelected;
|
||||
StopChanging?.Invoke(text);
|
||||
}
|
||||
|
||||
hoverState = HoverState.None;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public override void Draw(SpriteBatch _spriteBatch)
|
||||
{
|
||||
if (hoverState == HoverState.None)
|
||||
{
|
||||
if (isSelected == IsSelected.Selected)
|
||||
_spriteBatch.Draw(texture, rectangle, new Color(220, 220, 220));
|
||||
else
|
||||
_spriteBatch.Draw(texture, rectangle, new Color(245, 245, 245));
|
||||
}
|
||||
else if (hoverState == HoverState.Hovering)
|
||||
_spriteBatch.Draw(texture, rectangle, new Color(211, 211, 211));
|
||||
else
|
||||
_spriteBatch.Draw(texture, rectangle, new Color(112, 128, 144));
|
||||
DrawText(_spriteBatch);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//TODO: add translation
|
||||
public static class InputManager
|
||||
{
|
||||
static List<Keys> pressed = new List<Keys>();
|
||||
static float del = 0;
|
||||
static bool isShiftPressed = false;
|
||||
static bool isCTRLPressed = false;
|
||||
static bool isALTPressed = false;
|
||||
static bool isCAPSLOCKOn = false;
|
||||
|
||||
public static void GetInput(ref string text)
|
||||
{
|
||||
var state = Keyboard.GetState();
|
||||
var keys = state.GetPressedKeys();
|
||||
isShiftPressed = state.IsKeyDown(Keys.LeftShift) || state.IsKeyDown(Keys.RightShift);
|
||||
isCTRLPressed = state.IsKeyDown(Keys.LeftControl) || state.IsKeyDown(Keys.RightControl);
|
||||
isALTPressed = state.IsKeyDown(Keys.LeftAlt) || state.IsKeyDown(Keys.RightAlt);
|
||||
for (int i = 0; i < pressed.Count; i++)
|
||||
{
|
||||
if (!keys.Contains(pressed[i]))
|
||||
{
|
||||
pressed.RemoveAt(i);
|
||||
i--;
|
||||
}
|
||||
}
|
||||
foreach (var key in keys)
|
||||
{
|
||||
//System.Diagnostics.Debug.WriteLine(key.ToString());
|
||||
if (!pressed.Contains(key))
|
||||
{
|
||||
pressed.Add(key);
|
||||
|
||||
|
||||
|
||||
string getPressed = KeyDecode(key);
|
||||
if (getPressed != null)
|
||||
{
|
||||
text += getPressed;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (key == Keys.Back)
|
||||
{
|
||||
if (text.Length > 0)
|
||||
{
|
||||
text = text.Remove(text.Length - 1);
|
||||
del = 0;
|
||||
}
|
||||
}
|
||||
if (key == Keys.CapsLock)
|
||||
{
|
||||
isCAPSLOCKOn = !isCAPSLOCKOn;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
if (IsKeySpecial(key))
|
||||
{
|
||||
del++;
|
||||
if (key == Keys.Back)
|
||||
{
|
||||
if (del>15)
|
||||
{
|
||||
if (text.Length > 0)
|
||||
text = text.Remove(text.Length - 1);
|
||||
del = 13;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
public static string KeyDecode(Keys key)
|
||||
{
|
||||
string str = null;
|
||||
if ((int)key >= 65 && (int)key <= 90)
|
||||
{
|
||||
str = key.ToString();
|
||||
}
|
||||
else if ((int)key >= 48 && (int)key <= 57)
|
||||
{
|
||||
if (!isShiftPressed)
|
||||
{
|
||||
str = key.ToString().Trim('D');
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case Keys.D1:
|
||||
return str = "!";
|
||||
case Keys.D2:
|
||||
return str = "@";
|
||||
case Keys.D3:
|
||||
return str = "#";
|
||||
case Keys.D4:
|
||||
return str = "$";
|
||||
case Keys.D5:
|
||||
return str = "%";
|
||||
case Keys.D6:
|
||||
return str = "^";
|
||||
case Keys.D7:
|
||||
return str = "&";
|
||||
case Keys.D8:
|
||||
return str = "*";
|
||||
case Keys.D9:
|
||||
return str = "(";
|
||||
case Keys.D0:
|
||||
return str = ")";
|
||||
}
|
||||
}
|
||||
}
|
||||
else if ((int)key >= 96 && (int)key <= 105)
|
||||
{
|
||||
str = key.ToString().Remove(0, 6);
|
||||
}
|
||||
if (str != null)
|
||||
{
|
||||
if ((!isShiftPressed && !isCAPSLOCKOn) || (isShiftPressed && isCAPSLOCKOn))
|
||||
return str.ToLower();
|
||||
else
|
||||
return str.ToUpper();
|
||||
}
|
||||
|
||||
|
||||
if (!isShiftPressed)
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case Keys.Space:
|
||||
return " ";
|
||||
case Keys.OemTilde:
|
||||
return "`";
|
||||
case Keys.Enter:
|
||||
return "\n";
|
||||
case Keys.OemPipe:
|
||||
return "\\";
|
||||
case Keys.OemPlus:
|
||||
return "=";
|
||||
case Keys.OemMinus:
|
||||
return "-";
|
||||
|
||||
|
||||
case Keys.OemComma:
|
||||
return ",";
|
||||
case Keys.OemQuestion:
|
||||
return ".";
|
||||
case Keys.OemPeriod:
|
||||
return "/";
|
||||
case Keys.OemSemicolon:
|
||||
return ";";
|
||||
case Keys.OemQuotes:
|
||||
return "'";
|
||||
case Keys.OemOpenBrackets:
|
||||
return "[";
|
||||
case Keys.OemCloseBrackets:
|
||||
return "]";
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (key)
|
||||
{
|
||||
case Keys.Space:
|
||||
return " ";
|
||||
case Keys.OemTilde:
|
||||
return "~";
|
||||
case Keys.Enter:
|
||||
return "\n";
|
||||
case Keys.OemPipe:
|
||||
return "|";
|
||||
case Keys.OemPlus:
|
||||
return "+";
|
||||
case Keys.OemMinus:
|
||||
return "_";
|
||||
|
||||
|
||||
case Keys.OemComma:
|
||||
return "<";
|
||||
case Keys.OemQuestion:
|
||||
return ">";
|
||||
case Keys.OemPeriod:
|
||||
return "?";
|
||||
case Keys.OemSemicolon:
|
||||
return ":";
|
||||
case Keys.OemQuotes:
|
||||
return "\"";
|
||||
case Keys.OemOpenBrackets:
|
||||
return "{";
|
||||
case Keys.OemCloseBrackets:
|
||||
return "}";
|
||||
}
|
||||
}
|
||||
|
||||
//else if ((int)key >= 112 && (int)key <= 125)
|
||||
//{
|
||||
// return key.ToString().Trim('F');
|
||||
//}
|
||||
return null;
|
||||
}
|
||||
public static bool IsKeySpecial(Keys key)
|
||||
{
|
||||
return (key == Keys.Back) || (key == Keys.Space);
|
||||
}
|
||||
}
|
||||
}
|
11
MonogameLibrary/UI/Enums/Enums.cs
Normal file
11
MonogameLibrary/UI/Enums/Enums.cs
Normal file
|
@ -0,0 +1,11 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace MonogameLibrary.UI.Enums
|
||||
{
|
||||
public enum HoverState { None, Hovering, Pressing }
|
||||
public enum SliderState { None, Moving, HoveringOverSliderButton }
|
||||
public enum IsSelected { NotSelected, Selected }
|
||||
public enum TextAligment { Center, Left, Right }
|
||||
}
|
12
MonogameLibrary/UI/Interfaces/IInteractable.cs
Normal file
12
MonogameLibrary/UI/Interfaces/IInteractable.cs
Normal file
|
@ -0,0 +1,12 @@
|
|||
using Microsoft.Xna.Framework.Input;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace MonogameLibrary.UI.Interfaces
|
||||
{
|
||||
interface IInteractable
|
||||
{
|
||||
bool InteractUpdate(MouseState mouseState, MouseState prevmouseState);
|
||||
}
|
||||
}
|
6
ZoFo.sln
6
ZoFo.sln
|
@ -2,6 +2,8 @@
|
|||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ZoFo", "ZoFo\ZoFo.csproj", "{D63272E5-A54D-4C24-AA48-2945CB1D0BBB}"
|
||||
EndProject
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "MonogameLibrary", "MonogameLibrary\MonogameLibrary.csproj", "{D6272E15-AD49-468A-BE0F-D812E8697FAC}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
|
@ -12,5 +14,9 @@ Global
|
|||
{D63272E5-A54D-4C24-AA48-2945CB1D0BBB}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{D63272E5-A54D-4C24-AA48-2945CB1D0BBB}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{D63272E5-A54D-4C24-AA48-2945CB1D0BBB}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{D6272E15-AD49-468A-BE0F-D812E8697FAC}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{D6272E15-AD49-468A-BE0F-D812E8697FAC}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{D6272E15-AD49-468A-BE0F-D812E8697FAC}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{D6272E15-AD49-468A-BE0F-D812E8697FAC}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
|
|
@ -22,6 +22,9 @@
|
|||
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.1.303"/>
|
||||
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.1.303"/>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ProjectReference Include="..\MonogameLibrary\MonogameLibrary.csproj" />
|
||||
</ItemGroup>
|
||||
<Target Name="RestoreDotnetTools" BeforeTargets="Restore">
|
||||
<Message Text="Restoring dotnet tools" Importance="High"/>
|
||||
<Exec Command="dotnet tool restore"/>
|
||||
|
|
Loading…
Add table
Reference in a new issue